id stringlengths 7 7 | query stringlengths 32 277 | query_source stringclasses 1
value | description stringlengths 0 307 | objective stringlengths 0 531 | title stringlengths 7 65 | category stringclasses 7
values | program_mode stringclasses 2
values | board stringclasses 5
values | extensions listlengths 0 3 | device_extensions listlengths 0 3 | project_json stringlengths 3.43k 154k | workspace_xml stringlengths 854 41.5k | notation stringlengths 182 6.46k | sb3_path stringlengths 15 15 | sprites listlengths 1 15 | sprite_count int64 0 15 | block_count int64 6 216 | script_count int64 1 24 | opcodes listlengths 5 38 | duplicate_group stringlengths 10 10 | is_canonical bool 2
classes | split stringclasses 1
value | source_sheet_row int64 2 81 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bz-0001 | Build master code of Bitwise ext. This master script validates all Bitwise extension blocks using predefined test values.PASS and FAIL counters confirm correct operation in a single execution. | derived | This master script validates all Bitwise extension blocks using predefined test values.PASS and FAIL counters confirm correct operation in a single execution. | master code of Bitwise ext. | data | realtime | [
"bitwise"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"%+vqQ6|peCIhzIDV!h!b": ["Pass", 13], "MR}_^*at?Je0q,Q*1+/J": ["Fail", 1], "`OW,ixe^*nb:yPUx2I#J": ["b1", "100000"], "P/?o=D0Xmw{8Gs@En.;?": ["n1", 10], "]q=0;pInQiL?07|!N#{A": ["c1", "1111101000"], "F,xl}^xm}mq(g7_[[LFj": ["r1", 61440]}, "lists": {}, "broad... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="TiPlJx^M#z9-Hok*?+?I"><next><block type="data_setvariableto" id="rngYfFR`n{~6El?T-~83"><field name="VARIABLE" id="%+vqQ6|peCIhzIDV!h!b" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie... | ### Sprite1
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Pass]
data_setvariableto VALUE="0" VARIABLE=[Fail]
looks_sayforsecs MESSAGE="Bitwise Extension Test Start" SECS=1
control_if_else CONDITION=(bitwise_isBinary X="1010")
data_changevariableby VALUE=1 VARIABLE=[Pass]
else
data_changevariableby VA... | sb3/bz-0001.sb3 | [
"Sprite1"
] | 1 | 82 | 1 | [
"bitwise_bitAnd",
"bitwise_bitNot",
"bitwise_bitOr",
"bitwise_bitXor",
"bitwise_convertBase",
"bitwise_isBase",
"bitwise_isBinary",
"bitwise_leftShift",
"bitwise_logicalRightShift",
"bitwise_rightShift",
"bitwise_rotateRight",
"bitwise_toBinary",
"bitwise_toDecimal",
"control_if_else",
"... | g-698a9dac | true | train | 8 | ||
bz-0002 | Build Mater code of wheater ext. Retrieves the current latitude and longitude, fetches temperature data for that location, and displays the results.It validates the complete Weather extension using PASS and FAIL counters in a single script. | derived | This program retrieves the current latitude and longitude, fetches temperature data for that location, and displays the results.It validates the complete Weather extension using PASS and FAIL counters in a single script. | Mater code of wheater ext. | data | realtime | [
"mlforkidsWeather"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"UaVBw#y|JG$Xw`JiG^yw": ["Pass", 2], "oscDKCCoIPd#9_K8*LYk": ["Fail", "0"], "ZlEq[l^M@}6~8uuD8d!2": ["lon", 72.6269321], "ghD_wZtfMcew~qr.8/P#": ["temp", 17], "(nJLL+*QxV}.zSzktV*^": ["lat", 23.2415604]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comment... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")IN9rKqFrOa,(.ki0rW-"><next><block type="data_setvariableto" id="L:HW:p-i]p}]4%S]Ol#x"><field name="VARIABLE" id="oscDKCCoIPd#9_K8*LYk" variabletype="">Fail</field><value name="VALUE"><shadow type="text"><fie... | ### Sprite1
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Fail]
data_setvariableto VALUE="0" VARIABLE=[Pass]
looks_sayforsecs MESSAGE="Weather Extension Test Started" SECS=1
data_setvariableto VALUE=(mlforkidsWeather_getCurrentLatitude) VARIABLE=[lat]
data_setvariableto VALUE=(mlforkidsWeather_getCurrent... | sb3/bz-0002.sb3 | [
"Sprite1"
] | 1 | 33 | 1 | [
"control_if_else",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_sayforsecs",
"mlforkidsWeather_getCurrentLatitude",
"mlforkidsWeather_getCurrentLongitude",
"mlforkidsWeather_getCurrentWeather",
"operator_and",
"operator_join",
"operator_notequals"
] | g-7e825511 | true | train | 7 | ||
bz-0004 | Build Animate Your Name. The letters of the Yourname move, or animate when the program runs. | derived | The letters of the Yourname move, or animate when the program runs. The animation starts automatically or on key press/sprite click. | Animate Your Name | drawing | realtime | [
"pen"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"fJ!Tg{0DXo3jv8M?sTFa-Position-": ["Position", 4], "fJ!Tg{0DXo3jv8M?sTFa-Letter-": ["Letter", "a"], "fJ!Tg{0DXo3jv8M?sTFa-scale-": ["scale", "100"], "fJ!Tg{0DXo3jv8M?sTFa-name-": ["name", ""], "fJ!Tg{0DXo3jv8M?sTFa-trigger time-": ["trigger time", 9999.05]},... | <!-- Stage -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="F;Wr@e41)h#P@:eNYP|d"><next><block type="control_forever" id="O8?X/w.)%c4,C%g/:BVf"><statement name="SUBSTACK"><block type="sound_playuntildone" id="^H-?.G:@g[s^H+B2U`b#"><value name="SOUND_MENU"><shadow type="... | ### Stage
event_whenflagclicked
control_forever
sound_playuntildone SOUND_MENU="Brown_and_Gammon_-_Disco_Music_Jakkin_Rabbit_Remix_(mp3"
### Sprite1
event_whenflagclicked
data_setvariableto VALUE=(operator_add NUM1=(sensing_timer) NUM2=9999) VARIABLE=[trigger time]
pen_clear
looks_hide
data_setvariableto VALUE="100"... | sb3/bz-0004.sb3 | [
"Stage",
"Sprite1"
] | 1 | 177 | 4 | [
"control_create_clone_of",
"control_forever",
"control_if",
"control_if_else",
"control_repeat",
"control_repeat_until",
"control_start_as_clone",
"control_wait",
"data_changevariableby",
"data_itemoflist",
"data_lengthoflist",
"data_listcontainsitem",
"data_setvariableto",
"event_whenflag... | g-3e9b7a67 | true | train | 18 | ||
bz-0005 | Build Animate Your Name!. Creates an animated display of the user’s name using motion and visual effects. | derived | This project creates an animated display of the user’s name using motion and visual effects. Letters move, change colors, or appear in sequence to form an engaging animation. | To create an animated name using motion and visual effects through block-based programming. | Animate Your Name! | drawing | realtime | [
"pen"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"fJ!Tg{0DXo3jv8M?sTFa-Position-": ["Position", 4], "fJ!Tg{0DXo3jv8M?sTFa-Letter-": ["Letter", "a"], "fJ!Tg{0DXo3jv8M?sTFa-scale-": ["scale", "100"], "fJ!Tg{0DXo3jv8M?sTFa-name-": ["name", ""], "fJ!Tg{0DXo3jv8M?sTFa-trigger time-": ["trigger time", 9999.038]}... | <!-- Stage -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="F;Wr@e41)h#P@:eNYP|d"><next><block type="control_forever" id="O8?X/w.)%c4,C%g/:BVf"><statement name="SUBSTACK"><block type="sound_playuntildone" id="^H-?.G:@g[s^H+B2U`b#"><value name="SOUND_MENU"><shadow type="... | ### Stage
event_whenflagclicked
control_forever
sound_playuntildone SOUND_MENU="steamboat.mp3"
### Sprite1
event_whenflagclicked
data_setvariableto VALUE=(operator_add NUM1=(sensing_timer) NUM2=9999) VARIABLE=[trigger time]
pen_clear
looks_hide
data_setvariableto VALUE="100" VARIABLE=[scale]
data_setvariableto VALUE... | sb3/bz-0005.sb3 | [
"Stage",
"Sprite1"
] | 1 | 177 | 4 | [
"control_create_clone_of",
"control_forever",
"control_if",
"control_if_else",
"control_repeat",
"control_repeat_until",
"control_start_as_clone",
"control_wait",
"data_changevariableby",
"data_itemoflist",
"data_lengthoflist",
"data_listcontainsitem",
"data_setvariableto",
"event_whenflag... | g-80a69ac4 | true | train | 19 | |
bz-0007 | Build AI logo quiz. Uses AI to recognize different brand logos and turn them into an interactive quiz. | derived | This project uses AI to recognize different brand logos and turn them into an interactive quiz. Players guess the brand based on the detected logo, making learning fun and engaging. | An interactive, gamified AI quiz that teaches logo recognition and brand identification while introducing real-world applications of AI in marketing and branding. | AI logo quiz | game | realtime | [
"AIServicesBlocks",
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"fw0N07:t`D(8+]i.=(7/": ["Hint Latters", "1"], "j[4LAl5CZ;25@oM)+ZUx": ["Score", "0"], "/PquR%W,/qW``:zGixNk": ["Hints", "3"]}, "lists": {}, "broadcasts": {"q3Q8aVG@on^bP+zA(dVM": "Change Logo", "o{dErasNl~$U*Ny,Hu~t": "Start"}, "blocks": {}, "comments": {},... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="O=mZdi_V8OJGgvI@~iNg"><next><block type="looks_hide" id="j@a8|6Z47:=Gmxu2uXNj"></block></next></block><block type="event_whenbroadcastreceived" id="K;K]HZyXBY1X!NQIA^I1"><field name="BROADCAST_OPTION" id="o{d... | ### Sprite1
event_whenflagclicked
looks_hide
event_whenbroadcastreceived BROADCAST_OPTION=[Start]
looks_show
data_setvariableto VALUE="1" VARIABLE=[Hint Latters]
data_setvariableto VALUE="0" VARIABLE=[Score]
data_setvariableto VALUE="3" VARIABLE=[Hints]
data_showvariable VARIABLE=[Hints]
data_showvariable VARIABLE=[Sc... | sb3/bz-0007.sb3 | [
"Sprite1",
"download (3)",
"play"
] | 3 | 54 | 8 | [
"aiServices_analyseImageContentFromApplication",
"aiServices_imageResultFirst",
"control_forever",
"control_if",
"control_if_else",
"control_stop",
"data_changevariableby",
"data_hidevariable",
"data_setvariableto",
"data_showvariable",
"event_broadcast",
"event_whenbroadcastreceived",
"even... | g-58efc7f4 | true | train | 74 | |
bz-0008 | Build bird game using object detection. | derived | To control a bird game using AI-based object detection for touchless gameplay. | bird game using object detection | game | realtime | [
"objectDetection",
"pen"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Chick -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="zln`[T*NkA17Vk-5MYwx"><next><block type="objectDetection_toggleStageVideoFeed" id="7cvP5F=b[S%=xq1kbB,/"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">70<... | ### Chick
event_whenflagclicked
objectDetection_toggleStageVideoFeed TRANSPARENCY="70" VIDEO_STATE="on"
objectDetection_setThreshold THRESHOLD="0.3"
control_forever
objectDetection_analyseImage FEED="1"
control_if CONDITION=(objectDetection_isDetected OBJECT="stop sign")
motion_gotoxy X=(objectDetection_getDeta... | sb3/bz-0008.sb3 | [
"Chick"
] | 1 | 20 | 3 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_wait",
"event_whenflagclicked",
"motion_gotoxy",
"objectDetection_analyseImage",
"objectDetection_getDetails",
"objectDetection_isDetected",
"objectDetection_setThreshold... | g-bcbf3dcc | true | train | 51 | ||
bz-0010 | Build emotion based music player. Detects the user’s emotion using AI and plays music accordingly. | derived | This project detects the user’s emotion using AI and plays music accordingly. Different emotions trigger different music tracks to create a personalized experience. | To play music automatically based on detected human emotions using AI. | emotion based music player | game | realtime | [
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Abby -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="+b8pk7H]k:-wi2p98RPu"><next><block type="faceDetection_toggleStageVideoFeed" id="ahV4G1$n9uni/#H*xs=`"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">50</fi... | ### Abby
event_whenflagclicked
faceDetection_toggleStageVideoFeed TRANSPARENCY="50" VIDEO_STATE="on"
faceDetection_setThreshold THRESHOLD="0.2"
control_forever
faceDetection_analyseImage FEED="1"
looks_sayforsecs MESSAGE=(faceDetection_getOption FACE="1") SECS=2
control_if CONDITION=(faceDetection_isExpression FA... | sb3/bz-0010.sb3 | [
"Abby"
] | 1 | 59 | 1 | [
"control_forever",
"control_if",
"event_whenflagclicked",
"faceDetection_analyseImage",
"faceDetection_getOption",
"faceDetection_isExpression",
"faceDetection_setThreshold",
"faceDetection_toggleStageVideoFeed",
"looks_sayforsecs",
"looks_switchcostumeto",
"sound_playuntildone"
] | g-83a52730 | true | train | 79 | |
bz-0011 | Build face detected- Human body detection maze puzzle. Is an interactive maze puzzle controlled using face or human body detection through a camera. | derived | This project is an interactive maze puzzle controlled using face or human body detection through a camera. Player movements inside the maze are guided by real-time face or body position, demonstrating AI-based vision control. | An AI-powered, camera-based maze game that uses face and body detection to enable real-time, hands-free control while promoting problem-solving and coordination through computer vision–driven gameplay. | face detected- Human body detection maze puzzle | game | realtime | [
"posenet",
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "7c4d5d34dccf66899a5132c6b6f131d2", "name": "backdrop1", "bitmapResolution": 2, "md5ext": "7c4d5d34dccf66899a5132c6b6f131d2.png", "dataFormat": "png... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="3qp.WFdP.bd}.^ehN`wy"><next><block type="posenet_toggleStageVideoFeed" id=")sMRQ%5l{_Fr|#mUR/l5"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>... | ### Sprite1
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
posenet_analyseImage FEED="1"
facemesh2scratch_setRatio RATIO="0.75"
posenet_drawBoundingBox OPTION="1"
motion_gotoxy X=-218 Y=33
motion_pointindirection DIRECTION=90
looks_sayforsecs MESSAGE="help! i got lost from my frien... | sb3/bz-0011.sb3 | [
"Sprite1",
"Penguin1"
] | 2 | 53 | 6 | [
"control_forever",
"control_if",
"control_wait",
"event_whenflagclicked",
"event_whenkeypressed",
"facemesh2scratch_setRatio",
"looks_say",
"looks_sayforsecs",
"looks_thinkforsecs",
"motion_gotoxy",
"motion_movesteps",
"motion_pointindirection",
"posenet_analyseImage",
"posenet_drawBoundin... | g-9af897b6 | true | train | 67 | |
bz-0014 | Build FingerFoodNinja. Finger Food Ninja is an interactive game where players slice falling food items using finger movements detected by a camera. | derived | Finger Food Ninja is an interactive game where players slice falling food items using finger movements detected by a camera. It uses real-time finger tracking to create a fun, touchless ninja-style gameplay experience. | Help learners understand finger and hand tracking concepts. Develop a touchless slicing game using camera input. Introduce collision detection between fingers and objects. Encourage engagement through interactive AI-based gameplay. | FingerFoodNinja | game | realtime | [
"pen",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"i4Lvh(hFIas(i)*Q[Q4f": ["cut", "0"], "cpSmnXT(EFt_-SnOxoJ?": ["last mouse x", 0], "n7JeVyt-Nk.N3Z4qKc5X": ["x velocity", "-5"], "Ar.GfWK+](m:J$!lFJ?L": ["y velocity", 16], "33c8p+cUkNE#${Og_`bd": ["go right", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}... | <!-- Snowflake -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="control_start_as_clone" id="v]lqO(cyOmQm^:~q]L6@"><next><block type="looks_setsizeto" id="8KdU0?73@Ghm0uc%pm*V"><value name="SIZE"><shadow type="math_number"><field name="NUM">100</field></shadow></value><next><block type="looks_show... | ### Snowflake
control_start_as_clone
looks_setsizeto SIZE=100
looks_show
control_repeat TIMES=10
motion_turnright DEGREES=15
looks_changesizeby CHANGE=5
looks_changeeffectby CHANGE=25 EFFECT="COLOR"
looks_changeeffectby CHANGE=25 EFFECT="GHOST"
motion_changeyby DY=-2
control_delete_this_clone
event_whenflagc... | sb3/bz-0014.sb3 | [
"Snowflake",
"Bananas"
] | 2 | 73 | 4 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_if_else",
"control_repeat",
"control_start_as_clone",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_changeeffectby",
"looks_changesizeby",
"loo... | g-099c303e | true | train | 66 | |
bz-0015 | Build game using object detection. When it detect "STOP" sign board so it clone it self and multiple chicks apppear. | derived | when it detect "STOP" sign board so it clone it self and multiple chicks apppear | game using object detection | game | realtime | [
"objectDetection",
"pen"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Chick -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="zln`[T*NkA17Vk-5MYwx"><next><block type="objectDetection_toggleStageVideoFeed" id="7cvP5F=b[S%=xq1kbB,/"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">70<... | ### Chick
event_whenflagclicked
objectDetection_toggleStageVideoFeed TRANSPARENCY="70" VIDEO_STATE="on"
objectDetection_setThreshold THRESHOLD="0.3"
control_forever
objectDetection_analyseImage FEED="1"
control_if CONDITION=(objectDetection_isDetected OBJECT="stop sign")
motion_gotoxy X=(objectDetection_getDeta... | sb3/bz-0015.sb3 | [
"Chick"
] | 1 | 20 | 3 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_wait",
"event_whenflagclicked",
"motion_gotoxy",
"objectDetection_analyseImage",
"objectDetection_getDetails",
"objectDetection_isDetected",
"objectDetection_setThreshold... | g-bcbf3dcc | false | train | 51 | ||
bz-0016 | Build game using posenet. This is an interactive game built using PoseNet that tracks human body movements through a camera. | derived | This is an interactive game built using PoseNet that tracks human body movements through a camera. It allows players to control game objects using real-time body gestures, demonstrating AI-based motion detection and interaction. | An interactive, gesture-controlled game that uses PoseNet to introduce computer vision and real-time AI pose detection while encouraging physical activity through body movements. | game using posenet | game | realtime | [
"posenet2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"!^|6SLI[J!2*/XCG.Udf": ["size", 180]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dGHR!s(sF4K~0M,oB$ng"><next><block type="control_forever" id="%aS45!z*iiPQ6R]FD@,^"><statement name="SUBSTACK"><block type="motion_gotoxy" id="h-~H8qeFboJavL,:HXz3"><value name="X"><shadow type="math_number">... | ### Sprite1
event_whenflagclicked
control_forever
motion_gotoxy X=(posenet2scratch_getX PART="0" PERSON_NUMBER="1") Y=-160
### Ball
event_whenflagclicked
motion_pointindirection DIRECTION=(operator_random FROM=130 TO=190)
data_setvariableto VALUE="20" VARIABLE=[size]
motion_gotoxy X=0 Y=0
control_forever
looks_set... | sb3/bz-0016.sb3 | [
"Sprite1",
"Ball"
] | 2 | 23 | 2 | [
"control_forever",
"control_if",
"control_stop",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_setsizeto",
"motion_gotoxy",
"motion_ifonedgebounce",
"motion_movesteps",
"motion_pointindirection",
"operator_random",
"posenet2scratch_getX",
"sensing_touchingo... | g-30481e57 | true | train | 37 | |
bz-0017 | Build game using speech to text. | derived | game using speech to text | game | realtime | [
"Scratch3Speech2TextBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"2M_Fj6BTbsS~DC^:8_p}": ["set score", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg",... | <!-- Rabbit -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=".9PZj[57e?-Efc6ecz{_"><next><block type="motion_gotoxy" id="OGzo0OUvz!NS)ClQr)b_"><value name="X"><shadow type="math_number"><field name="NUM">-195</field></shadow></value><value name="Y"><shadow type="math_nu... | ### Rabbit
event_whenflagclicked
motion_gotoxy X=-195 Y=-62
data_setvariableto VALUE="0" VARIABLE=[set score]
control_forever
Scratch3Speech2TextBlocks_listenAndWait
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="rabbit jump"
control_repeat TIMES=10
motion_changeyby DY=10
control_repeat TIMES=10
motion_changeyby... | sb3/bz-0017.sb3 | [
"Rabbit",
"Cake",
"Cake2"
] | 3 | 30 | 6 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"control_repeat",
"control_stop",
"control_wait",
"control_wait_until",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"motion_changeyby",
"motion_glidesecstoxy",
... | g-7f832b4f | true | train | 56 | |||
bz-0018 | Build GAME USING THE OBJECT DETECTION. Creates an interactive game controlled using object detection through a camera. | derived | This project creates an interactive game controlled using object detection through a camera. Detected objects are used to control game actions such as movement, scoring, or triggering events. | To develop an interactive game controlled using real-time object detection through AI. | GAME USING THE OBJECT DETECTION | game | realtime | [
"objectDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"v2Wm3:(k@552{gB(itkb": ["score", 27]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat... | <!-- Soccer Ball -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="awDwUCQ%baxx-59r`W1%"><next><block type="objectDetection_toggleStageVideoFeed" id="h4/-rYn|9E_Kaw=z;9MM"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEX... | ### Soccer Ball
event_whenflagclicked
objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
objectDetection_analyseImage FEED="1"
control_if CONDITION=(objectDetection_isDetected OBJECT="book")
motion_glidesecstoxy SECS=1 X=-165 Y=38
motion_glidesecstoxy SECS=1 X=-162 Y=-140... | sb3/bz-0018.sb3 | [
"Soccer Ball",
"Rocks"
] | 2 | 17 | 3 | [
"control_forever",
"control_if",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"motion_glidesecstoxy",
"motion_gotoxy",
"objectDetection_analyseImage",
"objectDetection_isDetected",
"objectDetection_toggleStageVideoFeed"
] | g-febf5e8c | true | train | 48 | |
bz-0019 | Build game USING THE posenet. Is an interactive game controlled using human body poses detected by PoseNet. | derived | This project is an interactive game controlled using human body poses detected by PoseNet. Player movements such as hands up, left, right, or jump control the game character in real time. | To control a game using human body pose detection through PoseNet for touchless gameplay. | game USING THE posenet | game | realtime | [
"posenet2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"!^|6SLI[J!2*/XCG.Udf": ["size", 180]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dGHR!s(sF4K~0M,oB$ng"><next><block type="control_forever" id="%aS45!z*iiPQ6R]FD@,^"><statement name="SUBSTACK"><block type="motion_gotoxy" id="h-~H8qeFboJavL,:HXz3"><value name="X"><shadow type="math_number">... | ### Sprite1
event_whenflagclicked
control_forever
motion_gotoxy X=(posenet2scratch_getX PART="0" PERSON_NUMBER="1") Y=-160
### Ball
event_whenflagclicked
motion_pointindirection DIRECTION=(operator_random FROM=130 TO=190)
data_setvariableto VALUE="20" VARIABLE=[size]
motion_gotoxy X=0 Y=0
control_forever
looks_set... | sb3/bz-0019.sb3 | [
"Sprite1",
"Ball"
] | 2 | 23 | 2 | [
"control_forever",
"control_if",
"control_stop",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_setsizeto",
"motion_gotoxy",
"motion_ifonedgebounce",
"motion_movesteps",
"motion_pointindirection",
"operator_random",
"posenet2scratch_getX",
"sensing_touchingo... | g-30481e57 | false | train | 52 | |
bz-0020 | Build Gesture-Controlled Snake Game. A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging. | derived | A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging. | Gesture-Controlled Snake Game | game | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"U2ay!o1+zKu/tB0N5IXX": ["SnakeX", "59.9"], "Lz6:gp5,EopsPH;z-6?.": ["SnakeY", "-40.0"], "eT|d4:5],!*8ln_vgwEz": ["Score", 15], "34cs%W_=Lb9.l[[vL,^[": ["Length", 3.0000000000000004]}, "lists": {}, "broadcasts": {"-VH6o[tA7239VQkiV(CG": "Grow", "c3j=7p0rib[6... | <!-- snakuuu -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",tAk*C]AUSE8YN|fK#,m"><next><block type="data_setvariableto" id="Wl_d6OO$CUEEvu^d0{~m"><field name="VARIABLE" id="eT|d4:5],!*8ln_vgwEz" variabletype="">Score</field><value name="VALUE"><shadow type="text"><fi... | ### snakuuu
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Score]
data_setvariableto VALUE="0" VARIABLE=[Length]
motion_pointindirection DIRECTION=90
motion_gotoxy X=-190 Y=25
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
posenet_analyseImageHand
control_if CONDITION=(... | sb3/bz-0020.sb3 | [
"snakuuu",
"Apple",
"Sprite1"
] | 3 | 56 | 6 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_stop",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_broadcast",
"event_whenbroadcastreceived",
"event_whenflagclicked",
"looks_hide",
"looks_... | g-f160ed26 | true | train | 13 | ||
bz-0021 | Build Gesture-Controlled Snake Game. A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging. | derived | A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging. | Gesture-Controlled Snake Game | game | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"U2ay!o1+zKu/tB0N5IXX": ["SnakeX", "59.9"], "Lz6:gp5,EopsPH;z-6?.": ["SnakeY", "-40.0"], "eT|d4:5],!*8ln_vgwEz": ["Score", 15], "34cs%W_=Lb9.l[[vL,^[": ["Length", 3.0000000000000004]}, "lists": {}, "broadcasts": {"-VH6o[tA7239VQkiV(CG": "Grow", "c3j=7p0rib[6... | <!-- snakuuu -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",tAk*C]AUSE8YN|fK#,m"><next><block type="data_setvariableto" id="Wl_d6OO$CUEEvu^d0{~m"><field name="VARIABLE" id="eT|d4:5],!*8ln_vgwEz" variabletype="">Score</field><value name="VALUE"><shadow type="text"><fi... | ### snakuuu
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Score]
data_setvariableto VALUE="0" VARIABLE=[Length]
motion_pointindirection DIRECTION=90
motion_gotoxy X=-190 Y=25
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
posenet_analyseImageHand
control_if CONDITION=(... | sb3/bz-0021.sb3 | [
"snakuuu",
"Apple",
"Sprite1"
] | 3 | 56 | 6 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_stop",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_broadcast",
"event_whenbroadcastreceived",
"event_whenflagclicked",
"looks_hide",
"looks_... | g-f160ed26 | false | train | 4 | ||
bz-0023 | Build goal with Qrcode game. An interactive game where the system scans a QR code: if the stored data is “goal”, the sprite scores a goal; otherwise, eg .it shows a dialogue saying “Ohh, can’t score a goal.”. | derived | An interactive game where the system scans a QR code: if the stored data is “goal”, the sprite scores a goal; otherwise, eg .it shows a dialogue saying “Ohh, can’t score a goal.” | goal with Qrcode game | game | realtime | [
"qrcode"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Pitcher -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",I8C#xyCC1L.2L^|H8^="><next><block type="qrcode_qrStart" id="#8pJ@]DEus^|v#@LN@Q^"><field name="INPUT">camera</field><next><block type="qrcode_qrSetCameraTransparency" id="8D#i3wfw0kl:ZN@%4Rr{"><value name="T... | ### Pitcher
event_whenflagclicked
qrcode_qrStart INPUT="camera"
qrcode_qrSetCameraTransparency TRANSPARENCY=70
control_forever
control_if_else CONDITION=(qrcode_qrScanning)
control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="goal")
looks_sayforsecs MESSAGE="i'm doing a goal" SECS=2
... | sb3/bz-0023.sb3 | [
"Pitcher"
] | 1 | 14 | 1 | [
"control_forever",
"control_if",
"control_if_else",
"event_whenflagclicked",
"looks_nextcostume",
"looks_sayforsecs",
"motion_glidesecstoxy",
"operator_equals",
"qrcode_qrData",
"qrcode_qrScanning",
"qrcode_qrSetCameraTransparency",
"qrcode_qrStart"
] | g-9ea8649a | true | train | 32 | ||
bz-0024 | Build gravity. This is a block-based gravity simulation project built using Box2D in Blockzie. | derived | This is a block-based gravity simulation project built using Box2D in Blockzie. It demonstrates gravity, bounce mechanics, and collision detection to help learners explore basic physics concepts interactively. | Help learners understand basic physics concepts through interactive animation. Develop a simple game where players control or interact with the bouncing ball. Encourage experimentation by adjusting speed, height, and bounce strength. Introduce collision detection with walls, platforms, or obstacles. | gravity | game | realtime | [
"box2d"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Basketball -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="CRE%EX92?r]WjfUfBXMl"><next><block type="motion_gotoxy" id="eC[ftIV[XjFQ+dG7fHZC"><value name="X"><shadow type="math_number"><field name="NUM">200</field></shadow></value><value name="Y"><shadow type="math... | ### Basketball
event_whenflagclicked
motion_gotoxy X=200 Y=0
box2d_setGravity gx=0 gy=-10
box2d_setPhysics shape="all" mode="normal"
box2d_setProperties density="100" friction="20" restitution="70"
control_forever
box2d_doTick
### Chick
event_whenflagclicked
motion_gotoxy X=200 Y=0
box2d_setGravity gx=0 gy=-10
box2d... | sb3/bz-0024.sb3 | [
"Basketball",
"Chick"
] | 2 | 14 | 2 | [
"box2d_doTick",
"box2d_setGravity",
"box2d_setPhysics",
"box2d_setProperties",
"control_forever",
"event_whenflagclicked",
"motion_gotoxy"
] | g-cad440ee | true | train | 18 | |
bz-0025 | Build hand gesture snake game. A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging. | derived | A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging. | hand gesture snake game | game | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"U2ay!o1+zKu/tB0N5IXX": ["SnakeX", "59.9"], "Lz6:gp5,EopsPH;z-6?.": ["SnakeY", "-40.0"], "eT|d4:5],!*8ln_vgwEz": ["Score", 15], "34cs%W_=Lb9.l[[vL,^[": ["Length", 3.0000000000000004]}, "lists": {}, "broadcasts": {"-VH6o[tA7239VQkiV(CG": "Grow", "c3j=7p0rib[6... | <!-- snakuuu -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",tAk*C]AUSE8YN|fK#,m"><next><block type="data_setvariableto" id="Wl_d6OO$CUEEvu^d0{~m"><field name="VARIABLE" id="eT|d4:5],!*8ln_vgwEz" variabletype="">Score</field><value name="VALUE"><shadow type="text"><fi... | ### snakuuu
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Score]
data_setvariableto VALUE="0" VARIABLE=[Length]
motion_pointindirection DIRECTION=90
motion_gotoxy X=-190 Y=25
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
posenet_analyseImageHand
control_if CONDITION=(... | sb3/bz-0025.sb3 | [
"snakuuu",
"Apple",
"Sprite1"
] | 3 | 56 | 6 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_stop",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_broadcast",
"event_whenbroadcastreceived",
"event_whenflagclicked",
"looks_hide",
"looks_... | g-f160ed26 | false | train | 3 | ||
bz-0026 | Build jumping game. Demonstrates a simple jumping game where a character jumps to avoid obstacles. | derived | This project demonstrates a simple jumping game where a character jumps to avoid obstacles. It uses motion, gravity, and timing to create an interactive gameplay experience. | To develop a simple jumping game using gravity, motion, and collision detection. | jumping game | game | realtime | [
"ml2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Chick -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="ml2scratch_addExample1" id="y0N+1ydOVjW1nLqBWu)W"></block><block type="ml2scratch_whenReceived" id="ALRZm*yh1dQPgtMr;?sg"><field name="LABEL">1</field><next><block type="sound_play" id="7:3C=UIut(OD%{o!T)H9"><value name="SOUND_MENU"><sha... | ### Chick
ml2scratch_addExample1
ml2scratch_whenReceived LABEL="1"
sound_play SOUND_MENU="Chirp"
control_repeat TIMES=10
motion_changeyby DY=10
control_repeat TIMES=10
motion_changeyby DY=-10
### Egg
event_whenflagclicked
ml2scratch_setVideoTransparency TRANSPARENCY=50
control_forever
motion_gotoxy X=235 Y=-145... | sb3/bz-0026.sb3 | [
"Chick",
"Egg"
] | 2 | 18 | 4 | [
"control_forever",
"control_repeat",
"control_stop",
"control_wait_until",
"event_whenflagclicked",
"ml2scratch_addExample1",
"ml2scratch_setVideoTransparency",
"ml2scratch_whenReceived",
"motion_changeyby",
"motion_glidesecstoxy",
"motion_gotoxy",
"sensing_touchingobject",
"sound_play"
] | g-a493fedc | true | train | 77 | |
bz-0027 | Build Maze game using the QR code extension. Is an interactive maze game controlled using QR codes scanned through a camera. | derived | This project is an interactive maze game controlled using QR codes scanned through a camera. Different QR codes move the player inside the maze in left, right, up, or down directions. | To navigate a maze game using QR code-based directional control. | Maze game using the QR code extension | game | realtime | [
"qrcode"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Beetle -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dRz6k(D!O`r~0~dKK+dl"><next><block type="qrcode_qrSetCameraTransparency" id="K])ZgQLNteq49xo$*of/"><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">80</field></shadow></value><next><bloc... | ### Beetle
event_whenflagclicked
qrcode_qrSetCameraTransparency TRANSPARENCY=80
qrcode_qrStart INPUT="camera"
control_if CONDITION=(qrcode_qrScanning)
control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="up")
motion_changeyby DY=10
control_if CONDITION=(qrcode_qrScanning)
control_if CONDITIO... | sb3/bz-0027.sb3 | [
"Beetle"
] | 1 | 33 | 1 | [
"control_if",
"event_whenflagclicked",
"looks_sayforsecs",
"motion_changexby",
"motion_changeyby",
"operator_equals",
"qrcode_qrData",
"qrcode_qrScanning",
"qrcode_qrSetCameraTransparency",
"qrcode_qrStart",
"sensing_touchingcolor"
] | g-bc6f10e1 | true | train | 50 | |
bz-0028 | Build Musical Instruments with posenet. Plays different musical instrument sounds using human body movements detected by PoseNet. | derived | This project plays different musical instrument sounds using human body movements detected by PoseNet. Specific body poses or hand positions trigger different musical notes or instruments. | To play musical instruments using body pose detection through PoseNet for touchless interaction. | Musical Instruments with posenet | game | realtime | [
"posenet2scratch",
"music"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Drums Conga -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="x|p5uQf?R:)(txAv4`[`"><next><block type="posenet2scratch_videoToggle" id="lxPiBn,lEpl?qSTSln61"><field name="VIDEO_STATE">on</field><next><block type="posenet2scratch_setVideoTransparency" id="2qPywrKiEbc... | ### Drums Conga
event_whenflagclicked
posenet2scratch_videoToggle VIDEO_STATE="on"
posenet2scratch_setVideoTransparency TRANSPARENCY=50
control_forever
control_if CONDITION=(operator_gt OPERAND1=(posenet2scratch_getNoseX) OPERAND2="0")
music_playDrumForBeats DRUM="1" BEATS=0.25
### Speaker
event_whenflagclicked
... | sb3/bz-0028.sb3 | [
"Drums Conga",
"Speaker"
] | 2 | 19 | 3 | [
"control_forever",
"control_if",
"event_whenflagclicked",
"music_playDrumForBeats",
"operator_gt",
"posenet2scratch_getNoseX",
"posenet2scratch_getNoseY",
"posenet2scratch_setVideoTransparency",
"posenet2scratch_videoToggle"
] | g-95f8acc0 | true | train | 47 | |
bz-0033 | Build Pong game. This is a block-based Pong ball bouncing game built using Box2D physics. | derived | This is a block-based Pong ball bouncing game built using Box2D physics. It demonstrates gravity, bounce mechanics, and collision detection to help learners understand basic physics through interactive gameplay. | Help learners understand basic physics concepts through interactive animation. Develop a simple game where players control or interact with the bouncing ball. Encourage experimentation by adjusting speed, height, and bounce strength. Introduce collision detection with walls, platforms, or obstacles. | Pong game | game | realtime | [
"box2d"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"01OQ-?q66q/6[22SJaA;": ["Score", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "da... | <!-- Ball -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="+fralvTy`R6*N)p|b~$/"><next><block type="motion_gotoxy" id="rX4d`|KZWhT1ufGQI.eN"><value name="X"><shadow type="math_number"><field name="NUM">0</field></shadow></value><value name="Y"><shadow type="math_number"... | ### Ball
event_whenflagclicked
motion_gotoxy X=0 Y=0
box2d_setStatic static="dynamic"
box2d_setStage stageType="floor"
box2d_setProperties density="200" friction="50" restitution="20"
box2d_setPhysics shape="circle" mode="normal"
data_setvariableto VALUE="0" VARIABLE=[Score]
control_forever
control_if CONDITION=(sens... | sb3/bz-0033.sb3 | [
"Ball",
"Trampoline",
"Black"
] | 3 | 39 | 6 | [
"box2d_applyForce",
"box2d_changeVelocity",
"box2d_doTick",
"box2d_setPhysics",
"box2d_setProperties",
"box2d_setStage",
"box2d_setStatic",
"control_forever",
"control_if",
"control_stop",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"event_whenkeypressed",
"lo... | g-aa343686 | true | train | 64 | |
bz-0034 | Build pop balloons using video sensing. This is an interactive, block-based game that uses video sensing to pop virtual balloons with real-world movements. | derived | This is an interactive, block-based game that uses video sensing to pop virtual balloons with real-world movements. It applies loops, conditionals, and sprite manipulation to connect physical motion with on-screen interaction in an engaging way. | The main objective is to create an interactive game where users can "pop" virtual balloons on the screen by using real-world physical motion, detected via the device's camera. This bridges the gap between digital animation and physical interaction, making the coding experience tangible and engaging. | pop balloons using video sensing | game | realtime | [
"videoSensing"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"}(yZ~q)$(6kAIWt4xOP1": ["score", -70]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "da... | <!-- Balloon1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="0d:s`^lk*=ab!F1nA*Ju"><next><block type="videoSensing_videoToggle" id="2b/7H]`fQ#LG8jK3aSt["><value name="VIDEO_STATE"><shadow type="videoSensing_menu_VIDEO_STATE" id="E=(TUip0h_z}3]57hrOK"><field name="VIDE... | ### Balloon1
event_whenflagclicked
videoSensing_videoToggle VIDEO_STATE="on"
looks_hide
data_setvariableto VALUE="0" VARIABLE=[score]
looks_setsizeto SIZE=75
control_repeat TIMES=3
control_create_clone_of CLONE_OPTION="_myself_"
control_start_as_clone
looks_show
looks_switchcostumeto COSTUME=(operator_random FROM=1 ... | sb3/bz-0034.sb3 | [
"Balloon1"
] | 1 | 41 | 2 | [
"control_create_clone_of",
"control_forever",
"control_if",
"control_repeat",
"control_start_as_clone",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_hide",
"looks_setsizeto",
"looks_show",
"looks_switchcostumeto",
"motion_changeyby",
"motion_gotoxy",
"mo... | g-249b917b | true | train | 16 | |
bz-0035 | Build Rocket game using hand gesture. An interactive game built in Blockzie where a rocket is controlled using hand gestures. | derived | An interactive game built in Blockzie where a rocket is controlled using hand gestures. The player moves the rocket with hand movements to avoid incoming UFO obstacles and survive as long as possible. | Rocket game using hand gesture | game | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"%mCWIY{PuN$8w$ogk$-B": ["score", "0"], "}bLJw~=gp.YO/MFMT,y0": ["life", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 3, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd215... | <!-- Rocketship -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="jQbVQic@cukf9#Wjd7P3"><next><block type="looks_setsizeto" id="K+#OW;1YRF:Ng96d@ap9"><value name="SIZE"><shadow type="math_number"><field name="NUM">40</field></shadow></value><next><block type="motion_goto... | ### Rocketship
event_whenflagclicked
looks_setsizeto SIZE=40
motion_gotoxy X=0 Y=-99
data_setvariableto VALUE="3" VARIABLE=[life]
data_setvariableto VALUE="0" VARIABLE=[score]
posenet_toggleStageVideoFeed TRANSPARENCY="100" VIDEO_STATE="on"
control_forever
posenet_analyseImageHand
motion_setx X=(posenet_getPosition... | sb3/bz-0035.sb3 | [
"Rocketship",
"Lightning",
"Gobo"
] | 3 | 63 | 4 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_repeat_until",
"control_start_as_clone",
"control_stop",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_nextcostume",
"looks_setsizeto",
"looks_... | g-46813774 | true | train | 25 | ||
bz-0036 | Build snake game using human body detection. Controls a snake game using human body movements detected through a camera. | derived | This project controls a snake game using human body movements detected through a camera. Player body gestures guide the snake’s direction, creating a touchless gaming experience. | To control a snake game using human body detection for touchless gameplay. | snake game using human body detection | game | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"$2pED}#Y{Bh1LI%ECGP~": ["lengh", 0.1], "8s~!_(%_%l*r_1[WwzTV": ["score", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21... | <!-- Snake -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="nH)B`wQblyq[7?Cq6Lp~"><next><block type="posenet_toggleStageVideoFeed" id="Ol_wvO^s*N;^Z#.^_GGM"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">60</field><... | ### Snake
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="60" VIDEO_STATE="on"
posenet_drawBoundingBox OPTION="1"
control_forever
posenet_analyseImageHand
control_if CONDITION=(posenet_isDetectedHand)
motion_gotoxy X=(posenet_getPositionHand PART="4" FINGER="2" POSITION="1") Y=(posenet_getPosit... | sb3/bz-0036.sb3 | [
"Snake",
"Apple"
] | 2 | 32 | 3 | [
"control_forever",
"control_if",
"control_start_as_clone",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_show",
"motion_gotoxy",
"operator_random",
"posenet_analyseImageHand",
"posenet_drawBoundingBox",
"posenet_getPositionHand",
"posenet_is... | g-02252702 | true | train | 80 | |
bz-0038 | Build Ai Home Security. Uses Blockzie AI face recognition to match a live camera face with a trained owner and Arduino Nano to control a door lock, LED, and buzzer.If the face matches, access is granted; if not, the system locks the door and triggers an alarm. | derived | This project uses Blockzie AI face recognition to match a live camera face with a trained owner and Arduino Nano to control a door lock, LED, and buzzer.If the face matches, access is granted; if not, the system locks the door and triggers an alarm. | Ai Home Security | hardware | realtime | iotAiKit | [
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="200Y{+(,t|N|A+z7--(@"><next><block type="arduino_faceDetection_deleteImage" id="w{REBho.AA3?VeP}_^1T"><next><block type="arduino_faceDetection_saveImage" id="%R4/VB/20umXI^+633|8"><field name="FEED">1</field>... | ### Sprite1
event_whenflagclicked
arduino_faceDetection_deleteImage
arduino_faceDetection_saveImage FACE="1" NAME="Owner" FEED="1"
arduino_faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
arduino_faceDetection_setThreshold THRESHOLD="0.5"
arduino_pin_setPinMode PIN="2" MODE="OUTPUT"
arduino_pin_setP... | sb3/bz-0038.sb3 | [
"Sprite1"
] | 1 | 52 | 1 | [
"arduino_faceDetection_analyseImage",
"arduino_faceDetection_deleteImage",
"arduino_faceDetection_doFaceMatching",
"arduino_faceDetection_drawBoundingBox",
"arduino_faceDetection_getFace",
"arduino_faceDetection_isClassDetected",
"arduino_faceDetection_saveImage",
"arduino_faceDetection_setThreshold",... | g-c3e2e24e | true | train | 78 | |
bz-0039 | Build Auto Street Light ON/OFF. If light level is low (LDR value < 500), the street Light turns ON and the scene changes to night mode; if light level is high, the street Light turns OFF and the scene switches to day mode. | derived | If light level is low (LDR value < 500), the street Light turns ON and the scene changes to night mode; if light level is high, the street Light turns OFF and the scene switches to day mode. | Auto Street Light ON/OFF | hardware | realtime | iotAiKit | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenkeypressed" id="7cdN2PXu@;}*SP][Mfqm"><field name="KEY_OPTION">space</field><next><block type="looks_switchbackdropto" id="wsd;8AbH=Y!9pL6ZFdH="><value name="BACKDROP"><shadow type="looks_backdrops" id="FgUiTZM]7PQ+Tq)Blw;2">... | ### Sprite1
event_whenkeypressed KEY_OPTION="space"
looks_switchbackdropto BACKDROP="Colorful City2"
arduino_pin_setPinMode PIN="A4" MODE="INPUT"
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
arduino_pin_setDigitalOutput LEVEL="LOW" PIN="4"
control_forever
motion_movesteps STEPS=10
looks_nextcostume
control_wait D... | sb3/bz-0039.sb3 | [
"Sprite1"
] | 1 | 24 | 1 | [
"arduino_pin_readAnalogPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"control_forever",
"control_if_else",
"control_wait",
"event_whenkeypressed",
"looks_nextcostume",
"looks_switchbackdropto",
"motion_ifonedgebounce",
"motion_movesteps",
"motion_setrotationstyle",
"operato... | g-c2a39cea | true | train | 20 | |
bz-0040 | Build buzzer beep and LED blinking control using hand gesture. Hand gestures detected by a camera are used to control a buzzer and an LED. | derived | Hand gestures detected by a camera are used to control a buzzer and an LED. Different gestures trigger different actions like long beep, short beep, LED blinking, or stopping all actions. | buzzer beep and LED blinking control using hand gesture | hardware | realtime | intermediateKit | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {"~CF6HY[`y@K|1C/mN;A}": "LED On", "T3!0|gFidrhJU{_ny(bo": "LED OFF"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="I6z^+9qQn[jmP]Ur):0Q"><next><block type="arduino_posenet_toggleStageVideoFeed" id="+1{`vAwPJlEi==X~SBoP"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0... | ### Sprite1
event_whenflagclicked
arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
control_forever
arduino_pin_setDigitalOutput LEVEL="LOW" PIN="4"
control_if CONDITION=(sensing_touchingobject TOUCHINGOBJECTMENU="Index finger")
event_broadcast B... | sb3/bz-0040.sb3 | [
"Sprite1",
"Sprite2",
"Index finger",
"Sprite3",
"Sprite4"
] | 5 | 92 | 5 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_posenet_analyseImageHand",
"arduino_posenet_drawBoundingBox",
"arduino_posenet_getPositionHand",
"arduino_posenet_toggleStageVideoFeed",
"control_forever",
"control_if",
"control_wait",
"event_broadcast",
"event_whenflagclicked",... | g-7cb7d0b4 | true | train | 11 | |
bz-0041 | Build buzzer beep and LED blinking control using hand gesture. Hand gestures detected by a camera are used to control a buzzer and an LED. | derived | Hand gestures detected by a camera are used to control a buzzer and an LED. Different gestures trigger different actions like long beep, short beep, LED blinking, or stopping all actions. | buzzer beep and LED blinking control using hand gesture | hardware | realtime | intermediateKit | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {"~CF6HY[`y@K|1C/mN;A}": "LED On", "T3!0|gFidrhJU{_ny(bo": "LED OFF"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="I6z^+9qQn[jmP]Ur):0Q"><next><block type="arduino_posenet_toggleStageVideoFeed" id="+1{`vAwPJlEi==X~SBoP"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0... | ### Sprite1
event_whenflagclicked
arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
control_forever
arduino_pin_setDigitalOutput LEVEL="LOW" PIN="4"
control_if CONDITION=(sensing_touchingobject TOUCHINGOBJECTMENU="Index finger")
event_broadcast B... | sb3/bz-0041.sb3 | [
"Sprite1",
"Sprite2",
"Index finger",
"Sprite3",
"Sprite4"
] | 5 | 92 | 5 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_posenet_analyseImageHand",
"arduino_posenet_drawBoundingBox",
"arduino_posenet_getPositionHand",
"arduino_posenet_toggleStageVideoFeed",
"control_forever",
"control_if",
"control_wait",
"event_broadcast",
"event_whenflagclicked",... | g-7cb7d0b4 | false | train | 6 | |
bz-0042 | Build Dancing LED. Multiple LEDs glow in different patterns like a dance sequence. | derived | Multiple LEDs glow in different patterns like a dance sequence. Loops and delays are used to create visual effects. | Dancing LED | hardware | upload | arduinoUno | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="0[_d)b-U3*^qX=[`59tz"><next><block type="arduino_pin_setPinMode" id="8($#%Ah;[JM}fJ1mK(iQ"><field name="PIN">3</field><field name="MODE">OUTPUT</field><next><block type="arduino_pin_setPinMode" id=",^5FwxmTs... | ### Sprite1
event_whenarduinobegin
arduino_pin_setPinMode PIN="3" MODE="OUTPUT"
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
arduino_pin_setPinMode PIN="5" MODE="OUTPUT"
arduino_pin_setPinMode PIN="6" MODE="OUTPUT"
arduino_pin_setPinMode PIN="7" MODE="OUTPUT"
control_forever
arduino_pin_setDigitalOutput LEVEL="HIGH" ... | sb3/bz-0042.sb3 | [
"Sprite1"
] | 1 | 216 | 1 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"control_forever",
"control_wait",
"event_whenarduinobegin"
] | g-41804b93 | true | train | 3 | |
bz-0043 | Build DHT11 sensor. The DHT11 sensor measures temperature and humidity of the surroundings. | derived | The DHT11 sensor measures temperature and humidity of the surroundings. The values are read digitally by the controller. | DHT11 sensor | hardware | upload | arduinoUno | [] | [
"dht"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="q/*jzXm+0j+jMi_dBe|n"><next><block type="arduino_serial_serialBegin" id="Mi)a}q{1aCFhYPc*eip="><field name="VALUE">9600</field><next><block type="dht_init" id="4_Ax9v{+Bx`wP2O]=Uvh"><field name="PIN">2</fiel... | ### Sprite1
event_whenarduinobegin
arduino_serial_serialBegin VALUE="9600"
dht_init NO=1 PIN="2" MODEL="11"
control_forever
arduino_serial_serialPrint VALUE="Temperature: " EOL="noWarp"
arduino_serial_serialPrint VALUE=(dht_readTemperature NO=1 UNIT="false") EOL="warp"
arduino_serial_serialPrint VALUE="Humidity: ... | sb3/bz-0043.sb3 | [
"Sprite1"
] | 1 | 11 | 1 | [
"arduino_serial_serialBegin",
"arduino_serial_serialPrint",
"control_forever",
"control_wait",
"dht_init",
"dht_readHumidity",
"dht_readTemperature",
"event_whenarduinobegin"
] | g-326b2495 | true | train | 12 | |
bz-0044 | Build Digital Alert System. Simulates a digital door alert system using Blockzie. | derived | This project simulates a digital door alert system using Blockzie. User input (keyboard/mouse) triggers LED, buzzer, backdrop change, and voice messages for open/close actions. | Digital Alert System | hardware | realtime | intermediateKit | [
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"[CC/%)l$i7]NfOFe-5vF": ["buttonpin", false]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "e1914ed7917267f1c2ef2b48004cade9", "name": "Castle 1", "bitmapResolution": 2, "md5ext": "e1914ed7917267... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="%clMM$7[bcW[rTd)6mLN"><next><block type="looks_switchbackdropto" id="Uq/OX{MGS$;1JS.R#ide"><value name="BACKDROP"><shadow type="looks_backdrops" id="d^Po(_MLP*5JjeCWpiY~"><field name="BACKDROP">Castle 1</fiel... | ### Sprite1
event_whenflagclicked
looks_switchbackdropto BACKDROP="Castle 1"
looks_hide
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
arduino_pin_setPinMode PIN="26" MODE="OUTPUT"
control_forever
control_if_else CONDITION=(operator_or OPERAND1=(sensing_keypressed KEY_OPTION="up arrow") OPERAND2=(sensing_mousedown))
... | sb3/bz-0044.sb3 | [
"Sprite1"
] | 1 | 33 | 1 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_text2speech_speakAndWait",
"control_forever",
"control_if",
"control_if_else",
"event_whenflagclicked",
"looks_hide",
"looks_show",
"looks_switchbackdropto",
"operator_or",
"sensing_keypressed",
"sensing_mousedown"
] | g-58b2057c | true | train | 15 | |
bz-0045 | Build Distance Beeper/Blinker. The buzzer gives a continuous LED On when an object is very close to the sensor.As the distance increases, the LED blining at different speeds. | derived | The buzzer gives a continuous LED On when an object is very close to the sensor.As the distance increases, the LED blining at different speeds. | Distance Beeper/Blinker | hardware | upload | intermediateKit | [] | [
"ultrasonic"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"6}TN=B%7w_R*ICr{8?:w": ["Distance", 0]}, "lists": {}, "broadcasts": {}, "blocks": {"O:Oucz]CMpcKOU(+8fH?": {"opcode": "event_whenarduinobegin", "next": "#lPJOPekhewh@ORNTvw*", "parent": null, "inputs": {}, "fields": {}, "shadow": false, "topLevel": true, "x... | <!-- Stage -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="O:Oucz]CMpcKOU(+8fH?"><next><block type="arduino_pin_setPinMode" id="#lPJOPekhewh@ORNTvw*"><field name="PIN">4</field><field name="MODE">OUTPUT</field><next><block type="arduino_serial_multiSerialBegin" id="5a... | ### Stage
event_whenarduinobegin
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
arduino_serial_multiSerialBegin NO="0" VALUE="115200"
control_forever
data_setvariableto VALUE=(ultrasonic_readDistance TRIG="17" ECHO="16" UNIT="CM") VARIABLE=[Distance]
arduino_serial_multiSerialPrint VALUE=(operator_join STRING1="Dista... | sb3/bz-0045.sb3 | [
"Stage"
] | 0 | 44 | 1 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenarduinobegin",
"operator_and",
"operator_equals",
"operator_gt",
"operator_jo... | g-f0872a72 | true | train | 16 | |
bz-0046 | Build Eleven_style hand control. Brings the “Eleven hand power” from Stranger Things into the real world. | derived | This project brings the “Eleven hand power” from Stranger Things into the real world. Using AI-based hand and finger detection, electronic devices like LEDs and a buzzer are controlled through simple hand gestures. creating a touch-free, gesture-controlled experience that feels like using real superpowers. | Eleven_style hand control | hardware | realtime | intermediateKit | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="4wX=?u;cc,agCfwvNW?%"><next><block type="arduino_posenet_toggleStageVideoFeed" id="A.omn5Izm#nTx]XlL!oz"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0... | ### Sprite1
event_whenflagclicked
arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
arduino_pin_setPinMode PIN="4" MODE="INPUT"
control_forever
arduino_posenet_analyseImageHand
control_wait DURATION=0.1
control_if CONDITION=(arduino_posenet_isDetectedHand)
arduino_pin_setDigitalOutput LEV... | sb3/bz-0046.sb3 | [
"Sprite1"
] | 1 | 12 | 1 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_posenet_analyseImageHand",
"arduino_posenet_isDetectedHand",
"arduino_posenet_toggleStageVideoFeed",
"control_forever",
"control_if",
"control_wait",
"event_whenflagclicked"
] | g-b8293942 | true | train | 4 | |
bz-0047 | Build face detection led control. Uses a camera for face detection. | derived | This project uses a camera for face detection. When a happy face is detected, the LED turns ON; otherwise, the LED remains OFF by default. | face detection led control | hardware | realtime | intermediateKit | [
"posenet",
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {"~CF6HY[`y@K|1C/mN;A}": "LED On", "T3!0|gFidrhJU{_ny(bo": "LED OFF"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="I6z^+9qQn[jmP]Ur):0Q"><next><block type="arduino_faceDetection_toggleStageVideoFeed" id="nxH#;|yrP})u-W7ov)W^"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="T... | ### Sprite1
event_whenflagclicked
arduino_faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
arduino_faceDetection_faceDetection
arduino_faceDetection_setThreshold THRESHOLD="0.4"
arduino_pin_setPinMode PIN="25" MODE="OUTPUT"
control_forever
arduino_faceDetection_analyseImage FEED="1"
control_if_e... | sb3/bz-0047.sb3 | [
"Sprite1",
"Sprite3",
"Sprite4"
] | 3 | 37 | 8 | [
"arduino_faceDetection_analyseImage",
"arduino_faceDetection_faceDetection",
"arduino_faceDetection_isExpression",
"arduino_faceDetection_setThreshold",
"arduino_faceDetection_toggleStageVideoFeed",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"control_forever",
"control_if_else",
"co... | g-c976c989 | true | train | 7 | |
bz-0048 | Build Intelligent Traffic Management System. Smart traffic system that uses an ultrasonic sensor to detect vehicles and automatically control traffic lights, with a manual override option. | derived | Smart traffic system that uses an ultrasonic sensor to detect vehicles and automatically control traffic lights, with a manual override option. | Intelligent Traffic Management System | hardware | upload | intermediateKit | [] | [
"dht",
"fourDigitClockDisplay",
"ultrasonic"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"wgMT+i|IAz7ZEg4;vGz+": ["Distance", 0], "oW1i@F{PSSxB)Tdd%c_V": ["vehicleCount", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="qr0EKKLEJNL,jr{?QQ$j"><next><block type="arduino_pin_setPinMode" id="0583K[uKQ2w.txb4A;(Z"><field name="PIN">17</field><field name="MODE">OUTPUT</field><next><block type="arduino_pin_setPinMode" id="6ry%3iE=... | ### Sprite1
event_whenarduinobegin
arduino_pin_setPinMode PIN="17" MODE="OUTPUT"
arduino_pin_setPinMode PIN="16" MODE="INPUT"
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
arduino_pin_setPinMode PIN="5" MODE="OUTPUT"
arduino_pin_setPinMode PIN="26" MODE="INPUT"
arduino_pin_setPinMode PIN="25" MODE="INPUT_PULLUP"
arduino... | sb3/bz-0048.sb3 | [
"Sprite1"
] | 1 | 64 | 1 | [
"arduino_pin_readDigitalPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if_else",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenarduinobegin",
"operator... | g-efaf5d55 | true | train | 10 | |
bz-0049 | Build LED_Blink. An LED turns ON and OFF at regular time intervals using a microcontroller. | derived | An LED turns ON and OFF at regular time intervals using a microcontroller. This experiment introduces basic digital output control. | LED_Blink | hardware | realtime | arduinoUno | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="RgZGiY$CKX/7ddY|QmTw"><next><block type="arduino_pin_setPinMode" id="iun}f_c{a|AmMR^hN!r$"><field name="PIN">8</field><field name="MODE">OUTPUT</field><next><block type="control_forever" id="r}Z]%[kwq/Bb.E^`t... | ### Sprite1
event_whenflagclicked
arduino_pin_setPinMode PIN="8" MODE="OUTPUT"
control_forever
arduino_pin_setDigitalOutput LEVEL="HIGH" PIN="8"
looks_say MESSAGE="Hello!"
control_wait DURATION=1
arduino_pin_setDigitalOutput LEVEL="LOW" PIN="8"
looks_say MESSAGE="Hi"
control_wait DURATION=1 | sb3/bz-0049.sb3 | [
"Sprite1"
] | 1 | 11 | 1 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"control_forever",
"control_wait",
"event_whenflagclicked",
"looks_say"
] | g-132cd5b0 | true | train | 2 | |
bz-0051 | Build line following car. This robot follows a predefined path using line sensors to deliver items automatically.It adjusts motor movement in real time to stay on the line. | derived | This robot follows a predefined path using line sensors to deliver items automatically.It adjusts motor movement in real time to stay on the line. | line following car | hardware | upload | intermediateKit | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"m#3*C#FFOqa8GnurvELB": ["IRLeft", 0], "KzYke}7jt:UN[55hd8Y#": ["IRRight", 0], "E(q~/Bs5ue$sJqP}A**X": ["SPEED", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="^h:^=b@V85w`W:o:%Ze1"><next><block type="arduino_pin_setPinMode" id="}*5Hh/`kqihv,|Hgewkh"><field name="PIN">27</field><field name="MODE">OUTPUT</field><next><block type="arduino_pin_setPinMode" id="4,LS$BF^... | ### Sprite1
event_whenarduinobegin
arduino_pin_setPinMode PIN="27" MODE="OUTPUT"
arduino_pin_setPinMode PIN="19" MODE="OUTPUT"
arduino_pin_setPinMode PIN="23" MODE="OUTPUT"
arduino_pin_setPinMode PIN="15" MODE="OUTPUT"
arduino_pin_setPinMode PIN="12" MODE="OUTPUT"
arduino_pin_setPinMode PIN="18" MODE="OUTPUT"
arduino_p... | sb3/bz-0051.sb3 | [
"Sprite1"
] | 1 | 75 | 1 | [
"arduino_pin_esp32SetPwmOutput",
"arduino_pin_readAnalogPin",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if",
"data_setvariableto",
"event_whenarduinobegin",
"operator_and",
"operator_equals",
"operator_join",
"... | g-69bdfc67 | true | train | 23 | |
bz-0054 | Build Motordriver_Arduino. The L298N motor driver controls the speed and direction of DC motors. | derived | The L298N motor driver controls the speed and direction of DC motors. It acts as an interface between the motor and controller. | Motordriver_Arduino | hardware | upload | arduinoUno | [] | [
"l298n"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"%Jem/}4.b@eyC$!z{3{y": ["data", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataF... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id=".W.~UgLCTXruOCHChRv_"><next><block type="l298n_init" id="]nKud5lLBz)]y)z(?mv`"><field name="IN1">2</field><field name="IN2">3</field><field name="EN">5</field><value name="CH"><shadow type="math_whole_number... | ### Sprite1
event_whenarduinobegin
l298n_init CH=0 IN1="2" IN2="3" EN="5"
control_forever
l298n_run CH=0 SPEED="255" DIR="L298N_FORWARD"
control_wait DURATION=1
l298n_run CH=0 SPEED="255" DIR="L298N_BACKWARD"
control_wait DURATION=1 | sb3/bz-0054.sb3 | [
"Sprite1"
] | 1 | 9 | 1 | [
"control_forever",
"control_wait",
"event_whenarduinobegin",
"l298n_init",
"l298n_run"
] | g-9522c17c | true | train | 6 | |
bz-0055 | Build multiple face detector using facemesh. This is a realtime multiple face detector built using FaceMesh to track several faces simultaneously. | derived | This is a realtime multiple face detector built using FaceMesh to track several faces simultaneously. It visualizes facial landmarks for each face and enables interactive features like filters, expressions, or controls in real time. | Detect and track multiple faces in real-time using FaceMesh, visualize facial landmarks, and enable interactive applications (like filters, expressions, or controls) for each detected face. | multiple face detector using facemesh | hardware | realtime | arduinoUno | [
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="+*?KGJaFKIRXJCP*L?n#"><next><block type="arduino_facemesh2scratch_videoToggle" id="W`!gCrGxG7;?P~hBfh/s"><value name="VIDEO_STATE"><shadow type="arduino_facemesh2scratch_menu_videoMenu" id="V3=fJfajfVNUa=K}qP... | ### Sprite1
event_whenflagclicked
arduino_facemesh2scratch_videoToggle VIDEO_STATE="on"
arduino_facemesh2scratch_setVideoTransparency TRANSPARENCY=0
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
control_forever
motion_gotoxy X=(arduino_facemesh2scratch_getX PERSON_NUMBER="1" KEYPOINT="1") Y=(arduino_facemesh2scratch_g... | sb3/bz-0055.sb3 | [
"Sprite1"
] | 1 | 20 | 1 | [
"arduino_facemesh2scratch_getPeopleCount",
"arduino_facemesh2scratch_getX",
"arduino_facemesh2scratch_getY",
"arduino_facemesh2scratch_setVideoTransparency",
"arduino_facemesh2scratch_videoToggle",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"control_forever",
"control_if_else",
"eve... | g-b35a2dc4 | true | train | 15 |
bz-0056 | Build Obstacle Avoidance with IR Sensor ad Buzzer alert. Uses an IR sensor to detect obstacles. | derived | This activity uses an IR sensor to detect obstacles. When an obstacle is detected, the buzzer turns ON, providing an instant alert. | Obstacle Avoidance with IR Sensor ad Buzzer alert | hardware | upload | arduinoEsp32 | [] | [
"irRemoteReceiver"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="gOn}Cr!c7LpYPoH.eOOO"><next><block type="arduino_serial_multiSerialBegin" id="dCy_X+1iI~1bP*vf|c+="><field name="NO">0</field><field name="VALUE">9600</field><next><block type="arduino_pin_setPinMode" id="*x... | ### Sprite1
event_whenarduinobegin
arduino_serial_multiSerialBegin NO="0" VALUE="9600"
arduino_pin_setPinMode PIN="4" MODE="INPUT"
arduino_pin_setPinMode PIN="5" MODE="OUTPUT"
control_forever
control_if_else CONDITION=(operator_equals OPERAND1=(arduino_pin_readDigitalPin PIN="4") OPERAND2="0")
arduino_pin_setDigi... | sb3/bz-0056.sb3 | [
"Sprite1"
] | 1 | 14 | 1 | [
"arduino_pin_readDigitalPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if_else",
"event_whenarduinobegin",
"operator_equals"
] | g-183a8975 | true | train | 6 | |
bz-0057 | Build Obstacle_Avoidance_CAR_BLOCKCOADING. The robot car detects obstacles using an ultrasonic sensor and changes direction automatically. | derived | The robot car detects obstacles using an ultrasonic sensor and changes direction automatically. This demonstrates autonomous robotic behavior. | Obstacle_Avoidance_CAR_BLOCKCOADING | hardware | upload | arduinoUno | [] | [
"ultrasonic",
"l298n"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"CCgAMcF$XTD4~vg$)Tzf": ["servo degree", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg"... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="fj{0ywbr;0G:^xf[3KCS"><next><block type="l298n_init" id="bde2PO8eJ*s2]#gOE)d~"><field name="IN1">4</field><field name="IN2">5</field><field name="EN">11</field><value name="CH"><shadow type="math_whole_numbe... | ### Sprite1
event_whenarduinobegin
l298n_init CH=0 IN1="4" IN2="5" EN="11"
l298n_init CH=1 IN1="6" IN2="7" EN="3"
arduino_serial_serialBegin VALUE="9600"
control_forever
control_if_else CONDITION=(operator_gt OPERAND1=(ultrasonic_readDistance TRIG="9" ECHO="10" UNIT="CM") OPERAND2="30")
arduino_serial_serialPrint... | sb3/bz-0057.sb3 | [
"Sprite1"
] | 1 | 53 | 5 | [
"arduino_serial_serialBegin",
"arduino_serial_serialPrint",
"control_forever",
"control_if",
"control_if_else",
"control_wait",
"event_whenarduinobegin",
"l298n_init",
"l298n_run",
"operator_gt",
"operator_lt",
"procedures_call",
"procedures_definition",
"ultrasonic_readDistance"
] | g-d656b06c | true | train | 7 | |
bz-0058 | Build PIR motion sensor. The PIR sensor detects human motion by sensing changes in infrared radiation. | derived | The PIR sensor detects human motion by sensing changes in infrared radiation. It is commonly used in security and automation systems. | PIR motion sensor | hardware | upload | arduinoUno | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"v~toAStlOAXZ_Vp/3AA$": ["motion", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="cWXZE:ogPI]D4xrALsAb"><next><block type="data_setvariableto" id="80$/7pj%hb=E-jH!ud^K"><field name="VARIABLE" id="v~toAStlOAXZ_Vp/3AA$" variabletype="">motion</field><value name="VALUE"><shadow type="text"><... | ### Sprite1
event_whenarduinobegin
data_setvariableto VALUE="0" VARIABLE=[motion]
arduino_pin_setPinMode PIN="2" MODE="INPUT"
arduino_pin_setPinMode PIN="13" MODE="OUTPUT"
arduino_serial_serialBegin VALUE="9600"
control_forever
control_if_else CONDITION=(operator_equals OPERAND1=[motion] OPERAND2=(arduino_pin_readDig... | sb3/bz-0058.sb3 | [
"Sprite1"
] | 1 | 15 | 1 | [
"arduino_pin_readDigitalPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_serialBegin",
"arduino_serial_serialPrint",
"control_forever",
"control_if_else",
"data_setvariableto",
"event_whenarduinobegin",
"operator_equals"
] | g-905d92cb | true | train | 13 | |
bz-0059 | Build Power in the Palm lik eleven in stranger things. Brings the “Eleven hand power” from Stranger Things into the real world. | derived | This project brings the “Eleven hand power” from Stranger Things into the real world. Using AI-based hand and finger detection, electronic devices like LEDs and a buzzer are controlled through simple hand gestures. creating a touch-free, gesture-controlled experience that feels like using real superpowers. | Power in the Palm lik eleven in stranger things | hardware | realtime | intermediateKit | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="4wX=?u;cc,agCfwvNW?%"><next><block type="arduino_posenet_toggleStageVideoFeed" id="A.omn5Izm#nTx]XlL!oz"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0... | ### Sprite1
event_whenflagclicked
arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
arduino_pin_setPinMode PIN="4" MODE="INPUT"
control_forever
arduino_posenet_analyseImageHand
control_wait DURATION=0.1
control_if CONDITION=(arduino_posenet_isDetectedHand)
arduino_pin_setDigitalOutput LEV... | sb3/bz-0059.sb3 | [
"Sprite1"
] | 1 | 12 | 1 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_posenet_analyseImageHand",
"arduino_posenet_isDetectedHand",
"arduino_posenet_toggleStageVideoFeed",
"control_forever",
"control_if",
"control_wait",
"event_whenflagclicked"
] | g-b8293942 | false | train | 14 | |
bz-0060 | Build Predictive Maintenance System. A smart system that monitors machine temperature and vibration, displays temperature on a 7-segment display, and alerts when unsafe conditions occur. | derived | A smart system that monitors machine temperature and vibration, displays temperature on a 7-segment display, and alerts when unsafe conditions occur. | Predictive Maintenance System | hardware | upload | intermediateKit | [] | [
"dht",
"fourDigitClockDisplay"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {",M+Uf]%Yn`QcfG#7jtMS": ["Temperature", 0], "wgMT+i|IAz7ZEg4;vGz+": ["Vibration", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="qr0EKKLEJNL,jr{?QQ$j"><next><block type="dht_init" id=".J=X?`9KBL_e81v1jiyU"><field name="PIN">4</field><field name="MODEL">11</field><value name="NO"><shadow type="math_whole_number"><field name="NUM">1</fi... | ### Sprite1
event_whenarduinobegin
dht_init NO=1 PIN="4" MODEL="11"
arduino_pin_setPinMode PIN="25" MODE="INPUT"
arduino_pin_setPinMode PIN="26" MODE="OUTPUT"
arduino_pin_setPinMode PIN="5" MODE="OUTPUT"
fourDigitClockDisplay_setBrightness BRT="2"
fourDigitClockDisplay_init DIO="21" CLK="22"
arduino_serial_multiSerialB... | sb3/bz-0060.sb3 | [
"Sprite1"
] | 1 | 45 | 3 | [
"arduino_pin_readDigitalPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if_else",
"control_wait",
"data_setvariableto",
"dht_init",
"dht_readTemperature",
"event_whenarduinobegin",... | g-cd2f21ef | true | train | 9 | |
bz-0064 | Build Soil Moisture Monitoring With Buzzer alert. Demonstrates soil moisture monitoring using a sensor, with real-time values displayed on the Serial Monitor. | derived | This activity demonstrates soil moisture monitoring using a sensor, with real-time values displayed on the Serial Monitor. A buzzer is triggered when the sensor reading reaches 1000 or higher, providing an alert for high moisture conditions. | Soil Moisture Monitoring With Buzzer alert | hardware | upload | arduinoEsp32 | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"VF(G^o+K@q4$nH15cl6F": ["soil moisture", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="~X3Vz9Pta-m_9phIyepr"><next><block type="data_setvariableto" id="U3rjM!Zs=Rt3%eKsiFoR"><field name="VARIABLE" id="VF(G^o+K@q4$nH15cl6F" variabletype="">soil moisture</field><value name="VALUE"><shadow type="... | ### Sprite1
event_whenarduinobegin
data_setvariableto VALUE="0" VARIABLE=[soil moisture]
arduino_pin_setPinMode PIN="26" MODE="OUTPUT"
arduino_pin_setPinMode PIN="25" MODE="INPUT"
arduino_serial_multiSerialBegin NO="0" VALUE="9600"
control_forever
data_setvariableto VALUE=(arduino_pin_readAnalogPin PIN="25") VARIABLE... | sb3/bz-0064.sb3 | [
"Sprite1"
] | 1 | 17 | 1 | [
"arduino_pin_readAnalogPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenarduinobegin",
"operator_gtorequal",
"operator_joi... | g-699c8499 | true | train | 5 | |
bz-0065 | Build Sound Activated LED. Uses a sound sensor to detect noise levels. | derived | This activity uses a sound sensor to detect noise levels. When the sensor value is greater than 60,turns the LED ON. When the sound level is below the threshold, the LED remains OFF | Sound Activated LED | hardware | upload | arduinoEsp32 | [] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"Y,6m_qUX[2ROz!B,ttlD": ["sound sensor value", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="Mc|AcO){*dx1C*ckcSlq"><next><block type="arduino_pin_setPinMode" id="CO(?$_e,!w[|74lzO5m."><field name="PIN">25</field><field name="MODE">INPUT</field><next><block type="arduino_pin_setPinMode" id="1h$x9/t;~... | ### Sprite1
event_whenarduinobegin
arduino_pin_setPinMode PIN="25" MODE="INPUT"
arduino_pin_setPinMode PIN="4" MODE="OUTPUT"
arduino_serial_multiSerialBegin NO="0" VALUE="9600"
control_forever
data_setvariableto VALUE=(arduino_pin_readAnalogPin PIN="25") VARIABLE=[sound sensor value]
arduino_serial_multiSerialPrint... | sb3/bz-0065.sb3 | [
"Sprite1"
] | 1 | 17 | 1 | [
"arduino_pin_readAnalogPin",
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_multiSerialBegin",
"arduino_serial_multiSerialPrint",
"control_forever",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenarduinobegin",
"operator_gt"
] | g-838d969d | true | train | 2 | |
bz-0066 | Build surround sound monitor. Measures ambient sound using a sound sensor and shows the noise level on a TFT display. | derived | This project measures ambient sound using a sound sensor and shows the noise level on a TFT display. It classifies classroom noise into different categories to promote a disciplined learning environment. | surround sound monitor | hardware | upload | iotAiKit | [] | [
"sdisplay"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"7-x3G,e52M2a.OZ)$DWJ": ["soundlevel", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", ... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="X13y@oW=nIvLBkiF^+cJ"><next><block type="sdisplay_init" id="bHnW`0R/hmSd,jRgsLo|"><field name="DE">8</field><field name="CSN">10</field><field name="RST">0</field><next><block type="sdisplay_type" id="j7k*za... | ### Sprite1
event_whenarduinobegin
sdisplay_init DE="8" CSN="10" RST="0"
sdisplay_type TYPE="INITR_BLACKTAB"
sdisplay_initDisplay
arduino_serial_serialBegin VALUE="9600"
arduino_pin_setPinMode PIN="A6" MODE="INPUT"
control_forever
sdisplay_fillScreen COLOR="ST77XX_BLACK"
data_setvariableto VALUE=(arduino_pin_readAn... | sb3/bz-0066.sb3 | [
"Sprite1"
] | 1 | 39 | 1 | [
"arduino_pin_readAnalogPin",
"arduino_pin_setPinMode",
"arduino_serial_serialBegin",
"arduino_serial_serialPrint",
"control_forever",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenarduinobegin",
"operator_lt",
"sdisplay_fillScreen",
"sdisplay_init",
"sdisplay_initDispla... | g-a00cfd05 | true | train | 21 | |
bz-0069 | Build Ultrasonic_HC05_Distance_Measurement. The ultrasonic sensor measures distance and sends the data wirelessly using the HC-05 Bluetooth module. | derived | The ultrasonic sensor measures distance and sends the data wirelessly using the HC-05 Bluetooth module. The distance can be monitored on a mobile device in real time. | Ultrasonic_HC05_Distance_Measurement | hardware | upload | arduinoUno | [] | [
"ultrasonic"
] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"G{hAl!=JNPb=%79g4}A(": ["State", 0], "+9Ha9f~:WYW@Ky%?C30v": ["Info", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="procedures_definition" id="@Hn+W^j_iTL;G5_SOFD7"><value name="custom_block"><shadow type="procedures_prototype" id="X-UXW?+f:cYUiXf4,j3A"><mutation argumentdefaults="[]" argumentids="[]" argumentnames="[]" proccode="Sensor" tagName="mu... | ### Sprite1
procedures_definition custom_block=(procedures_prototype PROC="Sensor")
control_if CONDITION=(operator_lt OPERAND1=(ultrasonic_readDistance TRIG="7" ECHO="8" UNIT="CM") OPERAND2="15")
arduino_serial_serialPrint VALUE="Too close!!!" EOL="warp"
control_wait DURATION=2
procedures_definition custom_block=(... | sb3/bz-0069.sb3 | [
"Sprite1"
] | 1 | 39 | 3 | [
"arduino_pin_setDigitalOutput",
"arduino_pin_setPinMode",
"arduino_serial_serialAvailable",
"arduino_serial_serialBegin",
"arduino_serial_serialPrint",
"arduino_serial_serialReadData",
"control_forever",
"control_if",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenarduinob... | g-e76b9608 | true | train | 4 | |
bz-0070 | Build Master code of Box2D. His master program tests all Physics extension blocks by applying gravity, forces, velocity, collision, and scrolling in a single script.It helps quickly verify that the entire Physics extension works correctly without creating multiple test files. | derived | his master program tests all Physics extension blocks by applying gravity, forces, velocity, collision, and scrolling in a single script.It helps quickly verify that the entire Physics extension works correctly without creating multiple test files. | Master code of Box2D | physics | realtime | [
"box2d"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="DaarzC|2[;_fqs`M!bPa"><next><block type="motion_gotoxy" id="Eo,?o~BHJS7=CPJ3|3gd"><value name="X"><shadow type="math_number"><field name="NUM">90</field></shadow></value><value name="Y"><shadow type="math_num... | ### Sprite1
event_whenflagclicked
motion_gotoxy X=90 Y=-70
motion_pointindirection DIRECTION=90
box2d_setStage stageType="boxed"
box2d_setGravity gx=0 gy=-10
box2d_setPhysics shape="costume" mode="normal"
box2d_setPosition x=0 y=100 space="world"
box2d_setVelocity sx=0 sy=0
box2d_setProperties density="100" friction="5... | sb3/bz-0070.sb3 | [
"Sprite1"
] | 1 | 41 | 1 | [
"box2d_applyAngForce",
"box2d_applyForce",
"box2d_changeScroll",
"box2d_changeVelocity",
"box2d_doTick",
"box2d_getScrollX",
"box2d_getScrollY",
"box2d_getTouching",
"box2d_getVelocityX",
"box2d_getVelocityY",
"box2d_setGravity",
"box2d_setPhysics",
"box2d_setPosition",
"box2d_setPropertie... | g-5a79d763 | true | train | 9 | ||
bz-0072 | Build chnge costume color brightness using the speech to text extension. A speech-to-text–based project where the user controls a sprite using voice commands. | derived | A speech-to-text–based project where the user controls a sprite using voice commands. Saying “change costume” switches the sprite’s costume, and “change brightness” adjusts the sprite’s brightness in real time. | chnge costume color brightness using the speech to text extension | speech | realtime | [
"Scratch3Speech2TextBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "c039c8951880a7fe6e5c0c8a66961b38", "name": "ChatGPT Image Jan 2, 2026, 04_06_19 PM", "bitmapResolution": 2, "md5ext": "c039c8951880a7fe6e5c0c8a6696... | <!-- Abby -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="Scratch3Speech2TextBlocks_whenIHearHat" id="jofF@q#7DWkoxve^I_=E"><value name="PHRASE"><shadow type="text"><field name="TEXT">change Backdrops</field></shadow></value><next><block type="looks_nextbackdrop" id="=sHot/}|2evwA-^{n=qb"></bloc... | ### Abby
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="change Backdrops"
looks_nextbackdrop
event_whenflagclicked
control_forever
Scratch3Speech2TextBlocks_listenAndWait
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="change brightness"
looks_changeeffectby CHANGE=25 EFFECT="BRIGHTNESS"
Scratch3Speech2TextBlocks_w... | sb3/bz-0072.sb3 | [
"Abby"
] | 1 | 9 | 4 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"event_whenflagclicked",
"looks_changeeffectby",
"looks_nextbackdrop",
"looks_nextcostume"
] | g-76192a66 | true | train | 28 | ||
bz-0073 | Build different language using speech to text. | derived | different language using speech to text | speech | realtime | [
"Scratch3Speech2TextBlocks",
"text2speech",
"translate"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Abby -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="8J/^#mI9_%rp2eAR2D[~"><next><block type="control_forever" id=";vw_B`1zhO@YLi=z4B5,"><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id="^}?G[CbLStBcA.|egw=a"><next><block type="t... | ### Abby
event_whenflagclicked
control_forever
Scratch3Speech2TextBlocks_listenAndWait
text2speech_setVoice VOICE="SQUEAK"
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="hello in arabic"
looks_sayforsecs MESSAGE=(translate_getTranslate WORDS="hello" LANGUAGE="ar") SECS=2
text2speech_speakAndWait WORDS=(translate_g... | sb3/bz-0073.sb3 | [
"Abby"
] | 1 | 40 | 6 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"event_whenflagclicked",
"looks_sayforsecs",
"text2speech_setVoice",
"text2speech_speakAndWait",
"translate_getTranslate"
] | g-5d9b42ac | true | train | 57 | |||
bz-0074 | Build different language using speech to text. A speech-to-text–based project where the user speaks a command like “hello in Arabic”, and the system translates it, speaks the translated word, and displays it in a dialogue box. | derived | A speech-to-text–based project where the user speaks a command like “hello in Arabic”, and the system translates it, speaks the translated word, and displays it in a dialogue box. | different language using speech to text | speech | realtime | [
"Scratch3Speech2TextBlocks",
"text2speech",
"translate"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- stempuu -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="Scratch3Speech2TextBlocks_whenIHearHat" id="tYxX^SLz`-*YZ;_k*pMp"><value name="PHRASE"><shadow type="text"><field name="TEXT">hello in Arabic</field></shadow></value><next><block type="looks_sayforsecs" id="rg*g,I*H`g-{.@_rf!)0"><value... | ### stempuu
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="hello in Arabic"
looks_sayforsecs MESSAGE=(translate_getTranslate WORDS="hello" LANGUAGE="ar") SECS=2
text2speech_speakAndWait WORDS=(translate_getTranslate WORDS="hello" LANGUAGE="ar")
event_whenflagclicked
control_forever
Scratch3Speech2TextBlocks_listenAn... | sb3/bz-0074.sb3 | [
"stempuu"
] | 1 | 26 | 4 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"event_whenflagclicked",
"looks_sayforsecs",
"text2speech_setVoice",
"text2speech_speakAndWait",
"translate_getTranslate"
] | g-d79d2623 | true | train | 30 | ||
bz-0075 | Build Master Code of Translate Ext. Tests the Translate extension by converting input text into a selected language and validating the output.It uses a PASS/FAIL counter to confirm successful translation in a single run. | derived | This program tests the Translate extension by converting input text into a selected language and validating the output.It uses a PASS/FAIL counter to confirm successful translation in a single run. | Master Code of Translate Ext. | speech | realtime | [
"music",
"translate"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"|4nW@RSfQ1.@ZI2fb%^U": ["Pass", 1], "XA!Ip]OT%hk4Kq@~k[,i": ["Fail", "0"], "VgUq727wD7?{j1nB~,(c": ["inputText", "good morning"], "6+6Cu^Y7m@up?YJpMURa": ["translatedText", "صباح الخير"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "curren... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="h0y#T`e6tIcw[;e|zel,"><next><block type="data_setvariableto" id="1GT3)K,_Zx[sxRsS-,~o"><field name="VARIABLE" id="|4nW@RSfQ1.@ZI2fb%^U" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie... | ### Sprite1
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Pass]
data_setvariableto VALUE="0" VARIABLE=[Fail]
looks_sayforsecs MESSAGE="Translate Extension Test Started" SECS=1
data_setvariableto VALUE="good morning" VARIABLE=[inputText]
data_setvariableto VALUE=(translate_getTranslate WORDS=[inputText] L... | sb3/bz-0075.sb3 | [
"Sprite1"
] | 1 | 16 | 1 | [
"control_if_else",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_sayforsecs",
"operator_join",
"operator_notequals",
"translate_getTranslate"
] | g-32949da1 | true | train | 4 | ||
bz-0076 | Build music extension using speech to text. | derived | music extension using speech to text | speech | realtime | [
"Scratch3Speech2TextBlocks",
"music"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Drum Kit -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenkeypressed" id="brO%VBoGW_=DByYf!ct]"><field name="KEY_OPTION">space</field><next><block type="control_forever" id="v%nU?%AMSTN?M`OA35DI"><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id=")... | ### Drum Kit
event_whenkeypressed KEY_OPTION="space"
control_forever
Scratch3Speech2TextBlocks_listenAndWait
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="Guitar"
music_setInstrument INSTRUMENT="5"
music_playNoteForBeats NOTE="60" BEATS=0.25
looks_nextcostume
Scratch3Speech2TextBlocks_listenAndWait
event_whenflagc... | sb3/bz-0076.sb3 | [
"Drum Kit",
"Guitar-electric1"
] | 2 | 20 | 4 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"event_whenflagclicked",
"event_whenkeypressed",
"looks_nextcostume",
"music_playDrumForBeats",
"music_playNoteForBeats",
"music_setInstrument"
] | g-b13a34f4 | true | train | 54 | |||
bz-0077 | Build present time and day using speech to text. | derived | present time and day using speech to text | speech | realtime | [
"Scratch3Speech2TextBlocks",
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="RCx%|!A!bljr{lCwQx]/"><next><block type="control_forever" id="iyn$O(BmHvd?cgVMA1Qr"><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id="AHZ%J;rTIFt4t!F_nOo^"><next><block type... | ### Sprite1
event_whenflagclicked
control_forever
Scratch3Speech2TextBlocks_listenAndWait
text2speech_setVoice VOICE="ALTO"
control_if CONDITION=(operator_contains STRING1=(Scratch3Speech2TextBlocks_getSpeech) STRING2="time")
looks_sayforsecs MESSAGE=(operator_join STRING1=(sensing_current CURRENTMENU="HOUR")... | sb3/bz-0077.sb3 | [
"Sprite1"
] | 1 | 30 | 1 | [
"Scratch3Speech2TextBlocks_getSpeech",
"Scratch3Speech2TextBlocks_listenAndWait",
"control_forever",
"control_if",
"event_whenflagclicked",
"looks_sayforsecs",
"operator_contains",
"operator_join",
"sensing_current",
"text2speech_setVoice",
"text2speech_speakAndWait"
] | g-7e875968 | true | train | 55 | |||
bz-0078 | Build traffic light simulator. Simulates the working of a traffic signal system using timed light changes. | derived | This project simulates the working of a traffic signal system using timed light changes. It demonstrates real-world traffic rules through an interactive animation. | To simulate a traffic light system using timed and logical control sequences. | traffic light simulator | speech | realtime | [
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"`jEk@4|i[#Fk?(8x)AV.-my variable": ["my variable", 273], "e,?C%e1/dEX0sX(C-y@@": ["x value", -160], "y=z!rz@L1Zs=%Bin~N77": ["light", "red"], "Hdq6h7JS_O}jUzF~bF/a": ["conversation", 1], "n`K{q@Lfzm02Z?Ul8|W{": ["time", 0]}, "lists": {}, "broadcasts": {}, "... | <!-- Bus -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="nqPvnQl.g=SQUYDq-G.8"><next><block type="looks_show" id="Wv@Sj1QuiGm=k,j5!LLT"><next><block type="motion_gotoxy" id=",5}m=g/vSJ.jc!L]Y#LK"><value name="X"><shadow type="math_number"><field name="NUM">-177</field>... | ### Bus
event_whenflagclicked
looks_show
motion_gotoxy X=-177 Y=-84
looks_setsizeto SIZE=60
control_forever
control_if CONDITION=(operator_equals OPERAND1=[light] OPERAND2="green")
motion_movesteps STEPS=2
control_if CONDITION=(operator_and OPERAND1=(operator_or OPERAND1=(operator_equals OPERAND1=[light] OPERAN... | sb3/bz-0078.sb3 | [
"Bus",
"Speaker",
"Traffic Light"
] | 3 | 80 | 5 | [
"control_forever",
"control_if",
"control_repeat_until",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_hide",
"looks_sayforsecs",
"looks_setsizeto",
"looks_show",
"looks_switchcostumeto",
"motion_glidesecstoxy",
"motion_gotoxy",
"motion_mo... | g-fb7cab2b | true | train | 41 | |
bz-0079 | Build Traffic Light Simulator without hardware. Demonstrates how traffic lights work by switching between red, yellow, and green signals automatically.It helps students understand sequencing, timing, and safe traffic behavior in an interactive way. | derived | This project demonstrates how traffic lights work by switching between red, yellow, and green signals automatically.It helps students understand sequencing, timing, and safe traffic behavior in an interactive way. | Traffic Light Simulator without hardware | speech | realtime | [
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"`jEk@4|i[#Fk?(8x)AV.-my variable": ["my variable", 273], "e,?C%e1/dEX0sX(C-y@@": ["x value", -160], "y=z!rz@L1Zs=%Bin~N77": ["light", "red"], "Hdq6h7JS_O}jUzF~bF/a": ["conversation", 1], "n`K{q@Lfzm02Z?Ul8|W{": ["time", 0]}, "lists": {}, "broadcasts": {}, "... | <!-- Bus -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="nqPvnQl.g=SQUYDq-G.8"><next><block type="looks_show" id="Wv@Sj1QuiGm=k,j5!LLT"><next><block type="motion_gotoxy" id=",5}m=g/vSJ.jc!L]Y#LK"><value name="X"><shadow type="math_number"><field name="NUM">-177</field>... | ### Bus
event_whenflagclicked
looks_show
motion_gotoxy X=-177 Y=-84
looks_setsizeto SIZE=60
control_forever
control_if CONDITION=(operator_equals OPERAND1=[light] OPERAND2="green")
motion_movesteps STEPS=2
control_if CONDITION=(operator_and OPERAND1=(operator_or OPERAND1=(operator_equals OPERAND1=[light] OPERAN... | sb3/bz-0079.sb3 | [
"Bus",
"Speaker",
"Traffic Light"
] | 3 | 80 | 5 | [
"control_forever",
"control_if",
"control_repeat_until",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_hide",
"looks_sayforsecs",
"looks_setsizeto",
"looks_show",
"looks_switchcostumeto",
"motion_glidesecstoxy",
"motion_gotoxy",
"motion_mo... | g-fb7cab2b | false | train | 17 | ||
bz-0080 | Build up, down, left right motion using speech. This is a block based project where one can move a sprite left/right/up/down using voice commands in Scratch uses Speech Recognition extension for hands-free control. | derived | This is a block based project where one can move a sprite left/right/up/down using voice commands in Scratch uses Speech Recognition extension for hands-free control. | up, down, left right motion using speech | speech | realtime | [
"Scratch3Speech2TextBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="PSs,EQUYs2P1Do4Lzp1|"><next><block type="motion_gotoxy" id="[P*)YAgZ`hl)K4At}I(M"><value name="X"><shadow type="math_number"><field name="NUM">0</field></shadow></value><value name="Y"><shadow type="math_numb... | ### Sprite1
event_whenflagclicked
motion_gotoxy X=0 Y=0
control_forever
Scratch3Speech2TextBlocks_listenAndWait
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="up"
motion_changeyby DY=50
looks_sayforsecs MESSAGE="Up " SECS=2
Scratch3Speech2TextBlocks_listenAndWait
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="right... | sb3/bz-0080.sb3 | [
"Sprite1"
] | 1 | 20 | 5 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"event_whenflagclicked",
"looks_sayforsecs",
"motion_changexby",
"motion_changeyby",
"motion_gotoxy"
] | g-b0916f93 | true | train | 28 | ||
bz-0081 | Build up, down, left right motion using speech. A speech-to-text–based project where the sprite moves up, down, left, or right according to the user’s spoken commands in real time. | derived | A speech-to-text–based project where the sprite moves up, down, left, or right according to the user’s spoken commands in real time. | up, down, left right motion using speech | speech | realtime | [
"Scratch3Speech2TextBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "d98a9526a34890cf4bad11b5409eae2a", "name": "Desert", "bitmapResolution": 2, "md5ext": "d98a9526a34890cf4bad11b5409eae2a.png", "dataFormat": "png", ... | <!-- Abby -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="{7WZTyYY@+[;l.D7Yfov"><next><block type="control_forever" id="Jq0X9jZ:H|kIchrYlGJ."><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id="UNe1dxu0NcOn:qWDX=P|"></block></statement>... | ### Abby
event_whenflagclicked
control_forever
Scratch3Speech2TextBlocks_listenAndWait
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="turn right"
control_repeat TIMES=3
motion_changexby DX=10
Scratch3Speech2TextBlocks_whenIHearHat PHRASE="turn left"
control_repeat TIMES=3
motion_changexby DX=-10
Scratch3Speech... | sb3/bz-0081.sb3 | [
"Abby"
] | 1 | 15 | 5 | [
"Scratch3Speech2TextBlocks_listenAndWait",
"Scratch3Speech2TextBlocks_whenIHearHat",
"control_forever",
"control_repeat",
"event_whenflagclicked",
"motion_changexby",
"motion_changeyby",
"motion_sety"
] | g-69c6c2d8 | true | train | 29 | ||
bz-0082 | Build voice control home automation. Demonstrates controlling home appliances using voice commands. | derived | This project demonstrates controlling home appliances using voice commands. It uses speech recognition to turn devices ON or OFF, creating a smart home experience. | To control home appliances using voice commands through AI-based automation. | voice control home automation | speech | realtime | [
"Scratch3Speech2TextBlocks",
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="N?G;{1En1izT#^e2k4)c"><next><block type="motion_gotoxy" id="4C-Q$:fB]e-ueE+Uo`!A"><value name="X"><shadow type="math_number"><field name="NUM">265</field></shadow></value><value name="Y"><shadow type="math_nu... | ### Sprite1
event_whenflagclicked
motion_gotoxy X=265 Y=-12
text2speech_setVoice VOICE="ALTO"
looks_sayforsecs MESSAGE="Hello! i am your ai assistant" SECS=2
text2speech_speakAndWait WORDS="Hello! i am your ai assistant"
looks_sayforsecs MESSAGE="what do you want me to do?" SECS=2
text2speech_speakAndWait WORDS="what d... | sb3/bz-0082.sb3 | [
"Sprite1",
"bulb",
"Radio",
"tv"
] | 4 | 36 | 10 | [
"control_forever",
"event_whenflagclicked",
"looks_sayforsecs",
"looks_switchcostumeto",
"motion_gotoxy",
"speech2text_listenAndWait",
"speech2text_whenIHearHat",
"text2speech_setVoice",
"text2speech_speakAndWait"
] | g-d8e8c6a2 | true | train | 42 | |
bz-0083 | Build AI face analyzer. Uses artificial intelligence to analyze human faces through camera input. | derived | This project uses artificial intelligence to analyze human faces through camera input. It detects facial features and can identify attributes such as expressions, age group, or mood. | An interactive, real-time face analysis system that demonstrates how AI interprets facial features and expressions, highlighting practical applications in health and security. | AI face analyzer | vision-ai | realtime | [
"AIServicesBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"}FaMVPy]~F!wh/.-/kZ?": ["Face", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataF... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="0nE.7:qB(EMguiPi.QeO"><next><block type="aiServices_toggleStageVideoFeed" id="2DPl.SHN%~L+I#zEQyXD"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">... | ### Sprite1
event_whenflagclicked
aiServices_toggleStageVideoFeed TRANSPARENCY=0 VIDEO_STATE="on"
looks_hide
control_wait DURATION=2
aiServices_analyseImageContentFromApplication OPTION="faceDetails" IMAGE="stage"
data_setvariableto VALUE="0" VARIABLE=[Face]
control_repeat_until CONDITION=(operator_equals OPERAND1=(aiS... | sb3/bz-0083.sb3 | [
"Sprite1"
] | 1 | 30 | 1 | [
"aiServices_analyseImageContentFromApplication",
"aiServices_faceCount",
"aiServices_faceFeaturesResult",
"aiServices_headLocation",
"aiServices_headPosition",
"aiServices_toggleStageVideoFeed",
"control_repeat_until",
"control_wait",
"data_changevariableby",
"data_setvariableto",
"event_whenfla... | g-d9884745 | true | train | 71 | |
bz-0084 | Build ai multiple brand. Demonstrates identification and interaction with multiple brands using AI-based image recognition. | derived | This project demonstrates identification and interaction with multiple brands using AI-based image recognition. It uses a trained model to detect different brand logos and triggers specific actions for each brand. | An interactive AI project that teaches image classification by using trained models to identify and differentiate brand logos, introducing real-world applications in branding and marketing. | ai multiple brand | vision-ai | realtime | [
"AIServicesBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"`%Kd,_X7.Zxk6z/4Mm6j": ["brand", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 2, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "data... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="|nqdcD2yDo.IiDu$DkF6"><next><block type="control_forever" id="Mj`E7WKwfjF:uJPYg_zF"><statement name="SUBSTACK"><block type="aiServices_analyseImageContentFromCamera" id="ug=gJl/w6_(ZOU@=Dw.2"><field name="OPT... | ### Sprite1
event_whenflagclicked
control_forever
aiServices_analyseImageContentFromCamera TIME="2" OPTION="imageFeatures"
aiServices_analyseImageContentFromApplication OPTION="imageFeatures" IMAGE="stage"
data_setvariableto VALUE=(aiServices_imageFeatureCount OPTION="brand") VARIABLE=[brand]
looks_sayforsecs M... | sb3/bz-0084.sb3 | [
"Sprite1"
] | 1 | 11 | 2 | [
"aiServices_analyseImageContentFromApplication",
"aiServices_analyseImageContentFromCamera",
"aiServices_imageFeatureCount",
"aiServices_imageResultFirst",
"control_forever",
"data_setvariableto",
"event_whenflagclicked",
"event_whenkeypressed",
"looks_nextbackdrop",
"looks_sayforsecs"
] | g-d3e7149d | true | train | 68 | |
bz-0085 | Build AI Object Detection. Uses artificial intelligence to detect and identify different objects using camera input. | derived | This project uses artificial intelligence to detect and identify different objects using camera input. It demonstrates real-time object detection and classification in an interactive Scratch () environment. | An interactive Scratch () AI project that teaches object detection by identifying multiple objects through a camera, highlighting real-world applications in security and automation. | AI Object Detection | vision-ai | realtime | [
"AIServicesBlocks"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"|,Ztxklp%LmMfklUHC|q": ["object", 3]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 8, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="2#+w5AZj-1DNM_u*xU){"><next><block type="aiServices_analyseImageContentFromApplication" id="O@cm46}%5mWzGP+6Hs2m"><field name="OPTION">imageFeatures</field><field name="IMAGE">stage</field><next><block type="... | ### Sprite1
event_whenflagclicked
aiServices_analyseImageContentFromApplication OPTION="imageFeatures" IMAGE="stage"
aiServices_analyseImageContentFromCamera TIME="2" OPTION="imageFeatures"
data_setvariableto VALUE="1" VARIABLE=[object]
looks_setsizeto SIZE=100
motion_gotoxy X=0 Y=0
looks_sayforsecs MESSAGE=(operator_j... | sb3/bz-0085.sb3 | [
"Sprite1"
] | 1 | 28 | 1 | [
"aiServices_analyseImageContentFromApplication",
"aiServices_analyseImageContentFromCamera",
"aiServices_imageFeatureCount",
"aiServices_imageResultFirst",
"aiServices_imageResultFirstInfo",
"control_repeat",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_say",
"l... | g-22caa7a2 | true | train | 75 | |
bz-0086 | Build AirSketch AR – Gesture-Controlled Virtual Drawing System. Uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. | derived | This project uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. Showing the palm acts as an erase gesture, instantly clearing the drawing for a natural touchless experience. | AirSketch AR – Gesture-Controlled Virtual Drawing System | vision-ai | realtime | [
"pen",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":... | <!-- stembot -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="data_setvariableto" id="^I~Oii=r0m86,k(z|Ajb"><field name="VARIABLE" id=".]%V)9[%9E5Ja)}O51xJ" variabletype="">smoothX</field><value name="VALUE"><shadow type="text"><... | ### stembot
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[smoothX]
data_setvariableto VALUE="0" VARIABLE=[smoothY]
pen_clear
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
pen_setPenSizeTo SIZE=10
pen_setPenColorToColor COLOR=#ffe900
pen_penUp
control_forever
posenet_analyseImageHand
... | sb3/bz-0086.sb3 | [
"stembot"
] | 1 | 44 | 1 | [
"control_forever",
"control_if",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenflagclicked",
"motion_gotoxy",
"operator_gt",
"operator_lt",
"operator_mathop",
"operator_subtract",
"opetator_truefalse",
"pen_clear",
"pen_penDown",
"pen_penUp",
"pen_setPenColorToCol... | g-95f1b251 | true | train | 12 | ||
bz-0087 | Build AirSketch AR – Gesture-Controlled Virtual Drawing System. Uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. | derived | This project uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. Showing the palm acts as an erase gesture, instantly clearing the drawing for a natural touchless experience. | AirSketch AR – Gesture-Controlled Virtual Drawing System | vision-ai | realtime | [
"pen",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":... | <!-- stembot -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="data_setvariableto" id="^I~Oii=r0m86,k(z|Ajb"><field name="VARIABLE" id=".]%V)9[%9E5Ja)}O51xJ" variabletype="">smoothX</field><value name="VALUE"><shadow type="text"><... | ### stembot
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[smoothX]
data_setvariableto VALUE="0" VARIABLE=[smoothY]
pen_clear
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
pen_setPenSizeTo SIZE=10
pen_setPenColorToColor COLOR=#ffe900
pen_penUp
control_forever
posenet_analyseImageHand
... | sb3/bz-0087.sb3 | [
"stembot"
] | 1 | 44 | 1 | [
"control_forever",
"control_if",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenflagclicked",
"motion_gotoxy",
"operator_gt",
"operator_lt",
"operator_mathop",
"operator_subtract",
"opetator_truefalse",
"pen_clear",
"pen_penDown",
"pen_penUp",
"pen_setPenColorToCol... | g-95f1b251 | false | train | 5 | ||
bz-0088 | Build All bell ring using human body extesnsion. Rings different bells using human body movements detected through a camera. | derived | This project rings different bells using human body movements detected through a camera. Specific body gestures trigger bell sounds, creating an interactive and touchless system. | To ring different bells using human body gesture detection through AI-based vision control. | All bell ring using human body extesnsion | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"VBsF]@fk_6WXtChMr^aq": ["bell1Flag", "1"], "rn.hk6|w2yH+9KJs_(v=": ["bell2Flag", "1"], "u7{#NF+q.g.J+6:m`TjM": ["bell3Flag", "1"], "tK,M9G6v#sZU+zPi|:]C": ["bell4Flag", "1"]}, "lists": {}, "broadcasts": {"Y-j=rydgaWqubAwzJQ[K": "Bell1Touched", "$i8FrZxc35|%... | <!-- Ball2 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="bH`8UXM.(ZLskQAyI-pi"><next><block type="posenet_toggleStageVideoFeed" id="rz]9z5}HjY^ML*n)yo{G"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">30</field><... | ### Ball2
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="30" VIDEO_STATE="on"
data_showvariable VARIABLE=[bell1Flag]
data_showvariable VARIABLE=[bell2Flag]
data_showvariable VARIABLE=[bell3Flag]
data_showvariable VARIABLE=[bell4Flag]
looks_show
looks_switchbackdropto BACKDROP="backdrop1"
motion_gotoxy... | sb3/bz-0088.sb3 | [
"Ball2",
"Bell1",
"Bell2",
"Bell3",
"Bell4"
] | 5 | 181 | 24 | [
"control_forever",
"control_if",
"control_repeat",
"control_stop",
"control_wait",
"data_hidevariable",
"data_setvariableto",
"data_showvariable",
"event_broadcast",
"event_whenbroadcastreceived",
"event_whenflagclicked",
"looks_hide",
"looks_nextcostume",
"looks_show",
"looks_switchback... | g-c2983099 | true | train | 81 | |
bz-0089 | Build AR spacs with facemesh. A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time. | derived | A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time. | AR spacs with facemesh | vision-ai | realtime | [
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=".FaT|4@`%U|srFEPZ{gg"><next><block type="facemesh2scratch_setRatio" id="5[bPQipCiL@Gox/tE8/!"><value name="RATIO"><shadow type="facemesh2scratch_menu_ratioMenu" id="w~Sn*01{g*}9NmU-MZEX"><field name="ratioMen... | ### Sprite1
event_whenflagclicked
facemesh2scratch_setRatio RATIO="0.75"
facemesh2scratch_videoToggle VIDEO_STATE="on"
facemesh2scratch_setVideoTransparency TRANSPARENCY=0
looks_setsizeto SIZE=40
control_forever
motion_gotoxy X=(facemesh2scratch_getX PERSON_NUMBER="1" KEYPOINT="123") Y=(facemesh2scratch_getY PERSON_N... | sb3/bz-0089.sb3 | [
"Sprite1"
] | 1 | 15 | 1 | [
"control_forever",
"event_whenflagclicked",
"facemesh2scratch_getX",
"facemesh2scratch_getY",
"facemesh2scratch_setRatio",
"facemesh2scratch_setVideoTransparency",
"facemesh2scratch_videoToggle",
"looks_setsizeto",
"motion_gotoxy"
] | g-9ddefe8a | true | train | 33 | ||
bz-0090 | Build AR specs with facemesh. A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time. | derived | A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time. | AR specs with facemesh | vision-ai | realtime | [
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=".FaT|4@`%U|srFEPZ{gg"><next><block type="facemesh2scratch_setRatio" id="5[bPQipCiL@Gox/tE8/!"><value name="RATIO"><shadow type="facemesh2scratch_menu_ratioMenu" id="w~Sn*01{g*}9NmU-MZEX"><field name="ratioMen... | ### Sprite1
event_whenflagclicked
facemesh2scratch_setRatio RATIO="0.75"
facemesh2scratch_videoToggle VIDEO_STATE="on"
facemesh2scratch_setVideoTransparency TRANSPARENCY=0
looks_setsizeto SIZE=40
control_forever
motion_gotoxy X=(facemesh2scratch_getX PERSON_NUMBER="1" KEYPOINT="123") Y=(facemesh2scratch_getY PERSON_N... | sb3/bz-0090.sb3 | [
"Sprite1"
] | 1 | 15 | 1 | [
"control_forever",
"event_whenflagclicked",
"facemesh2scratch_getX",
"facemesh2scratch_getY",
"facemesh2scratch_setRatio",
"facemesh2scratch_setVideoTransparency",
"facemesh2scratch_videoToggle",
"looks_setsizeto",
"motion_gotoxy"
] | g-9ddefe8a | false | train | 6 | ||
bz-0092 | Build blow a baloon. Simulates blowing a balloon using user input such as a button, sound, or sensor. | derived | This project simulates blowing a balloon using user input such as a button, sound, or sensor. The balloon inflates and deflates to demonstrate pressure and animation effects. | To simulate balloon inflation and deflation using interactive inputs and animation. | blow a baloon | vision-ai | realtime | [
"ml2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Balloon1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="ml2scratch_addExample1" id="aj2@Ka6RDkfvp0ho$Ws{"></block><block type="ml2scratch_whenReceived" id="v-YuiyiVA#iJg.fNe#^o"><field name="LABEL">1</field><next><block type="looks_say" id="#Lrc*cs9!Nu(lNfjk29d"><value name="MESSAGE"><shad... | ### Balloon1
ml2scratch_addExample1
ml2scratch_whenReceived LABEL="1"
looks_say MESSAGE="blow"
motion_changeyby DY=50
event_whenflagclicked
control_forever
motion_goto TO="_random_"
looks_nextcostume
control_wait DURATION=3 | sb3/bz-0092.sb3 | [
"Balloon1"
] | 1 | 10 | 3 | [
"control_forever",
"control_wait",
"event_whenflagclicked",
"looks_nextcostume",
"looks_say",
"ml2scratch_addExample1",
"ml2scratch_whenReceived",
"motion_changeyby",
"motion_goto"
] | g-4a65d4cc | true | train | 43 | |
bz-0093 | Build body part counter. This is an interactive body part counter that identifies and counts human body parts in real time. | derived | This is an interactive body part counter that identifies and counts human body parts in real time. It uses event-driven programming, conditional logic, and operators to support anatomy learning through visual feedback and tracking. | To understand how AI pose detection can be used to recognize human body parts and apply counting logic using loops and conditions. | body part counter | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"TF6L(s9O#vJegFrV}1s)": ["body part", 20], "t:!~c(?!lcq,w(oOO6}?": ["body part count", 4]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "m... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="xI@QOsq)eC^MS7mr;SP#"><next><block type="posenet_toggleStageVideoFeed" id="}1cc`Myx;Q4#N!o,_991"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>... | ### Sprite1
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
posenet_drawBoundingBox OPTION="1"
control_forever
posenet_analyseImage FEED="1"
data_setvariableto VALUE="0" VARIABLE=[body part]
data_setvariableto VALUE="0" VARIABLE=[body part count]
control_repeat TIMES=20
... | sb3/bz-0093.sb3 | [
"Sprite1"
] | 1 | 16 | 1 | [
"control_forever",
"control_if",
"control_repeat",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_say",
"operator_join",
"posenet_analyseImage",
"posenet_drawBoundingBox",
"posenet_isDetected",
"posenet_toggleStageVideoFeed"
] | g-7f2c603a | true | train | 4 | |
bz-0094 | Build body parts counter. A simple AI project that uses pose detection to identify and count human body parts in real time through a camera, displaying the detected body-part count on screen using block-based coding. | derived | A simple AI project that uses pose detection to identify and count human body parts in real time through a camera, displaying the detected body-part count on screen using block-based coding. | body parts counter | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"TF6L(s9O#vJegFrV}1s)": ["body part", 20], "t:!~c(?!lcq,w(oOO6}?": ["body part count", 4]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "m... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="xI@QOsq)eC^MS7mr;SP#"><next><block type="posenet_toggleStageVideoFeed" id="}1cc`Myx;Q4#N!o,_991"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>... | ### Sprite1
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
posenet_drawBoundingBox OPTION="1"
control_forever
posenet_analyseImage FEED="1"
data_setvariableto VALUE="0" VARIABLE=[body part]
data_setvariableto VALUE="0" VARIABLE=[body part count]
control_repeat TIMES=20
... | sb3/bz-0094.sb3 | [
"Sprite1"
] | 1 | 16 | 1 | [
"control_forever",
"control_if",
"control_repeat",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_say",
"operator_join",
"posenet_analyseImage",
"posenet_drawBoundingBox",
"posenet_isDetected",
"posenet_toggleStageVideoFeed"
] | g-7f2c603a | false | train | 24 | ||
bz-0095 | Build Celebrity Recognition System. Uses an AI-based model to recognize different celebrities from images or camera input. | derived | This project uses an AI-based model to recognize different celebrities from images or camera input. It demonstrates image classification by identifying facial features and matching them with trained celebrity data. | Help learners understand AI-based face recognition concepts. Identify celebrities using trained image datasets. Develop an interactive AI project in Scratch (). Introduce real-world applications of AI in media and security. | Celebrity Recognition System | vision-ai | realtime | [
"AIServicesBlocks",
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {"{nA[2/{jS*$.:8P?s=_Q": "start"}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "6bb225b75f95f5a6a787c90c983fb461", "name": "narendra modi", "bitmapResolution": 1, "md5ext": "6bb225b75f95f5a6a787c9... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenbroadcastreceived" id="Y4ot.IvUcCl_az]z#;l*"><field name="BROADCAST_OPTION" id="{nA[2/{jS*$.:8P?s=_Q" variabletype="broadcast_msg">start</field><next><block type="aiServices_analyseImageContentFromCamera" id="yEUO=Ji`pE]U},0y... | ### Sprite1
event_whenbroadcastreceived BROADCAST_OPTION=[start]
aiServices_analyseImageContentFromCamera TIME="2" OPTION="imageFeatures"
looks_switchbackdropto BACKDROP="narendra modi"
control_forever
aiServices_analyseImageContentFromApplication OPTION="imageFeatures" IMAGE="stage"
text2speech_speakAndWait WORDS=... | sb3/bz-0095.sb3 | [
"Sprite1",
"Intro"
] | 2 | 23 | 3 | [
"aiServices_analyseImageContentFromApplication",
"aiServices_analyseImageContentFromCamera",
"aiServices_imageResultFirst",
"control_forever",
"control_wait",
"event_broadcast",
"event_whenbroadcastreceived",
"event_whenflagclicked",
"looks_hide",
"looks_nextbackdrop",
"looks_sayforsecs",
"loo... | g-537bef05 | true | train | 70 | |
bz-0096 | Build CLASSIFY THE OBJECTS USING CAMERA. Uses a camera and AI model to classify different objects in real time. | derived | This project uses a camera and AI model to classify different objects in real time. Detected objects are identified and labeled based on trained machine learning classes. | To classify different objects in real time using a camera and a trained machine learning model. | CLASSIFY THE OBJECTS USING CAMERA | vision-ai | realtime | [
"objectDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="ti0`IO4+[sBvUzeUW2Rd"><next><block type="objectDetection_toggleStageVideoFeed" id="o|A4n5tn}e(s0$4,vO`y"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0... | ### Sprite1
event_whenflagclicked
objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
objectDetection_analyseImage FEED="1"
control_if_else CONDITION=(operator_gt OPERAND1=(objectDetection_getObjectCount) OPERAND2="0")
motion_setx X=(objectDetection_getDetails OBJECT="1" OPTIO... | sb3/bz-0096.sb3 | [
"Sprite1"
] | 1 | 19 | 1 | [
"control_forever",
"control_if_else",
"event_whenflagclicked",
"looks_say",
"looks_setsizeto",
"motion_setx",
"motion_sety",
"objectDetection_analyseImage",
"objectDetection_getDetails",
"objectDetection_getObjectCount",
"objectDetection_toggleStageVideoFeed",
"operator_gt"
] | g-6afc26f2 | true | train | 46 | |
bz-0097 | Build control the vehicle using the body movement. Controls a vehicle using human body movements detected through a camera. | derived | This project controls a vehicle using human body movements detected through a camera. Different body gestures are mapped to vehicle actions such as forward, backward, left, and right. | To control vehicle movement using body gesture recognition for touchless interaction. | control the vehicle using the body movement | vision-ai | realtime | [
"posenet2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Convertible 2 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="E^oELxug90#(D|;rLZ8P"><next><block type="posenet2scratch_setVideoTransparency" id="dKSn%xR/)N_mL[LWC^7Y"><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">50</field></shadow></valu... | ### Convertible 2
event_whenflagclicked
posenet2scratch_setVideoTransparency TRANSPARENCY=50
control_forever
motion_gotoxy X=(posenet2scratch_getNoseX) Y=(posenet2scratch_getNoseY) | sb3/bz-0097.sb3 | [
"Convertible 2"
] | 1 | 6 | 1 | [
"control_forever",
"event_whenflagclicked",
"motion_gotoxy",
"posenet2scratch_getNoseX",
"posenet2scratch_getNoseY",
"posenet2scratch_setVideoTransparency"
] | g-57f15d1a | true | train | 20 | |
bz-0098 | Build DETECT THE OBJECTS WITH DIFFERENT THRESHOLD USING CAMERA. Detects objects using a camera by applying different confidence threshold values. | derived | This project detects objects using a camera by applying different confidence threshold values. Objects are identified only when the detection confidence exceeds the defined threshold. | To detect objects using a camera with different confidence threshold values. | DETECT THE OBJECTS WITH DIFFERENT THRESHOLD USING CAMERA | vision-ai | realtime | [
"objectDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="9X.h$i]EU)0{67Tk,+cX"><next><block type="motion_gotoxy" id="rOry[I.Py#$|jGjk=K7A"><value name="X"><shadow type="math_number"><field name="NUM">-170</field></shadow></value><value name="Y"><shadow type="math_n... | ### Sprite1
event_whenflagclicked
motion_gotoxy X=-170 Y=-70
objectDetection_drawBoundingBox OPTION="1"
objectDetection_setThreshold THRESHOLD="0.5"
objectDetection_analyseImage FEED="1"
objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
looks_sayforsecs MESSAGE=(operator_join STRING1=(objectDetecti... | sb3/bz-0098.sb3 | [
"Sprite1"
] | 1 | 22 | 1 | [
"event_whenflagclicked",
"looks_sayforsecs",
"motion_gotoxy",
"objectDetection_analyseImage",
"objectDetection_drawBoundingBox",
"objectDetection_getNoDetected",
"objectDetection_setThreshold",
"objectDetection_toggleStageVideoFeed",
"operator_join"
] | g-abf5c0cb | true | train | 24 | |
bz-0100 | Build drawing using AR tech. Uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. | derived | This project uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. Showing the palm acts as an erase gesture, instantly clearing the drawing for a natural touchless experience. | drawing using AR tech | vision-ai | realtime | [
"pen",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":... | <!-- stembot -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="data_setvariableto" id="^I~Oii=r0m86,k(z|Ajb"><field name="VARIABLE" id=".]%V)9[%9E5Ja)}O51xJ" variabletype="">smoothX</field><value name="VALUE"><shadow type="text"><... | ### stembot
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[smoothX]
data_setvariableto VALUE="0" VARIABLE=[smoothY]
pen_clear
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
pen_setPenSizeTo SIZE=10
pen_setPenColorToColor COLOR=#ffe900
pen_penUp
control_forever
posenet_analyseImageHand
... | sb3/bz-0100.sb3 | [
"stembot"
] | 1 | 44 | 1 | [
"control_forever",
"control_if",
"control_if_else",
"control_wait",
"data_setvariableto",
"event_whenflagclicked",
"motion_gotoxy",
"operator_gt",
"operator_lt",
"operator_mathop",
"operator_subtract",
"opetator_truefalse",
"pen_clear",
"pen_penDown",
"pen_penUp",
"pen_setPenColorToCol... | g-95f1b251 | false | train | 2 | ||
bz-0101 | Build earing using posenet. This is a realtime virtual earring try-on project built using PoseNet for pose estimation. | derived | This is a realtime virtual earring try-on project built using PoseNet for pose estimation. It aligns virtual earrings with detected ear positions using operators, allowing users to try different styles through computer vision and interactive design. | To learn how AI body pose detection works and how facial landmarks can be used to create interactive augmented-reality effects. | earing using posenet | vision-ai | realtime | [
"posenet2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Star -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="o2QENo$M71leXvqUBcQ-"><next><block type="control_forever" id="|^3Gf7?]=i/2Jq|P1SOC"><statement name="SUBSTACK"><block type="motion_gotoxy" id="RI9uO`L;0TUp=`aJ8D-%"><value name="X"><shadow type="math_number"><fi... | ### Star
event_whenflagclicked
control_forever
motion_gotoxy X=(posenet2scratch_getLeftEarX) Y=(posenet2scratch_getLeftEarY)
### Star2
event_whenflagclicked
control_forever
motion_gotoxy X=(posenet2scratch_getRightEarX) Y=(posenet2scratch_getRightEarY) | sb3/bz-0101.sb3 | [
"Star",
"Star2"
] | 2 | 10 | 2 | [
"control_forever",
"event_whenflagclicked",
"motion_gotoxy",
"posenet2scratch_getLeftEarX",
"posenet2scratch_getLeftEarY",
"posenet2scratch_getRightEarX",
"posenet2scratch_getRightEarY"
] | g-120a0e1e | true | train | 6 | |
bz-0102 | Build Emoji Identifier. This is a realtime, block-based emoji identifier using machine learning image classification. | derived | This is a realtime, block-based emoji identifier using machine learning image classification. It recognizes facial expressions or emojis, demonstrating AI-based expression detection and visual recognition. | To recognize and identify emojis or facial expressions using ML | Emoji Identifier | vision-ai | realtime | [
"text2speech",
"ml2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Max -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="ml2scratch_addExample1" id="Eq-SaE7rQ,Bm_y51wZ@`"></block><block type="event_whenflagclicked" id="}W9Girr3S2A{W@{)+2SX"><next><block type="ml2scratch_videoToggle" id="p/ZlJ=2YOK9?=Ec6W(,4"><field name="VIDEO_STATE">off</field><next><block ... | ### Max
ml2scratch_addExample1
event_whenflagclicked
ml2scratch_videoToggle VIDEO_STATE="off"
control_wait DURATION=1
ml2scratch_videoToggle VIDEO_STATE="on"
ml2scratch_toggleClassification CLASSIFICATION_STATE="on"
ml2scratch_setInput INPUT="webcam"
ml2scratch_setVideoTransparency TRANSPARENCY=0
ml2scratch_addExampl... | sb3/bz-0102.sb3 | [
"Max"
] | 1 | 27 | 11 | [
"control_wait",
"event_whenflagclicked",
"ml2scratch_addExample1",
"ml2scratch_addExample2",
"ml2scratch_addExample3",
"ml2scratch_setInput",
"ml2scratch_setVideoTransparency",
"ml2scratch_toggleClassification",
"ml2scratch_train",
"ml2scratch_videoToggle",
"ml2scratch_whenReceived",
"sound_pl... | g-d6ab1a88 | true | train | 11 | |
bz-0103 | Build expression detector. Real-time facial expression detection with live emoji feedback. | derived | Real-time facial expression detection with live emoji feedback. | expression detector | vision-ai | realtime | [
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {",`LeN*ksw0ioSPX+g*[i": ["Expression", "neutral"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="_#W1E0n]81+kV]W8D}%l"><next><block type="faceDetection_toggleStageVideoFeed" id="{tcEa}UNZvV2HiYypx@j"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</... | ### Sprite1
event_whenflagclicked
faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
faceDetection_setThreshold THRESHOLD="0.5"
data_setvariableto VALUE=(faceDetection_getOption FACE="1") VARIABLE=[Expression]
control_forever
faceDetection_analyseImage FEED="1"
data_setvariableto VALUE=(faceDetect... | sb3/bz-0103.sb3 | [
"Sprite1"
] | 1 | 44 | 1 | [
"control_forever",
"control_if_else",
"data_setvariableto",
"event_whenflagclicked",
"faceDetection_analyseImage",
"faceDetection_getOption",
"faceDetection_isExpression",
"faceDetection_setThreshold",
"faceDetection_toggleStageVideoFeed",
"looks_switchcostumeto"
] | g-31d8c730 | true | train | 8 | ||
bz-0104 | Build face expression detector. This is a realtime face expression detector that analyzes a live video feed to identify and classify different facial expressions. | derived | This is a realtime face expression detector that analyzes a live video feed to identify and classify different facial expressions. It uses event-driven programming, input handling, and operators to process detections, apply confidence thresholds, and support debugging and testing. | This project aims to implement an face detection system that identifies face expression in a live video feed and classifies them based on different facial expression. Users will be able to adjust these thresholds to filter out low-confidence detections. | face expression detector | vision-ai | realtime | [
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="x/~fY0d{6F^dgaqqoakH"><next><block type="faceDetection_toggleStageVideoFeed" id="q;:f^3Bm%.B%83nj).@t"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</... | ### Sprite1
event_whenflagclicked
faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
faceDetection_setThreshold THRESHOLD="0.1"
control_forever
faceDetection_analyseImage FEED="2"
looks_sayforsecs MESSAGE=(faceDetection_getOption FACE="1") SECS=2
motion_gotoxy X=(faceDetection_boxPosition FACE="1... | sb3/bz-0104.sb3 | [
"Sprite1"
] | 1 | 14 | 2 | [
"control_forever",
"event_whenflagclicked",
"faceDetection_analyseImage",
"faceDetection_boxPosition",
"faceDetection_getOption",
"faceDetection_setThreshold",
"faceDetection_toggleStageVideoFeed",
"looks_sayforsecs",
"motion_gotoxy"
] | g-185bb20a | true | train | 3 | |
bz-0105 | Build face filter using the human pose. This is a realtime face filter project that uses human pose estimation to track facial keypoints. | derived | This is a realtime face filter project that uses human pose estimation to track facial keypoints. It applies operator-based calculations to position, scale, and animate filters smoothly, creating AR-style interactive effects. | Use human pose keypoints (nose, eyes, ears) to accurately position filters on the face. Teach learners how pose estimation models detect facial points using AI. Encourage creativity by designing fun or themed filters that react to head movement. Use operators to calculate distances, scaling, and rotation of the filter ... | face filter using the human pose | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="HG};[q{G1HvL;Cou|Ecf"><next><block type="posenet_toggleStageVideoFeed" id="=B6mweuXW8lLpj2~{YkX"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>... | ### Sprite1
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
posenet_analyseImage FEED="1"
looks_setsizeto SIZE=(operator_divide NUM1=(operator_subtract NUM1=(posenet_getX PART="1" PERSON="1") NUM2=(posenet_getX PART="2" PERSON="1")) NUM2=2)
motion_gotoxy X=(pos... | sb3/bz-0105.sb3 | [
"Sprite1"
] | 1 | 24 | 2 | [
"control_forever",
"event_whenflagclicked",
"looks_say",
"looks_setsizeto",
"motion_gotoxy",
"operator_divide",
"operator_subtract",
"posenet_analyseImage",
"posenet_getX",
"posenet_getY",
"posenet_toggleStageVideoFeed"
] | g-a93f2906 | true | train | 11 | |
bz-0106 | Build face Filter with HBD. Applies virtual face filters using AI-based face and human body detection. | derived | This project applies virtual face filters using AI-based face and human body detection. Filters move and adjust in real time according to the user’s face or body position. | To apply real-time face filters using AI-based human body and face detection. | face Filter with HBD | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="HG};[q{G1HvL;Cou|Ecf"><next><block type="posenet_toggleStageVideoFeed" id="=B6mweuXW8lLpj2~{YkX"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>... | ### Sprite1
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
posenet_analyseImage FEED="1"
looks_setsizeto SIZE=(operator_divide NUM1=(operator_subtract NUM1=(posenet_getX PART="1" PERSON="1") NUM2=(posenet_getX PART="2" PERSON="1")) NUM2=2)
motion_gotoxy X=(pos... | sb3/bz-0106.sb3 | [
"Sprite1"
] | 1 | 24 | 2 | [
"control_forever",
"event_whenflagclicked",
"looks_say",
"looks_setsizeto",
"motion_gotoxy",
"operator_divide",
"operator_subtract",
"posenet_analyseImage",
"posenet_getX",
"posenet_getY",
"posenet_toggleStageVideoFeed"
] | g-a93f2906 | false | train | 26 | |
bz-0107 | Build face following sprite. Demonstrates a sprite that follows a human face detected through a camera. | derived | This project demonstrates a sprite that follows a human face detected through a camera. The sprite moves in real time based on the position of the user’s face on the screen. | To control sprite movement by detecting and tracking the user’s face using AI-based vision. | face following sprite | vision-ai | realtime | [
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- sprite -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="/N.%r;02+p~vGF`A@X0/"><next><block type="faceDetection_toggleStageVideoFeed" id="x*)GIP!pTiW|H[0g,y3|"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</f... | ### sprite
event_whenflagclicked
faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
faceDetection_faceDetection
control_forever
faceDetection_analyseImage FEED="1"
motion_gotoxy X=(faceDetection_boxPosition FACE="1" POSITION="1") Y=(faceDetection_boxPosition FACE="1" POSITION="2") | sb3/bz-0107.sb3 | [
"sprite"
] | 1 | 10 | 1 | [
"control_forever",
"event_whenflagclicked",
"faceDetection_analyseImage",
"faceDetection_boxPosition",
"faceDetection_faceDetection",
"faceDetection_toggleStageVideoFeed",
"motion_gotoxy"
] | g-3eb4ac36 | true | train | 21 | |
bz-0108 | Build filters using the posenet extension. This is a realtime filter project built using the PoseNet extension to track body keypoints. | derived | This is a realtime filter project built using the PoseNet extension to track body keypoints. It uses coordinate mapping and operator calculations to place and trigger gesture-based visual filters, introducing augmented reality concepts in block coding. | o explore how PoseNet keypoints (nose, eyes, wrists, shoulders, etc.) can be used to position or trigger visual effects on screen. To develop skills in applying operator blocks to calculate distances, angles, and positions for accurate filter placement. To introduce students to the concept of augmented reality filterin... | filters using the posenet extension | vision-ai | realtime | [
"posenet2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- pngtree-eyebrow-black-brown-eyebrow-png-image_2 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="[4|ktM[riv2OW`2~aa*="><next><block type="control_forever" id="_ds[p2WL+87Ju:gu4FWW"><statement name="SUBSTACK"><block type="motion_gotoxy" id="$/B_Vb4u=(}+in*u8XP6"><va... | ### pngtree-eyebrow-black-brown-eyebrow-png-image_2
event_whenflagclicked
control_forever
motion_gotoxy X=(posenet2scratch_getX PART="1" PERSON_NUMBER="1") Y=(posenet2scratch_getY PART="1" PERSON_NUMBER="1")
### pngtree-eyebrow-black-brown-eyebrow-png-image_7586725
event_whenflagclicked
control_forever
motion_goto... | sb3/bz-0108.sb3 | [
"pngtree-eyebrow-black-brown-eyebrow-png-image_2",
"pngtree-eyebrow-black-brown-eyebrow-png-image_7586725"
] | 2 | 18 | 2 | [
"control_forever",
"event_whenflagclicked",
"motion_gotoxy",
"posenet2scratch_getX",
"posenet2scratch_getY"
] | g-84484a4b | true | train | 13 | |
bz-0109 | Build FingerPuppetShow. This is an interactive Finger Puppet Show that uses real-time hand tracking to animate characters on the fingertips. | derived | This is an interactive Finger Puppet Show that uses real-time hand tracking to animate characters on the fingertips. It calculates finger movement, speed, timing, and direction to create engaging puppet motions and demonstrate creative human–computer interaction. | To create an interactive Finger Puppet Show using hand-tracking technology that detects finger movements in real time and overlays animated characters on the fingertips. The goal is to enhance creativity, improve human–computer interaction, and demonstrate how computer vision can be used for fun, educational, and enter... | FingerPuppetShow | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- 114-1140113_lick-clipart -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="*j1(Iyu8HsSgd/LL@fJ^"><next><block type="posenet_toggleStageVideoFeed" id="K+HGAi49+E-!D)AMLw=A"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name... | ### 114-1140113_lick-clipart
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
control_forever
posenet_analyseImageHand
looks_setsizeto SIZE=(operator_subtract NUM1=(posenet_getPositionNumberHand PART="4" POSITION="2") NUM2=(posenet_getPositionNumberHand PART="2" POSITION="2"))
... | sb3/bz-0109.sb3 | [
"114-1140113_lick-clipart",
"543-5439956_puppets-clipart",
"istockphoto-537696412-612x612"
] | 3 | 33 | 3 | [
"control_forever",
"event_whenflagclicked",
"looks_setsizeto",
"motion_gotoxy",
"operator_subtract",
"posenet_analyseImageHand",
"posenet_getPositionNumberHand",
"posenet_toggleStageVideoFeed"
] | g-5ba810fa | true | train | 12 | |
bz-0111 | Build Globe roatation AR tech. Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time. | derived | Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time. | Globe roatation AR tech | vision-ai | realtime | [
"pen",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":... | <!-- stembot -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="looks_hide" id="cp0oxGrBYrsIP5_|ysO,"><next><block type="posenet_toggleStageVideoFeed" id="tF_`@@gMttc:7)MBR]-d"><field name="VIDEO_STATE">on</field><value name="TRANS... | ### stembot
event_whenflagclicked
looks_hide
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
posenet_drawBoundingBox OPTION="1"
control_forever
posenet_analyseImageHand
control_if_else CONDITION=(posenet_isDetectedHand)
looks_show
motion_glidesecstoxy SECS=0.01 X=(operator_subtract NUM1=(pose... | sb3/bz-0111.sb3 | [
"stembot"
] | 1 | 16 | 1 | [
"control_forever",
"control_if_else",
"event_whenflagclicked",
"looks_hide",
"looks_show",
"motion_glidesecstoxy",
"motion_turnright",
"operator_add",
"operator_subtract",
"posenet_analyseImageHand",
"posenet_drawBoundingBox",
"posenet_getHand",
"posenet_isDetectedHand",
"posenet_toggleSta... | g-274c5dc2 | true | train | 7 | ||
bz-0112 | Build globe rotation. Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time. | derived | Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time. | globe rotation | vision-ai | realtime | [
"pen",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":... | <!-- stembot -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="looks_hide" id="cp0oxGrBYrsIP5_|ysO,"><next><block type="posenet_toggleStageVideoFeed" id="tF_`@@gMttc:7)MBR]-d"><field name="VIDEO_STATE">on</field><value name="TRANS... | ### stembot
event_whenflagclicked
looks_hide
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
posenet_drawBoundingBox OPTION="1"
control_forever
posenet_analyseImageHand
control_if_else CONDITION=(posenet_isDetectedHand)
looks_show
motion_glidesecstoxy SECS=0.01 X=(operator_subtract NUM1=(pose... | sb3/bz-0112.sb3 | [
"stembot"
] | 1 | 16 | 1 | [
"control_forever",
"control_if_else",
"event_whenflagclicked",
"looks_hide",
"looks_show",
"motion_glidesecstoxy",
"motion_turnright",
"operator_add",
"operator_subtract",
"posenet_analyseImageHand",
"posenet_drawBoundingBox",
"posenet_getHand",
"posenet_isDetectedHand",
"posenet_toggleSta... | g-274c5dc2 | false | train | 71 | ||
bz-0113 | Build hand detection. Uses AI-based hand detection to track the fingures position from the camera and move a sprite accordingly on the stage. | derived | This project uses AI-based hand detection to track the fingures position from the camera and move a sprite accordingly on the stage. The sprite appears when a hand is detected and hides when no hand is visible, demonstrating real-time AI interaction. | To understand how AI vision systems detect hand landmarks and use their X–Y positions to control digital objects interactively. | hand detection | vision-ai | realtime | [
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Ball -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="SZyGqy|q5VHvTy(}?,24"><next><block type="posenet_toggleStageVideoFeed" id="dU1/Ju6x==Kl5=K7rW|y"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field></s... | ### Ball
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
posenet_drawBoundingBox OPTION="1"
control_forever
posenet_analyseImageHand
event_whenflagclicked
looks_switchcostumeto COSTUME="ball-a"
looks_setsizeto SIZE=50
control_forever
control_if_else CONDITION=(posenet_isDetecte... | sb3/bz-0113.sb3 | [
"Ball",
"Ball2",
"Ball3",
"Ball4",
"Ball5"
] | 5 | 106 | 8 | [
"control_forever",
"control_if_else",
"event_whenflagclicked",
"looks_hide",
"looks_setsizeto",
"looks_show",
"looks_switchcostumeto",
"motion_gotoxy",
"posenet_analyseImageHand",
"posenet_drawBoundingBox",
"posenet_getPositionHand",
"posenet_isDetectedHand",
"posenet_toggleStageVideoFeed"
] | g-a6592122 | true | train | 5 | |
bz-0114 | Build hand-spray-paint. Allows users to paint on the screen using hand movements detected through a camera. | derived | This project allows users to paint on the screen using hand movements detected through a camera. It demonstrates real-time hand tracking to create a virtual spray-paint effect. | A fun, computer vision–based virtual painting system that uses hand gesture recognition to help learners understand AI concepts while encouraging creativity through interactive digital art. | hand-spray-paint. | vision-ai | realtime | [
"objectDetection",
"posenet"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"Hp=](L11b,O1ZRGA~G@X": ["selected tool", "2"]}, "lists": {}, "broadcasts": {"ItO`/^7Zf^piSCEDvMQ5": "2", "I_I={ke-i}R1LQn|`6GS": "1"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "b... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="LiLE9C1{]zb@}}uQZ`[~"><next><block type="posenet_toggleStageVideoFeed" id="7i:*O,UYS?yz-Z9WMR08"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">70</field... | ### Sprite1
event_whenflagclicked
posenet_toggleStageVideoFeed TRANSPARENCY="70" VIDEO_STATE="on"
data_setvariableto VALUE="1" VARIABLE=[selected tool]
looks_switchcostumeto COSTUME=[selected tool]
control_forever
posenet_analyseImageHand
motion_gotoxy X=(posenet_getPositionNumberHand PART="4" POSITION="1") Y=(pose... | sb3/bz-0114.sb3 | [
"Sprite1",
"Ball",
"Sprite4",
"Sprite3",
"Beachball"
] | 5 | 61 | 8 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"data_setvariableto",
"event_broadcast",
"event_whenbroadcastreceived",
"event_whenflagclicked",
"event_whenthisspriteclicked",
"looks_hide",
"looks_setsizeto",
"looks_show",
... | g-5526d0ea | true | train | 65 | |
bz-0115 | Build handwritten quaote reader. Uses AI to read and recognize handwritten quotes from images or camera input. | derived | This project uses AI to read and recognize handwritten quotes from images or camera input. It converts handwritten text into readable digital text using optical character recognition (OCR) concepts. | An interactive Scratch-based AI system that teaches handwritten text recognition by converting handwritten quotes into digital text and introducing real-world OCR applications. | handwritten quaote reader | vision-ai | realtime | [
"AIServicesBlocks",
"text2speech"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"YIJ4Xy8jIh!CcdTjfhrh": ["handtext", 2]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "5444471a678eeb57aef2b6752a584f07", "name": "t1", "bitmapResolution": 2, "md5ext": "5444471a678eeb57aef2b6752... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="l3@%@:ito$HF-]k[:se7"><next><block type="text2speech_setLanguage" id="n)19@_o9`fl{,$x,0{CT"><value name="LANGUAGE"><shadow type="text2speech_menu_languages" id="[G3GK1UIZ}v*/)#)l57b"><field name="languages">e... | ### Sprite1
event_whenflagclicked
text2speech_setLanguage LANGUAGE="en"
text2speech_setVoice VOICE="ALTO"
aiServices_analyseImageContentFromCamera TIME="2" OPTION="handWrittenText"
data_setvariableto VALUE=(sensing_of OBJECT="_stage_" PROPERTY="backdrop #") VARIABLE=[handtext]
data_setvariableto VALUE="0" VARIABLE=[han... | sb3/bz-0115.sb3 | [
"Sprite1"
] | 1 | 20 | 1 | [
"aiServices_analyseImageContentFromApplication",
"aiServices_analyseImageContentFromCamera",
"aiServices_handwrittenTextResult",
"control_repeat_until",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_nextbackdrop",
"looks_sayforsecs",
"operator_equals",
"sensing_o... | g-448774b4 | true | train | 72 | |
bz-0116 | Build hot air balloon. Demonstrates the movement of a hot air balloon based on user input or environmental conditions. | derived | This project demonstrates the movement of a hot air balloon based on user input or environmental conditions. It shows how upward force and gravity affect balloon motion through an interactive animation. | An interactive hot air balloon animation that helps learners understand buoyancy and gravity through upward and downward motion control while encouraging experimentation with speed and height. | hot air balloon | vision-ai | realtime | [
"faceDetection",
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {"c]%ZU7Dv}G:J4a9agiI*": {"opcode": "event_whenflagclicked", "next": "pL$h:QiD(gz+Uc7Ta1Y|", "parent": null, "inputs": {}, "fields": {}, "shadow": false, "topLevel": true, "x": 185, "y": 173}, "pL$h:QiD(gz+Uc7Ta1Y|... | <!-- Stage -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="c]%ZU7Dv}G:J4a9agiI*"><next><block type="looks_switchbackdropto" id="pL$h:QiD(gz+Uc7Ta1Y|"><value name="BACKDROP"><shadow type="looks_backdrops" id=":`iT/+*Xgb8Xn~(Z1S3:"><field name="BACKDROP">Blue Sky 2 </fie... | ### Stage
event_whenflagclicked
looks_switchbackdropto BACKDROP="Blue Sky 2 "
### download-removebg-preview
event_whenflagclicked
looks_show
facemesh2scratch_setVideoTransparency TRANSPARENCY=50
facemesh2scratch_videoToggle VIDEO_STATE="on"
motion_gotoxy X=0 Y=-85
looks_setsizeto SIZE=40
control_forever
motion_chang... | sb3/bz-0116.sb3 | [
"Stage",
"download-removebg-preview",
"Clouds",
"Sprite1",
"Sprite2"
] | 4 | 57 | 7 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_stop",
"control_wait",
"event_whenbackdropswitchesto",
"event_whenflagclicked",
"facemesh2scratch_getX",
"facemesh2scratch_setVideoTransparency",
"facemesh2scratch_videoT... | g-dd600c21 | true | train | 40 | |
bz-0117 | Build hot air balloon. Demonstrates the movement of a hot air balloon based on user input or environmental conditions. | derived | This project demonstrates the movement of a hot air balloon based on user input or environmental conditions. It shows how upward force and gravity affect balloon motion through an interactive animation. | An interactive hot air balloon animation that helps learners understand buoyancy and gravity through upward and downward motion control while encouraging experimentation with speed and height. | hot air balloon | vision-ai | realtime | [
"faceDetection",
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {"c]%ZU7Dv}G:J4a9agiI*": {"opcode": "event_whenflagclicked", "next": "pL$h:QiD(gz+Uc7Ta1Y|", "parent": null, "inputs": {}, "fields": {}, "shadow": false, "topLevel": true, "x": 185, "y": 173}, "pL$h:QiD(gz+Uc7Ta1Y|... | <!-- Stage -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="c]%ZU7Dv}G:J4a9agiI*"><next><block type="looks_switchbackdropto" id="pL$h:QiD(gz+Uc7Ta1Y|"><value name="BACKDROP"><shadow type="looks_backdrops" id=":`iT/+*Xgb8Xn~(Z1S3:"><field name="BACKDROP">Blue Sky 2 </fie... | ### Stage
event_whenflagclicked
looks_switchbackdropto BACKDROP="Blue Sky 2 "
### download-removebg-preview
event_whenflagclicked
looks_show
facemesh2scratch_setVideoTransparency TRANSPARENCY=50
facemesh2scratch_videoToggle VIDEO_STATE="on"
motion_gotoxy X=0 Y=-85
looks_setsizeto SIZE=40
control_forever
motion_chang... | sb3/bz-0117.sb3 | [
"Stage",
"download-removebg-preview",
"Clouds",
"Sprite1",
"Sprite2"
] | 4 | 57 | 7 | [
"control_create_clone_of",
"control_delete_this_clone",
"control_forever",
"control_if",
"control_start_as_clone",
"control_stop",
"control_wait",
"event_whenbackdropswitchesto",
"event_whenflagclicked",
"facemesh2scratch_getX",
"facemesh2scratch_setVideoTransparency",
"facemesh2scratch_videoT... | g-dd600c21 | false | train | 5 | |
bz-0118 | Build laser eyes. Uses AI pose detection to track the left and rght eye position and move a sprite accordingly. | derived | This project uses AI pose detection to track the left and rght eye position and move a sprite accordingly. The sprite appears and follows the eye only when the space key is pressed, demonstrating real-time human–computer interaction. | To learn how PoseNet AI landmarks (eye positions) can be used to control digital objects through real-time human motion. | laser eyes | vision-ai | realtime | [
"posenet2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Lightning -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="ve)A|d?0yW=`{YWi;do,"><next><block type="control_forever" id="nXrFnPPSYjRz7;v3xto*"><statement name="SUBSTACK"><block type="control_if_else" id="4((Yj#5~CR97zv*KhFxn"><statement name="SUBSTACK"><block type=... | ### Lightning
event_whenflagclicked
control_forever
control_if_else CONDITION=(sensing_keypressed KEY_OPTION="space")
motion_gotoxy X=(posenet2scratch_getLeftEyeX) Y=(posenet2scratch_getLeftEyeY)
looks_show
else
looks_hide
### Lightning2
event_whenflagclicked
control_forever
control_if_else CONDITION... | sb3/bz-0118.sb3 | [
"Lightning",
"Lightning2"
] | 2 | 20 | 2 | [
"control_forever",
"control_if_else",
"event_whenflagclicked",
"looks_hide",
"looks_show",
"motion_gotoxy",
"posenet2scratch_getLeftEyeX",
"posenet2scratch_getLeftEyeY",
"posenet2scratch_getRightEyeX",
"posenet2scratch_getRightEyeY",
"sensing_keypressed"
] | g-61b7132f | true | train | 8 | |
bz-0119 | Build left right up down motion using the different qr code. Demonstrates controlling sprite movement in four directions using different QR codes. | derived | This project demonstrates controlling sprite movement in four directions using different QR codes. Each QR code triggers a specific direction (left, right, up, or down), creating an interactive motion-based animation. | An interactive system that uses QR codes as control inputs to move a sprite in multiple directions, introducing X and Y coordinate movement while encouraging experimentation with different QR-based motion controls. | left right up down motion using the different qr code | vision-ai | realtime | [
"qrcode"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2... | <!-- Beetle -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="[hTml?BHp:,L#UKUzsF:"><next><block type="control_forever" id="X/FUKJ0!$qwZ8%B,bn8y"><statement name="SUBSTACK"><block type="control_if" id="?:R8K~CKF?dT;7.35pkO"><value name="CONDITION"><block type="operator_e... | ### Beetle
event_whenflagclicked
control_forever
control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="up")
motion_changeyby DY=10
qrcode_qrReset
control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="Down")
motion_changeyby DY=-10
qrcode_qrReset
control_if CON... | sb3/bz-0119.sb3 | [
"Beetle"
] | 1 | 26 | 2 | [
"control_forever",
"control_if",
"control_wait",
"event_whenflagclicked",
"motion_changexby",
"motion_changeyby",
"operator_equals",
"qrcode_qrData",
"qrcode_qrReset",
"qrcode_qrSetCameraTransparency",
"qrcode_qrStart"
] | g-7b1f2e93 | true | train | 39 | |
bz-0120 | Build Master code of Face Detection. Uses the camera to detect a face in real time and draws a bounding box while tracking face position, eyes, and expressions. | derived | This program uses the camera to detect a face in real time and draws a bounding box while tracking face position, eyes, and expressions. It also performs face matching to recognize trained faces, making it a complete test of the Face Detection extension. | Master code of Face Detection | vision-ai | realtime | [
"faceDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"uP.w#/mInet5Ik-Wf-H,": ["faceX", 0], "QaXvdWn@[Z@~Ch+kK^Y)": ["faceY", 0], "AFY~z?7k@YA6:?ehatrL": ["eyeX", 0], "Ni4#RmP$82(,][*/o;KR": ["eyeY", 0], ",pETNYLTj?$BOG)ux{I0": ["expression", 0], "Re[OrS:sn497`)EAHEP_": ["ClassName", 0]}, "lists": {}, "broadcas... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="^2*=gTg*%7gOeZ:ZoE9L"><next><block type="faceDetection_setThreshold" id=".^GXWrIEv2$WQ97m%_{P"><value name="THRESHOLD"><shadow type="faceDetection_menu_threshold" id="t:ePjidDkmnWXIS/cbv6"><field name="thresh... | ### Sprite1
event_whenflagclicked
faceDetection_setThreshold THRESHOLD="0.5"
faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
looks_sayforsecs MESSAGE="Face Detection Test Started" SECS=2
control_forever
faceDetection_analyseImage FEED="1"
data_setvariableto VALUE=(faceDetection_boxPosition FACE... | sb3/bz-0120.sb3 | [
"Sprite1"
] | 1 | 41 | 1 | [
"control_forever",
"control_if_else",
"data_setvariableto",
"event_whenflagclicked",
"faceDetection_analyseImage",
"faceDetection_boxPosition",
"faceDetection_doFaceMatching",
"faceDetection_faceLandmarksF",
"faceDetection_getFace",
"faceDetection_getOption",
"faceDetection_isClassDetected",
"... | g-65eaf9c4 | true | train | 2 | ||
bz-0121 | Build Master code of Facemesh. Activates the FaceMesh camera, detects people, tracks facial keypoints, and moves the sprite based on face position.It validates the complete FaceMesh extension using PASS and FAIL counters in a single script. | derived | This program activates the FaceMesh camera, detects people, tracks facial keypoints, and moves the sprite based on face position.It validates the complete FaceMesh extension using PASS and FAIL counters in a single script | Master code of Facemesh | vision-ai | realtime | [
"facemesh2scratch"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"b@kraf@}eFFB8x-D$wr^": ["Pass", 103], "=9,a72@WSzCJR!}DRG{=": ["Fail", 9], "c101TB:+L7{=VB;z{393": ["Ratio", 0], "A/QYe@[3UC+UNRW*QyzD": ["count", 1], "-CsCfl~.iSorMSk!D|,D": ["faceX", -17.696502685546875], "ne7SY63|2CDmGDI{3{*%": ["faceY", -98.456726074218... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dm*SRpSRAKItRY)^Z1(2"><next><block type="data_setvariableto" id="I~l3%Qv7LxMqP/|tY]Gs"><field name="VARIABLE" id="b@kraf@}eFFB8x-D$wr^" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie... | ### Sprite1
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Pass]
data_setvariableto VALUE="0" VARIABLE=[Fail]
facemesh2scratch_videoToggle VIDEO_STATE="on"
facemesh2scratch_setRatio RATIO="0.75"
looks_sayforsecs MESSAGE="Face Mesh Test Started" SECS=1
control_forever
data_setvariableto VALUE=(facemesh2s... | sb3/bz-0121.sb3 | [
"Sprite1"
] | 1 | 27 | 1 | [
"control_forever",
"control_if_else",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"facemesh2scratch_getPeopleCount",
"facemesh2scratch_getX",
"facemesh2scratch_getY",
"facemesh2scratch_setRatio",
"facemesh2scratch_videoToggle",
"looks_sayforsecs",
"motion_gotoxy",
... | g-a62cdb75 | true | train | 6 | ||
bz-0122 | Build Master Code of Object Detection Ext. Analyzes the camera feed to detect objects, displays bounding boxes, identifies object classes, and counts detected persons in real time.It uses PASS and FAIL counters to verify the complete Object Detection extension in a single run. | derived | This program analyzes the camera feed to detect objects, displays bounding boxes, identifies object classes, and counts detected persons in real time.It uses PASS and FAIL counters to verify the complete Object Detection extension in a single run. | Master Code of Object Detection Ext. | vision-ai | realtime | [
"music",
"translate",
"objectDetection"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"|4nW@RSfQ1.@ZI2fb%^U": ["Pass", 69], "XA!Ip]OT%hk4Kq@~k[,i": ["Fail", 4], "g*pe}30rJwKdoa{Hi(K/": ["Object Detection", 1], "(2i!4{sy[rWD%By.c%q{": ["Object Class", "person"], "k/d-~p2L=S9vpycqFPYe": ["person count", 0]}, "lists": {}, "broadcasts": {}, "bloc... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="6K,F{=e/KUua[wG{XxOx"><next><block type="data_setvariableto" id="AXXS(b!fq@dcGSl!h^3H"><field name="VARIABLE" id="|4nW@RSfQ1.@ZI2fb%^U" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie... | ### Sprite1
event_whenflagclicked
data_setvariableto VALUE="0" VARIABLE=[Pass]
data_setvariableto VALUE="0" VARIABLE=[Fail]
objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on"
objectDetection_setThreshold THRESHOLD="0.5"
objectDetection_drawBoundingBox OPTION="1"
looks_sayforsecs MESSAGE="Object Dete... | sb3/bz-0122.sb3 | [
"Sprite1"
] | 1 | 30 | 1 | [
"control_forever",
"control_if",
"control_if_else",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_sayforsecs",
"objectDetection_analyseImage",
"objectDetection_drawBoundingBox",
"objectDetection_getDetails",
"objectDetection_getNoDetected",
"objectDetection_get... | g-d68d129c | true | train | 5 | ||
bz-0123 | Build Mastercode QRcode. Scans QR codes using the camera, displays decoded data, extracts characters, and converts them to ASCII values.It fully tests scanning control, data handling, and reset functions of the QR Code extension. | derived | This program scans QR codes using the camera, displays decoded data, extracts characters, and converts them to ASCII values.It fully tests scanning control, data handling, and reset functions of the QR Code extension. | Mastercode QRcode | vision-ai | realtime | [
"qrcode"
] | [] | {"targets": [{"isStage": true, "name": "Stage", "variables": {"MBSc1p$I!L`;tLCpO1?[": ["Pass", 8], "NrI*0uau^[#Eq_xoF=;!": ["Fail", 6], "s@R3y!n$jkaG+Xlh!)]$": ["Char1", "http://en.m.wikipedia.org"], "aohPP[F2BpAk1tRl!rC}": ["Ascii1", 104]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume":... | <!-- Sprite1 -->
<xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="~5ewP#$3(+WBIOJTKMqv"><next><block type="qrcode_qrSetCameraTransparency" id="kuqZxL=ze~73K5#f/Q=i"><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">0</field></shadow></value><next><bloc... | ### Sprite1
event_whenflagclicked
qrcode_qrSetCameraTransparency TRANSPARENCY=0
qrcode_qrSetInterval INTERVAL="0.3"
qrcode_qrReset
data_setvariableto VALUE="0" VARIABLE=[Pass]
data_setvariableto VALUE="0" VARIABLE=[Fail]
qrcode_qrStart INPUT="camera"
looks_sayforsecs MESSAGE="QR Code Test Started" SECS=1
control_foreve... | sb3/bz-0123.sb3 | [
"Sprite1"
] | 1 | 22 | 1 | [
"control_forever",
"control_if",
"control_if_else",
"data_changevariableby",
"data_setvariableto",
"event_whenflagclicked",
"looks_sayforsecs",
"operator_notequals",
"qrcode_qrASCII",
"qrcode_qrData",
"qrcode_qrReset",
"qrcode_qrScanning",
"qrcode_qrSetCameraTransparency",
"qrcode_qrSetInt... | g-a37472bd | true | train | 3 |
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