Spaces:
Sleeping
Sleeping
| import random | |
| class Player: | |
| def __init__(self, name: str): | |
| self.name = name | |
| print(f"Player's Name is {name} and initialize all his attributes") | |
| self.hp = 75 | |
| self.mp = 50 | |
| self.coin = 20 | |
| self.items = [] | |
| self.frames = [] | |
| def reduce_hp(self, amount: int): | |
| print(f'Reduce {amount} HP') | |
| self.hp = max(0, self.hp-amount) | |
| def add_hp(self, amount: int): | |
| print(f'Add {amount} HP') | |
| self.hp += amount | |
| def reduce_mp(self, amount: int): | |
| print(f'Reduce {amount} MP') | |
| self.mp = max(0, self.mp-amount) | |
| def add_mp(self, amount: int): | |
| print(f'Add {amount} MP') | |
| self.mp += amount | |
| def reduce_coin(self, amount: int): | |
| print(f'Reduce {amount} Coin') | |
| self.coin = max(0, self.coin-amount) | |
| def add_coin(self, amount: int): | |
| print(f'Add {amount} Coin') | |
| self.coin += amount | |
| def add_item(self, item): | |
| print(f'Add {item} to the item bag') | |
| self.items.append(item) | |
| def use_item(self, item): | |
| if item not in self.items: | |
| print(f'Could not use {item}') | |
| else: | |
| self.items.remove(item) | |
| print(f'Used up {item} and there are {len(item)} items left') | |
| def get_attribute(self) -> dict: | |
| return {'hp': self.hp, 'mp': self.mp, 'coin': self.coin} | |
| def set_name(self, name: str): | |
| self.name = name | |
| def append_file(self, filelist: list[str]): | |
| self.frames += filelist | |
| def get_images(self): | |
| return self.frames |