GaiaChess NNUE networks

Neural networks (NNUE) for the GaiaChess UCI chess engine.

Architecture (GaiaNet): 12 king buckets ร— 768 PST + filtered threat features (~41K inputs) โ†’ 640 โ†’ CReLU + pairwise โ†’ 16 โ†’ 32 โ†’ 1, with 8 output buckets. Trained with Bullet on self-play data.

Files are append-only: a network file, once published, is never modified โ€” engine releases pin an exact file name.

Networks

File Engine version Notes
gaianet-t1-1000.bin never shipped archived for reproducibility: this network generated part of the training data used by its successors
gaianet-t2-1000.bin 4.2.0 โ€“ 4.2.5 previous default network
gaianet-t3b-1000.bin unreleased +12.0 ยฑ9.5 Elo vs t2 (SPRT, 2588 games)
gaianet-t3e-1100.bin unreleased t3b fine-tuned for 100 more superbatches at lr/10
gaianet-t3e-1100b.bin unreleased (default in main) current default network: same weights as t3e-1100 plus a 16-byte integrity footer (architecture + content hashes, verified by the engine at load; older engine binaries ignore it)

Usage

Networks are embedded into the engine at build time:

curl -L -o nets/gaianet-t3e-1100b.bin \
  "https://huggingface.co/jromanghf/gaiachess-networks/resolve/main/gaianet-t3e-1100b.bin"
MODEL=nets/gaianet-t3e-1100b.bin RUSTFLAGS="-C target-cpu=native" \
  cargo build --release --features nnue

Or loaded at runtime through UCI: setoption name EvalFile value <path>.

License

GPL-3.0-or-later, same as the engine.

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