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81
bz-0001
Build master code of Bitwise ext. This master script validates all Bitwise extension blocks using predefined test values.PASS and FAIL counters confirm correct operation in a single execution.
derived
This master script validates all Bitwise extension blocks using predefined test values.PASS and FAIL counters confirm correct operation in a single execution.
master code of Bitwise ext.
data
realtime
[ "bitwise" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"%+vqQ6|peCIhzIDV!h!b": ["Pass", 13], "MR}_^*at?Je0q,Q*1+/J": ["Fail", 1], "`OW,ixe^*nb:yPUx2I#J": ["b1", "100000"], "P/?o=D0Xmw{8Gs@En.;?": ["n1", 10], "]q=0;pInQiL?07|!N#{A": ["c1", "1111101000"], "F,xl}^xm}mq(g7_[[LFj": ["r1", 61440]}, "lists": {}, "broad...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="TiPlJx^M#z9-Hok*?+?I"><next><block type="data_setvariableto" id="rngYfFR`n{~6El?T-~83"><field name="VARIABLE" id="%+vqQ6|peCIhzIDV!h!b" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Pass] data_setvariableto VALUE="0" VARIABLE=[Fail] looks_sayforsecs MESSAGE="Bitwise Extension Test Start" SECS=1 control_if_else CONDITION=(bitwise_isBinary X="1010") data_changevariableby VALUE=1 VARIABLE=[Pass] else data_changevariableby VA...
sb3/bz-0001.sb3
[ "Sprite1" ]
1
82
1
[ "bitwise_bitAnd", "bitwise_bitNot", "bitwise_bitOr", "bitwise_bitXor", "bitwise_convertBase", "bitwise_isBase", "bitwise_isBinary", "bitwise_leftShift", "bitwise_logicalRightShift", "bitwise_rightShift", "bitwise_rotateRight", "bitwise_toBinary", "bitwise_toDecimal", "control_if_else", "...
g-698a9dac
true
train
8
bz-0002
Build Mater code of wheater ext. Retrieves the current latitude and longitude, fetches temperature data for that location, and displays the results.It validates the complete Weather extension using PASS and FAIL counters in a single script.
derived
This program retrieves the current latitude and longitude, fetches temperature data for that location, and displays the results.It validates the complete Weather extension using PASS and FAIL counters in a single script.
Mater code of wheater ext.
data
realtime
[ "mlforkidsWeather" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"UaVBw#y|JG$Xw`JiG^yw": ["Pass", 2], "oscDKCCoIPd#9_K8*LYk": ["Fail", "0"], "ZlEq[l^M@}6~8uuD8d!2": ["lon", 72.6269321], "ghD_wZtfMcew~qr.8/P#": ["temp", 17], "(nJLL+*QxV}.zSzktV*^": ["lat", 23.2415604]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comment...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")IN9rKqFrOa,(.ki0rW-"><next><block type="data_setvariableto" id="L:HW:p-i]p}]4%S]Ol#x"><field name="VARIABLE" id="oscDKCCoIPd#9_K8*LYk" variabletype="">Fail</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Fail] data_setvariableto VALUE="0" VARIABLE=[Pass] looks_sayforsecs MESSAGE="Weather Extension Test Started" SECS=1 data_setvariableto VALUE=(mlforkidsWeather_getCurrentLatitude) VARIABLE=[lat] data_setvariableto VALUE=(mlforkidsWeather_getCurrent...
sb3/bz-0002.sb3
[ "Sprite1" ]
1
33
1
[ "control_if_else", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_sayforsecs", "mlforkidsWeather_getCurrentLatitude", "mlforkidsWeather_getCurrentLongitude", "mlforkidsWeather_getCurrentWeather", "operator_and", "operator_join", "operator_notequals" ]
g-7e825511
true
train
7
bz-0004
Build Animate Your Name. The letters of the Yourname move, or animate when the program runs.
derived
"The letters of the Yourname move, or animate when the program runs. The animation starts automatica(...TRUNCATED)
Animate Your Name
drawing
realtime
[ "pen" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {\"fJ!Tg{0DXo3jv8M?sTFa-Posi(...TRUNCATED)
"<!-- Stage -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_whenfl(...TRUNCATED)
"### Stage\nevent_whenflagclicked\ncontrol_forever\n sound_playuntildone SOUND_MENU=\"Brown_and_Gam(...TRUNCATED)
sb3/bz-0004.sb3
[ "Stage", "Sprite1" ]
1
177
4
["control_create_clone_of","control_forever","control_if","control_if_else","control_repeat","contro(...TRUNCATED)
g-3e9b7a67
true
train
18
bz-0005
"Build Animate Your Name!. Creates an animated display of the user’s name using motion and visual (...TRUNCATED)
derived
"This project creates an animated display of the user’s name using motion and visual effects. Lett(...TRUNCATED)
To create an animated name using motion and visual effects through block-based programming.
Animate Your Name!
drawing
realtime
[ "pen" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {\"fJ!Tg{0DXo3jv8M?sTFa-Posi(...TRUNCATED)
"<!-- Stage -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_whenfl(...TRUNCATED)
"### Stage\nevent_whenflagclicked\ncontrol_forever\n sound_playuntildone SOUND_MENU=\"steamboat.mp3(...TRUNCATED)
sb3/bz-0005.sb3
[ "Stage", "Sprite1" ]
1
177
4
["control_create_clone_of","control_forever","control_if","control_if_else","control_repeat","contro(...TRUNCATED)
g-80a69ac4
true
train
19
bz-0007
"Build AI logo quiz. Uses AI to recognize different brand logos and turn them into an interactive qu(...TRUNCATED)
derived
"This project uses AI to recognize different brand logos and turn them into an interactive quiz. Pla(...TRUNCATED)
"An interactive, gamified AI quiz that teaches logo recognition and brand identification while intro(...TRUNCATED)
AI logo quiz
game
realtime
[ "AIServicesBlocks", "text2speech" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {\"fw0N07:t`D(8+]i.=(7/\": [(...TRUNCATED)
"<!-- Sprite1 -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_when(...TRUNCATED)
"### Sprite1\nevent_whenflagclicked\nlooks_hide\n\nevent_whenbroadcastreceived BROADCAST_OPTION=[Sta(...TRUNCATED)
sb3/bz-0007.sb3
[ "Sprite1", "download (3)", "play" ]
3
54
8
["aiServices_analyseImageContentFromApplication","aiServices_imageResultFirst","control_forever","co(...TRUNCATED)
g-58efc7f4
true
train
74
bz-0008
Build bird game using object detection.
derived
To control a bird game using AI-based object detection for touchless gameplay.
bird game using object detection
game
realtime
[ "objectDetection", "pen" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {}, \"lists\": {}, \"broadca(...TRUNCATED)
"<!-- Chick -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_whenfl(...TRUNCATED)
"### Chick\nevent_whenflagclicked\nobjectDetection_toggleStageVideoFeed TRANSPARENCY=\"70\" VIDEO_ST(...TRUNCATED)
sb3/bz-0008.sb3
[ "Chick" ]
1
20
3
["control_create_clone_of","control_delete_this_clone","control_forever","control_if","control_start(...TRUNCATED)
g-bcbf3dcc
true
train
51
bz-0010
"Build emotion based music player. Detects the user’s emotion using AI and plays music accordingly(...TRUNCATED)
derived
"This project detects the user’s emotion using AI and plays music accordingly. Different emotions (...TRUNCATED)
To play music automatically based on detected human emotions using AI.
emotion based music player
game
realtime
[ "faceDetection" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {}, \"lists\": {}, \"broadca(...TRUNCATED)
"<!-- Abby -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_whenfla(...TRUNCATED)
"### Abby\nevent_whenflagclicked\nfaceDetection_toggleStageVideoFeed TRANSPARENCY=\"50\" VIDEO_STATE(...TRUNCATED)
sb3/bz-0010.sb3
[ "Abby" ]
1
59
1
["control_forever","control_if","event_whenflagclicked","faceDetection_analyseImage","faceDetection_(...TRUNCATED)
g-83a52730
true
train
79
bz-0011
"Build face detected- Human body detection maze puzzle. Is an interactive maze puzzle controlled usi(...TRUNCATED)
derived
"This project is an interactive maze puzzle controlled using face or human body detection through a (...TRUNCATED)
"An AI-powered, camera-based maze game that uses face and body detection to enable real-time, hands-(...TRUNCATED)
face detected- Human body detection maze puzzle
game
realtime
[ "posenet", "facemesh2scratch" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {}, \"lists\": {}, \"broadca(...TRUNCATED)
"<!-- Sprite1 -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_when(...TRUNCATED)
"### Sprite1\nevent_whenflagclicked\nposenet_toggleStageVideoFeed TRANSPARENCY=\"0\" VIDEO_STATE=\"o(...TRUNCATED)
sb3/bz-0011.sb3
[ "Sprite1", "Penguin1" ]
2
53
6
["control_forever","control_if","control_wait","event_whenflagclicked","event_whenkeypressed","facem(...TRUNCATED)
g-9af897b6
true
train
67
bz-0014
"Build FingerFoodNinja. Finger Food Ninja is an interactive game where players slice falling food it(...TRUNCATED)
derived
"Finger Food Ninja is an interactive game where players slice falling food items using finger moveme(...TRUNCATED)
"Help learners understand finger and hand tracking concepts. Develop a touchless slicing game using (...TRUNCATED)
FingerFoodNinja
game
realtime
[ "pen", "posenet" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {\"i4Lvh(hFIas(i)*Q[Q4f\": [(...TRUNCATED)
"<!-- Snowflake -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"control_(...TRUNCATED)
"### Snowflake\ncontrol_start_as_clone\nlooks_setsizeto SIZE=100\nlooks_show\ncontrol_repeat TIMES=1(...TRUNCATED)
sb3/bz-0014.sb3
[ "Snowflake", "Bananas" ]
2
73
4
["control_create_clone_of","control_delete_this_clone","control_forever","control_if","control_if_el(...TRUNCATED)
g-099c303e
true
train
66
bz-0015
"Build game using object detection. When it detect \"STOP\" sign board so it clone it self and multi(...TRUNCATED)
derived
when it detect "STOP" sign board so it clone it self and multiple chicks apppear
game using object detection
game
realtime
[ "objectDetection", "pen" ]
[]
"{\"targets\": [{\"isStage\": true, \"name\": \"Stage\", \"variables\": {}, \"lists\": {}, \"broadca(...TRUNCATED)
"<!-- Chick -->\n<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"event_whenfl(...TRUNCATED)
"### Chick\nevent_whenflagclicked\nobjectDetection_toggleStageVideoFeed TRANSPARENCY=\"70\" VIDEO_ST(...TRUNCATED)
sb3/bz-0015.sb3
[ "Chick" ]
1
20
3
["control_create_clone_of","control_delete_this_clone","control_forever","control_if","control_start(...TRUNCATED)
g-bcbf3dcc
false
train
51
End of preview. Expand in Data Studio

Blockzie NL2Blocks

Pairs of a plain-English request and the block program that answers it, for block-based visual programming.

About block coding and Blockzie

In block-based programming a program is built by snapping labelled blocks together on a canvas instead of typing text. Each block is one instruction (move 10 steps, wait 1 seconds, when green flag clicked), and blocks nest inside loops and conditionals. Scratch is the best-known editor of this kind.

Blockzie (https://blockzie.info) is an editor of the same family. Alongside the standard motion, looks, control and sensing blocks it adds two groups that ordinary Scratch does not have:

  • Microcontroller blocks. A program can be uploaded to a board such as an ESP32 or an Arduino Uno, where it runs on the hardware and drives pins, sensors and displays; or it can run on the computer in realtime mode and talk to the board over a serial or Bluetooth link.
  • Camera and AI extensions. Face detection, pose and hand tracking, object detection, QR scanning, speech to text, text to speech and translation.

A saved project is an .sb3 file: a zip holding project.json (the program and every sprite) and the costume and sound assets.

What this dataset is for

Models that write text code from a description are well covered by existing datasets; models that produce a block program are not. The gap matters because a block program is a tree of typed blocks with named inputs, not a sequence of tokens: a generator has to emit something the editor can load and place on the canvas.

Each row here gives a request and the finished program in the forms a model can be trained or evaluated on, so the same data supports:

  • generating a program from a description, and placing it directly in an editor,
  • retrieval examples for a prompted model,
  • evaluating whether a generated program loads, runs and uses the blocks the request asked for.

The projects come from a taught robotics and AI course, so they lean towards hardware and camera work rather than arcade games.

Structure

data/train-*.parquet        106 rows
data/validation-*.parquet    10 rows
data/test-*.parquet          14 rows
sb3/bz-0001.sb3              one project file per row, openable in the editor
README.md                    this card

130 projects in total, holding 8,540 blocks: 48 camera and AI, 32 games, 32 hardware, 12 speech, 3 drawing, 1 physics, 2 other. 110 of the programs are distinct; the rest are the same project filed twice, marked so one filter removes them. Projects that are copies of each other stay in the same split.

Each row is one project.

Column Type Description
id string Stable row id, bz-0001.
query string The request, written the way a learner would ask for the program.
query_source string human if the request comes from the course material, generated if it was written from the project and reviewed.
description string The course's own description of the project.
objective string What the activity teaches, where recorded.
title string Activity name.
category string vision-ai, speech, hardware, game, drawing, animation, physics or data.
program_mode string realtime (runs on the computer) or upload (runs on the board).
board string Board the project targets, empty if none.
extensions list[string] Editor extensions the program uses.
device_extensions list[string] Board-side extensions.
project_json string The project's project.json: the program exactly as the editor saves it.
workspace_xml string The same program as workspace XML, one document per sprite, which is what an editor loads to place blocks on the canvas.
notation string The same program as indented one-block-per-line text (opcode NAME=value), compact enough to fit in a prompt.
sb3_path string Path of the project file in this repository.
sprites list[string] Sprite names.
sprite_count, block_count, script_count int Size of the program.
opcodes list[string] Block types used, for filtering by block.
duplicate_group string Shared by projects whose programs are identical.
is_canonical bool False on the extra copies of a duplicate group.
split string train, validation or test.

The three program forms

project_json is the ground truth, the exact file format of the editor. workspace_xml is the form a generator must emit to place blocks on a canvas. notation is the short form, useful as a model's output language when context is limited. All three are produced from the same project.json by one converter, so they always agree.

Usage

from datasets import load_dataset

ds = load_dataset("Subh775/Blockzie-NL2blocks", split="train")
row = ds[0]
print(row["query"])
print(row["notation"])

Coverage and limits

  • Small: 130 projects, suited to retrieval, evaluation and light fine-tuning rather than training a model from scratch.
  • Subject balance follows the course: many camera-AI and hardware projects, few drawing projects.
  • query is currently derived from each activity's own title and description, and marked derived in query_source. Requests written or checked by hand will replace them, and will be marked human.
  • Descriptions were written for teaching, so they say what a project does and not always how it is built. Six are shorter than one line.
  • Assets are not included: every sprite carries one stock costume and no sounds, so a project opens and runs but does not look like the original.

Provenance

Built from the project files and activity sheets of an educational block-coding curriculum. Programs are unchanged; metadata was normalised and personal and internal identifiers removed.

Licence

MIT.

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