physarum

Physarum polycephalum (slime mould) on the CPU, two ways. The agent model grows the organic transport networks the organism forms across a space. The flow solver finds shortest paths and builds networks by the Tero adaptive-conductivity model. Both vectorise with NEON on aarch64, with a portable scalar fallback; the agent update is also threaded and tile-sorted.

Physarum transport network forming

1200x1200 field, 680k agents, on a Raspberry Pi 4.

Network solver

Tero et al. (2010, Rules for biologically inspired adaptive network design): current flows between terminals on a masked grid; each step reinforces high-flux edges and lets the rest decay, so the conductivities converge onto the shortest path (a single source and sink) or an efficient network (several terminals). The inner step is a weighted-graph-Laplacian solve, exposed as the flow_cg kernel op (Jacobi-preconditioned conjugate gradients over a NEON 5-point mat-vec).

import torch
from kernels import get_kernel

physarum = get_kernel("phanerozoic/physarum", version=1, trust_remote_code=True)

open_mask = physarum.maze(127, 127, seed=5)      # 1 = open, 0 = wall
solver = physarum.PhysarumFlow(open_mask)
solver.solve([(2, 2), (124, 124)], [1, -1])      # a source and a sink
path = solver.path((2, 2), (124, 124))           # [(x, y), ...], the shortest route

solve(terminals, inject) takes any list of terminals and per-terminal net current; .network(thresh) returns the boolean mask of the converged network and .path(a, b) the route between two terminals through it. On recursive-division mazes the recovered path length equals the breadth-first-search optimum. A multi-terminal run connects every terminal with a network of spanning-tree length.

Single-core solve time (200 adaptation steps, flow_cg):

host 127x127 maze 140x140 hub + 6 network
Pi 4 (Cortex-A72, 1.8 GHz) 4.0 s 4.9 s
Pi 5 (Cortex-A76, 2.4 GHz) 1.2 s 1.4 s

CG is sequential and the grids are modest, so the solve is vectorised but not threaded; the mat-vec is a 5-point weighted stencil in gather form.

vs classical algorithms

benchmark.py compares the solver to breadth-first search, Dijkstra, and the terminals' minimum spanning tree on a 4-connected grid, averaged over random configurations:

problem classical physarum
shortest path (maze) BFS optimal equal length, exact
connect N terminals (length) MST spanning-tree length
survive any single edge cut a tree cannot 2-edge-connected network

Physarum network connecting seven terminals

The flow model converges to the shortest path for a single source and sink, so it reproduces Dijkstra's length exactly (Dijkstra is faster in time). solve connects several terminals with a network of spanning-tree length; solve_robust reinforces the flux over every terminal pair to build a network that survives any single edge cut. benchmark.py reports the measured lengths against BFS, Dijkstra, and the MST across random configurations.

Agent model

Agents deposit a chemoattractant onto a scalar field and steer up its gradient; the field is diffused and decayed each step. The emergent network is the structure the organism forms spanning a space. Per step (Jones 2010, Characteristics of pattern formation and evolution in approximations of Physarum transport networks): each agent samples the field at three sensors (ahead, and +/- sense_ang, sense_dist px out), rotates by turn toward the strongest, moves speed px, and deposits deposit; the field is then convolved with a separable 3-tap [1 2 1]/4 kernel and multiplied by decay.

sim = physarum.Physarum(width=1024, height=1024, agents=200_000, seed=0)
for _ in range(400):
    sim.step()
img = sim.image()            # [H, W, 3] uint8, inferno colormap

sim.trail is the [H, W] float32 field. The agent update runs across cores via at::get_num_threads() (set with torch.set_num_threads); agents are counting-sorted into 32px tiles every eight steps so consecutive and same-core agents sense a hot window rather than scattering three gathers across the field. The step is deterministic for any thread count.

1024x1024 field, 200k agents, single core and four cores (NEON, tile-sorted):

host 1 core 4 cores
Pi 4 (Cortex-A72, 1.8 GHz) 37 fps 62 fps
Pi 5 (Cortex-A76, 2.4 GHz) 74 fps 165 fps

API

PhysarumFlow(open_mask) flow solver; .solve(terminals, inject) (path/Steiner), .solve_robust(terminals) (fault-tolerant), .network(thresh), .path(a, b, thresh)
maze(height, width, seed) a recursive-division maze as a [H, W] open/wall mask
Physarum(width, height, agents, seed, sense_dist, sense_ang, turn, speed, deposit, decay) agent simulation; .step(n), .image(gamma, percentile), field .trail
flow_cg(cE, cS, b, p, ground, max_iters, tol) the op: one Jacobi-PCG solve of the weighted-Laplacian flow, p in place
physarum_step(trail, tmp, ax, ay, ah, seed, sense_dist, sense_ang, turn, speed, deposit, decay) the op: one agent-model step

Scope

  • float32, CPU. NEON on aarch64; portable scalar elsewhere.
  • Flow solver: 4-connected grid, one node grounded for the gauge; deterministic.
  • Agent model: threaded update (torch.set_num_threads), serial deposit and diffusion, deterministic for any thread count.
  • Behavioural and phenomenological models of Physarum, not biophysical ones.

Build from source

get_kernel loads a prebuilt aarch64 or x86_64 variant for torch 2.11-2.13. For a torch version outside that set, clone the repo and call load_local.load(), which JIT-compiles the source with torch.utils.cpp_extension and returns the same module.

License

Apache-2.0.

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