Dataset Viewer
Auto-converted to Parquet Duplicate
name
stringlengths
18
42
prompt_path
null
prompt
stringlengths
335
530
negative_prompt
stringclasses
1 value
seed
int64
1k
1.02k
guidance
int64
7
7
inference_type
stringclasses
1 value
input_path
stringlengths
91
146
resolution
stringclasses
1 value
num_output_frames
int64
17
17
num_steps
int64
16
16
enable_autoregressive
bool
1 class
chunk_size
int64
77
77
chunk_overlap
int64
1
1
alka_seltzer_fizz_curtain_003
null
A heavy curtain drops from the ceiling between the camera and the cup, completely blocking the cup from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. ...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,003
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain_init_frame.png
480,832
17
16
false
77
1
ball_roll_down_curtain_015
null
A heavy curtain drops from the ceiling between the camera and the ball, completely blocking the ball from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,015
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/ball_roll_down_curtain/ball_roll_down_curtain_init_frame.jpeg
480,832
17
16
false
77
1
ballistic_pendulum_curtain_016
null
A heavy curtain drops from the ceiling between the camera and the wood block and bullet, completely blocking the wood block and bullet from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,016
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain_init_frame.png
480,832
17
16
false
77
1
ballistic_pendulum_lightoff_007
null
The room lights switch off, leaving the bullet and wood block in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in ...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,007
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff_init_frame.png
480,832
17
16
false
77
1
clay_drying_cardboard_010
null
A piece of cardboard is held up in front of the camera view, completely blocking the terracotta pot and heating lamp from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or ...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,010
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/clay_drying_cardboard/clay_drying_cardboard_init_frame.png
480,832
17
16
false
77
1
clay_drying_lightoff_004
null
The room lights switch off, leaving the terracotta pot and heating lamp in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects p...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,004
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/clay_drying_lightoff/clay_drying_lightoff_init_frame.png
480,832
17
16
false
77
1
cook_shrimp_curtain_011
null
A heavy curtain drops from the ceiling between the camera and the pan, completely blocking the pan with shrimp from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,011
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/cook_shrimp_curtain/cook_shrimp_curtain_init_frame.jpeg
480,832
17
16
false
77
1
deflating_air_mattress_06_lightoff_002
null
The room lights switch off, leaving the air mattress and luggage in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present ...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,002
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/deflating_air_mattress_06_lightoff/deflating_air_mattress_06_lightoff_init_frame.png
480,832
17
16
false
77
1
domino_falling_lightoff_006
null
A finger tips over the first domino in a long standing row; while the chain reaction continues to cascade through the row, the lights turn off, leaving the room in complete darkness and the dominoes completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no ...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,006
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/domino_falling_lightoff/domino_falling_lightoff_init_frame.png
480,832
17
16
false
77
1
expanding_sponge_water_lightoff_023
null
A hand pours water from a cup over a flat compressed sponge; while the water continues soaking in and the sponge continues expanding, the lights turn off, leaving the room in complete darkness and the sponge completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains statio...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,023
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/expanding_sponge_water_lightoff/expanding_sponge_water_lightoff_init_frame.png
480,832
17
16
false
77
1
hydraulic_press_can_crush_10_cardboard_021
null
While the hydraulic press plate moves downward, a piece of cardboard is held up in front of the camera view, completely blocking the sponge and the hydraulic press from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remai...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,021
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/hydraulic_press_can_crush_10_cardboard/hydraulic_press_can_crush_10_cardboard_init_frame.png
480,832
17
16
false
77
1
ice_on_burner_cardboard_014
null
A large sheet of cardboard is held up between the camera and the burner, completely blocking the ice and burner from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objec...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,014
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/ice_on_burner_cardboard/ice_on_burner_cardboard_init_frame.png
480,832
17
16
false
77
1
inflating_balloon_09_cardboard_020
null
While A hand is turning the nozzle on to release helium to the balloon, a piece of cardboard is held up in front of the camera view, completely blocking the balloon and helium tank from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered....
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,020
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/inflating_balloon_09_cardboard/inflating_balloon_09_cardboard_init_frame.png
480,832
17
16
false
77
1
lightbulb_and_switch_opposite_008
null
The camera smoothly moves left at constant speed until the ceiling light exits the frame to the right. While the light is out of view, a human hand toggles the wall switch. Then the camera moves right back to the original viewpoint, bringing the ceiling light back into view. Smooth, continuous evolution with no scene c...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,008
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/lightbulb_and_switch_opposite/lightbulb_and_switch_opposite_init_frame.png
480,832
17
16
false
77
1
paper_over_spill_lightoff_009
null
While the hand is releasing the paper towel, the room lights switch off, leaving the paper towel and spill in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, conti...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,009
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/paper_over_spill_lightoff/paper_over_spill_lightoff_init_frame.jpeg
480,832
17
16
false
77
1
rain_bowl_curtain_019
null
A heavy curtain drops from the ceiling between the camera and the bowl, completely blocking the bowl from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,019
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/rain_bowl_curtain/rain_bowl_curtain_init_frame.jpeg
480,832
17
16
false
77
1
rocket_launch_cardboard_013
null
A piece of cardboard is held up in front of the camera view, completely blocking the rocket with parachute from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects en...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,013
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/rocket_launch_cardboard/rocket_launch_cardboard_init_frame.jpeg
480,832
17
16
false
77
1
skiing_curtain_001
null
A heavy curtain drops from the ceiling between the camera and the skier, completely blocking the skier from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the sce...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,001
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/skiing_curtain/skiing_curtain_init_frame.jpeg
480,832
17
16
false
77
1
sprint_start_gun_012
null
The camera rotates right at constant speed until the starting blocks and all athlese completely exit the view. While the starting blocks are out of view, a starter raises and fires the starting pistol. Then the camera rotates left smoothly at the same rate back to the original viewpoint, bringing the starting blocks ba...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,012
7
image2world
/workspace/outputs/stevo_original_cosmos_batch/rgb_init_frames/sprint_start_gun_012_rgb.png
480,832
17
16
false
77
1
syringe_hydraulic_cardboard_000
null
As a hand is pushing the plunger of the left syringe slowly, a piece of cardboard is held up in front of the camera view, completely blocking the syringes from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains statio...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,000
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/syringe_hydraulic_cardboard/syringe_hydraulic_cardboard_init_frame.png
480,832
17
16
false
77
1
syringe_hydraulic_lightoff_017
null
As a hand is pushing the plunger of the left syringe slowly, the room lights switch off, leaving the synringes in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, c...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,017
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/syringe_hydraulic_lightoff/syringe_hydraulic_lightoff_init_frame.png
480,832
17
16
false
77
1
tank_filling_up_curtain_022
null
A heavy curtain drops from the ceiling between the camera and the tank, completely blocking the tank from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,022
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/tank_filling_up_curtain/tank_filling_up_curtain_init_frame.png
480,832
17
16
false
77
1
tea_dilution_cardboard_018
null
A hand tilts a pitcher of hot water over a glass of concentrated tea, beginning to pour; while the pouring continues, a cereal box is slid in front of the glass and pitcher, completely blocking them from the camera view, without touching or interacting with any object in the scene, for a prolonged duration. After a pau...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,018
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/tea_dilution_cardboard/tea_dilution_cardboard_init_frame.png
480,832
17
16
false
77
1
tea_dilution_curtain_005
null
A hand tilts a pitcher of hot water over a glass of concentrated tea, beginning to pour; while the pouring continues, a heavy curtain drops from the ceiling between the camera and the glass, completely blocking the glass and pitcher from view, without touching or interacting with any object in the scene, for a prolonge...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,005
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/tea_dilution_curtain/tea_dilution_curtain_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_001
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,001
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_002
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,002
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_003
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,003
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_005
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,005
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_008
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,008
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_009
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,009
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_011
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,011
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_012
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,012
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_013
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,013
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_014
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,014
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_021
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,021
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_022
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,022
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_cardboard_023
null
A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. re...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,023
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png
480,832
17
16
false
77
1
fuse_burn_curtain_000
null
A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,000
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png
480,832
17
16
false
77
1
fuse_burn_curtain_010
null
A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,010
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png
480,832
17
16
false
77
1
fuse_burn_curtain_015
null
A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,015
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png
480,832
17
16
false
77
1
fuse_burn_curtain_018
null
A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,018
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png
480,832
17
16
false
77
1
fuse_burn_curtain_020
null
A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,020
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png
480,832
17
16
false
77
1
fuse_burn_lightoff_004
null
The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,004
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png
480,832
17
16
false
77
1
fuse_burn_lightoff_006
null
The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,006
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png
480,832
17
16
false
77
1
fuse_burn_lightoff_007
null
The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,007
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png
480,832
17
16
false
77
1
fuse_burn_lightoff_016
null
The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,016
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png
480,832
17
16
false
77
1
fuse_burn_lightoff_017
null
The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,017
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png
480,832
17
16
false
77
1
fuse_burn_lightoff_019
null
The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene...
static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state
1,019
7
image2world
/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png
480,832
17
16
false
77
1

plausibleWM

Generated StEvo/Cosmos video outputs for plausible world-model experiments.

Files

  • videos/stevo_variations/: 24 generated variation videos.
  • videos/stevo_original/: 24 generated videos using original StEvo prompts.
  • metadata/: JSON sidecars with generation arguments for each video.

The private code repository for generation/reward helpers is bmrayan/plausibleWM on GitHub.

Downloads last month
8