UrbanVerse-Assets-Sim-ready
Simulation-ready USD conversions of the UrbanVerse-100K 3D asset database, for NVIDIA Isaac Sim ≥ 5 / Isaac Lab.
Project: UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos (ICLR 2026) · Code: VAIL-UCLA/UrbanVerse
What "sim-ready" means here
Each asset was converted from its metric, ground-aligned GLB
(adjusted_asset_scaled_bottomed.glb) with Isaac Lab's MeshConverter and validated
against the source mesh:
| property | value |
|---|---|
| up axis | Z (glTF's Y-up geometry is rotated +90° about X, so the asset stands upright at identity) |
| units | metres, metersPerUnit = 1 |
| origin | base of the asset on z = 0 |
| physics | RigidBodyAPI (kinematic), CollisionAPI, MeshCollisionAPI = convexDecomposition |
| materials | UsdPreviewSurface + textures under textures/ |
Every stage's world bounds were checked against the exact vertex bounds of its GLB after the axis swap (extents equal to 1e-3, base at z = 0).
Layout
usd/
└── std_<uid>/
├── std_<uid>.usd # reference this
├── config.yaml # MeshConverterCfg used for the conversion
└── textures/
<uid> is the UrbanVerse-100K asset id, so annotations from the
urbanverse-asset
toolkit apply directly.
Usage (Isaac Lab)
import isaaclab.sim as sim_utils
cfg = sim_utils.UsdFileCfg(usd_path="/path/to/usd/std_<uid>/std_<uid>.usd")
cfg.func("/World/asset", cfg, translation=(0.0, 0.0, 0.0))
Status
This repository is filled in batches as the full corpus (102,445 assets) is converted;
see the live progress
in the project README. Conversion tooling: scripts/profile_glb_to_usd.py and
urbanverse_100k/urbanverse_asset/_glb_to_usd.py in the code repository.
Citation
@inproceedings{liu2026urbanverse,
title={UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos},
author={Mingxuan Liu and Honglin He and Elisa Ricci and Wayne Wu and Bolei Zhou},
booktitle={The Fourteenth International Conference on Learning Representations},
year={2026},
}
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