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81
bz-0001
Build master code of Bitwise ext. This master script validates all Bitwise extension blocks using predefined test values.PASS and FAIL counters confirm correct operation in a single execution.
derived
This master script validates all Bitwise extension blocks using predefined test values.PASS and FAIL counters confirm correct operation in a single execution.
master code of Bitwise ext.
data
realtime
[ "bitwise" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"%+vqQ6|peCIhzIDV!h!b": ["Pass", 13], "MR}_^*at?Je0q,Q*1+/J": ["Fail", 1], "`OW,ixe^*nb:yPUx2I#J": ["b1", "100000"], "P/?o=D0Xmw{8Gs@En.;?": ["n1", 10], "]q=0;pInQiL?07|!N#{A": ["c1", "1111101000"], "F,xl}^xm}mq(g7_[[LFj": ["r1", 61440]}, "lists": {}, "broad...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="TiPlJx^M#z9-Hok*?+?I"><next><block type="data_setvariableto" id="rngYfFR`n{~6El?T-~83"><field name="VARIABLE" id="%+vqQ6|peCIhzIDV!h!b" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Pass] data_setvariableto VALUE="0" VARIABLE=[Fail] looks_sayforsecs MESSAGE="Bitwise Extension Test Start" SECS=1 control_if_else CONDITION=(bitwise_isBinary X="1010") data_changevariableby VALUE=1 VARIABLE=[Pass] else data_changevariableby VA...
sb3/bz-0001.sb3
[ "Sprite1" ]
1
82
1
[ "bitwise_bitAnd", "bitwise_bitNot", "bitwise_bitOr", "bitwise_bitXor", "bitwise_convertBase", "bitwise_isBase", "bitwise_isBinary", "bitwise_leftShift", "bitwise_logicalRightShift", "bitwise_rightShift", "bitwise_rotateRight", "bitwise_toBinary", "bitwise_toDecimal", "control_if_else", "...
g-698a9dac
true
train
8
bz-0002
Build Mater code of wheater ext. Retrieves the current latitude and longitude, fetches temperature data for that location, and displays the results.It validates the complete Weather extension using PASS and FAIL counters in a single script.
derived
This program retrieves the current latitude and longitude, fetches temperature data for that location, and displays the results.It validates the complete Weather extension using PASS and FAIL counters in a single script.
Mater code of wheater ext.
data
realtime
[ "mlforkidsWeather" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"UaVBw#y|JG$Xw`JiG^yw": ["Pass", 2], "oscDKCCoIPd#9_K8*LYk": ["Fail", "0"], "ZlEq[l^M@}6~8uuD8d!2": ["lon", 72.6269321], "ghD_wZtfMcew~qr.8/P#": ["temp", 17], "(nJLL+*QxV}.zSzktV*^": ["lat", 23.2415604]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comment...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")IN9rKqFrOa,(.ki0rW-"><next><block type="data_setvariableto" id="L:HW:p-i]p}]4%S]Ol#x"><field name="VARIABLE" id="oscDKCCoIPd#9_K8*LYk" variabletype="">Fail</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Fail] data_setvariableto VALUE="0" VARIABLE=[Pass] looks_sayforsecs MESSAGE="Weather Extension Test Started" SECS=1 data_setvariableto VALUE=(mlforkidsWeather_getCurrentLatitude) VARIABLE=[lat] data_setvariableto VALUE=(mlforkidsWeather_getCurrent...
sb3/bz-0002.sb3
[ "Sprite1" ]
1
33
1
[ "control_if_else", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_sayforsecs", "mlforkidsWeather_getCurrentLatitude", "mlforkidsWeather_getCurrentLongitude", "mlforkidsWeather_getCurrentWeather", "operator_and", "operator_join", "operator_notequals" ]
g-7e825511
true
train
7
bz-0004
Build Animate Your Name. The letters of the Yourname move, or animate when the program runs.
derived
The letters of the Yourname move, or animate when the program runs. The animation starts automatically or on key press/sprite click.
Animate Your Name
drawing
realtime
[ "pen" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"fJ!Tg{0DXo3jv8M?sTFa-Position-": ["Position", 4], "fJ!Tg{0DXo3jv8M?sTFa-Letter-": ["Letter", "a"], "fJ!Tg{0DXo3jv8M?sTFa-scale-": ["scale", "100"], "fJ!Tg{0DXo3jv8M?sTFa-name-": ["name", ""], "fJ!Tg{0DXo3jv8M?sTFa-trigger time-": ["trigger time", 9999.05]},...
<!-- Stage --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="F;Wr@e41)h#P@:eNYP|d"><next><block type="control_forever" id="O8?X/w.)%c4,C%g/:BVf"><statement name="SUBSTACK"><block type="sound_playuntildone" id="^H-?.G:@g[s^H+B2U`b#"><value name="SOUND_MENU"><shadow type="...
### Stage event_whenflagclicked control_forever sound_playuntildone SOUND_MENU="Brown_and_Gammon_-_Disco_Music_Jakkin_Rabbit_Remix_(mp3" ### Sprite1 event_whenflagclicked data_setvariableto VALUE=(operator_add NUM1=(sensing_timer) NUM2=9999) VARIABLE=[trigger time] pen_clear looks_hide data_setvariableto VALUE="100"...
sb3/bz-0004.sb3
[ "Stage", "Sprite1" ]
1
177
4
[ "control_create_clone_of", "control_forever", "control_if", "control_if_else", "control_repeat", "control_repeat_until", "control_start_as_clone", "control_wait", "data_changevariableby", "data_itemoflist", "data_lengthoflist", "data_listcontainsitem", "data_setvariableto", "event_whenflag...
g-3e9b7a67
true
train
18
bz-0005
Build Animate Your Name!. Creates an animated display of the user’s name using motion and visual effects.
derived
This project creates an animated display of the user’s name using motion and visual effects. Letters move, change colors, or appear in sequence to form an engaging animation.
To create an animated name using motion and visual effects through block-based programming.
Animate Your Name!
drawing
realtime
[ "pen" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"fJ!Tg{0DXo3jv8M?sTFa-Position-": ["Position", 4], "fJ!Tg{0DXo3jv8M?sTFa-Letter-": ["Letter", "a"], "fJ!Tg{0DXo3jv8M?sTFa-scale-": ["scale", "100"], "fJ!Tg{0DXo3jv8M?sTFa-name-": ["name", ""], "fJ!Tg{0DXo3jv8M?sTFa-trigger time-": ["trigger time", 9999.038]}...
<!-- Stage --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="F;Wr@e41)h#P@:eNYP|d"><next><block type="control_forever" id="O8?X/w.)%c4,C%g/:BVf"><statement name="SUBSTACK"><block type="sound_playuntildone" id="^H-?.G:@g[s^H+B2U`b#"><value name="SOUND_MENU"><shadow type="...
### Stage event_whenflagclicked control_forever sound_playuntildone SOUND_MENU="steamboat.mp3" ### Sprite1 event_whenflagclicked data_setvariableto VALUE=(operator_add NUM1=(sensing_timer) NUM2=9999) VARIABLE=[trigger time] pen_clear looks_hide data_setvariableto VALUE="100" VARIABLE=[scale] data_setvariableto VALUE...
sb3/bz-0005.sb3
[ "Stage", "Sprite1" ]
1
177
4
[ "control_create_clone_of", "control_forever", "control_if", "control_if_else", "control_repeat", "control_repeat_until", "control_start_as_clone", "control_wait", "data_changevariableby", "data_itemoflist", "data_lengthoflist", "data_listcontainsitem", "data_setvariableto", "event_whenflag...
g-80a69ac4
true
train
19
bz-0007
Build AI logo quiz. Uses AI to recognize different brand logos and turn them into an interactive quiz.
derived
This project uses AI to recognize different brand logos and turn them into an interactive quiz. Players guess the brand based on the detected logo, making learning fun and engaging.
An interactive, gamified AI quiz that teaches logo recognition and brand identification while introducing real-world applications of AI in marketing and branding.
AI logo quiz
game
realtime
[ "AIServicesBlocks", "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"fw0N07:t`D(8+]i.=(7/": ["Hint Latters", "1"], "j[4LAl5CZ;25@oM)+ZUx": ["Score", "0"], "/PquR%W,/qW``:zGixNk": ["Hints", "3"]}, "lists": {}, "broadcasts": {"q3Q8aVG@on^bP+zA(dVM": "Change Logo", "o{dErasNl~$U*Ny,Hu~t": "Start"}, "blocks": {}, "comments": {},...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="O=mZdi_V8OJGgvI@~iNg"><next><block type="looks_hide" id="j@a8|6Z47:=Gmxu2uXNj"></block></next></block><block type="event_whenbroadcastreceived" id="K;K]HZyXBY1X!NQIA^I1"><field name="BROADCAST_OPTION" id="o{d...
### Sprite1 event_whenflagclicked looks_hide event_whenbroadcastreceived BROADCAST_OPTION=[Start] looks_show data_setvariableto VALUE="1" VARIABLE=[Hint Latters] data_setvariableto VALUE="0" VARIABLE=[Score] data_setvariableto VALUE="3" VARIABLE=[Hints] data_showvariable VARIABLE=[Hints] data_showvariable VARIABLE=[Sc...
sb3/bz-0007.sb3
[ "Sprite1", "download (3)", "play" ]
3
54
8
[ "aiServices_analyseImageContentFromApplication", "aiServices_imageResultFirst", "control_forever", "control_if", "control_if_else", "control_stop", "data_changevariableby", "data_hidevariable", "data_setvariableto", "data_showvariable", "event_broadcast", "event_whenbroadcastreceived", "even...
g-58efc7f4
true
train
74
bz-0008
Build bird game using object detection.
derived
To control a bird game using AI-based object detection for touchless gameplay.
bird game using object detection
game
realtime
[ "objectDetection", "pen" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Chick --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="zln`[T*NkA17Vk-5MYwx"><next><block type="objectDetection_toggleStageVideoFeed" id="7cvP5F=b[S%=xq1kbB,/"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">70<...
### Chick event_whenflagclicked objectDetection_toggleStageVideoFeed TRANSPARENCY="70" VIDEO_STATE="on" objectDetection_setThreshold THRESHOLD="0.3" control_forever objectDetection_analyseImage FEED="1" control_if CONDITION=(objectDetection_isDetected OBJECT="stop sign") motion_gotoxy X=(objectDetection_getDeta...
sb3/bz-0008.sb3
[ "Chick" ]
1
20
3
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_wait", "event_whenflagclicked", "motion_gotoxy", "objectDetection_analyseImage", "objectDetection_getDetails", "objectDetection_isDetected", "objectDetection_setThreshold...
g-bcbf3dcc
true
train
51
bz-0010
Build emotion based music player. Detects the user’s emotion using AI and plays music accordingly.
derived
This project detects the user’s emotion using AI and plays music accordingly. Different emotions trigger different music tracks to create a personalized experience.
To play music automatically based on detected human emotions using AI.
emotion based music player
game
realtime
[ "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Abby --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="+b8pk7H]k:-wi2p98RPu"><next><block type="faceDetection_toggleStageVideoFeed" id="ahV4G1$n9uni/#H*xs=`"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">50</fi...
### Abby event_whenflagclicked faceDetection_toggleStageVideoFeed TRANSPARENCY="50" VIDEO_STATE="on" faceDetection_setThreshold THRESHOLD="0.2" control_forever faceDetection_analyseImage FEED="1" looks_sayforsecs MESSAGE=(faceDetection_getOption FACE="1") SECS=2 control_if CONDITION=(faceDetection_isExpression FA...
sb3/bz-0010.sb3
[ "Abby" ]
1
59
1
[ "control_forever", "control_if", "event_whenflagclicked", "faceDetection_analyseImage", "faceDetection_getOption", "faceDetection_isExpression", "faceDetection_setThreshold", "faceDetection_toggleStageVideoFeed", "looks_sayforsecs", "looks_switchcostumeto", "sound_playuntildone" ]
g-83a52730
true
train
79
bz-0011
Build face detected- Human body detection maze puzzle. Is an interactive maze puzzle controlled using face or human body detection through a camera.
derived
This project is an interactive maze puzzle controlled using face or human body detection through a camera. Player movements inside the maze are guided by real-time face or body position, demonstrating AI-based vision control.
An AI-powered, camera-based maze game that uses face and body detection to enable real-time, hands-free control while promoting problem-solving and coordination through computer vision–driven gameplay.
face detected- Human body detection maze puzzle
game
realtime
[ "posenet", "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "7c4d5d34dccf66899a5132c6b6f131d2", "name": "backdrop1", "bitmapResolution": 2, "md5ext": "7c4d5d34dccf66899a5132c6b6f131d2.png", "dataFormat": "png...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="3qp.WFdP.bd}.^ehN`wy"><next><block type="posenet_toggleStageVideoFeed" id=")sMRQ%5l{_Fr|#mUR/l5"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>...
### Sprite1 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" posenet_analyseImage FEED="1" facemesh2scratch_setRatio RATIO="0.75" posenet_drawBoundingBox OPTION="1" motion_gotoxy X=-218 Y=33 motion_pointindirection DIRECTION=90 looks_sayforsecs MESSAGE="help! i got lost from my frien...
sb3/bz-0011.sb3
[ "Sprite1", "Penguin1" ]
2
53
6
[ "control_forever", "control_if", "control_wait", "event_whenflagclicked", "event_whenkeypressed", "facemesh2scratch_setRatio", "looks_say", "looks_sayforsecs", "looks_thinkforsecs", "motion_gotoxy", "motion_movesteps", "motion_pointindirection", "posenet_analyseImage", "posenet_drawBoundin...
g-9af897b6
true
train
67
bz-0014
Build FingerFoodNinja. Finger Food Ninja is an interactive game where players slice falling food items using finger movements detected by a camera.
derived
Finger Food Ninja is an interactive game where players slice falling food items using finger movements detected by a camera. It uses real-time finger tracking to create a fun, touchless ninja-style gameplay experience.
Help learners understand finger and hand tracking concepts. Develop a touchless slicing game using camera input. Introduce collision detection between fingers and objects. Encourage engagement through interactive AI-based gameplay.
FingerFoodNinja
game
realtime
[ "pen", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"i4Lvh(hFIas(i)*Q[Q4f": ["cut", "0"], "cpSmnXT(EFt_-SnOxoJ?": ["last mouse x", 0], "n7JeVyt-Nk.N3Z4qKc5X": ["x velocity", "-5"], "Ar.GfWK+](m:J$!lFJ?L": ["y velocity", 16], "33c8p+cUkNE#${Og_`bd": ["go right", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}...
<!-- Snowflake --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="control_start_as_clone" id="v]lqO(cyOmQm^:~q]L6@"><next><block type="looks_setsizeto" id="8KdU0?73@Ghm0uc%pm*V"><value name="SIZE"><shadow type="math_number"><field name="NUM">100</field></shadow></value><next><block type="looks_show...
### Snowflake control_start_as_clone looks_setsizeto SIZE=100 looks_show control_repeat TIMES=10 motion_turnright DEGREES=15 looks_changesizeby CHANGE=5 looks_changeeffectby CHANGE=25 EFFECT="COLOR" looks_changeeffectby CHANGE=25 EFFECT="GHOST" motion_changeyby DY=-2 control_delete_this_clone event_whenflagc...
sb3/bz-0014.sb3
[ "Snowflake", "Bananas" ]
2
73
4
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_if_else", "control_repeat", "control_start_as_clone", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_changeeffectby", "looks_changesizeby", "loo...
g-099c303e
true
train
66
bz-0015
Build game using object detection. When it detect "STOP" sign board so it clone it self and multiple chicks apppear.
derived
when it detect "STOP" sign board so it clone it self and multiple chicks apppear
game using object detection
game
realtime
[ "objectDetection", "pen" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Chick --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="zln`[T*NkA17Vk-5MYwx"><next><block type="objectDetection_toggleStageVideoFeed" id="7cvP5F=b[S%=xq1kbB,/"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">70<...
### Chick event_whenflagclicked objectDetection_toggleStageVideoFeed TRANSPARENCY="70" VIDEO_STATE="on" objectDetection_setThreshold THRESHOLD="0.3" control_forever objectDetection_analyseImage FEED="1" control_if CONDITION=(objectDetection_isDetected OBJECT="stop sign") motion_gotoxy X=(objectDetection_getDeta...
sb3/bz-0015.sb3
[ "Chick" ]
1
20
3
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_wait", "event_whenflagclicked", "motion_gotoxy", "objectDetection_analyseImage", "objectDetection_getDetails", "objectDetection_isDetected", "objectDetection_setThreshold...
g-bcbf3dcc
false
train
51
bz-0016
Build game using posenet. This is an interactive game built using PoseNet that tracks human body movements through a camera.
derived
This is an interactive game built using PoseNet that tracks human body movements through a camera. It allows players to control game objects using real-time body gestures, demonstrating AI-based motion detection and interaction.
An interactive, gesture-controlled game that uses PoseNet to introduce computer vision and real-time AI pose detection while encouraging physical activity through body movements.
game using posenet
game
realtime
[ "posenet2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"!^|6SLI[J!2*/XCG.Udf": ["size", 180]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dGHR!s(sF4K~0M,oB$ng"><next><block type="control_forever" id="%aS45!z*iiPQ6R]FD@,^"><statement name="SUBSTACK"><block type="motion_gotoxy" id="h-~H8qeFboJavL,:HXz3"><value name="X"><shadow type="math_number">...
### Sprite1 event_whenflagclicked control_forever motion_gotoxy X=(posenet2scratch_getX PART="0" PERSON_NUMBER="1") Y=-160 ### Ball event_whenflagclicked motion_pointindirection DIRECTION=(operator_random FROM=130 TO=190) data_setvariableto VALUE="20" VARIABLE=[size] motion_gotoxy X=0 Y=0 control_forever looks_set...
sb3/bz-0016.sb3
[ "Sprite1", "Ball" ]
2
23
2
[ "control_forever", "control_if", "control_stop", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_setsizeto", "motion_gotoxy", "motion_ifonedgebounce", "motion_movesteps", "motion_pointindirection", "operator_random", "posenet2scratch_getX", "sensing_touchingo...
g-30481e57
true
train
37
bz-0017
Build game using speech to text.
derived
game using speech to text
game
realtime
[ "Scratch3Speech2TextBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"2M_Fj6BTbsS~DC^:8_p}": ["set score", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg",...
<!-- Rabbit --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=".9PZj[57e?-Efc6ecz{_"><next><block type="motion_gotoxy" id="OGzo0OUvz!NS)ClQr)b_"><value name="X"><shadow type="math_number"><field name="NUM">-195</field></shadow></value><value name="Y"><shadow type="math_nu...
### Rabbit event_whenflagclicked motion_gotoxy X=-195 Y=-62 data_setvariableto VALUE="0" VARIABLE=[set score] control_forever Scratch3Speech2TextBlocks_listenAndWait Scratch3Speech2TextBlocks_whenIHearHat PHRASE="rabbit jump" control_repeat TIMES=10 motion_changeyby DY=10 control_repeat TIMES=10 motion_changeyby...
sb3/bz-0017.sb3
[ "Rabbit", "Cake", "Cake2" ]
3
30
6
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "control_repeat", "control_stop", "control_wait", "control_wait_until", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "motion_changeyby", "motion_glidesecstoxy", ...
g-7f832b4f
true
train
56
bz-0018
Build GAME USING THE OBJECT DETECTION. Creates an interactive game controlled using object detection through a camera.
derived
This project creates an interactive game controlled using object detection through a camera. Detected objects are used to control game actions such as movement, scoring, or triggering events.
To develop an interactive game controlled using real-time object detection through AI.
GAME USING THE OBJECT DETECTION
game
realtime
[ "objectDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"v2Wm3:(k@552{gB(itkb": ["score", 27]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat...
<!-- Soccer Ball --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="awDwUCQ%baxx-59r`W1%"><next><block type="objectDetection_toggleStageVideoFeed" id="h4/-rYn|9E_Kaw=z;9MM"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEX...
### Soccer Ball event_whenflagclicked objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever objectDetection_analyseImage FEED="1" control_if CONDITION=(objectDetection_isDetected OBJECT="book") motion_glidesecstoxy SECS=1 X=-165 Y=38 motion_glidesecstoxy SECS=1 X=-162 Y=-140...
sb3/bz-0018.sb3
[ "Soccer Ball", "Rocks" ]
2
17
3
[ "control_forever", "control_if", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "motion_glidesecstoxy", "motion_gotoxy", "objectDetection_analyseImage", "objectDetection_isDetected", "objectDetection_toggleStageVideoFeed" ]
g-febf5e8c
true
train
48
bz-0019
Build game USING THE posenet. Is an interactive game controlled using human body poses detected by PoseNet.
derived
This project is an interactive game controlled using human body poses detected by PoseNet. Player movements such as hands up, left, right, or jump control the game character in real time.
To control a game using human body pose detection through PoseNet for touchless gameplay.
game USING THE posenet
game
realtime
[ "posenet2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"!^|6SLI[J!2*/XCG.Udf": ["size", 180]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dGHR!s(sF4K~0M,oB$ng"><next><block type="control_forever" id="%aS45!z*iiPQ6R]FD@,^"><statement name="SUBSTACK"><block type="motion_gotoxy" id="h-~H8qeFboJavL,:HXz3"><value name="X"><shadow type="math_number">...
### Sprite1 event_whenflagclicked control_forever motion_gotoxy X=(posenet2scratch_getX PART="0" PERSON_NUMBER="1") Y=-160 ### Ball event_whenflagclicked motion_pointindirection DIRECTION=(operator_random FROM=130 TO=190) data_setvariableto VALUE="20" VARIABLE=[size] motion_gotoxy X=0 Y=0 control_forever looks_set...
sb3/bz-0019.sb3
[ "Sprite1", "Ball" ]
2
23
2
[ "control_forever", "control_if", "control_stop", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_setsizeto", "motion_gotoxy", "motion_ifonedgebounce", "motion_movesteps", "motion_pointindirection", "operator_random", "posenet2scratch_getX", "sensing_touchingo...
g-30481e57
false
train
52
bz-0020
Build Gesture-Controlled Snake Game. A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging.
derived
A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging.
Gesture-Controlled Snake Game
game
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"U2ay!o1+zKu/tB0N5IXX": ["SnakeX", "59.9"], "Lz6:gp5,EopsPH;z-6?.": ["SnakeY", "-40.0"], "eT|d4:5],!*8ln_vgwEz": ["Score", 15], "34cs%W_=Lb9.l[[vL,^[": ["Length", 3.0000000000000004]}, "lists": {}, "broadcasts": {"-VH6o[tA7239VQkiV(CG": "Grow", "c3j=7p0rib[6...
<!-- snakuuu --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",tAk*C]AUSE8YN|fK#,m"><next><block type="data_setvariableto" id="Wl_d6OO$CUEEvu^d0{~m"><field name="VARIABLE" id="eT|d4:5],!*8ln_vgwEz" variabletype="">Score</field><value name="VALUE"><shadow type="text"><fi...
### snakuuu event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Score] data_setvariableto VALUE="0" VARIABLE=[Length] motion_pointindirection DIRECTION=90 motion_gotoxy X=-190 Y=25 posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever posenet_analyseImageHand control_if CONDITION=(...
sb3/bz-0020.sb3
[ "snakuuu", "Apple", "Sprite1" ]
3
56
6
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_stop", "control_wait", "data_changevariableby", "data_setvariableto", "event_broadcast", "event_whenbroadcastreceived", "event_whenflagclicked", "looks_hide", "looks_...
g-f160ed26
true
train
13
bz-0021
Build Gesture-Controlled Snake Game. A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging.
derived
A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging.
Gesture-Controlled Snake Game
game
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"U2ay!o1+zKu/tB0N5IXX": ["SnakeX", "59.9"], "Lz6:gp5,EopsPH;z-6?.": ["SnakeY", "-40.0"], "eT|d4:5],!*8ln_vgwEz": ["Score", 15], "34cs%W_=Lb9.l[[vL,^[": ["Length", 3.0000000000000004]}, "lists": {}, "broadcasts": {"-VH6o[tA7239VQkiV(CG": "Grow", "c3j=7p0rib[6...
<!-- snakuuu --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",tAk*C]AUSE8YN|fK#,m"><next><block type="data_setvariableto" id="Wl_d6OO$CUEEvu^d0{~m"><field name="VARIABLE" id="eT|d4:5],!*8ln_vgwEz" variabletype="">Score</field><value name="VALUE"><shadow type="text"><fi...
### snakuuu event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Score] data_setvariableto VALUE="0" VARIABLE=[Length] motion_pointindirection DIRECTION=90 motion_gotoxy X=-190 Y=25 posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever posenet_analyseImageHand control_if CONDITION=(...
sb3/bz-0021.sb3
[ "snakuuu", "Apple", "Sprite1" ]
3
56
6
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_stop", "control_wait", "data_changevariableby", "data_setvariableto", "event_broadcast", "event_whenbroadcastreceived", "event_whenflagclicked", "looks_hide", "looks_...
g-f160ed26
false
train
4
bz-0023
Build goal with Qrcode game. An interactive game where the system scans a QR code: if the stored data is “goal”, the sprite scores a goal; otherwise, eg .it shows a dialogue saying “Ohh, can’t score a goal.”.
derived
An interactive game where the system scans a QR code: if the stored data is “goal”, the sprite scores a goal; otherwise, eg .it shows a dialogue saying “Ohh, can’t score a goal.”
goal with Qrcode game
game
realtime
[ "qrcode" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Pitcher --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",I8C#xyCC1L.2L^|H8^="><next><block type="qrcode_qrStart" id="#8pJ@]DEus^|v#@LN@Q^"><field name="INPUT">camera</field><next><block type="qrcode_qrSetCameraTransparency" id="8D#i3wfw0kl:ZN@%4Rr{"><value name="T...
### Pitcher event_whenflagclicked qrcode_qrStart INPUT="camera" qrcode_qrSetCameraTransparency TRANSPARENCY=70 control_forever control_if_else CONDITION=(qrcode_qrScanning) control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="goal") looks_sayforsecs MESSAGE="i'm doing a goal" SECS=2 ...
sb3/bz-0023.sb3
[ "Pitcher" ]
1
14
1
[ "control_forever", "control_if", "control_if_else", "event_whenflagclicked", "looks_nextcostume", "looks_sayforsecs", "motion_glidesecstoxy", "operator_equals", "qrcode_qrData", "qrcode_qrScanning", "qrcode_qrSetCameraTransparency", "qrcode_qrStart" ]
g-9ea8649a
true
train
32
bz-0024
Build gravity. This is a block-based gravity simulation project built using Box2D in Blockzie.
derived
This is a block-based gravity simulation project built using Box2D in Blockzie. It demonstrates gravity, bounce mechanics, and collision detection to help learners explore basic physics concepts interactively.
Help learners understand basic physics concepts through interactive animation. Develop a simple game where players control or interact with the bouncing ball. Encourage experimentation by adjusting speed, height, and bounce strength. Introduce collision detection with walls, platforms, or obstacles.
gravity
game
realtime
[ "box2d" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Basketball --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="CRE%EX92?r]WjfUfBXMl"><next><block type="motion_gotoxy" id="eC[ftIV[XjFQ+dG7fHZC"><value name="X"><shadow type="math_number"><field name="NUM">200</field></shadow></value><value name="Y"><shadow type="math...
### Basketball event_whenflagclicked motion_gotoxy X=200 Y=0 box2d_setGravity gx=0 gy=-10 box2d_setPhysics shape="all" mode="normal" box2d_setProperties density="100" friction="20" restitution="70" control_forever box2d_doTick ### Chick event_whenflagclicked motion_gotoxy X=200 Y=0 box2d_setGravity gx=0 gy=-10 box2d...
sb3/bz-0024.sb3
[ "Basketball", "Chick" ]
2
14
2
[ "box2d_doTick", "box2d_setGravity", "box2d_setPhysics", "box2d_setProperties", "control_forever", "event_whenflagclicked", "motion_gotoxy" ]
g-cad440ee
true
train
18
bz-0025
Build hand gesture snake game. A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging.
derived
A gesture-controlled Snake Game where hand movements guide the snake in real time.,The snake grows longer each time it eats an apple, making the game progressively challenging.
hand gesture snake game
game
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"U2ay!o1+zKu/tB0N5IXX": ["SnakeX", "59.9"], "Lz6:gp5,EopsPH;z-6?.": ["SnakeY", "-40.0"], "eT|d4:5],!*8ln_vgwEz": ["Score", 15], "34cs%W_=Lb9.l[[vL,^[": ["Length", 3.0000000000000004]}, "lists": {}, "broadcasts": {"-VH6o[tA7239VQkiV(CG": "Grow", "c3j=7p0rib[6...
<!-- snakuuu --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=",tAk*C]AUSE8YN|fK#,m"><next><block type="data_setvariableto" id="Wl_d6OO$CUEEvu^d0{~m"><field name="VARIABLE" id="eT|d4:5],!*8ln_vgwEz" variabletype="">Score</field><value name="VALUE"><shadow type="text"><fi...
### snakuuu event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Score] data_setvariableto VALUE="0" VARIABLE=[Length] motion_pointindirection DIRECTION=90 motion_gotoxy X=-190 Y=25 posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever posenet_analyseImageHand control_if CONDITION=(...
sb3/bz-0025.sb3
[ "snakuuu", "Apple", "Sprite1" ]
3
56
6
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_stop", "control_wait", "data_changevariableby", "data_setvariableto", "event_broadcast", "event_whenbroadcastreceived", "event_whenflagclicked", "looks_hide", "looks_...
g-f160ed26
false
train
3
bz-0026
Build jumping game. Demonstrates a simple jumping game where a character jumps to avoid obstacles.
derived
This project demonstrates a simple jumping game where a character jumps to avoid obstacles. It uses motion, gravity, and timing to create an interactive gameplay experience.
To develop a simple jumping game using gravity, motion, and collision detection.
jumping game
game
realtime
[ "ml2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Chick --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="ml2scratch_addExample1" id="y0N+1ydOVjW1nLqBWu)W"></block><block type="ml2scratch_whenReceived" id="ALRZm*yh1dQPgtMr;?sg"><field name="LABEL">1</field><next><block type="sound_play" id="7:3C=UIut(OD%{o!T)H9"><value name="SOUND_MENU"><sha...
### Chick ml2scratch_addExample1 ml2scratch_whenReceived LABEL="1" sound_play SOUND_MENU="Chirp" control_repeat TIMES=10 motion_changeyby DY=10 control_repeat TIMES=10 motion_changeyby DY=-10 ### Egg event_whenflagclicked ml2scratch_setVideoTransparency TRANSPARENCY=50 control_forever motion_gotoxy X=235 Y=-145...
sb3/bz-0026.sb3
[ "Chick", "Egg" ]
2
18
4
[ "control_forever", "control_repeat", "control_stop", "control_wait_until", "event_whenflagclicked", "ml2scratch_addExample1", "ml2scratch_setVideoTransparency", "ml2scratch_whenReceived", "motion_changeyby", "motion_glidesecstoxy", "motion_gotoxy", "sensing_touchingobject", "sound_play" ]
g-a493fedc
true
train
77
bz-0027
Build Maze game using the QR code extension. Is an interactive maze game controlled using QR codes scanned through a camera.
derived
This project is an interactive maze game controlled using QR codes scanned through a camera. Different QR codes move the player inside the maze in left, right, up, or down directions.
To navigate a maze game using QR code-based directional control.
Maze game using the QR code extension
game
realtime
[ "qrcode" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Beetle --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dRz6k(D!O`r~0~dKK+dl"><next><block type="qrcode_qrSetCameraTransparency" id="K])ZgQLNteq49xo$*of/"><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">80</field></shadow></value><next><bloc...
### Beetle event_whenflagclicked qrcode_qrSetCameraTransparency TRANSPARENCY=80 qrcode_qrStart INPUT="camera" control_if CONDITION=(qrcode_qrScanning) control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="up") motion_changeyby DY=10 control_if CONDITION=(qrcode_qrScanning) control_if CONDITIO...
sb3/bz-0027.sb3
[ "Beetle" ]
1
33
1
[ "control_if", "event_whenflagclicked", "looks_sayforsecs", "motion_changexby", "motion_changeyby", "operator_equals", "qrcode_qrData", "qrcode_qrScanning", "qrcode_qrSetCameraTransparency", "qrcode_qrStart", "sensing_touchingcolor" ]
g-bc6f10e1
true
train
50
bz-0028
Build Musical Instruments with posenet. Plays different musical instrument sounds using human body movements detected by PoseNet.
derived
This project plays different musical instrument sounds using human body movements detected by PoseNet. Specific body poses or hand positions trigger different musical notes or instruments.
To play musical instruments using body pose detection through PoseNet for touchless interaction.
Musical Instruments with posenet
game
realtime
[ "posenet2scratch", "music" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Drums Conga --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="x|p5uQf?R:)(txAv4`[`"><next><block type="posenet2scratch_videoToggle" id="lxPiBn,lEpl?qSTSln61"><field name="VIDEO_STATE">on</field><next><block type="posenet2scratch_setVideoTransparency" id="2qPywrKiEbc...
### Drums Conga event_whenflagclicked posenet2scratch_videoToggle VIDEO_STATE="on" posenet2scratch_setVideoTransparency TRANSPARENCY=50 control_forever control_if CONDITION=(operator_gt OPERAND1=(posenet2scratch_getNoseX) OPERAND2="0") music_playDrumForBeats DRUM="1" BEATS=0.25 ### Speaker event_whenflagclicked ...
sb3/bz-0028.sb3
[ "Drums Conga", "Speaker" ]
2
19
3
[ "control_forever", "control_if", "event_whenflagclicked", "music_playDrumForBeats", "operator_gt", "posenet2scratch_getNoseX", "posenet2scratch_getNoseY", "posenet2scratch_setVideoTransparency", "posenet2scratch_videoToggle" ]
g-95f8acc0
true
train
47
bz-0033
Build Pong game. This is a block-based Pong ball bouncing game built using Box2D physics.
derived
This is a block-based Pong ball bouncing game built using Box2D physics. It demonstrates gravity, bounce mechanics, and collision detection to help learners understand basic physics through interactive gameplay.
Help learners understand basic physics concepts through interactive animation. Develop a simple game where players control or interact with the bouncing ball. Encourage experimentation by adjusting speed, height, and bounce strength. Introduce collision detection with walls, platforms, or obstacles.
Pong game
game
realtime
[ "box2d" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"01OQ-?q66q/6[22SJaA;": ["Score", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "da...
<!-- Ball --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="+fralvTy`R6*N)p|b~$/"><next><block type="motion_gotoxy" id="rX4d`|KZWhT1ufGQI.eN"><value name="X"><shadow type="math_number"><field name="NUM">0</field></shadow></value><value name="Y"><shadow type="math_number"...
### Ball event_whenflagclicked motion_gotoxy X=0 Y=0 box2d_setStatic static="dynamic" box2d_setStage stageType="floor" box2d_setProperties density="200" friction="50" restitution="20" box2d_setPhysics shape="circle" mode="normal" data_setvariableto VALUE="0" VARIABLE=[Score] control_forever control_if CONDITION=(sens...
sb3/bz-0033.sb3
[ "Ball", "Trampoline", "Black" ]
3
39
6
[ "box2d_applyForce", "box2d_changeVelocity", "box2d_doTick", "box2d_setPhysics", "box2d_setProperties", "box2d_setStage", "box2d_setStatic", "control_forever", "control_if", "control_stop", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "event_whenkeypressed", "lo...
g-aa343686
true
train
64
bz-0034
Build pop balloons using video sensing. This is an interactive, block-based game that uses video sensing to pop virtual balloons with real-world movements.
derived
This is an interactive, block-based game that uses video sensing to pop virtual balloons with real-world movements. It applies loops, conditionals, and sprite manipulation to connect physical motion with on-screen interaction in an engaging way.
The main objective is to create an interactive game where users can "pop" virtual balloons on the screen by using real-world physical motion, detected via the device's camera. This bridges the gap between digital animation and physical interaction, making the coding experience tangible and engaging.
pop balloons using video sensing
game
realtime
[ "videoSensing" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"}(yZ~q)$(6kAIWt4xOP1": ["score", -70]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "da...
<!-- Balloon1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="0d:s`^lk*=ab!F1nA*Ju"><next><block type="videoSensing_videoToggle" id="2b/7H]`fQ#LG8jK3aSt["><value name="VIDEO_STATE"><shadow type="videoSensing_menu_VIDEO_STATE" id="E=(TUip0h_z}3]57hrOK"><field name="VIDE...
### Balloon1 event_whenflagclicked videoSensing_videoToggle VIDEO_STATE="on" looks_hide data_setvariableto VALUE="0" VARIABLE=[score] looks_setsizeto SIZE=75 control_repeat TIMES=3 control_create_clone_of CLONE_OPTION="_myself_" control_start_as_clone looks_show looks_switchcostumeto COSTUME=(operator_random FROM=1 ...
sb3/bz-0034.sb3
[ "Balloon1" ]
1
41
2
[ "control_create_clone_of", "control_forever", "control_if", "control_repeat", "control_start_as_clone", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_hide", "looks_setsizeto", "looks_show", "looks_switchcostumeto", "motion_changeyby", "motion_gotoxy", "mo...
g-249b917b
true
train
16
bz-0035
Build Rocket game using hand gesture. An interactive game built in Blockzie where a rocket is controlled using hand gestures.
derived
An interactive game built in Blockzie where a rocket is controlled using hand gestures. The player moves the rocket with hand movements to avoid incoming UFO obstacles and survive as long as possible.
Rocket game using hand gesture
game
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"%mCWIY{PuN$8w$ogk$-B": ["score", "0"], "}bLJw~=gp.YO/MFMT,y0": ["life", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 3, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd215...
<!-- Rocketship --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="jQbVQic@cukf9#Wjd7P3"><next><block type="looks_setsizeto" id="K+#OW;1YRF:Ng96d@ap9"><value name="SIZE"><shadow type="math_number"><field name="NUM">40</field></shadow></value><next><block type="motion_goto...
### Rocketship event_whenflagclicked looks_setsizeto SIZE=40 motion_gotoxy X=0 Y=-99 data_setvariableto VALUE="3" VARIABLE=[life] data_setvariableto VALUE="0" VARIABLE=[score] posenet_toggleStageVideoFeed TRANSPARENCY="100" VIDEO_STATE="on" control_forever posenet_analyseImageHand motion_setx X=(posenet_getPosition...
sb3/bz-0035.sb3
[ "Rocketship", "Lightning", "Gobo" ]
3
63
4
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_repeat_until", "control_start_as_clone", "control_stop", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_nextcostume", "looks_setsizeto", "looks_...
g-46813774
true
train
25
bz-0036
Build snake game using human body detection. Controls a snake game using human body movements detected through a camera.
derived
This project controls a snake game using human body movements detected through a camera. Player body gestures guide the snake’s direction, creating a touchless gaming experience.
To control a snake game using human body detection for touchless gameplay.
snake game using human body detection
game
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"$2pED}#Y{Bh1LI%ECGP~": ["lengh", 0.1], "8s~!_(%_%l*r_1[WwzTV": ["score", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21...
<!-- Snake --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="nH)B`wQblyq[7?Cq6Lp~"><next><block type="posenet_toggleStageVideoFeed" id="Ol_wvO^s*N;^Z#.^_GGM"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">60</field><...
### Snake event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="60" VIDEO_STATE="on" posenet_drawBoundingBox OPTION="1" control_forever posenet_analyseImageHand control_if CONDITION=(posenet_isDetectedHand) motion_gotoxy X=(posenet_getPositionHand PART="4" FINGER="2" POSITION="1") Y=(posenet_getPosit...
sb3/bz-0036.sb3
[ "Snake", "Apple" ]
2
32
3
[ "control_forever", "control_if", "control_start_as_clone", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_show", "motion_gotoxy", "operator_random", "posenet_analyseImageHand", "posenet_drawBoundingBox", "posenet_getPositionHand", "posenet_is...
g-02252702
true
train
80
bz-0038
Build Ai Home Security. Uses Blockzie AI face recognition to match a live camera face with a trained owner and Arduino Nano to control a door lock, LED, and buzzer.If the face matches, access is granted; if not, the system locks the door and triggers an alarm.
derived
This project uses Blockzie AI face recognition to match a live camera face with a trained owner and Arduino Nano to control a door lock, LED, and buzzer.If the face matches, access is granted; if not, the system locks the door and triggers an alarm.
Ai Home Security
hardware
realtime
iotAiKit
[ "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="200Y{+(,t|N|A+z7--(@"><next><block type="arduino_faceDetection_deleteImage" id="w{REBho.AA3?VeP}_^1T"><next><block type="arduino_faceDetection_saveImage" id="%R4/VB/20umXI^+633|8"><field name="FEED">1</field>...
### Sprite1 event_whenflagclicked arduino_faceDetection_deleteImage arduino_faceDetection_saveImage FACE="1" NAME="Owner" FEED="1" arduino_faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" arduino_faceDetection_setThreshold THRESHOLD="0.5" arduino_pin_setPinMode PIN="2" MODE="OUTPUT" arduino_pin_setP...
sb3/bz-0038.sb3
[ "Sprite1" ]
1
52
1
[ "arduino_faceDetection_analyseImage", "arduino_faceDetection_deleteImage", "arduino_faceDetection_doFaceMatching", "arduino_faceDetection_drawBoundingBox", "arduino_faceDetection_getFace", "arduino_faceDetection_isClassDetected", "arduino_faceDetection_saveImage", "arduino_faceDetection_setThreshold",...
g-c3e2e24e
true
train
78
bz-0039
Build Auto Street Light ON/OFF. If light level is low (LDR value < 500), the street Light turns ON and the scene changes to night mode; if light level is high, the street Light turns OFF and the scene switches to day mode.
derived
If light level is low (LDR value < 500), the street Light turns ON and the scene changes to night mode; if light level is high, the street Light turns OFF and the scene switches to day mode.
Auto Street Light ON/OFF
hardware
realtime
iotAiKit
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenkeypressed" id="7cdN2PXu@;}*SP][Mfqm"><field name="KEY_OPTION">space</field><next><block type="looks_switchbackdropto" id="wsd;8AbH=Y!9pL6ZFdH="><value name="BACKDROP"><shadow type="looks_backdrops" id="FgUiTZM]7PQ+Tq)Blw;2">...
### Sprite1 event_whenkeypressed KEY_OPTION="space" looks_switchbackdropto BACKDROP="Colorful City2" arduino_pin_setPinMode PIN="A4" MODE="INPUT" arduino_pin_setPinMode PIN="4" MODE="OUTPUT" arduino_pin_setDigitalOutput LEVEL="LOW" PIN="4" control_forever motion_movesteps STEPS=10 looks_nextcostume control_wait D...
sb3/bz-0039.sb3
[ "Sprite1" ]
1
24
1
[ "arduino_pin_readAnalogPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "control_forever", "control_if_else", "control_wait", "event_whenkeypressed", "looks_nextcostume", "looks_switchbackdropto", "motion_ifonedgebounce", "motion_movesteps", "motion_setrotationstyle", "operato...
g-c2a39cea
true
train
20
bz-0040
Build buzzer beep and LED blinking control using hand gesture. Hand gestures detected by a camera are used to control a buzzer and an LED.
derived
Hand gestures detected by a camera are used to control a buzzer and an LED. Different gestures trigger different actions like long beep, short beep, LED blinking, or stopping all actions.
buzzer beep and LED blinking control using hand gesture
hardware
realtime
intermediateKit
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {"~CF6HY[`y@K|1C/mN;A}": "LED On", "T3!0|gFidrhJU{_ny(bo": "LED OFF"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="I6z^+9qQn[jmP]Ur):0Q"><next><block type="arduino_posenet_toggleStageVideoFeed" id="+1{`vAwPJlEi==X~SBoP"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0...
### Sprite1 event_whenflagclicked arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" arduino_pin_setPinMode PIN="4" MODE="OUTPUT" control_forever arduino_pin_setDigitalOutput LEVEL="LOW" PIN="4" control_if CONDITION=(sensing_touchingobject TOUCHINGOBJECTMENU="Index finger") event_broadcast B...
sb3/bz-0040.sb3
[ "Sprite1", "Sprite2", "Index finger", "Sprite3", "Sprite4" ]
5
92
5
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_posenet_analyseImageHand", "arduino_posenet_drawBoundingBox", "arduino_posenet_getPositionHand", "arduino_posenet_toggleStageVideoFeed", "control_forever", "control_if", "control_wait", "event_broadcast", "event_whenflagclicked",...
g-7cb7d0b4
true
train
11
bz-0041
Build buzzer beep and LED blinking control using hand gesture. Hand gestures detected by a camera are used to control a buzzer and an LED.
derived
Hand gestures detected by a camera are used to control a buzzer and an LED. Different gestures trigger different actions like long beep, short beep, LED blinking, or stopping all actions.
buzzer beep and LED blinking control using hand gesture
hardware
realtime
intermediateKit
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {"~CF6HY[`y@K|1C/mN;A}": "LED On", "T3!0|gFidrhJU{_ny(bo": "LED OFF"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="I6z^+9qQn[jmP]Ur):0Q"><next><block type="arduino_posenet_toggleStageVideoFeed" id="+1{`vAwPJlEi==X~SBoP"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0...
### Sprite1 event_whenflagclicked arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" arduino_pin_setPinMode PIN="4" MODE="OUTPUT" control_forever arduino_pin_setDigitalOutput LEVEL="LOW" PIN="4" control_if CONDITION=(sensing_touchingobject TOUCHINGOBJECTMENU="Index finger") event_broadcast B...
sb3/bz-0041.sb3
[ "Sprite1", "Sprite2", "Index finger", "Sprite3", "Sprite4" ]
5
92
5
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_posenet_analyseImageHand", "arduino_posenet_drawBoundingBox", "arduino_posenet_getPositionHand", "arduino_posenet_toggleStageVideoFeed", "control_forever", "control_if", "control_wait", "event_broadcast", "event_whenflagclicked",...
g-7cb7d0b4
false
train
6
bz-0042
Build Dancing LED. Multiple LEDs glow in different patterns like a dance sequence.
derived
Multiple LEDs glow in different patterns like a dance sequence. Loops and delays are used to create visual effects.
Dancing LED
hardware
upload
arduinoUno
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="0[_d)b-U3*^qX=[`59tz"><next><block type="arduino_pin_setPinMode" id="8($#%Ah;[JM}fJ1mK(iQ"><field name="PIN">3</field><field name="MODE">OUTPUT</field><next><block type="arduino_pin_setPinMode" id=",^5FwxmTs...
### Sprite1 event_whenarduinobegin arduino_pin_setPinMode PIN="3" MODE="OUTPUT" arduino_pin_setPinMode PIN="4" MODE="OUTPUT" arduino_pin_setPinMode PIN="5" MODE="OUTPUT" arduino_pin_setPinMode PIN="6" MODE="OUTPUT" arduino_pin_setPinMode PIN="7" MODE="OUTPUT" control_forever arduino_pin_setDigitalOutput LEVEL="HIGH" ...
sb3/bz-0042.sb3
[ "Sprite1" ]
1
216
1
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "control_forever", "control_wait", "event_whenarduinobegin" ]
g-41804b93
true
train
3
bz-0043
Build DHT11 sensor. The DHT11 sensor measures temperature and humidity of the surroundings.
derived
The DHT11 sensor measures temperature and humidity of the surroundings. The values are read digitally by the controller.
DHT11 sensor
hardware
upload
arduinoUno
[]
[ "dht" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="q/*jzXm+0j+jMi_dBe|n"><next><block type="arduino_serial_serialBegin" id="Mi)a}q{1aCFhYPc*eip="><field name="VALUE">9600</field><next><block type="dht_init" id="4_Ax9v{+Bx`wP2O]=Uvh"><field name="PIN">2</fiel...
### Sprite1 event_whenarduinobegin arduino_serial_serialBegin VALUE="9600" dht_init NO=1 PIN="2" MODEL="11" control_forever arduino_serial_serialPrint VALUE="Temperature: " EOL="noWarp" arduino_serial_serialPrint VALUE=(dht_readTemperature NO=1 UNIT="false") EOL="warp" arduino_serial_serialPrint VALUE="Humidity: ...
sb3/bz-0043.sb3
[ "Sprite1" ]
1
11
1
[ "arduino_serial_serialBegin", "arduino_serial_serialPrint", "control_forever", "control_wait", "dht_init", "dht_readHumidity", "dht_readTemperature", "event_whenarduinobegin" ]
g-326b2495
true
train
12
bz-0044
Build Digital Alert System. Simulates a digital door alert system using Blockzie.
derived
This project simulates a digital door alert system using Blockzie. User input (keyboard/mouse) triggers LED, buzzer, backdrop change, and voice messages for open/close actions.
Digital Alert System
hardware
realtime
intermediateKit
[ "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"[CC/%)l$i7]NfOFe-5vF": ["buttonpin", false]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "e1914ed7917267f1c2ef2b48004cade9", "name": "Castle 1", "bitmapResolution": 2, "md5ext": "e1914ed7917267...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="%clMM$7[bcW[rTd)6mLN"><next><block type="looks_switchbackdropto" id="Uq/OX{MGS$;1JS.R#ide"><value name="BACKDROP"><shadow type="looks_backdrops" id="d^Po(_MLP*5JjeCWpiY~"><field name="BACKDROP">Castle 1</fiel...
### Sprite1 event_whenflagclicked looks_switchbackdropto BACKDROP="Castle 1" looks_hide arduino_pin_setPinMode PIN="4" MODE="OUTPUT" arduino_pin_setPinMode PIN="26" MODE="OUTPUT" control_forever control_if_else CONDITION=(operator_or OPERAND1=(sensing_keypressed KEY_OPTION="up arrow") OPERAND2=(sensing_mousedown)) ...
sb3/bz-0044.sb3
[ "Sprite1" ]
1
33
1
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_text2speech_speakAndWait", "control_forever", "control_if", "control_if_else", "event_whenflagclicked", "looks_hide", "looks_show", "looks_switchbackdropto", "operator_or", "sensing_keypressed", "sensing_mousedown" ]
g-58b2057c
true
train
15
bz-0045
Build Distance Beeper/Blinker. The buzzer gives a continuous LED On when an object is very close to the sensor.As the distance increases, the LED blining at different speeds.
derived
The buzzer gives a continuous LED On when an object is very close to the sensor.As the distance increases, the LED blining at different speeds.
Distance Beeper/Blinker
hardware
upload
intermediateKit
[]
[ "ultrasonic" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"6}TN=B%7w_R*ICr{8?:w": ["Distance", 0]}, "lists": {}, "broadcasts": {}, "blocks": {"O:Oucz]CMpcKOU(+8fH?": {"opcode": "event_whenarduinobegin", "next": "#lPJOPekhewh@ORNTvw*", "parent": null, "inputs": {}, "fields": {}, "shadow": false, "topLevel": true, "x...
<!-- Stage --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="O:Oucz]CMpcKOU(+8fH?"><next><block type="arduino_pin_setPinMode" id="#lPJOPekhewh@ORNTvw*"><field name="PIN">4</field><field name="MODE">OUTPUT</field><next><block type="arduino_serial_multiSerialBegin" id="5a...
### Stage event_whenarduinobegin arduino_pin_setPinMode PIN="4" MODE="OUTPUT" arduino_serial_multiSerialBegin NO="0" VALUE="115200" control_forever data_setvariableto VALUE=(ultrasonic_readDistance TRIG="17" ECHO="16" UNIT="CM") VARIABLE=[Distance] arduino_serial_multiSerialPrint VALUE=(operator_join STRING1="Dista...
sb3/bz-0045.sb3
[ "Stage" ]
0
44
1
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if_else", "control_wait", "data_setvariableto", "event_whenarduinobegin", "operator_and", "operator_equals", "operator_gt", "operator_jo...
g-f0872a72
true
train
16
bz-0046
Build Eleven_style hand control. Brings the “Eleven hand power” from Stranger Things into the real world.
derived
This project brings the “Eleven hand power” from Stranger Things into the real world. Using AI-based hand and finger detection, electronic devices like LEDs and a buzzer are controlled through simple hand gestures. creating a touch-free, gesture-controlled experience that feels like using real superpowers.
Eleven_style hand control
hardware
realtime
intermediateKit
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="4wX=?u;cc,agCfwvNW?%"><next><block type="arduino_posenet_toggleStageVideoFeed" id="A.omn5Izm#nTx]XlL!oz"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0...
### Sprite1 event_whenflagclicked arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" arduino_pin_setPinMode PIN="4" MODE="INPUT" control_forever arduino_posenet_analyseImageHand control_wait DURATION=0.1 control_if CONDITION=(arduino_posenet_isDetectedHand) arduino_pin_setDigitalOutput LEV...
sb3/bz-0046.sb3
[ "Sprite1" ]
1
12
1
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_posenet_analyseImageHand", "arduino_posenet_isDetectedHand", "arduino_posenet_toggleStageVideoFeed", "control_forever", "control_if", "control_wait", "event_whenflagclicked" ]
g-b8293942
true
train
4
bz-0047
Build face detection led control. Uses a camera for face detection.
derived
This project uses a camera for face detection. When a happy face is detected, the LED turns ON; otherwise, the LED remains OFF by default.
face detection led control
hardware
realtime
intermediateKit
[ "posenet", "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {"~CF6HY[`y@K|1C/mN;A}": "LED On", "T3!0|gFidrhJU{_ny(bo": "LED OFF"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="I6z^+9qQn[jmP]Ur):0Q"><next><block type="arduino_faceDetection_toggleStageVideoFeed" id="nxH#;|yrP})u-W7ov)W^"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="T...
### Sprite1 event_whenflagclicked arduino_faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" arduino_faceDetection_faceDetection arduino_faceDetection_setThreshold THRESHOLD="0.4" arduino_pin_setPinMode PIN="25" MODE="OUTPUT" control_forever arduino_faceDetection_analyseImage FEED="1" control_if_e...
sb3/bz-0047.sb3
[ "Sprite1", "Sprite3", "Sprite4" ]
3
37
8
[ "arduino_faceDetection_analyseImage", "arduino_faceDetection_faceDetection", "arduino_faceDetection_isExpression", "arduino_faceDetection_setThreshold", "arduino_faceDetection_toggleStageVideoFeed", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "control_forever", "control_if_else", "co...
g-c976c989
true
train
7
bz-0048
Build Intelligent Traffic Management System. Smart traffic system that uses an ultrasonic sensor to detect vehicles and automatically control traffic lights, with a manual override option.
derived
Smart traffic system that uses an ultrasonic sensor to detect vehicles and automatically control traffic lights, with a manual override option.
Intelligent Traffic Management System
hardware
upload
intermediateKit
[]
[ "dht", "fourDigitClockDisplay", "ultrasonic" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"wgMT+i|IAz7ZEg4;vGz+": ["Distance", 0], "oW1i@F{PSSxB)Tdd%c_V": ["vehicleCount", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="qr0EKKLEJNL,jr{?QQ$j"><next><block type="arduino_pin_setPinMode" id="0583K[uKQ2w.txb4A;(Z"><field name="PIN">17</field><field name="MODE">OUTPUT</field><next><block type="arduino_pin_setPinMode" id="6ry%3iE=...
### Sprite1 event_whenarduinobegin arduino_pin_setPinMode PIN="17" MODE="OUTPUT" arduino_pin_setPinMode PIN="16" MODE="INPUT" arduino_pin_setPinMode PIN="4" MODE="OUTPUT" arduino_pin_setPinMode PIN="5" MODE="OUTPUT" arduino_pin_setPinMode PIN="26" MODE="INPUT" arduino_pin_setPinMode PIN="25" MODE="INPUT_PULLUP" arduino...
sb3/bz-0048.sb3
[ "Sprite1" ]
1
64
1
[ "arduino_pin_readDigitalPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if_else", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenarduinobegin", "operator...
g-efaf5d55
true
train
10
bz-0049
Build LED_Blink. An LED turns ON and OFF at regular time intervals using a microcontroller.
derived
An LED turns ON and OFF at regular time intervals using a microcontroller. This experiment introduces basic digital output control.
LED_Blink
hardware
realtime
arduinoUno
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="RgZGiY$CKX/7ddY|QmTw"><next><block type="arduino_pin_setPinMode" id="iun}f_c{a|AmMR^hN!r$"><field name="PIN">8</field><field name="MODE">OUTPUT</field><next><block type="control_forever" id="r}Z]%[kwq/Bb.E^`t...
### Sprite1 event_whenflagclicked arduino_pin_setPinMode PIN="8" MODE="OUTPUT" control_forever arduino_pin_setDigitalOutput LEVEL="HIGH" PIN="8" looks_say MESSAGE="Hello!" control_wait DURATION=1 arduino_pin_setDigitalOutput LEVEL="LOW" PIN="8" looks_say MESSAGE="Hi" control_wait DURATION=1
sb3/bz-0049.sb3
[ "Sprite1" ]
1
11
1
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "control_forever", "control_wait", "event_whenflagclicked", "looks_say" ]
g-132cd5b0
true
train
2
bz-0051
Build line following car. This robot follows a predefined path using line sensors to deliver items automatically.It adjusts motor movement in real time to stay on the line.
derived
This robot follows a predefined path using line sensors to deliver items automatically.It adjusts motor movement in real time to stay on the line.
line following car
hardware
upload
intermediateKit
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"m#3*C#FFOqa8GnurvELB": ["IRLeft", 0], "KzYke}7jt:UN[55hd8Y#": ["IRRight", 0], "E(q~/Bs5ue$sJqP}A**X": ["SPEED", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="^h:^=b@V85w`W:o:%Ze1"><next><block type="arduino_pin_setPinMode" id="}*5Hh/`kqihv,|Hgewkh"><field name="PIN">27</field><field name="MODE">OUTPUT</field><next><block type="arduino_pin_setPinMode" id="4,LS$BF^...
### Sprite1 event_whenarduinobegin arduino_pin_setPinMode PIN="27" MODE="OUTPUT" arduino_pin_setPinMode PIN="19" MODE="OUTPUT" arduino_pin_setPinMode PIN="23" MODE="OUTPUT" arduino_pin_setPinMode PIN="15" MODE="OUTPUT" arduino_pin_setPinMode PIN="12" MODE="OUTPUT" arduino_pin_setPinMode PIN="18" MODE="OUTPUT" arduino_p...
sb3/bz-0051.sb3
[ "Sprite1" ]
1
75
1
[ "arduino_pin_esp32SetPwmOutput", "arduino_pin_readAnalogPin", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if", "data_setvariableto", "event_whenarduinobegin", "operator_and", "operator_equals", "operator_join", "...
g-69bdfc67
true
train
23
bz-0054
Build Motordriver_Arduino. The L298N motor driver controls the speed and direction of DC motors.
derived
The L298N motor driver controls the speed and direction of DC motors. It acts as an interface between the motor and controller.
Motordriver_Arduino
hardware
upload
arduinoUno
[]
[ "l298n" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"%Jem/}4.b@eyC$!z{3{y": ["data", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataF...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id=".W.~UgLCTXruOCHChRv_"><next><block type="l298n_init" id="]nKud5lLBz)]y)z(?mv`"><field name="IN1">2</field><field name="IN2">3</field><field name="EN">5</field><value name="CH"><shadow type="math_whole_number...
### Sprite1 event_whenarduinobegin l298n_init CH=0 IN1="2" IN2="3" EN="5" control_forever l298n_run CH=0 SPEED="255" DIR="L298N_FORWARD" control_wait DURATION=1 l298n_run CH=0 SPEED="255" DIR="L298N_BACKWARD" control_wait DURATION=1
sb3/bz-0054.sb3
[ "Sprite1" ]
1
9
1
[ "control_forever", "control_wait", "event_whenarduinobegin", "l298n_init", "l298n_run" ]
g-9522c17c
true
train
6
bz-0055
Build multiple face detector using facemesh. This is a realtime multiple face detector built using FaceMesh to track several faces simultaneously.
derived
This is a realtime multiple face detector built using FaceMesh to track several faces simultaneously. It visualizes facial landmarks for each face and enables interactive features like filters, expressions, or controls in real time.
Detect and track multiple faces in real-time using FaceMesh, visualize facial landmarks, and enable interactive applications (like filters, expressions, or controls) for each detected face.
multiple face detector using facemesh
hardware
realtime
arduinoUno
[ "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="+*?KGJaFKIRXJCP*L?n#"><next><block type="arduino_facemesh2scratch_videoToggle" id="W`!gCrGxG7;?P~hBfh/s"><value name="VIDEO_STATE"><shadow type="arduino_facemesh2scratch_menu_videoMenu" id="V3=fJfajfVNUa=K}qP...
### Sprite1 event_whenflagclicked arduino_facemesh2scratch_videoToggle VIDEO_STATE="on" arduino_facemesh2scratch_setVideoTransparency TRANSPARENCY=0 arduino_pin_setPinMode PIN="4" MODE="OUTPUT" control_forever motion_gotoxy X=(arduino_facemesh2scratch_getX PERSON_NUMBER="1" KEYPOINT="1") Y=(arduino_facemesh2scratch_g...
sb3/bz-0055.sb3
[ "Sprite1" ]
1
20
1
[ "arduino_facemesh2scratch_getPeopleCount", "arduino_facemesh2scratch_getX", "arduino_facemesh2scratch_getY", "arduino_facemesh2scratch_setVideoTransparency", "arduino_facemesh2scratch_videoToggle", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "control_forever", "control_if_else", "eve...
g-b35a2dc4
true
train
15
bz-0056
Build Obstacle Avoidance with IR Sensor ad Buzzer alert. Uses an IR sensor to detect obstacles.
derived
This activity uses an IR sensor to detect obstacles. When an obstacle is detected, the buzzer turns ON, providing an instant alert.
Obstacle Avoidance with IR Sensor ad Buzzer alert
hardware
upload
arduinoEsp32
[]
[ "irRemoteReceiver" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="gOn}Cr!c7LpYPoH.eOOO"><next><block type="arduino_serial_multiSerialBegin" id="dCy_X+1iI~1bP*vf|c+="><field name="NO">0</field><field name="VALUE">9600</field><next><block type="arduino_pin_setPinMode" id="*x...
### Sprite1 event_whenarduinobegin arduino_serial_multiSerialBegin NO="0" VALUE="9600" arduino_pin_setPinMode PIN="4" MODE="INPUT" arduino_pin_setPinMode PIN="5" MODE="OUTPUT" control_forever control_if_else CONDITION=(operator_equals OPERAND1=(arduino_pin_readDigitalPin PIN="4") OPERAND2="0") arduino_pin_setDigi...
sb3/bz-0056.sb3
[ "Sprite1" ]
1
14
1
[ "arduino_pin_readDigitalPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if_else", "event_whenarduinobegin", "operator_equals" ]
g-183a8975
true
train
6
bz-0057
Build Obstacle_Avoidance_CAR_BLOCKCOADING. The robot car detects obstacles using an ultrasonic sensor and changes direction automatically.
derived
The robot car detects obstacles using an ultrasonic sensor and changes direction automatically. This demonstrates autonomous robotic behavior.
Obstacle_Avoidance_CAR_BLOCKCOADING
hardware
upload
arduinoUno
[]
[ "ultrasonic", "l298n" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"CCgAMcF$XTD4~vg$)Tzf": ["servo degree", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg"...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="fj{0ywbr;0G:^xf[3KCS"><next><block type="l298n_init" id="bde2PO8eJ*s2]#gOE)d~"><field name="IN1">4</field><field name="IN2">5</field><field name="EN">11</field><value name="CH"><shadow type="math_whole_numbe...
### Sprite1 event_whenarduinobegin l298n_init CH=0 IN1="4" IN2="5" EN="11" l298n_init CH=1 IN1="6" IN2="7" EN="3" arduino_serial_serialBegin VALUE="9600" control_forever control_if_else CONDITION=(operator_gt OPERAND1=(ultrasonic_readDistance TRIG="9" ECHO="10" UNIT="CM") OPERAND2="30") arduino_serial_serialPrint...
sb3/bz-0057.sb3
[ "Sprite1" ]
1
53
5
[ "arduino_serial_serialBegin", "arduino_serial_serialPrint", "control_forever", "control_if", "control_if_else", "control_wait", "event_whenarduinobegin", "l298n_init", "l298n_run", "operator_gt", "operator_lt", "procedures_call", "procedures_definition", "ultrasonic_readDistance" ]
g-d656b06c
true
train
7
bz-0058
Build PIR motion sensor. The PIR sensor detects human motion by sensing changes in infrared radiation.
derived
The PIR sensor detects human motion by sensing changes in infrared radiation. It is commonly used in security and automation systems.
PIR motion sensor
hardware
upload
arduinoUno
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"v~toAStlOAXZ_Vp/3AA$": ["motion", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="cWXZE:ogPI]D4xrALsAb"><next><block type="data_setvariableto" id="80$/7pj%hb=E-jH!ud^K"><field name="VARIABLE" id="v~toAStlOAXZ_Vp/3AA$" variabletype="">motion</field><value name="VALUE"><shadow type="text"><...
### Sprite1 event_whenarduinobegin data_setvariableto VALUE="0" VARIABLE=[motion] arduino_pin_setPinMode PIN="2" MODE="INPUT" arduino_pin_setPinMode PIN="13" MODE="OUTPUT" arduino_serial_serialBegin VALUE="9600" control_forever control_if_else CONDITION=(operator_equals OPERAND1=[motion] OPERAND2=(arduino_pin_readDig...
sb3/bz-0058.sb3
[ "Sprite1" ]
1
15
1
[ "arduino_pin_readDigitalPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_serialBegin", "arduino_serial_serialPrint", "control_forever", "control_if_else", "data_setvariableto", "event_whenarduinobegin", "operator_equals" ]
g-905d92cb
true
train
13
bz-0059
Build Power in the Palm lik eleven in stranger things. Brings the “Eleven hand power” from Stranger Things into the real world.
derived
This project brings the “Eleven hand power” from Stranger Things into the real world. Using AI-based hand and finger detection, electronic devices like LEDs and a buzzer are controlled through simple hand gestures. creating a touch-free, gesture-controlled experience that feels like using real superpowers.
Power in the Palm lik eleven in stranger things
hardware
realtime
intermediateKit
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"p82H#TQ,P@1T*s8C6EB:": ["x", "NULL"], "p:7WaS38p0.tb^gsJo(%": ["y", "NULL"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="4wX=?u;cc,agCfwvNW?%"><next><block type="arduino_posenet_toggleStageVideoFeed" id="A.omn5Izm#nTx]XlL!oz"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0...
### Sprite1 event_whenflagclicked arduino_posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" arduino_pin_setPinMode PIN="4" MODE="INPUT" control_forever arduino_posenet_analyseImageHand control_wait DURATION=0.1 control_if CONDITION=(arduino_posenet_isDetectedHand) arduino_pin_setDigitalOutput LEV...
sb3/bz-0059.sb3
[ "Sprite1" ]
1
12
1
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_posenet_analyseImageHand", "arduino_posenet_isDetectedHand", "arduino_posenet_toggleStageVideoFeed", "control_forever", "control_if", "control_wait", "event_whenflagclicked" ]
g-b8293942
false
train
14
bz-0060
Build Predictive Maintenance System. A smart system that monitors machine temperature and vibration, displays temperature on a 7-segment display, and alerts when unsafe conditions occur.
derived
A smart system that monitors machine temperature and vibration, displays temperature on a 7-segment display, and alerts when unsafe conditions occur.
Predictive Maintenance System
hardware
upload
intermediateKit
[]
[ "dht", "fourDigitClockDisplay" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {",M+Uf]%Yn`QcfG#7jtMS": ["Temperature", 0], "wgMT+i|IAz7ZEg4;vGz+": ["Vibration", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="qr0EKKLEJNL,jr{?QQ$j"><next><block type="dht_init" id=".J=X?`9KBL_e81v1jiyU"><field name="PIN">4</field><field name="MODEL">11</field><value name="NO"><shadow type="math_whole_number"><field name="NUM">1</fi...
### Sprite1 event_whenarduinobegin dht_init NO=1 PIN="4" MODEL="11" arduino_pin_setPinMode PIN="25" MODE="INPUT" arduino_pin_setPinMode PIN="26" MODE="OUTPUT" arduino_pin_setPinMode PIN="5" MODE="OUTPUT" fourDigitClockDisplay_setBrightness BRT="2" fourDigitClockDisplay_init DIO="21" CLK="22" arduino_serial_multiSerialB...
sb3/bz-0060.sb3
[ "Sprite1" ]
1
45
3
[ "arduino_pin_readDigitalPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if_else", "control_wait", "data_setvariableto", "dht_init", "dht_readTemperature", "event_whenarduinobegin",...
g-cd2f21ef
true
train
9
bz-0064
Build Soil Moisture Monitoring With Buzzer alert. Demonstrates soil moisture monitoring using a sensor, with real-time values displayed on the Serial Monitor.
derived
This activity demonstrates soil moisture monitoring using a sensor, with real-time values displayed on the Serial Monitor. A buzzer is triggered when the sensor reading reaches 1000 or higher, providing an alert for high moisture conditions.
Soil Moisture Monitoring With Buzzer alert
hardware
upload
arduinoEsp32
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"VF(G^o+K@q4$nH15cl6F": ["soil moisture", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="~X3Vz9Pta-m_9phIyepr"><next><block type="data_setvariableto" id="U3rjM!Zs=Rt3%eKsiFoR"><field name="VARIABLE" id="VF(G^o+K@q4$nH15cl6F" variabletype="">soil moisture</field><value name="VALUE"><shadow type="...
### Sprite1 event_whenarduinobegin data_setvariableto VALUE="0" VARIABLE=[soil moisture] arduino_pin_setPinMode PIN="26" MODE="OUTPUT" arduino_pin_setPinMode PIN="25" MODE="INPUT" arduino_serial_multiSerialBegin NO="0" VALUE="9600" control_forever data_setvariableto VALUE=(arduino_pin_readAnalogPin PIN="25") VARIABLE...
sb3/bz-0064.sb3
[ "Sprite1" ]
1
17
1
[ "arduino_pin_readAnalogPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if_else", "control_wait", "data_setvariableto", "event_whenarduinobegin", "operator_gtorequal", "operator_joi...
g-699c8499
true
train
5
bz-0065
Build Sound Activated LED. Uses a sound sensor to detect noise levels.
derived
This activity uses a sound sensor to detect noise levels. When the sensor value is greater than 60,turns the LED ON. When the sound level is below the threshold, the LED remains OFF
Sound Activated LED
hardware
upload
arduinoEsp32
[]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"Y,6m_qUX[2ROz!B,ttlD": ["sound sensor value", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="Mc|AcO){*dx1C*ckcSlq"><next><block type="arduino_pin_setPinMode" id="CO(?$_e,!w[|74lzO5m."><field name="PIN">25</field><field name="MODE">INPUT</field><next><block type="arduino_pin_setPinMode" id="1h$x9/t;~...
### Sprite1 event_whenarduinobegin arduino_pin_setPinMode PIN="25" MODE="INPUT" arduino_pin_setPinMode PIN="4" MODE="OUTPUT" arduino_serial_multiSerialBegin NO="0" VALUE="9600" control_forever data_setvariableto VALUE=(arduino_pin_readAnalogPin PIN="25") VARIABLE=[sound sensor value] arduino_serial_multiSerialPrint...
sb3/bz-0065.sb3
[ "Sprite1" ]
1
17
1
[ "arduino_pin_readAnalogPin", "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_multiSerialBegin", "arduino_serial_multiSerialPrint", "control_forever", "control_if_else", "control_wait", "data_setvariableto", "event_whenarduinobegin", "operator_gt" ]
g-838d969d
true
train
2
bz-0066
Build surround sound monitor. Measures ambient sound using a sound sensor and shows the noise level on a TFT display.
derived
This project measures ambient sound using a sound sensor and shows the noise level on a TFT display. It classifies classroom noise into different categories to promote a disciplined learning environment.
surround sound monitor
hardware
upload
iotAiKit
[]
[ "sdisplay" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"7-x3G,e52M2a.OZ)$DWJ": ["soundlevel", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", ...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenarduinobegin" id="X13y@oW=nIvLBkiF^+cJ"><next><block type="sdisplay_init" id="bHnW`0R/hmSd,jRgsLo|"><field name="DE">8</field><field name="CSN">10</field><field name="RST">0</field><next><block type="sdisplay_type" id="j7k*za...
### Sprite1 event_whenarduinobegin sdisplay_init DE="8" CSN="10" RST="0" sdisplay_type TYPE="INITR_BLACKTAB" sdisplay_initDisplay arduino_serial_serialBegin VALUE="9600" arduino_pin_setPinMode PIN="A6" MODE="INPUT" control_forever sdisplay_fillScreen COLOR="ST77XX_BLACK" data_setvariableto VALUE=(arduino_pin_readAn...
sb3/bz-0066.sb3
[ "Sprite1" ]
1
39
1
[ "arduino_pin_readAnalogPin", "arduino_pin_setPinMode", "arduino_serial_serialBegin", "arduino_serial_serialPrint", "control_forever", "control_if_else", "control_wait", "data_setvariableto", "event_whenarduinobegin", "operator_lt", "sdisplay_fillScreen", "sdisplay_init", "sdisplay_initDispla...
g-a00cfd05
true
train
21
bz-0069
Build Ultrasonic_HC05_Distance_Measurement. The ultrasonic sensor measures distance and sends the data wirelessly using the HC-05 Bluetooth module.
derived
The ultrasonic sensor measures distance and sends the data wirelessly using the HC-05 Bluetooth module. The distance can be monitored on a mobile device in real time.
Ultrasonic_HC05_Distance_Measurement
hardware
upload
arduinoUno
[]
[ "ultrasonic" ]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"G{hAl!=JNPb=%79g4}A(": ["State", 0], "+9Ha9f~:WYW@Ky%?C30v": ["Info", 0]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="procedures_definition" id="@Hn+W^j_iTL;G5_SOFD7"><value name="custom_block"><shadow type="procedures_prototype" id="X-UXW?+f:cYUiXf4,j3A"><mutation argumentdefaults="[]" argumentids="[]" argumentnames="[]" proccode="Sensor" tagName="mu...
### Sprite1 procedures_definition custom_block=(procedures_prototype PROC="Sensor") control_if CONDITION=(operator_lt OPERAND1=(ultrasonic_readDistance TRIG="7" ECHO="8" UNIT="CM") OPERAND2="15") arduino_serial_serialPrint VALUE="Too close!!!" EOL="warp" control_wait DURATION=2 procedures_definition custom_block=(...
sb3/bz-0069.sb3
[ "Sprite1" ]
1
39
3
[ "arduino_pin_setDigitalOutput", "arduino_pin_setPinMode", "arduino_serial_serialAvailable", "arduino_serial_serialBegin", "arduino_serial_serialPrint", "arduino_serial_serialReadData", "control_forever", "control_if", "control_if_else", "control_wait", "data_setvariableto", "event_whenarduinob...
g-e76b9608
true
train
4
bz-0070
Build Master code of Box2D. His master program tests all Physics extension blocks by applying gravity, forces, velocity, collision, and scrolling in a single script.It helps quickly verify that the entire Physics extension works correctly without creating multiple test files.
derived
his master program tests all Physics extension blocks by applying gravity, forces, velocity, collision, and scrolling in a single script.It helps quickly verify that the entire Physics extension works correctly without creating multiple test files.
Master code of Box2D
physics
realtime
[ "box2d" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="DaarzC|2[;_fqs`M!bPa"><next><block type="motion_gotoxy" id="Eo,?o~BHJS7=CPJ3|3gd"><value name="X"><shadow type="math_number"><field name="NUM">90</field></shadow></value><value name="Y"><shadow type="math_num...
### Sprite1 event_whenflagclicked motion_gotoxy X=90 Y=-70 motion_pointindirection DIRECTION=90 box2d_setStage stageType="boxed" box2d_setGravity gx=0 gy=-10 box2d_setPhysics shape="costume" mode="normal" box2d_setPosition x=0 y=100 space="world" box2d_setVelocity sx=0 sy=0 box2d_setProperties density="100" friction="5...
sb3/bz-0070.sb3
[ "Sprite1" ]
1
41
1
[ "box2d_applyAngForce", "box2d_applyForce", "box2d_changeScroll", "box2d_changeVelocity", "box2d_doTick", "box2d_getScrollX", "box2d_getScrollY", "box2d_getTouching", "box2d_getVelocityX", "box2d_getVelocityY", "box2d_setGravity", "box2d_setPhysics", "box2d_setPosition", "box2d_setPropertie...
g-5a79d763
true
train
9
bz-0072
Build chnge costume color brightness using the speech to text extension. A speech-to-text–based project where the user controls a sprite using voice commands.
derived
A speech-to-text–based project where the user controls a sprite using voice commands. Saying “change costume” switches the sprite’s costume, and “change brightness” adjusts the sprite’s brightness in real time.
chnge costume color brightness using the speech to text extension
speech
realtime
[ "Scratch3Speech2TextBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "c039c8951880a7fe6e5c0c8a66961b38", "name": "ChatGPT Image Jan 2, 2026, 04_06_19 PM", "bitmapResolution": 2, "md5ext": "c039c8951880a7fe6e5c0c8a6696...
<!-- Abby --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="Scratch3Speech2TextBlocks_whenIHearHat" id="jofF@q#7DWkoxve^I_=E"><value name="PHRASE"><shadow type="text"><field name="TEXT">change Backdrops</field></shadow></value><next><block type="looks_nextbackdrop" id="=sHot/}|2evwA-^{n=qb"></bloc...
### Abby Scratch3Speech2TextBlocks_whenIHearHat PHRASE="change Backdrops" looks_nextbackdrop event_whenflagclicked control_forever Scratch3Speech2TextBlocks_listenAndWait Scratch3Speech2TextBlocks_whenIHearHat PHRASE="change brightness" looks_changeeffectby CHANGE=25 EFFECT="BRIGHTNESS" Scratch3Speech2TextBlocks_w...
sb3/bz-0072.sb3
[ "Abby" ]
1
9
4
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "event_whenflagclicked", "looks_changeeffectby", "looks_nextbackdrop", "looks_nextcostume" ]
g-76192a66
true
train
28
bz-0073
Build different language using speech to text.
derived
different language using speech to text
speech
realtime
[ "Scratch3Speech2TextBlocks", "text2speech", "translate" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Abby --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="8J/^#mI9_%rp2eAR2D[~"><next><block type="control_forever" id=";vw_B`1zhO@YLi=z4B5,"><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id="^}?G[CbLStBcA.|egw=a"><next><block type="t...
### Abby event_whenflagclicked control_forever Scratch3Speech2TextBlocks_listenAndWait text2speech_setVoice VOICE="SQUEAK" Scratch3Speech2TextBlocks_whenIHearHat PHRASE="hello in arabic" looks_sayforsecs MESSAGE=(translate_getTranslate WORDS="hello" LANGUAGE="ar") SECS=2 text2speech_speakAndWait WORDS=(translate_g...
sb3/bz-0073.sb3
[ "Abby" ]
1
40
6
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "event_whenflagclicked", "looks_sayforsecs", "text2speech_setVoice", "text2speech_speakAndWait", "translate_getTranslate" ]
g-5d9b42ac
true
train
57
bz-0074
Build different language using speech to text. A speech-to-text–based project where the user speaks a command like “hello in Arabic”, and the system translates it, speaks the translated word, and displays it in a dialogue box.
derived
A speech-to-text–based project where the user speaks a command like “hello in Arabic”, and the system translates it, speaks the translated word, and displays it in a dialogue box.
different language using speech to text
speech
realtime
[ "Scratch3Speech2TextBlocks", "text2speech", "translate" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- stempuu --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="Scratch3Speech2TextBlocks_whenIHearHat" id="tYxX^SLz`-*YZ;_k*pMp"><value name="PHRASE"><shadow type="text"><field name="TEXT">hello in Arabic</field></shadow></value><next><block type="looks_sayforsecs" id="rg*g,I*H`g-{.@_rf!)0"><value...
### stempuu Scratch3Speech2TextBlocks_whenIHearHat PHRASE="hello in Arabic" looks_sayforsecs MESSAGE=(translate_getTranslate WORDS="hello" LANGUAGE="ar") SECS=2 text2speech_speakAndWait WORDS=(translate_getTranslate WORDS="hello" LANGUAGE="ar") event_whenflagclicked control_forever Scratch3Speech2TextBlocks_listenAn...
sb3/bz-0074.sb3
[ "stempuu" ]
1
26
4
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "event_whenflagclicked", "looks_sayforsecs", "text2speech_setVoice", "text2speech_speakAndWait", "translate_getTranslate" ]
g-d79d2623
true
train
30
bz-0075
Build Master Code of Translate Ext. Tests the Translate extension by converting input text into a selected language and validating the output.It uses a PASS/FAIL counter to confirm successful translation in a single run.
derived
This program tests the Translate extension by converting input text into a selected language and validating the output.It uses a PASS/FAIL counter to confirm successful translation in a single run.
Master Code of Translate Ext.
speech
realtime
[ "music", "translate" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"|4nW@RSfQ1.@ZI2fb%^U": ["Pass", 1], "XA!Ip]OT%hk4Kq@~k[,i": ["Fail", "0"], "VgUq727wD7?{j1nB~,(c": ["inputText", "good morning"], "6+6Cu^Y7m@up?YJpMURa": ["translatedText", "صباح الخير"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "curren...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="h0y#T`e6tIcw[;e|zel,"><next><block type="data_setvariableto" id="1GT3)K,_Zx[sxRsS-,~o"><field name="VARIABLE" id="|4nW@RSfQ1.@ZI2fb%^U" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Pass] data_setvariableto VALUE="0" VARIABLE=[Fail] looks_sayforsecs MESSAGE="Translate Extension Test Started" SECS=1 data_setvariableto VALUE="good morning" VARIABLE=[inputText] data_setvariableto VALUE=(translate_getTranslate WORDS=[inputText] L...
sb3/bz-0075.sb3
[ "Sprite1" ]
1
16
1
[ "control_if_else", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_sayforsecs", "operator_join", "operator_notequals", "translate_getTranslate" ]
g-32949da1
true
train
4
bz-0076
Build music extension using speech to text.
derived
music extension using speech to text
speech
realtime
[ "Scratch3Speech2TextBlocks", "music" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Drum Kit --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenkeypressed" id="brO%VBoGW_=DByYf!ct]"><field name="KEY_OPTION">space</field><next><block type="control_forever" id="v%nU?%AMSTN?M`OA35DI"><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id=")...
### Drum Kit event_whenkeypressed KEY_OPTION="space" control_forever Scratch3Speech2TextBlocks_listenAndWait Scratch3Speech2TextBlocks_whenIHearHat PHRASE="Guitar" music_setInstrument INSTRUMENT="5" music_playNoteForBeats NOTE="60" BEATS=0.25 looks_nextcostume Scratch3Speech2TextBlocks_listenAndWait event_whenflagc...
sb3/bz-0076.sb3
[ "Drum Kit", "Guitar-electric1" ]
2
20
4
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "event_whenflagclicked", "event_whenkeypressed", "looks_nextcostume", "music_playDrumForBeats", "music_playNoteForBeats", "music_setInstrument" ]
g-b13a34f4
true
train
54
bz-0077
Build present time and day using speech to text.
derived
present time and day using speech to text
speech
realtime
[ "Scratch3Speech2TextBlocks", "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="RCx%|!A!bljr{lCwQx]/"><next><block type="control_forever" id="iyn$O(BmHvd?cgVMA1Qr"><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id="AHZ%J;rTIFt4t!F_nOo^"><next><block type...
### Sprite1 event_whenflagclicked control_forever Scratch3Speech2TextBlocks_listenAndWait text2speech_setVoice VOICE="ALTO" control_if CONDITION=(operator_contains STRING1=(Scratch3Speech2TextBlocks_getSpeech) STRING2="time") looks_sayforsecs MESSAGE=(operator_join STRING1=(sensing_current CURRENTMENU="HOUR")...
sb3/bz-0077.sb3
[ "Sprite1" ]
1
30
1
[ "Scratch3Speech2TextBlocks_getSpeech", "Scratch3Speech2TextBlocks_listenAndWait", "control_forever", "control_if", "event_whenflagclicked", "looks_sayforsecs", "operator_contains", "operator_join", "sensing_current", "text2speech_setVoice", "text2speech_speakAndWait" ]
g-7e875968
true
train
55
bz-0078
Build traffic light simulator. Simulates the working of a traffic signal system using timed light changes.
derived
This project simulates the working of a traffic signal system using timed light changes. It demonstrates real-world traffic rules through an interactive animation.
To simulate a traffic light system using timed and logical control sequences.
traffic light simulator
speech
realtime
[ "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"`jEk@4|i[#Fk?(8x)AV.-my variable": ["my variable", 273], "e,?C%e1/dEX0sX(C-y@@": ["x value", -160], "y=z!rz@L1Zs=%Bin~N77": ["light", "red"], "Hdq6h7JS_O}jUzF~bF/a": ["conversation", 1], "n`K{q@Lfzm02Z?Ul8|W{": ["time", 0]}, "lists": {}, "broadcasts": {}, "...
<!-- Bus --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="nqPvnQl.g=SQUYDq-G.8"><next><block type="looks_show" id="Wv@Sj1QuiGm=k,j5!LLT"><next><block type="motion_gotoxy" id=",5}m=g/vSJ.jc!L]Y#LK"><value name="X"><shadow type="math_number"><field name="NUM">-177</field>...
### Bus event_whenflagclicked looks_show motion_gotoxy X=-177 Y=-84 looks_setsizeto SIZE=60 control_forever control_if CONDITION=(operator_equals OPERAND1=[light] OPERAND2="green") motion_movesteps STEPS=2 control_if CONDITION=(operator_and OPERAND1=(operator_or OPERAND1=(operator_equals OPERAND1=[light] OPERAN...
sb3/bz-0078.sb3
[ "Bus", "Speaker", "Traffic Light" ]
3
80
5
[ "control_forever", "control_if", "control_repeat_until", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_hide", "looks_sayforsecs", "looks_setsizeto", "looks_show", "looks_switchcostumeto", "motion_glidesecstoxy", "motion_gotoxy", "motion_mo...
g-fb7cab2b
true
train
41
bz-0079
Build Traffic Light Simulator without hardware. Demonstrates how traffic lights work by switching between red, yellow, and green signals automatically.It helps students understand sequencing, timing, and safe traffic behavior in an interactive way.
derived
This project demonstrates how traffic lights work by switching between red, yellow, and green signals automatically.It helps students understand sequencing, timing, and safe traffic behavior in an interactive way.
Traffic Light Simulator without hardware
speech
realtime
[ "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"`jEk@4|i[#Fk?(8x)AV.-my variable": ["my variable", 273], "e,?C%e1/dEX0sX(C-y@@": ["x value", -160], "y=z!rz@L1Zs=%Bin~N77": ["light", "red"], "Hdq6h7JS_O}jUzF~bF/a": ["conversation", 1], "n`K{q@Lfzm02Z?Ul8|W{": ["time", 0]}, "lists": {}, "broadcasts": {}, "...
<!-- Bus --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="nqPvnQl.g=SQUYDq-G.8"><next><block type="looks_show" id="Wv@Sj1QuiGm=k,j5!LLT"><next><block type="motion_gotoxy" id=",5}m=g/vSJ.jc!L]Y#LK"><value name="X"><shadow type="math_number"><field name="NUM">-177</field>...
### Bus event_whenflagclicked looks_show motion_gotoxy X=-177 Y=-84 looks_setsizeto SIZE=60 control_forever control_if CONDITION=(operator_equals OPERAND1=[light] OPERAND2="green") motion_movesteps STEPS=2 control_if CONDITION=(operator_and OPERAND1=(operator_or OPERAND1=(operator_equals OPERAND1=[light] OPERAN...
sb3/bz-0079.sb3
[ "Bus", "Speaker", "Traffic Light" ]
3
80
5
[ "control_forever", "control_if", "control_repeat_until", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_hide", "looks_sayforsecs", "looks_setsizeto", "looks_show", "looks_switchcostumeto", "motion_glidesecstoxy", "motion_gotoxy", "motion_mo...
g-fb7cab2b
false
train
17
bz-0080
Build up, down, left right motion using speech. This is a block based project where one can move a sprite left/right/up/down using voice commands in Scratch uses Speech Recognition extension for hands-free control.
derived
This is a block based project where one can move a sprite left/right/up/down using voice commands in Scratch uses Speech Recognition extension for hands-free control.
up, down, left right motion using speech
speech
realtime
[ "Scratch3Speech2TextBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="PSs,EQUYs2P1Do4Lzp1|"><next><block type="motion_gotoxy" id="[P*)YAgZ`hl)K4At}I(M"><value name="X"><shadow type="math_number"><field name="NUM">0</field></shadow></value><value name="Y"><shadow type="math_numb...
### Sprite1 event_whenflagclicked motion_gotoxy X=0 Y=0 control_forever Scratch3Speech2TextBlocks_listenAndWait Scratch3Speech2TextBlocks_whenIHearHat PHRASE="up" motion_changeyby DY=50 looks_sayforsecs MESSAGE="Up " SECS=2 Scratch3Speech2TextBlocks_listenAndWait Scratch3Speech2TextBlocks_whenIHearHat PHRASE="right...
sb3/bz-0080.sb3
[ "Sprite1" ]
1
20
5
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "event_whenflagclicked", "looks_sayforsecs", "motion_changexby", "motion_changeyby", "motion_gotoxy" ]
g-b0916f93
true
train
28
bz-0081
Build up, down, left right motion using speech. A speech-to-text–based project where the sprite moves up, down, left, or right according to the user’s spoken commands in real time.
derived
A speech-to-text–based project where the sprite moves up, down, left, or right according to the user’s spoken commands in real time.
up, down, left right motion using speech
speech
realtime
[ "Scratch3Speech2TextBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "d98a9526a34890cf4bad11b5409eae2a", "name": "Desert", "bitmapResolution": 2, "md5ext": "d98a9526a34890cf4bad11b5409eae2a.png", "dataFormat": "png", ...
<!-- Abby --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="{7WZTyYY@+[;l.D7Yfov"><next><block type="control_forever" id="Jq0X9jZ:H|kIchrYlGJ."><statement name="SUBSTACK"><block type="Scratch3Speech2TextBlocks_listenAndWait" id="UNe1dxu0NcOn:qWDX=P|"></block></statement>...
### Abby event_whenflagclicked control_forever Scratch3Speech2TextBlocks_listenAndWait Scratch3Speech2TextBlocks_whenIHearHat PHRASE="turn right" control_repeat TIMES=3 motion_changexby DX=10 Scratch3Speech2TextBlocks_whenIHearHat PHRASE="turn left" control_repeat TIMES=3 motion_changexby DX=-10 Scratch3Speech...
sb3/bz-0081.sb3
[ "Abby" ]
1
15
5
[ "Scratch3Speech2TextBlocks_listenAndWait", "Scratch3Speech2TextBlocks_whenIHearHat", "control_forever", "control_repeat", "event_whenflagclicked", "motion_changexby", "motion_changeyby", "motion_sety" ]
g-69c6c2d8
true
train
29
bz-0082
Build voice control home automation. Demonstrates controlling home appliances using voice commands.
derived
This project demonstrates controlling home appliances using voice commands. It uses speech recognition to turn devices ON or OFF, creating a smart home experience.
To control home appliances using voice commands through AI-based automation.
voice control home automation
speech
realtime
[ "Scratch3Speech2TextBlocks", "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="N?G;{1En1izT#^e2k4)c"><next><block type="motion_gotoxy" id="4C-Q$:fB]e-ueE+Uo`!A"><value name="X"><shadow type="math_number"><field name="NUM">265</field></shadow></value><value name="Y"><shadow type="math_nu...
### Sprite1 event_whenflagclicked motion_gotoxy X=265 Y=-12 text2speech_setVoice VOICE="ALTO" looks_sayforsecs MESSAGE="Hello! i am your ai assistant" SECS=2 text2speech_speakAndWait WORDS="Hello! i am your ai assistant" looks_sayforsecs MESSAGE="what do you want me to do?" SECS=2 text2speech_speakAndWait WORDS="what d...
sb3/bz-0082.sb3
[ "Sprite1", "bulb", "Radio", "tv" ]
4
36
10
[ "control_forever", "event_whenflagclicked", "looks_sayforsecs", "looks_switchcostumeto", "motion_gotoxy", "speech2text_listenAndWait", "speech2text_whenIHearHat", "text2speech_setVoice", "text2speech_speakAndWait" ]
g-d8e8c6a2
true
train
42
bz-0083
Build AI face analyzer. Uses artificial intelligence to analyze human faces through camera input.
derived
This project uses artificial intelligence to analyze human faces through camera input. It detects facial features and can identify attributes such as expressions, age group, or mood.
An interactive, real-time face analysis system that demonstrates how AI interprets facial features and expressions, highlighting practical applications in health and security.
AI face analyzer
vision-ai
realtime
[ "AIServicesBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"}FaMVPy]~F!wh/.-/kZ?": ["Face", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataF...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="0nE.7:qB(EMguiPi.QeO"><next><block type="aiServices_toggleStageVideoFeed" id="2DPl.SHN%~L+I#zEQyXD"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">...
### Sprite1 event_whenflagclicked aiServices_toggleStageVideoFeed TRANSPARENCY=0 VIDEO_STATE="on" looks_hide control_wait DURATION=2 aiServices_analyseImageContentFromApplication OPTION="faceDetails" IMAGE="stage" data_setvariableto VALUE="0" VARIABLE=[Face] control_repeat_until CONDITION=(operator_equals OPERAND1=(aiS...
sb3/bz-0083.sb3
[ "Sprite1" ]
1
30
1
[ "aiServices_analyseImageContentFromApplication", "aiServices_faceCount", "aiServices_faceFeaturesResult", "aiServices_headLocation", "aiServices_headPosition", "aiServices_toggleStageVideoFeed", "control_repeat_until", "control_wait", "data_changevariableby", "data_setvariableto", "event_whenfla...
g-d9884745
true
train
71
bz-0084
Build ai multiple brand. Demonstrates identification and interaction with multiple brands using AI-based image recognition.
derived
This project demonstrates identification and interaction with multiple brands using AI-based image recognition. It uses a trained model to detect different brand logos and triggers specific actions for each brand.
An interactive AI project that teaches image classification by using trained models to identify and differentiate brand logos, introducing real-world applications in branding and marketing.
ai multiple brand
vision-ai
realtime
[ "AIServicesBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"`%Kd,_X7.Zxk6z/4Mm6j": ["brand", 1]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 2, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "data...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="|nqdcD2yDo.IiDu$DkF6"><next><block type="control_forever" id="Mj`E7WKwfjF:uJPYg_zF"><statement name="SUBSTACK"><block type="aiServices_analyseImageContentFromCamera" id="ug=gJl/w6_(ZOU@=Dw.2"><field name="OPT...
### Sprite1 event_whenflagclicked control_forever aiServices_analyseImageContentFromCamera TIME="2" OPTION="imageFeatures" aiServices_analyseImageContentFromApplication OPTION="imageFeatures" IMAGE="stage" data_setvariableto VALUE=(aiServices_imageFeatureCount OPTION="brand") VARIABLE=[brand] looks_sayforsecs M...
sb3/bz-0084.sb3
[ "Sprite1" ]
1
11
2
[ "aiServices_analyseImageContentFromApplication", "aiServices_analyseImageContentFromCamera", "aiServices_imageFeatureCount", "aiServices_imageResultFirst", "control_forever", "data_setvariableto", "event_whenflagclicked", "event_whenkeypressed", "looks_nextbackdrop", "looks_sayforsecs" ]
g-d3e7149d
true
train
68
bz-0085
Build AI Object Detection. Uses artificial intelligence to detect and identify different objects using camera input.
derived
This project uses artificial intelligence to detect and identify different objects using camera input. It demonstrates real-time object detection and classification in an interactive Scratch () environment.
An interactive Scratch () AI project that teaches object detection by identifying multiple objects through a camera, highlighting real-world applications in security and automation.
AI Object Detection
vision-ai
realtime
[ "AIServicesBlocks" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"|,Ztxklp%LmMfklUHC|q": ["object", 3]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 8, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dat...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="2#+w5AZj-1DNM_u*xU){"><next><block type="aiServices_analyseImageContentFromApplication" id="O@cm46}%5mWzGP+6Hs2m"><field name="OPTION">imageFeatures</field><field name="IMAGE">stage</field><next><block type="...
### Sprite1 event_whenflagclicked aiServices_analyseImageContentFromApplication OPTION="imageFeatures" IMAGE="stage" aiServices_analyseImageContentFromCamera TIME="2" OPTION="imageFeatures" data_setvariableto VALUE="1" VARIABLE=[object] looks_setsizeto SIZE=100 motion_gotoxy X=0 Y=0 looks_sayforsecs MESSAGE=(operator_j...
sb3/bz-0085.sb3
[ "Sprite1" ]
1
28
1
[ "aiServices_analyseImageContentFromApplication", "aiServices_analyseImageContentFromCamera", "aiServices_imageFeatureCount", "aiServices_imageResultFirst", "aiServices_imageResultFirstInfo", "control_repeat", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_say", "l...
g-22caa7a2
true
train
75
bz-0086
Build AirSketch AR – Gesture-Controlled Virtual Drawing System. Uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger.
derived
This project uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. Showing the palm acts as an erase gesture, instantly clearing the drawing for a natural touchless experience.
AirSketch AR – Gesture-Controlled Virtual Drawing System
vision-ai
realtime
[ "pen", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":...
<!-- stembot --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="data_setvariableto" id="^I~Oii=r0m86,k(z|Ajb"><field name="VARIABLE" id=".]%V)9[%9E5Ja)}O51xJ" variabletype="">smoothX</field><value name="VALUE"><shadow type="text"><...
### stembot event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[smoothX] data_setvariableto VALUE="0" VARIABLE=[smoothY] pen_clear posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" pen_setPenSizeTo SIZE=10 pen_setPenColorToColor COLOR=#ffe900 pen_penUp control_forever posenet_analyseImageHand ...
sb3/bz-0086.sb3
[ "stembot" ]
1
44
1
[ "control_forever", "control_if", "control_if_else", "control_wait", "data_setvariableto", "event_whenflagclicked", "motion_gotoxy", "operator_gt", "operator_lt", "operator_mathop", "operator_subtract", "opetator_truefalse", "pen_clear", "pen_penDown", "pen_penUp", "pen_setPenColorToCol...
g-95f1b251
true
train
12
bz-0087
Build AirSketch AR – Gesture-Controlled Virtual Drawing System. Uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger.
derived
This project uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. Showing the palm acts as an erase gesture, instantly clearing the drawing for a natural touchless experience.
AirSketch AR – Gesture-Controlled Virtual Drawing System
vision-ai
realtime
[ "pen", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":...
<!-- stembot --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="data_setvariableto" id="^I~Oii=r0m86,k(z|Ajb"><field name="VARIABLE" id=".]%V)9[%9E5Ja)}O51xJ" variabletype="">smoothX</field><value name="VALUE"><shadow type="text"><...
### stembot event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[smoothX] data_setvariableto VALUE="0" VARIABLE=[smoothY] pen_clear posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" pen_setPenSizeTo SIZE=10 pen_setPenColorToColor COLOR=#ffe900 pen_penUp control_forever posenet_analyseImageHand ...
sb3/bz-0087.sb3
[ "stembot" ]
1
44
1
[ "control_forever", "control_if", "control_if_else", "control_wait", "data_setvariableto", "event_whenflagclicked", "motion_gotoxy", "operator_gt", "operator_lt", "operator_mathop", "operator_subtract", "opetator_truefalse", "pen_clear", "pen_penDown", "pen_penUp", "pen_setPenColorToCol...
g-95f1b251
false
train
5
bz-0088
Build All bell ring using human body extesnsion. Rings different bells using human body movements detected through a camera.
derived
This project rings different bells using human body movements detected through a camera. Specific body gestures trigger bell sounds, creating an interactive and touchless system.
To ring different bells using human body gesture detection through AI-based vision control.
All bell ring using human body extesnsion
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"VBsF]@fk_6WXtChMr^aq": ["bell1Flag", "1"], "rn.hk6|w2yH+9KJs_(v=": ["bell2Flag", "1"], "u7{#NF+q.g.J+6:m`TjM": ["bell3Flag", "1"], "tK,M9G6v#sZU+zPi|:]C": ["bell4Flag", "1"]}, "lists": {}, "broadcasts": {"Y-j=rydgaWqubAwzJQ[K": "Bell1Touched", "$i8FrZxc35|%...
<!-- Ball2 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="bH`8UXM.(ZLskQAyI-pi"><next><block type="posenet_toggleStageVideoFeed" id="rz]9z5}HjY^ML*n)yo{G"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">30</field><...
### Ball2 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="30" VIDEO_STATE="on" data_showvariable VARIABLE=[bell1Flag] data_showvariable VARIABLE=[bell2Flag] data_showvariable VARIABLE=[bell3Flag] data_showvariable VARIABLE=[bell4Flag] looks_show looks_switchbackdropto BACKDROP="backdrop1" motion_gotoxy...
sb3/bz-0088.sb3
[ "Ball2", "Bell1", "Bell2", "Bell3", "Bell4" ]
5
181
24
[ "control_forever", "control_if", "control_repeat", "control_stop", "control_wait", "data_hidevariable", "data_setvariableto", "data_showvariable", "event_broadcast", "event_whenbroadcastreceived", "event_whenflagclicked", "looks_hide", "looks_nextcostume", "looks_show", "looks_switchback...
g-c2983099
true
train
81
bz-0089
Build AR spacs with facemesh. A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time.
derived
A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time.
AR spacs with facemesh
vision-ai
realtime
[ "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=".FaT|4@`%U|srFEPZ{gg"><next><block type="facemesh2scratch_setRatio" id="5[bPQipCiL@Gox/tE8/!"><value name="RATIO"><shadow type="facemesh2scratch_menu_ratioMenu" id="w~Sn*01{g*}9NmU-MZEX"><field name="ratioMen...
### Sprite1 event_whenflagclicked facemesh2scratch_setRatio RATIO="0.75" facemesh2scratch_videoToggle VIDEO_STATE="on" facemesh2scratch_setVideoTransparency TRANSPARENCY=0 looks_setsizeto SIZE=40 control_forever motion_gotoxy X=(facemesh2scratch_getX PERSON_NUMBER="1" KEYPOINT="123") Y=(facemesh2scratch_getY PERSON_N...
sb3/bz-0089.sb3
[ "Sprite1" ]
1
15
1
[ "control_forever", "event_whenflagclicked", "facemesh2scratch_getX", "facemesh2scratch_getY", "facemesh2scratch_setRatio", "facemesh2scratch_setVideoTransparency", "facemesh2scratch_videoToggle", "looks_setsizeto", "motion_gotoxy" ]
g-9ddefe8a
true
train
33
bz-0090
Build AR specs with facemesh. A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time.
derived
A snap-filter–style AR project that detects the user’s face using FaceMesh and places glasses accurately on the face in real time.
AR specs with facemesh
vision-ai
realtime
[ "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=".FaT|4@`%U|srFEPZ{gg"><next><block type="facemesh2scratch_setRatio" id="5[bPQipCiL@Gox/tE8/!"><value name="RATIO"><shadow type="facemesh2scratch_menu_ratioMenu" id="w~Sn*01{g*}9NmU-MZEX"><field name="ratioMen...
### Sprite1 event_whenflagclicked facemesh2scratch_setRatio RATIO="0.75" facemesh2scratch_videoToggle VIDEO_STATE="on" facemesh2scratch_setVideoTransparency TRANSPARENCY=0 looks_setsizeto SIZE=40 control_forever motion_gotoxy X=(facemesh2scratch_getX PERSON_NUMBER="1" KEYPOINT="123") Y=(facemesh2scratch_getY PERSON_N...
sb3/bz-0090.sb3
[ "Sprite1" ]
1
15
1
[ "control_forever", "event_whenflagclicked", "facemesh2scratch_getX", "facemesh2scratch_getY", "facemesh2scratch_setRatio", "facemesh2scratch_setVideoTransparency", "facemesh2scratch_videoToggle", "looks_setsizeto", "motion_gotoxy" ]
g-9ddefe8a
false
train
6
bz-0092
Build blow a baloon. Simulates blowing a balloon using user input such as a button, sound, or sensor.
derived
This project simulates blowing a balloon using user input such as a button, sound, or sensor. The balloon inflates and deflates to demonstrate pressure and animation effects.
To simulate balloon inflation and deflation using interactive inputs and animation.
blow a baloon
vision-ai
realtime
[ "ml2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Balloon1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="ml2scratch_addExample1" id="aj2@Ka6RDkfvp0ho$Ws{"></block><block type="ml2scratch_whenReceived" id="v-YuiyiVA#iJg.fNe#^o"><field name="LABEL">1</field><next><block type="looks_say" id="#Lrc*cs9!Nu(lNfjk29d"><value name="MESSAGE"><shad...
### Balloon1 ml2scratch_addExample1 ml2scratch_whenReceived LABEL="1" looks_say MESSAGE="blow" motion_changeyby DY=50 event_whenflagclicked control_forever motion_goto TO="_random_" looks_nextcostume control_wait DURATION=3
sb3/bz-0092.sb3
[ "Balloon1" ]
1
10
3
[ "control_forever", "control_wait", "event_whenflagclicked", "looks_nextcostume", "looks_say", "ml2scratch_addExample1", "ml2scratch_whenReceived", "motion_changeyby", "motion_goto" ]
g-4a65d4cc
true
train
43
bz-0093
Build body part counter. This is an interactive body part counter that identifies and counts human body parts in real time.
derived
This is an interactive body part counter that identifies and counts human body parts in real time. It uses event-driven programming, conditional logic, and operators to support anatomy learning through visual feedback and tracking.
To understand how AI pose detection can be used to recognize human body parts and apply counting logic using loops and conditions.
body part counter
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"TF6L(s9O#vJegFrV}1s)": ["body part", 20], "t:!~c(?!lcq,w(oOO6}?": ["body part count", 4]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "m...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="xI@QOsq)eC^MS7mr;SP#"><next><block type="posenet_toggleStageVideoFeed" id="}1cc`Myx;Q4#N!o,_991"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>...
### Sprite1 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" posenet_drawBoundingBox OPTION="1" control_forever posenet_analyseImage FEED="1" data_setvariableto VALUE="0" VARIABLE=[body part] data_setvariableto VALUE="0" VARIABLE=[body part count] control_repeat TIMES=20 ...
sb3/bz-0093.sb3
[ "Sprite1" ]
1
16
1
[ "control_forever", "control_if", "control_repeat", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_say", "operator_join", "posenet_analyseImage", "posenet_drawBoundingBox", "posenet_isDetected", "posenet_toggleStageVideoFeed" ]
g-7f2c603a
true
train
4
bz-0094
Build body parts counter. A simple AI project that uses pose detection to identify and count human body parts in real time through a camera, displaying the detected body-part count on screen using block-based coding.
derived
A simple AI project that uses pose detection to identify and count human body parts in real time through a camera, displaying the detected body-part count on screen using block-based coding.
body parts counter
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"TF6L(s9O#vJegFrV}1s)": ["body part", 20], "t:!~c(?!lcq,w(oOO6}?": ["body part count", 4]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "m...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="xI@QOsq)eC^MS7mr;SP#"><next><block type="posenet_toggleStageVideoFeed" id="}1cc`Myx;Q4#N!o,_991"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>...
### Sprite1 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" posenet_drawBoundingBox OPTION="1" control_forever posenet_analyseImage FEED="1" data_setvariableto VALUE="0" VARIABLE=[body part] data_setvariableto VALUE="0" VARIABLE=[body part count] control_repeat TIMES=20 ...
sb3/bz-0094.sb3
[ "Sprite1" ]
1
16
1
[ "control_forever", "control_if", "control_repeat", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_say", "operator_join", "posenet_analyseImage", "posenet_drawBoundingBox", "posenet_isDetected", "posenet_toggleStageVideoFeed" ]
g-7f2c603a
false
train
24
bz-0095
Build Celebrity Recognition System. Uses an AI-based model to recognize different celebrities from images or camera input.
derived
This project uses an AI-based model to recognize different celebrities from images or camera input. It demonstrates image classification by identifying facial features and matching them with trained celebrity data.
Help learners understand AI-based face recognition concepts. Identify celebrities using trained image datasets. Develop an interactive AI project in Scratch (). Introduce real-world applications of AI in media and security.
Celebrity Recognition System
vision-ai
realtime
[ "AIServicesBlocks", "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {"{nA[2/{jS*$.:8P?s=_Q": "start"}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "6bb225b75f95f5a6a787c90c983fb461", "name": "narendra modi", "bitmapResolution": 1, "md5ext": "6bb225b75f95f5a6a787c9...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenbroadcastreceived" id="Y4ot.IvUcCl_az]z#;l*"><field name="BROADCAST_OPTION" id="{nA[2/{jS*$.:8P?s=_Q" variabletype="broadcast_msg">start</field><next><block type="aiServices_analyseImageContentFromCamera" id="yEUO=Ji`pE]U},0y...
### Sprite1 event_whenbroadcastreceived BROADCAST_OPTION=[start] aiServices_analyseImageContentFromCamera TIME="2" OPTION="imageFeatures" looks_switchbackdropto BACKDROP="narendra modi" control_forever aiServices_analyseImageContentFromApplication OPTION="imageFeatures" IMAGE="stage" text2speech_speakAndWait WORDS=...
sb3/bz-0095.sb3
[ "Sprite1", "Intro" ]
2
23
3
[ "aiServices_analyseImageContentFromApplication", "aiServices_analyseImageContentFromCamera", "aiServices_imageResultFirst", "control_forever", "control_wait", "event_broadcast", "event_whenbroadcastreceived", "event_whenflagclicked", "looks_hide", "looks_nextbackdrop", "looks_sayforsecs", "loo...
g-537bef05
true
train
70
bz-0096
Build CLASSIFY THE OBJECTS USING CAMERA. Uses a camera and AI model to classify different objects in real time.
derived
This project uses a camera and AI model to classify different objects in real time. Detected objects are identified and labeled based on trained machine learning classes.
To classify different objects in real time using a camera and a trained machine learning model.
CLASSIFY THE OBJECTS USING CAMERA
vision-ai
realtime
[ "objectDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="ti0`IO4+[sBvUzeUW2Rd"><next><block type="objectDetection_toggleStageVideoFeed" id="o|A4n5tn}e(s0$4,vO`y"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0...
### Sprite1 event_whenflagclicked objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever objectDetection_analyseImage FEED="1" control_if_else CONDITION=(operator_gt OPERAND1=(objectDetection_getObjectCount) OPERAND2="0") motion_setx X=(objectDetection_getDetails OBJECT="1" OPTIO...
sb3/bz-0096.sb3
[ "Sprite1" ]
1
19
1
[ "control_forever", "control_if_else", "event_whenflagclicked", "looks_say", "looks_setsizeto", "motion_setx", "motion_sety", "objectDetection_analyseImage", "objectDetection_getDetails", "objectDetection_getObjectCount", "objectDetection_toggleStageVideoFeed", "operator_gt" ]
g-6afc26f2
true
train
46
bz-0097
Build control the vehicle using the body movement. Controls a vehicle using human body movements detected through a camera.
derived
This project controls a vehicle using human body movements detected through a camera. Different body gestures are mapped to vehicle actions such as forward, backward, left, and right.
To control vehicle movement using body gesture recognition for touchless interaction.
control the vehicle using the body movement
vision-ai
realtime
[ "posenet2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 1, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Convertible 2 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="E^oELxug90#(D|;rLZ8P"><next><block type="posenet2scratch_setVideoTransparency" id="dKSn%xR/)N_mL[LWC^7Y"><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">50</field></shadow></valu...
### Convertible 2 event_whenflagclicked posenet2scratch_setVideoTransparency TRANSPARENCY=50 control_forever motion_gotoxy X=(posenet2scratch_getNoseX) Y=(posenet2scratch_getNoseY)
sb3/bz-0097.sb3
[ "Convertible 2" ]
1
6
1
[ "control_forever", "event_whenflagclicked", "motion_gotoxy", "posenet2scratch_getNoseX", "posenet2scratch_getNoseY", "posenet2scratch_setVideoTransparency" ]
g-57f15d1a
true
train
20
bz-0098
Build DETECT THE OBJECTS WITH DIFFERENT THRESHOLD USING CAMERA. Detects objects using a camera by applying different confidence threshold values.
derived
This project detects objects using a camera by applying different confidence threshold values. Objects are identified only when the detection confidence exceeds the defined threshold.
To detect objects using a camera with different confidence threshold values.
DETECT THE OBJECTS WITH DIFFERENT THRESHOLD USING CAMERA
vision-ai
realtime
[ "objectDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="9X.h$i]EU)0{67Tk,+cX"><next><block type="motion_gotoxy" id="rOry[I.Py#$|jGjk=K7A"><value name="X"><shadow type="math_number"><field name="NUM">-170</field></shadow></value><value name="Y"><shadow type="math_n...
### Sprite1 event_whenflagclicked motion_gotoxy X=-170 Y=-70 objectDetection_drawBoundingBox OPTION="1" objectDetection_setThreshold THRESHOLD="0.5" objectDetection_analyseImage FEED="1" objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" looks_sayforsecs MESSAGE=(operator_join STRING1=(objectDetecti...
sb3/bz-0098.sb3
[ "Sprite1" ]
1
22
1
[ "event_whenflagclicked", "looks_sayforsecs", "motion_gotoxy", "objectDetection_analyseImage", "objectDetection_drawBoundingBox", "objectDetection_getNoDetected", "objectDetection_setThreshold", "objectDetection_toggleStageVideoFeed", "operator_join" ]
g-abf5c0cb
true
train
24
bz-0100
Build drawing using AR tech. Uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger.
derived
This project uses AR and hand gesture recognition to allow users to draw anything on the screen using their index finger. Showing the palm acts as an erase gesture, instantly clearing the drawing for a natural touchless experience.
drawing using AR tech
vision-ai
realtime
[ "pen", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":...
<!-- stembot --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="data_setvariableto" id="^I~Oii=r0m86,k(z|Ajb"><field name="VARIABLE" id=".]%V)9[%9E5Ja)}O51xJ" variabletype="">smoothX</field><value name="VALUE"><shadow type="text"><...
### stembot event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[smoothX] data_setvariableto VALUE="0" VARIABLE=[smoothY] pen_clear posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" pen_setPenSizeTo SIZE=10 pen_setPenColorToColor COLOR=#ffe900 pen_penUp control_forever posenet_analyseImageHand ...
sb3/bz-0100.sb3
[ "stembot" ]
1
44
1
[ "control_forever", "control_if", "control_if_else", "control_wait", "data_setvariableto", "event_whenflagclicked", "motion_gotoxy", "operator_gt", "operator_lt", "operator_mathop", "operator_subtract", "opetator_truefalse", "pen_clear", "pen_penDown", "pen_penUp", "pen_setPenColorToCol...
g-95f1b251
false
train
2
bz-0101
Build earing using posenet. This is a realtime virtual earring try-on project built using PoseNet for pose estimation.
derived
This is a realtime virtual earring try-on project built using PoseNet for pose estimation. It aligns virtual earrings with detected ear positions using operators, allowing users to try different styles through computer vision and interactive design.
To learn how AI body pose detection works and how facial landmarks can be used to create interactive augmented-reality effects.
earing using posenet
vision-ai
realtime
[ "posenet2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Star --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="o2QENo$M71leXvqUBcQ-"><next><block type="control_forever" id="|^3Gf7?]=i/2Jq|P1SOC"><statement name="SUBSTACK"><block type="motion_gotoxy" id="RI9uO`L;0TUp=`aJ8D-%"><value name="X"><shadow type="math_number"><fi...
### Star event_whenflagclicked control_forever motion_gotoxy X=(posenet2scratch_getLeftEarX) Y=(posenet2scratch_getLeftEarY) ### Star2 event_whenflagclicked control_forever motion_gotoxy X=(posenet2scratch_getRightEarX) Y=(posenet2scratch_getRightEarY)
sb3/bz-0101.sb3
[ "Star", "Star2" ]
2
10
2
[ "control_forever", "event_whenflagclicked", "motion_gotoxy", "posenet2scratch_getLeftEarX", "posenet2scratch_getLeftEarY", "posenet2scratch_getRightEarX", "posenet2scratch_getRightEarY" ]
g-120a0e1e
true
train
6
bz-0102
Build Emoji Identifier. This is a realtime, block-based emoji identifier using machine learning image classification.
derived
This is a realtime, block-based emoji identifier using machine learning image classification. It recognizes facial expressions or emojis, demonstrating AI-based expression detection and visual recognition.
To recognize and identify emojis or facial expressions using ML
Emoji Identifier
vision-ai
realtime
[ "text2speech", "ml2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Max --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="ml2scratch_addExample1" id="Eq-SaE7rQ,Bm_y51wZ@`"></block><block type="event_whenflagclicked" id="}W9Girr3S2A{W@{)+2SX"><next><block type="ml2scratch_videoToggle" id="p/ZlJ=2YOK9?=Ec6W(,4"><field name="VIDEO_STATE">off</field><next><block ...
### Max ml2scratch_addExample1 event_whenflagclicked ml2scratch_videoToggle VIDEO_STATE="off" control_wait DURATION=1 ml2scratch_videoToggle VIDEO_STATE="on" ml2scratch_toggleClassification CLASSIFICATION_STATE="on" ml2scratch_setInput INPUT="webcam" ml2scratch_setVideoTransparency TRANSPARENCY=0 ml2scratch_addExampl...
sb3/bz-0102.sb3
[ "Max" ]
1
27
11
[ "control_wait", "event_whenflagclicked", "ml2scratch_addExample1", "ml2scratch_addExample2", "ml2scratch_addExample3", "ml2scratch_setInput", "ml2scratch_setVideoTransparency", "ml2scratch_toggleClassification", "ml2scratch_train", "ml2scratch_videoToggle", "ml2scratch_whenReceived", "sound_pl...
g-d6ab1a88
true
train
11
bz-0103
Build expression detector. Real-time facial expression detection with live emoji feedback.
derived
Real-time facial expression detection with live emoji feedback.
expression detector
vision-ai
realtime
[ "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {",`LeN*ksw0ioSPX+g*[i": ["Expression", "neutral"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="_#W1E0n]81+kV]W8D}%l"><next><block type="faceDetection_toggleStageVideoFeed" id="{tcEa}UNZvV2HiYypx@j"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</...
### Sprite1 event_whenflagclicked faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" faceDetection_setThreshold THRESHOLD="0.5" data_setvariableto VALUE=(faceDetection_getOption FACE="1") VARIABLE=[Expression] control_forever faceDetection_analyseImage FEED="1" data_setvariableto VALUE=(faceDetect...
sb3/bz-0103.sb3
[ "Sprite1" ]
1
44
1
[ "control_forever", "control_if_else", "data_setvariableto", "event_whenflagclicked", "faceDetection_analyseImage", "faceDetection_getOption", "faceDetection_isExpression", "faceDetection_setThreshold", "faceDetection_toggleStageVideoFeed", "looks_switchcostumeto" ]
g-31d8c730
true
train
8
bz-0104
Build face expression detector. This is a realtime face expression detector that analyzes a live video feed to identify and classify different facial expressions.
derived
This is a realtime face expression detector that analyzes a live video feed to identify and classify different facial expressions. It uses event-driven programming, input handling, and operators to process detections, apply confidence thresholds, and support debugging and testing.
This project aims to implement an face detection system that identifies face expression in a live video feed and classifies them based on different facial expression. Users will be able to adjust these thresholds to filter out low-confidence detections.
face expression detector
vision-ai
realtime
[ "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="x/~fY0d{6F^dgaqqoakH"><next><block type="faceDetection_toggleStageVideoFeed" id="q;:f^3Bm%.B%83nj).@t"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</...
### Sprite1 event_whenflagclicked faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" faceDetection_setThreshold THRESHOLD="0.1" control_forever faceDetection_analyseImage FEED="2" looks_sayforsecs MESSAGE=(faceDetection_getOption FACE="1") SECS=2 motion_gotoxy X=(faceDetection_boxPosition FACE="1...
sb3/bz-0104.sb3
[ "Sprite1" ]
1
14
2
[ "control_forever", "event_whenflagclicked", "faceDetection_analyseImage", "faceDetection_boxPosition", "faceDetection_getOption", "faceDetection_setThreshold", "faceDetection_toggleStageVideoFeed", "looks_sayforsecs", "motion_gotoxy" ]
g-185bb20a
true
train
3
bz-0105
Build face filter using the human pose. This is a realtime face filter project that uses human pose estimation to track facial keypoints.
derived
This is a realtime face filter project that uses human pose estimation to track facial keypoints. It applies operator-based calculations to position, scale, and animate filters smoothly, creating AR-style interactive effects.
Use human pose keypoints (nose, eyes, ears) to accurately position filters on the face. Teach learners how pose estimation models detect facial points using AI. Encourage creativity by designing fun or themed filters that react to head movement. Use operators to calculate distances, scaling, and rotation of the filter ...
face filter using the human pose
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="HG};[q{G1HvL;Cou|Ecf"><next><block type="posenet_toggleStageVideoFeed" id="=B6mweuXW8lLpj2~{YkX"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>...
### Sprite1 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever posenet_analyseImage FEED="1" looks_setsizeto SIZE=(operator_divide NUM1=(operator_subtract NUM1=(posenet_getX PART="1" PERSON="1") NUM2=(posenet_getX PART="2" PERSON="1")) NUM2=2) motion_gotoxy X=(pos...
sb3/bz-0105.sb3
[ "Sprite1" ]
1
24
2
[ "control_forever", "event_whenflagclicked", "looks_say", "looks_setsizeto", "motion_gotoxy", "operator_divide", "operator_subtract", "posenet_analyseImage", "posenet_getX", "posenet_getY", "posenet_toggleStageVideoFeed" ]
g-a93f2906
true
train
11
bz-0106
Build face Filter with HBD. Applies virtual face filters using AI-based face and human body detection.
derived
This project applies virtual face filters using AI-based face and human body detection. Filters move and adjust in real time according to the user’s face or body position.
To apply real-time face filters using AI-based human body and face detection.
face Filter with HBD
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="HG};[q{G1HvL;Cou|Ecf"><next><block type="posenet_toggleStageVideoFeed" id="=B6mweuXW8lLpj2~{YkX"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field>...
### Sprite1 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever posenet_analyseImage FEED="1" looks_setsizeto SIZE=(operator_divide NUM1=(operator_subtract NUM1=(posenet_getX PART="1" PERSON="1") NUM2=(posenet_getX PART="2" PERSON="1")) NUM2=2) motion_gotoxy X=(pos...
sb3/bz-0106.sb3
[ "Sprite1" ]
1
24
2
[ "control_forever", "event_whenflagclicked", "looks_say", "looks_setsizeto", "motion_gotoxy", "operator_divide", "operator_subtract", "posenet_analyseImage", "posenet_getX", "posenet_getY", "posenet_toggleStageVideoFeed" ]
g-a93f2906
false
train
26
bz-0107
Build face following sprite. Demonstrates a sprite that follows a human face detected through a camera.
derived
This project demonstrates a sprite that follows a human face detected through a camera. The sprite moves in real time based on the position of the user’s face on the screen.
To control sprite movement by detecting and tracking the user’s face using AI-based vision.
face following sprite
vision-ai
realtime
[ "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- sprite --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="/N.%r;02+p~vGF`A@X0/"><next><block type="faceDetection_toggleStageVideoFeed" id="x*)GIP!pTiW|H[0g,y3|"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</f...
### sprite event_whenflagclicked faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" faceDetection_faceDetection control_forever faceDetection_analyseImage FEED="1" motion_gotoxy X=(faceDetection_boxPosition FACE="1" POSITION="1") Y=(faceDetection_boxPosition FACE="1" POSITION="2")
sb3/bz-0107.sb3
[ "sprite" ]
1
10
1
[ "control_forever", "event_whenflagclicked", "faceDetection_analyseImage", "faceDetection_boxPosition", "faceDetection_faceDetection", "faceDetection_toggleStageVideoFeed", "motion_gotoxy" ]
g-3eb4ac36
true
train
21
bz-0108
Build filters using the posenet extension. This is a realtime filter project built using the PoseNet extension to track body keypoints.
derived
This is a realtime filter project built using the PoseNet extension to track body keypoints. It uses coordinate mapping and operator calculations to place and trigger gesture-based visual filters, introducing augmented reality concepts in block coding.
o explore how PoseNet keypoints (nose, eyes, wrists, shoulders, etc.) can be used to position or trigger visual effects on screen. To develop skills in applying operator blocks to calculate distances, angles, and positions for accurate filter placement. To introduce students to the concept of augmented reality filterin...
filters using the posenet extension
vision-ai
realtime
[ "posenet2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- pngtree-eyebrow-black-brown-eyebrow-png-image_2 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="[4|ktM[riv2OW`2~aa*="><next><block type="control_forever" id="_ds[p2WL+87Ju:gu4FWW"><statement name="SUBSTACK"><block type="motion_gotoxy" id="$/B_Vb4u=(}+in*u8XP6"><va...
### pngtree-eyebrow-black-brown-eyebrow-png-image_2 event_whenflagclicked control_forever motion_gotoxy X=(posenet2scratch_getX PART="1" PERSON_NUMBER="1") Y=(posenet2scratch_getY PART="1" PERSON_NUMBER="1") ### pngtree-eyebrow-black-brown-eyebrow-png-image_7586725 event_whenflagclicked control_forever motion_goto...
sb3/bz-0108.sb3
[ "pngtree-eyebrow-black-brown-eyebrow-png-image_2", "pngtree-eyebrow-black-brown-eyebrow-png-image_7586725" ]
2
18
2
[ "control_forever", "event_whenflagclicked", "motion_gotoxy", "posenet2scratch_getX", "posenet2scratch_getY" ]
g-84484a4b
true
train
13
bz-0109
Build FingerPuppetShow. This is an interactive Finger Puppet Show that uses real-time hand tracking to animate characters on the fingertips.
derived
This is an interactive Finger Puppet Show that uses real-time hand tracking to animate characters on the fingertips. It calculates finger movement, speed, timing, and direction to create engaging puppet motions and demonstrate creative human–computer interaction.
To create an interactive Finger Puppet Show using hand-tracking technology that detects finger movements in real time and overlays animated characters on the fingertips. The goal is to enhance creativity, improve human–computer interaction, and demonstrate how computer vision can be used for fun, educational, and enter...
FingerPuppetShow
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- 114-1140113_lick-clipart --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="*j1(Iyu8HsSgd/LL@fJ^"><next><block type="posenet_toggleStageVideoFeed" id="K+HGAi49+E-!D)AMLw=A"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name...
### 114-1140113_lick-clipart event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" control_forever posenet_analyseImageHand looks_setsizeto SIZE=(operator_subtract NUM1=(posenet_getPositionNumberHand PART="4" POSITION="2") NUM2=(posenet_getPositionNumberHand PART="2" POSITION="2")) ...
sb3/bz-0109.sb3
[ "114-1140113_lick-clipart", "543-5439956_puppets-clipart", "istockphoto-537696412-612x612" ]
3
33
3
[ "control_forever", "event_whenflagclicked", "looks_setsizeto", "motion_gotoxy", "operator_subtract", "posenet_analyseImageHand", "posenet_getPositionNumberHand", "posenet_toggleStageVideoFeed" ]
g-5ba810fa
true
train
12
bz-0111
Build Globe roatation AR tech. Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time.
derived
Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time.
Globe roatation AR tech
vision-ai
realtime
[ "pen", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":...
<!-- stembot --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="looks_hide" id="cp0oxGrBYrsIP5_|ysO,"><next><block type="posenet_toggleStageVideoFeed" id="tF_`@@gMttc:7)MBR]-d"><field name="VIDEO_STATE">on</field><value name="TRANS...
### stembot event_whenflagclicked looks_hide posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" posenet_drawBoundingBox OPTION="1" control_forever posenet_analyseImageHand control_if_else CONDITION=(posenet_isDetectedHand) looks_show motion_glidesecstoxy SECS=0.01 X=(operator_subtract NUM1=(pose...
sb3/bz-0111.sb3
[ "stembot" ]
1
16
1
[ "control_forever", "control_if_else", "event_whenflagclicked", "looks_hide", "looks_show", "motion_glidesecstoxy", "motion_turnright", "operator_add", "operator_subtract", "posenet_analyseImageHand", "posenet_drawBoundingBox", "posenet_getHand", "posenet_isDetectedHand", "posenet_toggleSta...
g-274c5dc2
true
train
7
bz-0112
Build globe rotation. Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time.
derived
Turns on the camera and detects a hand using the Hand Detection extension.When a hand is detected, the sprite moves to follow the hand’s position in real time.
globe rotation
vision-ai
realtime
[ "pen", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {".]%V)9[%9E5Ja)}O51xJ": ["smoothX", "0"], "Lq7lF_:LioaiEXdF6Z(,": ["smoothY", "0"]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext":...
<!-- stembot --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id=")uyoWyyho9`EgE4bu$OD"><next><block type="looks_hide" id="cp0oxGrBYrsIP5_|ysO,"><next><block type="posenet_toggleStageVideoFeed" id="tF_`@@gMttc:7)MBR]-d"><field name="VIDEO_STATE">on</field><value name="TRANS...
### stembot event_whenflagclicked looks_hide posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" posenet_drawBoundingBox OPTION="1" control_forever posenet_analyseImageHand control_if_else CONDITION=(posenet_isDetectedHand) looks_show motion_glidesecstoxy SECS=0.01 X=(operator_subtract NUM1=(pose...
sb3/bz-0112.sb3
[ "stembot" ]
1
16
1
[ "control_forever", "control_if_else", "event_whenflagclicked", "looks_hide", "looks_show", "motion_glidesecstoxy", "motion_turnright", "operator_add", "operator_subtract", "posenet_analyseImageHand", "posenet_drawBoundingBox", "posenet_getHand", "posenet_isDetectedHand", "posenet_toggleSta...
g-274c5dc2
false
train
71
bz-0113
Build hand detection. Uses AI-based hand detection to track the fingures position from the camera and move a sprite accordingly on the stage.
derived
This project uses AI-based hand detection to track the fingures position from the camera and move a sprite accordingly on the stage. The sprite appears when a hand is detected and hides when no hand is visible, demonstrating real-time AI interaction.
To understand how AI vision systems detect hand landmarks and use their X–Y positions to control digital objects interactively.
hand detection
vision-ai
realtime
[ "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Ball --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="SZyGqy|q5VHvTy(}?,24"><next><block type="posenet_toggleStageVideoFeed" id="dU1/Ju6x==Kl5=K7rW|y"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">0</field></s...
### Ball event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" posenet_drawBoundingBox OPTION="1" control_forever posenet_analyseImageHand event_whenflagclicked looks_switchcostumeto COSTUME="ball-a" looks_setsizeto SIZE=50 control_forever control_if_else CONDITION=(posenet_isDetecte...
sb3/bz-0113.sb3
[ "Ball", "Ball2", "Ball3", "Ball4", "Ball5" ]
5
106
8
[ "control_forever", "control_if_else", "event_whenflagclicked", "looks_hide", "looks_setsizeto", "looks_show", "looks_switchcostumeto", "motion_gotoxy", "posenet_analyseImageHand", "posenet_drawBoundingBox", "posenet_getPositionHand", "posenet_isDetectedHand", "posenet_toggleStageVideoFeed" ]
g-a6592122
true
train
5
bz-0114
Build hand-spray-paint. Allows users to paint on the screen using hand movements detected through a camera.
derived
This project allows users to paint on the screen using hand movements detected through a camera. It demonstrates real-time hand tracking to create a virtual spray-paint effect.
A fun, computer vision–based virtual painting system that uses hand gesture recognition to help learners understand AI concepts while encouraging creativity through interactive digital art.
hand-spray-paint.
vision-ai
realtime
[ "objectDetection", "posenet" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"Hp=](L11b,O1ZRGA~G@X": ["selected tool", "2"]}, "lists": {}, "broadcasts": {"ItO`/^7Zf^piSCEDvMQ5": "2", "I_I={ke-i}R1LQn|`6GS": "1"}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "b...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="LiLE9C1{]zb@}}uQZ`[~"><next><block type="posenet_toggleStageVideoFeed" id="7i:*O,UYS?yz-Z9WMR08"><field name="VIDEO_STATE">on</field><value name="TRANSPARENCY"><shadow type="text"><field name="TEXT">70</field...
### Sprite1 event_whenflagclicked posenet_toggleStageVideoFeed TRANSPARENCY="70" VIDEO_STATE="on" data_setvariableto VALUE="1" VARIABLE=[selected tool] looks_switchcostumeto COSTUME=[selected tool] control_forever posenet_analyseImageHand motion_gotoxy X=(posenet_getPositionNumberHand PART="4" POSITION="1") Y=(pose...
sb3/bz-0114.sb3
[ "Sprite1", "Ball", "Sprite4", "Sprite3", "Beachball" ]
5
61
8
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "data_setvariableto", "event_broadcast", "event_whenbroadcastreceived", "event_whenflagclicked", "event_whenthisspriteclicked", "looks_hide", "looks_setsizeto", "looks_show", ...
g-5526d0ea
true
train
65
bz-0115
Build handwritten quaote reader. Uses AI to read and recognize handwritten quotes from images or camera input.
derived
This project uses AI to read and recognize handwritten quotes from images or camera input. It converts handwritten text into readable digital text using optical character recognition (OCR) concepts.
An interactive Scratch-based AI system that teaches handwritten text recognition by converting handwritten quotes into digital text and introducing real-world OCR applications.
handwritten quaote reader
vision-ai
realtime
[ "AIServicesBlocks", "text2speech" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"YIJ4Xy8jIh!CcdTjfhrh": ["handtext", 2]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "5444471a678eeb57aef2b6752a584f07", "name": "t1", "bitmapResolution": 2, "md5ext": "5444471a678eeb57aef2b6752...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="l3@%@:ito$HF-]k[:se7"><next><block type="text2speech_setLanguage" id="n)19@_o9`fl{,$x,0{CT"><value name="LANGUAGE"><shadow type="text2speech_menu_languages" id="[G3GK1UIZ}v*/)#)l57b"><field name="languages">e...
### Sprite1 event_whenflagclicked text2speech_setLanguage LANGUAGE="en" text2speech_setVoice VOICE="ALTO" aiServices_analyseImageContentFromCamera TIME="2" OPTION="handWrittenText" data_setvariableto VALUE=(sensing_of OBJECT="_stage_" PROPERTY="backdrop #") VARIABLE=[handtext] data_setvariableto VALUE="0" VARIABLE=[han...
sb3/bz-0115.sb3
[ "Sprite1" ]
1
20
1
[ "aiServices_analyseImageContentFromApplication", "aiServices_analyseImageContentFromCamera", "aiServices_handwrittenTextResult", "control_repeat_until", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_nextbackdrop", "looks_sayforsecs", "operator_equals", "sensing_o...
g-448774b4
true
train
72
bz-0116
Build hot air balloon. Demonstrates the movement of a hot air balloon based on user input or environmental conditions.
derived
This project demonstrates the movement of a hot air balloon based on user input or environmental conditions. It shows how upward force and gravity affect balloon motion through an interactive animation.
An interactive hot air balloon animation that helps learners understand buoyancy and gravity through upward and downward motion control while encouraging experimentation with speed and height.
hot air balloon
vision-ai
realtime
[ "faceDetection", "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {"c]%ZU7Dv}G:J4a9agiI*": {"opcode": "event_whenflagclicked", "next": "pL$h:QiD(gz+Uc7Ta1Y|", "parent": null, "inputs": {}, "fields": {}, "shadow": false, "topLevel": true, "x": 185, "y": 173}, "pL$h:QiD(gz+Uc7Ta1Y|...
<!-- Stage --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="c]%ZU7Dv}G:J4a9agiI*"><next><block type="looks_switchbackdropto" id="pL$h:QiD(gz+Uc7Ta1Y|"><value name="BACKDROP"><shadow type="looks_backdrops" id=":`iT/+*Xgb8Xn~(Z1S3:"><field name="BACKDROP">Blue Sky 2 </fie...
### Stage event_whenflagclicked looks_switchbackdropto BACKDROP="Blue Sky 2 " ### download-removebg-preview event_whenflagclicked looks_show facemesh2scratch_setVideoTransparency TRANSPARENCY=50 facemesh2scratch_videoToggle VIDEO_STATE="on" motion_gotoxy X=0 Y=-85 looks_setsizeto SIZE=40 control_forever motion_chang...
sb3/bz-0116.sb3
[ "Stage", "download-removebg-preview", "Clouds", "Sprite1", "Sprite2" ]
4
57
7
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_stop", "control_wait", "event_whenbackdropswitchesto", "event_whenflagclicked", "facemesh2scratch_getX", "facemesh2scratch_setVideoTransparency", "facemesh2scratch_videoT...
g-dd600c21
true
train
40
bz-0117
Build hot air balloon. Demonstrates the movement of a hot air balloon based on user input or environmental conditions.
derived
This project demonstrates the movement of a hot air balloon based on user input or environmental conditions. It shows how upward force and gravity affect balloon motion through an interactive animation.
An interactive hot air balloon animation that helps learners understand buoyancy and gravity through upward and downward motion control while encouraging experimentation with speed and height.
hot air balloon
vision-ai
realtime
[ "faceDetection", "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {"c]%ZU7Dv}G:J4a9agiI*": {"opcode": "event_whenflagclicked", "next": "pL$h:QiD(gz+Uc7Ta1Y|", "parent": null, "inputs": {}, "fields": {}, "shadow": false, "topLevel": true, "x": 185, "y": 173}, "pL$h:QiD(gz+Uc7Ta1Y|...
<!-- Stage --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="c]%ZU7Dv}G:J4a9agiI*"><next><block type="looks_switchbackdropto" id="pL$h:QiD(gz+Uc7Ta1Y|"><value name="BACKDROP"><shadow type="looks_backdrops" id=":`iT/+*Xgb8Xn~(Z1S3:"><field name="BACKDROP">Blue Sky 2 </fie...
### Stage event_whenflagclicked looks_switchbackdropto BACKDROP="Blue Sky 2 " ### download-removebg-preview event_whenflagclicked looks_show facemesh2scratch_setVideoTransparency TRANSPARENCY=50 facemesh2scratch_videoToggle VIDEO_STATE="on" motion_gotoxy X=0 Y=-85 looks_setsizeto SIZE=40 control_forever motion_chang...
sb3/bz-0117.sb3
[ "Stage", "download-removebg-preview", "Clouds", "Sprite1", "Sprite2" ]
4
57
7
[ "control_create_clone_of", "control_delete_this_clone", "control_forever", "control_if", "control_start_as_clone", "control_stop", "control_wait", "event_whenbackdropswitchesto", "event_whenflagclicked", "facemesh2scratch_getX", "facemesh2scratch_setVideoTransparency", "facemesh2scratch_videoT...
g-dd600c21
false
train
5
bz-0118
Build laser eyes. Uses AI pose detection to track the left and rght eye position and move a sprite accordingly.
derived
This project uses AI pose detection to track the left and rght eye position and move a sprite accordingly. The sprite appears and follows the eye only when the space key is pressed, demonstrating real-time human–computer interaction.
To learn how PoseNet AI landmarks (eye positions) can be used to control digital objects through real-time human motion.
laser eyes
vision-ai
realtime
[ "posenet2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Lightning --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="ve)A|d?0yW=`{YWi;do,"><next><block type="control_forever" id="nXrFnPPSYjRz7;v3xto*"><statement name="SUBSTACK"><block type="control_if_else" id="4((Yj#5~CR97zv*KhFxn"><statement name="SUBSTACK"><block type=...
### Lightning event_whenflagclicked control_forever control_if_else CONDITION=(sensing_keypressed KEY_OPTION="space") motion_gotoxy X=(posenet2scratch_getLeftEyeX) Y=(posenet2scratch_getLeftEyeY) looks_show else looks_hide ### Lightning2 event_whenflagclicked control_forever control_if_else CONDITION...
sb3/bz-0118.sb3
[ "Lightning", "Lightning2" ]
2
20
2
[ "control_forever", "control_if_else", "event_whenflagclicked", "looks_hide", "looks_show", "motion_gotoxy", "posenet2scratch_getLeftEyeX", "posenet2scratch_getLeftEyeY", "posenet2scratch_getRightEyeX", "posenet2scratch_getRightEyeY", "sensing_keypressed" ]
g-61b7132f
true
train
8
bz-0119
Build left right up down motion using the different qr code. Demonstrates controlling sprite movement in four directions using different QR codes.
derived
This project demonstrates controlling sprite movement in four directions using different QR codes. Each QR code triggers a specific direction (left, right, up, or down), creating an interactive motion-based animation.
An interactive system that uses QR codes as control inputs to move a sprite in multiple directions, introducing X and Y coordinate movement while encouraging experimentation with different QR-based motion controls.
left right up down motion using the different qr code
vision-ai
realtime
[ "qrcode" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume": 0, "costumes": [{"assetId": "cd21514d0531fdffb22204e0ec5ed84a", "name": "backdrop1", "md5ext": "cd21514d0531fdffb22204e0ec5ed84a.svg", "dataFormat": "svg", "rotationCenterX": 2...
<!-- Beetle --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="[hTml?BHp:,L#UKUzsF:"><next><block type="control_forever" id="X/FUKJ0!$qwZ8%B,bn8y"><statement name="SUBSTACK"><block type="control_if" id="?:R8K~CKF?dT;7.35pkO"><value name="CONDITION"><block type="operator_e...
### Beetle event_whenflagclicked control_forever control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="up") motion_changeyby DY=10 qrcode_qrReset control_if CONDITION=(operator_equals OPERAND1=(qrcode_qrData) OPERAND2="Down") motion_changeyby DY=-10 qrcode_qrReset control_if CON...
sb3/bz-0119.sb3
[ "Beetle" ]
1
26
2
[ "control_forever", "control_if", "control_wait", "event_whenflagclicked", "motion_changexby", "motion_changeyby", "operator_equals", "qrcode_qrData", "qrcode_qrReset", "qrcode_qrSetCameraTransparency", "qrcode_qrStart" ]
g-7b1f2e93
true
train
39
bz-0120
Build Master code of Face Detection. Uses the camera to detect a face in real time and draws a bounding box while tracking face position, eyes, and expressions.
derived
This program uses the camera to detect a face in real time and draws a bounding box while tracking face position, eyes, and expressions. It also performs face matching to recognize trained faces, making it a complete test of the Face Detection extension.
Master code of Face Detection
vision-ai
realtime
[ "faceDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"uP.w#/mInet5Ik-Wf-H,": ["faceX", 0], "QaXvdWn@[Z@~Ch+kK^Y)": ["faceY", 0], "AFY~z?7k@YA6:?ehatrL": ["eyeX", 0], "Ni4#RmP$82(,][*/o;KR": ["eyeY", 0], ",pETNYLTj?$BOG)ux{I0": ["expression", 0], "Re[OrS:sn497`)EAHEP_": ["ClassName", 0]}, "lists": {}, "broadcas...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="^2*=gTg*%7gOeZ:ZoE9L"><next><block type="faceDetection_setThreshold" id=".^GXWrIEv2$WQ97m%_{P"><value name="THRESHOLD"><shadow type="faceDetection_menu_threshold" id="t:ePjidDkmnWXIS/cbv6"><field name="thresh...
### Sprite1 event_whenflagclicked faceDetection_setThreshold THRESHOLD="0.5" faceDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" looks_sayforsecs MESSAGE="Face Detection Test Started" SECS=2 control_forever faceDetection_analyseImage FEED="1" data_setvariableto VALUE=(faceDetection_boxPosition FACE...
sb3/bz-0120.sb3
[ "Sprite1" ]
1
41
1
[ "control_forever", "control_if_else", "data_setvariableto", "event_whenflagclicked", "faceDetection_analyseImage", "faceDetection_boxPosition", "faceDetection_doFaceMatching", "faceDetection_faceLandmarksF", "faceDetection_getFace", "faceDetection_getOption", "faceDetection_isClassDetected", "...
g-65eaf9c4
true
train
2
bz-0121
Build Master code of Facemesh. Activates the FaceMesh camera, detects people, tracks facial keypoints, and moves the sprite based on face position.It validates the complete FaceMesh extension using PASS and FAIL counters in a single script.
derived
This program activates the FaceMesh camera, detects people, tracks facial keypoints, and moves the sprite based on face position.It validates the complete FaceMesh extension using PASS and FAIL counters in a single script
Master code of Facemesh
vision-ai
realtime
[ "facemesh2scratch" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"b@kraf@}eFFB8x-D$wr^": ["Pass", 103], "=9,a72@WSzCJR!}DRG{=": ["Fail", 9], "c101TB:+L7{=VB;z{393": ["Ratio", 0], "A/QYe@[3UC+UNRW*QyzD": ["count", 1], "-CsCfl~.iSorMSk!D|,D": ["faceX", -17.696502685546875], "ne7SY63|2CDmGDI{3{*%": ["faceY", -98.456726074218...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="dm*SRpSRAKItRY)^Z1(2"><next><block type="data_setvariableto" id="I~l3%Qv7LxMqP/|tY]Gs"><field name="VARIABLE" id="b@kraf@}eFFB8x-D$wr^" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Pass] data_setvariableto VALUE="0" VARIABLE=[Fail] facemesh2scratch_videoToggle VIDEO_STATE="on" facemesh2scratch_setRatio RATIO="0.75" looks_sayforsecs MESSAGE="Face Mesh Test Started" SECS=1 control_forever data_setvariableto VALUE=(facemesh2s...
sb3/bz-0121.sb3
[ "Sprite1" ]
1
27
1
[ "control_forever", "control_if_else", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "facemesh2scratch_getPeopleCount", "facemesh2scratch_getX", "facemesh2scratch_getY", "facemesh2scratch_setRatio", "facemesh2scratch_videoToggle", "looks_sayforsecs", "motion_gotoxy", ...
g-a62cdb75
true
train
6
bz-0122
Build Master Code of Object Detection Ext. Analyzes the camera feed to detect objects, displays bounding boxes, identifies object classes, and counts detected persons in real time.It uses PASS and FAIL counters to verify the complete Object Detection extension in a single run.
derived
This program analyzes the camera feed to detect objects, displays bounding boxes, identifies object classes, and counts detected persons in real time.It uses PASS and FAIL counters to verify the complete Object Detection extension in a single run.
Master Code of Object Detection Ext.
vision-ai
realtime
[ "music", "translate", "objectDetection" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"|4nW@RSfQ1.@ZI2fb%^U": ["Pass", 69], "XA!Ip]OT%hk4Kq@~k[,i": ["Fail", 4], "g*pe}30rJwKdoa{Hi(K/": ["Object Detection", 1], "(2i!4{sy[rWD%By.c%q{": ["Object Class", "person"], "k/d-~p2L=S9vpycqFPYe": ["person count", 0]}, "lists": {}, "broadcasts": {}, "bloc...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="6K,F{=e/KUua[wG{XxOx"><next><block type="data_setvariableto" id="AXXS(b!fq@dcGSl!h^3H"><field name="VARIABLE" id="|4nW@RSfQ1.@ZI2fb%^U" variabletype="">Pass</field><value name="VALUE"><shadow type="text"><fie...
### Sprite1 event_whenflagclicked data_setvariableto VALUE="0" VARIABLE=[Pass] data_setvariableto VALUE="0" VARIABLE=[Fail] objectDetection_toggleStageVideoFeed TRANSPARENCY="0" VIDEO_STATE="on" objectDetection_setThreshold THRESHOLD="0.5" objectDetection_drawBoundingBox OPTION="1" looks_sayforsecs MESSAGE="Object Dete...
sb3/bz-0122.sb3
[ "Sprite1" ]
1
30
1
[ "control_forever", "control_if", "control_if_else", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_sayforsecs", "objectDetection_analyseImage", "objectDetection_drawBoundingBox", "objectDetection_getDetails", "objectDetection_getNoDetected", "objectDetection_get...
g-d68d129c
true
train
5
bz-0123
Build Mastercode QRcode. Scans QR codes using the camera, displays decoded data, extracts characters, and converts them to ASCII values.It fully tests scanning control, data handling, and reset functions of the QR Code extension.
derived
This program scans QR codes using the camera, displays decoded data, extracts characters, and converts them to ASCII values.It fully tests scanning control, data handling, and reset functions of the QR Code extension.
Mastercode QRcode
vision-ai
realtime
[ "qrcode" ]
[]
{"targets": [{"isStage": true, "name": "Stage", "variables": {"MBSc1p$I!L`;tLCpO1?[": ["Pass", 8], "NrI*0uau^[#Eq_xoF=;!": ["Fail", 6], "s@R3y!n$jkaG+Xlh!)]$": ["Char1", "http://en.m.wikipedia.org"], "aohPP[F2BpAk1tRl!rC}": ["Ascii1", 104]}, "lists": {}, "broadcasts": {}, "blocks": {}, "comments": {}, "currentCostume":...
<!-- Sprite1 --> <xml xmlns="https://developers.google.com/blockly/xml"><block type="event_whenflagclicked" id="~5ewP#$3(+WBIOJTKMqv"><next><block type="qrcode_qrSetCameraTransparency" id="kuqZxL=ze~73K5#f/Q=i"><value name="TRANSPARENCY"><shadow type="math_number"><field name="NUM">0</field></shadow></value><next><bloc...
### Sprite1 event_whenflagclicked qrcode_qrSetCameraTransparency TRANSPARENCY=0 qrcode_qrSetInterval INTERVAL="0.3" qrcode_qrReset data_setvariableto VALUE="0" VARIABLE=[Pass] data_setvariableto VALUE="0" VARIABLE=[Fail] qrcode_qrStart INPUT="camera" looks_sayforsecs MESSAGE="QR Code Test Started" SECS=1 control_foreve...
sb3/bz-0123.sb3
[ "Sprite1" ]
1
22
1
[ "control_forever", "control_if", "control_if_else", "data_changevariableby", "data_setvariableto", "event_whenflagclicked", "looks_sayforsecs", "operator_notequals", "qrcode_qrASCII", "qrcode_qrData", "qrcode_qrReset", "qrcode_qrScanning", "qrcode_qrSetCameraTransparency", "qrcode_qrSetInt...
g-a37472bd
true
train
3