Mini_DungeonGame / player.py
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import random
class Player:
def __init__(self, name: str):
self.name = name
print(f"Player's Name is {name} and initialize all his attributes")
self.hp = 75
self.mp = 50
self.coin = 20
self.items = []
self.frames = []
def reduce_hp(self, amount: int):
print(f'Reduce {amount} HP')
self.hp = max(0, self.hp-amount)
def add_hp(self, amount: int):
print(f'Add {amount} HP')
self.hp += amount
def reduce_mp(self, amount: int):
print(f'Reduce {amount} MP')
self.mp = max(0, self.mp-amount)
def add_mp(self, amount: int):
print(f'Add {amount} MP')
self.mp += amount
def reduce_coin(self, amount: int):
print(f'Reduce {amount} Coin')
self.coin = max(0, self.coin-amount)
def add_coin(self, amount: int):
print(f'Add {amount} Coin')
self.coin += amount
def add_item(self, item):
print(f'Add {item} to the item bag')
self.items.append(item)
def use_item(self, item):
if item not in self.items:
print(f'Could not use {item}')
else:
self.items.remove(item)
print(f'Used up {item} and there are {len(item)} items left')
def get_attribute(self) -> dict:
return {'hp': self.hp, 'mp': self.mp, 'coin': self.coin}
def set_name(self, name: str):
self.name = name
def append_file(self, filelist: list[str]):
self.frames += filelist
def get_images(self):
return self.frames