Instructions to use unity/inference-engine-blaze-hand with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- unity-sentis
How to use unity/inference-engine-blaze-hand with unity-sentis:
string modelName = "[Your model name here].sentis"; Model model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName); IWorker engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model); // Please see provided C# file for more details
- Notebooks
- Google Colab
- Kaggle
File size: 820 Bytes
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license: apache-2.0
library_name: unity-sentis
pipeline_tag: object-detection
tags:
- unity-inference-engine
---
## BlazeHand in Unity 6 with Inference Engine
BlazeHand is a fast, light-weight hand detector from Google Research that can be used in Unity using Inference Engine. Pretrained models are available as part of Google's [MediaPipe](https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker) framework.
## How to Use
Example source code to run this model can be found at: [[Source Code](https://github.com/Unity-Technologies/inference-engine-samples/tree/main/BlazeDetectionSample/Pose)

## Inference Engine
Inference Engine is a neural network inference library for Unity. Find out more [here](https://docs.unity3d.com/Packages/com.unity.ai.inference@latest). |