Minecraft World Model — Checkpoints

Autoregressive video world model for Minecraft. A frozen Stable Diffusion VAE compresses 256×256 frames to 4×32×32 latents; a decoder-only transformer (338M params, RoPE, DWS-style per-block action adapters, SDPA flash attention) predicts the next latent conditioned on discrete action tokens (29 ids: 22 keyboard + 6 camera bins + 1 no-op).

Layout

Each run directory holds a full resumable state (model + optimizer + scheduler + step/epoch counters), so any file below restarts training bit-identically with the matching config and --resume:

world-model-stage1-4ctx/
  latest.pt                  # freshest state (≤4 min old during training)
  best.pt                    # lowest-loss state
  epoch_0000_loss_0.266776.pt
  epoch_0001_loss_0.238446.pt

Stage 1 (ctx 4, batch 32) — complete

Epoch Loss
1 0.266776
2 0.238446

Measured on RTX PRO 6000: ~1.2s/step steady, ~64GB reserved VRAM.

License note

Weights derive from public TESS-VLA gameplay data and an sd-vae-ft-mse base. No license is asserted here — check the dataset and base-model terms before commercial use.

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