| from flask import Flask, render_template, request, jsonify, session |
| import sys |
| import os |
| import inspect |
|
|
| |
| |
| try: |
| from stockfish import Stockfish, StockfishException |
| STOCKFISH_LIB_PATH = inspect.getfile(Stockfish) |
| print(f"--- Stockfish class imported from: {STOCKFISH_LIB_PATH} ---") |
| except ImportError as e: |
| print(f"ERREUR CRITIQUE: Impossible d'importer la bibliothèque Stockfish: {e}") |
| print("Assurez-vous que la bibliothèque zhelyabuzhsky-stockfish est dans votre PYTHONPATH ou installée.") |
| sys.exit(1) |
| |
|
|
| import chess |
| import chess.svg |
| import logging |
|
|
| app = Flask(__name__) |
|
|
| |
| IS_DEBUG_MODE = True |
| |
| default_depth_for_max_strength = 22 |
|
|
| max_strength_params = { |
| "Debug Log File": "", |
| "Contempt": 0, |
| "Min Split Depth": 0, |
| "Threads": 4, |
| "Ponder": "false", |
| "Hash": 8192, |
| "MultiPV": 1, |
| "Skill Level": 20, |
| "Move Overhead": 30, |
| "Minimum Thinking Time": 20, |
| "Slow Mover": 100, |
| "UCI_Chess960": "false", |
| "UCI_LimitStrength": "false", |
| "UCI_Elo": 3500 |
| } |
|
|
| if IS_DEBUG_MODE: |
| app.secret_key = 'dev_secret_key_pour_eviter_perte_session_rechargement_et_tests_v3' |
| logging.warning("MODE DEBUG ACTIVÉ. Utilisation d'une clé secrète statique.") |
| app.debug = True |
| else: |
| app.secret_key = os.environ.get("FLASK_SECRET_KEY") |
| if not app.secret_key: |
| app.secret_key = os.urandom(32) |
| logging.warning("MODE PRODUCTION. FLASK_SECRET_KEY non définie. Clé aléatoire générée.") |
| app.debug = False |
|
|
| |
| app.config.update( |
| SESSION_COOKIE_SECURE=False, |
| SESSION_COOKIE_HTTPONLY=True, |
| SESSION_COOKIE_SAMESITE='Lax', |
| ) |
|
|
| logging.basicConfig(level=logging.DEBUG) |
|
|
| |
| STOCKFISH_EXECUTABLE_PATH_GLOBAL = "stockfish" |
| HAS_STOCKFISH_EXECUTABLE_GLOBAL = False |
|
|
| def find_stockfish_on_startup(): |
| global STOCKFISH_EXECUTABLE_PATH_GLOBAL, HAS_STOCKFISH_EXECUTABLE_GLOBAL |
| |
| |
| env_path = os.environ.get("STOCKFISH_EXECUTABLE_PATH") |
| paths_to_check = [env_path] if env_path else [] |
| |
| paths_to_check.extend([ |
| "stockfish", "./stockfish", |
| "/usr/games/stockfish", "/usr/local/bin/stockfish", |
| "/opt/homebrew/bin/stockfish", "stockfish.exe" |
| ]) |
| |
| for p in paths_to_check: |
| if p and os.path.exists(p) and os.access(p, os.X_OK): |
| STOCKFISH_EXECUTABLE_PATH_GLOBAL = p |
| HAS_STOCKFISH_EXECUTABLE_GLOBAL = True |
| app.logger.info(f"Stockfish exécutable trouvé à: {STOCKFISH_EXECUTABLE_PATH_GLOBAL}") |
| return |
| |
| app.logger.warning( |
| "AVERTISSEMENT: Exécutable Stockfish non trouvé dans les chemins courants ou via STOCKFISH_EXECUTABLE_PATH. " |
| "L'IA ne fonctionnera pas. Veuillez installer Stockfish ou définir la variable d'environnement." |
| ) |
| HAS_STOCKFISH_EXECUTABLE_GLOBAL = False |
|
|
| find_stockfish_on_startup() |
|
|
| def get_stockfish_engine(): |
| """Initialise et retourne une instance de la classe Stockfish.""" |
| if not HAS_STOCKFISH_EXECUTABLE_GLOBAL: |
| app.logger.error("Exécutable Stockfish non disponible. L'IA ne peut pas démarrer.") |
| return None |
| try: |
| |
| engine = Stockfish(path=STOCKFISH_EXECUTABLE_PATH_GLOBAL, |
| depth=default_depth_for_max_strength, |
| parameters=max_strength_params) |
| if engine._stockfish.poll() is not None: |
| app.logger.error("Le processus Stockfish s'est terminé de manière inattendue lors de l'initialisation.") |
| raise StockfishException("Stockfish process terminated unexpectedly on init.") |
| engine.set_fen_position(chess.STARTING_FEN) |
| engine.get_best_move() |
| engine.set_fen_position(chess.STARTING_FEN) |
| app.logger.info(f"Moteur Stockfish (classe) initialisé avec succès utilisant l'exécutable: {STOCKFISH_EXECUTABLE_PATH_GLOBAL}.") |
| return engine |
| except Exception as e: |
| app.logger.error(f"Erreur lors de l'initialisation de la classe Stockfish (exécutable: {STOCKFISH_EXECUTABLE_PATH_GLOBAL}): {e}", exc_info=True) |
| return None |
|
|
| |
|
|
| @app.route('/') |
| def index(): |
| app.logger.debug(f"Session au début de GET /: {dict(session.items())}") |
| if 'board_fen' not in session or 'game_mode' not in session: |
| app.logger.info("Initialisation de la session (board_fen, game_mode, player_color) dans GET /") |
| session['board_fen'] = chess.Board().fen() |
| session['game_mode'] = 'pvp' |
| session['player_color'] = 'white' |
|
|
| board = chess.Board(session['board_fen']) |
| app.logger.debug(f"Session à la fin de GET /: {dict(session.items())}") |
| return render_template('index.html', |
| initial_board_svg=chess.svg.board(board=board, size=400), |
| initial_fen=session['board_fen'], |
| game_mode=session['game_mode'], |
| player_color=session.get('player_color', 'white'), |
| is_game_over=board.is_game_over(), |
| outcome=get_outcome_message(board) if board.is_game_over() else "", |
| current_turn = 'white' if board.turn == chess.WHITE else 'black') |
|
|
| def get_outcome_message(board): |
| if board.is_checkmate(): |
| winner_color = "Blancs" if board.turn == chess.BLACK else "Noirs" |
| return f"Échec et mat ! {winner_color} gagnent." |
| if board.is_stalemate(): return "Pat ! Partie nulle." |
| if board.is_insufficient_material(): return "Matériel insuffisant. Partie nulle." |
| if board.is_seventyfive_moves(): return "Règle des 75 coups. Partie nulle." |
| if board.is_fivefold_repetition(): return "Répétition (5 fois). Partie nulle." |
| if board.is_game_over(): return "Partie terminée." |
| return "" |
|
|
| @app.route('/make_move', methods=['POST']) |
| def make_move(): |
| app.logger.debug(f"Session au début de POST /make_move: {dict(session.items())}") |
| if 'board_fen' not in session: |
| app.logger.error("ERREUR CRITIQUE: 'board_fen' non trouvé dans la session pour POST /make_move!") |
| return jsonify({'error': 'Erreur de session, "board_fen" manquant. Veuillez rafraîchir ou réinitialiser.', |
| 'fen': chess.Board().fen(), 'game_over': False, 'board_svg': chess.svg.board(board=chess.Board(), size=400)}), 500 |
|
|
| board = chess.Board(session['board_fen']) |
| if board.is_game_over(): |
| app.logger.info("Tentative de jouer alors que la partie est terminée.") |
| return jsonify({'error': 'La partie est terminée.', 'fen': board.fen(), 'game_over': True, 'outcome': get_outcome_message(board), 'board_svg': chess.svg.board(board=board, size=400)}) |
|
|
| move_uci_san = request.json.get('move') |
| if not move_uci_san: |
| app.logger.warning("Aucun mouvement fourni dans la requête POST /make_move.") |
| return jsonify({'error': 'Mouvement non fourni.', 'fen': board.fen(), 'game_over': board.is_game_over(), 'board_svg': chess.svg.board(board=board, size=400)}) |
|
|
| ai_move_made = False |
| ai_move_uci = None |
| move_to_highlight = None |
| move = None |
|
|
| try: |
| move = board.parse_uci(move_uci_san) |
| app.logger.info(f"Mouvement joueur (tentative UCI): {move.uci()}") |
| except ValueError: |
| try: |
| move = board.parse_san(move_uci_san) |
| app.logger.info(f"Mouvement joueur (tentative SAN): {board.san(move)}") |
| except ValueError: |
| app.logger.warning(f"Mouvement invalide (ni UCI ni SAN): {move_uci_san} pour FEN {board.fen()}") |
| return jsonify({'error': f'Mouvement invalide: {move_uci_san}', 'fen': board.fen(), 'game_over': board.is_game_over(), 'board_svg': chess.svg.board(board=board, size=400)}) |
|
|
| if move and move in board.legal_moves: |
| board.push(move) |
| move_to_highlight = move |
| session['board_fen'] = board.fen() |
| app.logger.info(f"Mouvement joueur {move.uci()} appliqué. Nouveau FEN: {board.fen()}") |
|
|
| if session.get('game_mode') == 'ai' and not board.is_game_over(): |
| app.logger.info(f"Mode IA, tour de l'IA. Joueur humain est {session.get('player_color')}.") |
| current_turn_is_ai_turn = (session.get('player_color') == 'white' and board.turn == chess.BLACK) or \ |
| (session.get('player_color') == 'black' and board.turn == chess.WHITE) |
| |
| if not current_turn_is_ai_turn: |
| app.logger.error(f"Logique d'alternance erronée: C'est le tour de {'Blanc' if board.turn == chess.WHITE else 'Noir'}, mais l'IA ne devrait pas jouer.") |
| else: |
| stockfish_engine = get_stockfish_engine() |
| if stockfish_engine: |
| stockfish_engine.set_fen_position(board.fen()) |
| thinking_time_ms = 20000 |
| best_move_ai = stockfish_engine.get_best_move(thinking_time_ms) |
| if best_move_ai: |
| app.logger.info(f"Stockfish propose le coup: {best_move_ai}") |
| try: |
| ai_move_obj = board.parse_uci(best_move_ai) |
| board.push(ai_move_obj) |
| session['board_fen'] = board.fen() |
| ai_move_made = True |
| ai_move_uci = best_move_ai |
| move_to_highlight = ai_move_obj |
| app.logger.info(f"Mouvement IA {ai_move_uci} appliqué. Nouveau FEN: {board.fen()}") |
| except Exception as e: |
| app.logger.error(f"Erreur en appliquant le coup de l'IA {best_move_ai}: {e}", exc_info=True) |
| else: |
| app.logger.warning("L'IA (Stockfish) n'a pas retourné de coup.") |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| app.logger.info("Appel explicite à send_quit_command retiré (après coup IA). Le processus Stockfish peut rester actif.") |
| |
|
|
| else: |
| app.logger.error("Moteur Stockfish non disponible pour le coup de l'IA.") |
| elif move: |
| app.logger.warning(f"Mouvement illégal tenté: {move.uci() if hasattr(move, 'uci') else move_uci_san} depuis FEN: {session['board_fen']}") |
| return jsonify({'error': f'Mouvement illégal: {move.uci() if hasattr(move, "uci") else move_uci_san}', 'fen': board.fen(), 'game_over': board.is_game_over(), 'board_svg': chess.svg.board(board=board, size=400)}) |
| else: |
| app.logger.error("La variable 'move' est None après la tentative de parsing, ce qui ne devrait pas arriver ici.") |
| return jsonify({'error': 'Erreur interne de parsing de coup.', 'fen': board.fen(), 'game_over': board.is_game_over(), 'board_svg': chess.svg.board(board=board, size=400)}), 500 |
|
|
| game_over = board.is_game_over() |
| outcome = get_outcome_message(board) if game_over else "" |
| if game_over: |
| app.logger.info(f"Partie terminée. Résultat: {outcome}") |
| |
| app.logger.debug(f"Session à la fin de POST /make_move: {dict(session.items())}") |
| return jsonify({ |
| 'fen': board.fen(), |
| 'board_svg': chess.svg.board(board=board, size=400, lastmove=move_to_highlight), |
| 'game_over': game_over, |
| 'outcome': outcome, |
| 'ai_move_uci': ai_move_uci, |
| 'turn': 'white' if board.turn == chess.WHITE else 'black' |
| }) |
|
|
| @app.route('/reset_game', methods=['POST']) |
| def reset_game(): |
| app.logger.debug(f"Session au début de POST /reset_game: {dict(session.items())}") |
| session['board_fen'] = chess.Board().fen() |
| if 'game_mode' not in session: session['game_mode'] = 'pvp' |
| if 'player_color' not in session: session['player_color'] = 'white' |
|
|
| app.logger.info(f"Jeu réinitialisé. Nouveau FEN: {session['board_fen']}. Mode: {session.get('game_mode')}, Couleur joueur: {session.get('player_color')}") |
| |
| board = chess.Board(session['board_fen']) |
| app.logger.debug(f"Session à la fin de POST /reset_game: {dict(session.items())}") |
| return jsonify({ |
| 'fen': session['board_fen'], |
| 'board_svg': chess.svg.board(board=board, size=400), |
| 'game_mode': session.get('game_mode'), |
| 'player_color': session.get('player_color'), |
| 'turn': 'white' if board.turn == chess.WHITE else 'black', |
| 'game_over': False, |
| 'outcome': "" |
| }) |
|
|
| @app.route('/set_mode', methods=['POST']) |
| def set_mode_route(): |
| app.logger.debug(f"Session au début de POST /set_mode: {dict(session.items())}") |
| mode = request.json.get('game_mode') |
| player_color = request.json.get('player_color', 'white') |
| |
| if mode in ['pvp', 'ai']: |
| session['game_mode'] = mode |
| session['player_color'] = player_color |
| session['board_fen'] = chess.Board().fen() |
| app.logger.info(f"Mode de jeu réglé sur {mode}. Joueur humain: {player_color if mode == 'ai' else 'N/A'}. FEN réinitialisé.") |
| |
| board = chess.Board() |
| initial_ai_move_uci = None |
| move_to_highlight_init = None |
|
|
| if mode == 'ai' and player_color == 'black': |
| app.logger.info("L'IA (Blancs) commence la partie.") |
| stockfish_engine = get_stockfish_engine() |
| if stockfish_engine: |
| stockfish_engine.set_fen_position(board.fen()) |
| best_move_ai = stockfish_engine.get_best_move() |
| if best_move_ai: |
| try: |
| ai_move_obj = board.parse_uci(best_move_ai) |
| board.push(ai_move_obj) |
| session['board_fen'] = board.fen() |
| initial_ai_move_uci = best_move_ai |
| move_to_highlight_init = ai_move_obj |
| app.logger.info(f"Premier coup de l'IA (Blancs): {initial_ai_move_uci}. Nouveau FEN: {board.fen()}") |
| except Exception as e: |
| app.logger.error(f"Erreur en appliquant le premier coup de l'IA {best_move_ai}: {e}", exc_info=True) |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| app.logger.info("Appel explicite à send_quit_command retiré (après premier coup IA). Le processus Stockfish peut rester actif.") |
| |
|
|
| else: |
| app.logger.error("Moteur Stockfish non disponible pour le premier coup de l'IA.") |
|
|
| app.logger.debug(f"Session à la fin de POST /set_mode: {dict(session.items())}") |
| return jsonify({ |
| 'message': f'Mode de jeu réglé sur {mode.upper()}. {"Vous jouez " + player_color.capitalize() if mode == "ai" else ""}', |
| 'fen': session['board_fen'], |
| 'board_svg': chess.svg.board(board=board, size=400, lastmove=move_to_highlight_init), |
| 'game_mode': mode, |
| 'player_color': player_color, |
| 'turn': 'white' if board.turn == chess.WHITE else 'black', |
| 'initial_ai_move_uci': initial_ai_move_uci, |
| 'game_over': board.is_game_over(), |
| 'outcome': get_outcome_message(board) if board.is_game_over() else "" |
| }) |
| else: |
| app.logger.warning(f"Tentative de définir un mode de jeu invalide: {mode}") |
| return jsonify({'error': 'Mode invalide'}), 400 |
|
|
| if __name__ == '__main__': |
| app.run(host='0.0.0.0', port=5000) |