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Aug 13

RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specifications

Developers increasingly delegate real maintenance work to product-grade coding agents, and many state tasks in their native language, in the style of a customer request rather than a curated English issue. We introduce RuBench 1.0, a benchmark of 25 tasks mined from recent fix commits in five live open-source repositories (aiohttp, aiogram, Laravel, NestJS, Fastify), each specified natively in Russian -- written from scratch, not translated -- and judged by the upstream maintainer's regression tests, which we withhold from release. All fix commits postdate the training-data cutoffs of every evaluated model. Round 1 evaluates Claude Code with Opus 4.8, Sonnet 5, and Haiku 4.5, and Codex CLI with GPT-5.5 (3 independent runs each; pass@1 with task-level uncertainty); the best configuration resolves 78.7% of tasks. Auditing full trajectories of an hors-concours configuration (Claude Code + Fable 5), we caught the product silently substituting the model on 20% of tasks via an official safeguard fallback -- evidence that the deployed product, not the model, is the unit actually measured. Version 2 adds Round 2: seven further configurations on the same frozen set under a per-configuration freshness gate -- the Russian-market agents SourceCraft CLI (ds, legacy) and Koda CLI (koda-pro), Antigravity with Gemini 3.1 Pro and 3.5 Flash, and Codex CLI with GPT-5.6 Sol and Luna. SourceCraft's flagship resolves 68.1% (N=23), above GPT-5.5 and both Gemini rows. A tool-call contamination re-audit of all 437 Round-2 trajectories finds the Russian and Gemini columns clean (0/293 cells) while flagging systematic oracle-hunting in the GPT-5.6 family (8/69 and 13/75 cells), including one case of mining a prior round's artifacts from the run machine's disk; honest scores are published alongside raw ones. We release statements, metadata, trajectories, and diffs; oracles are withheld with a SHA-256 manifest.

  • 1 authors
·
Jul 18

PlotCraft: Pushing the Limits of LLMs for Complex and Interactive Data Visualization

Recent Large Language Models (LLMs) have demonstrated remarkable proficiency in code generation. However, their ability to create complex visualizations for scaled and structured data remains largely unevaluated and underdeveloped. To address this gap, we introduce PlotCraft, a new benchmark featuring 1k challenging visualization tasks that cover a wide range of topics, such as finance, scientific research, and sociology. The benchmark is structured around seven high-level visualization tasks and encompasses 48 distinct chart types. Crucially, it is the first to systematically evaluate both single-turn generation and multi-turn refinement across a diverse spectrum of task complexities. Our comprehensive evaluation of 23 leading LLMs on PlotCraft reveals obvious performance deficiencies in handling sophisticated visualization tasks. To bridge this performance gap, we develope SynthVis-30K, a large-scale, high-quality dataset of complex visualization code synthesized via a collaborative agent framework. Building upon this dataset, we develope PlotCraftor, a novel code generation model that achieves strong capabilities in complex data visualization with a remarkably small size. Across VisEval, PandasPlotBench, and our proposed PlotCraft, PlotCraftor shows performance comparable to that of leading proprietary approaches. Especially, on hard task, Our model achieves over 50% performance improvement. We will release the benchmark, dataset, and code at https://github.com/Speakn0w/PlotCraft-Benchmark.

Qwen Qwen
·
Oct 15, 2025

Agents in the Sandbox: End-to-End Crash Bug Reproduction for Minecraft

Reproducing game bugs, particularly crash bugs in continuously evolving games like Minecraft, is a notoriously manual, time-consuming, and challenging process to automate; insights from a key decision maker from Minecraft we interviewed confirm this, highlighting that a substantial portion of crash reports necessitate manual scenario reconstruction. Despite the success of LLM-driven bug reproduction in other software domains, games, with their complex interactive environments, remain largely unaddressed. This paper introduces BugCraft, a novel end-to-end framework designed to automate the reproduction of crash bugs in Minecraft directly from user-submitted bug reports, addressing the critical gap in automated game bug reproduction. BugCraft employs a two-stage approach: first, a Step Synthesizer leverages LLMs and Minecraft Wiki knowledge to transform bug reports into high-quality, structured steps to reproduce (S2R). Second, an Action Model, powered by a vision-based LLM agent and a custom macro API, executes these S2R steps within Minecraft to trigger the reported crash. To facilitate evaluation, we introduce BugCraft-Bench, a curated dataset of Minecraft crash bug reports. On BugCraft-Bench, our framework end-to-end reproduced 34.9% of crash bugs with GPT-4.1, outperforming baseline computer-use models by 37%. BugCraft demonstrates the feasibility of automated reproduction of crash bugs in complex game environments using LLMs, opening promising avenues for game testing and development. Finally, we make our code open at https://bugcraft2025.github.io

  • 3 authors
·
Mar 25, 2025 1

MindForge: Teaching Small Language Models Whole-Life-Cycle Software Engineering via Source-Free Program Synthesis

Coding agents have made substantial progress on software engineering tasks that modify existing codebases, including bug fixing and feature implementation. However, constructing a complete program from scratch remains a major challenge: even the frontier models evaluated on ProgramBench fully resolve fewer than 1% of tasks. One obstacle is the lack of scalable training environments for this from-scratch setting, spanning the whole software engineering life cycle, as existing environment-construction frameworks focus only on a single phase in software development. To address this gap, we introduce MindForge, an automated pipeline that converts open-source command-line programs into source-free environments that expose only a compiled reference executable and its documentation. Using MindForge, we construct training environments from repositories disjoint from those in ProgramBench, and curate a high-quality data recipe consisting of program synthesis trajectories using GLM-5.2 as the teacher agent. Fine-tuning Qwen3.6-27B on these trajectories increases its ProgramBench average test pass rate from 37.98% to 49.51%, achieving performance comparable to substantially larger frontier models. Moreover, the fine-tuned model consistently improves over the base model across all seven unseen software engineering benchmarks, spanning long-horizon repository generation and translation, bug fixing, feature implementation, and cross-language issue resolution, with absolute gains of 31.00 points on RepoZero-C2Rust, 14.16 on DeepSWE, 10.70/4.56 on NL2Repo-Bench (with/without tests), 5.04 on SWE-bench Verified, 5.93 on SWE-bench Pro, 5.22 on SWE-bench Multilingual, and 4.94 on FeatBench.

ShIOEnv: A CLI Behavior-Capturing Environment Enabling Grammar-Guided Command Synthesis for Dataset Curation

Command-line interfaces (CLIs) provide structured textual environments for system administration. Explorations have been performed using pre-trained language models (PLMs) to simulate these environments for safe interaction in high-risk environments. However, their use has been constrained to frozen, large parameter models like GPT. For smaller architectures to reach a similar level of believability, a rich dataset of CLI interactions is required. Existing public datasets focus on mapping natural-language tasks to commands, omitting crucial execution data such as exit codes, outputs, and environmental side effects, limiting their usability for behavioral modeling. We introduce a Shell Input -Output Environment (ShIOEnv), which casts command construction as a Markov Decision Process whose state is the partially built sequence and whose actions append arguments. After each action, ShIOEnv executes the candidate and returns its exit status, output, and progress toward a minimal-length behavioral objective. Due to the intractable nature of the combinatorial argument state-action space, we derive a context-free grammar from man pages to mask invalid arguments from being emitted. We explore random and proximal-policy optimization (PPO)-optimized sampling of unrestricted and grammar-masked action spaces to produce four exploration strategies. We observed that grammar masking and PPO significantly improve sample efficiency to produce a higher quality dataset (maximizing the number of arguments while minimizing redundancies). Policy-generated datasets of shell input-output behavior pairs are used to fine-tune CodeT5, where we observe 85% improvements in BLEU-4 when constraining the action space to grammar productions with an additional 26% improvement when applying PPO. The ShIOEnv environment and curated command behavior datasets are released for use in future research.

  • 2 authors
·
May 23, 2025

StructureClaw: Traceable LLM Agents and an Executable Benchmark for Structural Engineering Workflows

Addressing a structural-engineering request requires more than a single answer; it requires a chain of interdependent artifacts: interpreted requirements, a computable model, validation records, solver outputs, code-check records, and a final report. Evaluations centered on question answering or script generation rarely verify this complete evidence chain and may therefore reward fluent outputs even when the underlying engineering workflow is incomplete, internally inconsistent, or non-executable. To address this limitation, we present StructureClaw, an artifact-centered workbench in which LLM agents operate through governed engineering skills, typed tools, shared artifact state, and local analysis backends. We also introduce StructureClaw-Bench, an executable benchmark of 150 controlled scenarios spanning standard workflow execution, interactive robustness, and multimodal structural-model reconstruction. A scenario succeeds only when all required artifact- and execution-level assertions pass in a single run. Across ten agent-model configurations, each evaluated on the same 50 standard cases, the average Success Rate rises from 56.8% with the generic-skill baseline to 88.6% with the full automatic workflow. The interactive and multimodal evaluations identify two prominent remaining challenges: safe handling of invalid numerical inputs and fixture-consistent reconstruction of structural models. These findings show that artifact-centered evaluation can expose workflow-level failures that are difficult to identify from final responses alone, providing a more rigorous basis for evaluating and improving structural-engineering agents. The code and benchmark are available at https://github.com/structureclaw/structureclaw.

  • 16 authors
·
Jul 15

ToolCoder: Teach Code Generation Models to use API search tools

Automatically generating source code from natural language descriptions has been a growing field of research in recent years. However, current large-scale code generation models often encounter difficulties when selecting appropriate APIs for specific contexts. These models may generate APIs that do not meet requirements or refer to non-existent APIs in third-party libraries, especially for lesser-known or private libraries. Inspired by the process of human developers using tools to search APIs, we propose ToolCoder, a novel approach that integrates API search tools with existing models to assist in code generation and API selection. To teach our model to use tools, we introduce an automated data annotation method using ChatGPT to add tool usage information into the source code data and fine-tune code generation models. During inference, we integrate API search tools into the generation process so that our model can automatically use the search tool to get suggestions when selecting an API. Our experimental results demonstrate that ToolCoder exhibits excellent performance and generalization across five public and private library code generation benchmarks, with at least 6.21\% improvement on average pass@1 metrics and 9.64\% improvement on average pass@10 metrics compared to state-of-the-art methods. Furthermore, we show that our relatively small ToolCoder model is comparable to one of the current best models, GPT-3.5, highlighting the potential of incorporating programming tools into the code generation process.

  • 6 authors
·
May 6, 2023

DocCGen: Document-based Controlled Code Generation

Recent developments show that Large Language Models (LLMs) produce state-of-the-art performance on natural language (NL) to code generation for resource-rich general-purpose languages like C++, Java, and Python. However, their practical usage for structured domain-specific languages (DSLs) such as YAML, JSON is limited due to domain-specific schema, grammar, and customizations generally unseen by LLMs during pre-training. Efforts have been made to mitigate this challenge via in-context learning through relevant examples or by fine-tuning. However, it suffers from problems, such as limited DSL samples and prompt sensitivity but enterprises maintain good documentation of the DSLs. Therefore, we propose DocCGen, a framework that can leverage such rich knowledge by breaking the NL-to-Code generation task for structured code languages into a two-step process. First, it detects the correct libraries using the library documentation that best matches the NL query. Then, it utilizes schema rules extracted from the documentation of these libraries to constrain the decoding. We evaluate our framework for two complex structured languages, Ansible YAML and Bash command, consisting of two settings: Out-of-domain (OOD) and In-domain (ID). Our extensive experiments show that DocCGen consistently improves different-sized language models across all six evaluation metrics, reducing syntactic and semantic errors in structured code. We plan to open-source the datasets and code to motivate research in constrained code generation.

  • 6 authors
·
Jun 17, 2024

CVE-Factory: Scaling Expert-Level Agentic Tasks for Code Security Vulnerability

Evaluating and improving the security capabilities of code agents requires high-quality, executable vulnerability tasks. However, existing works rely on costly, unscalable manual reproduction and suffer from outdated data distributions. To address these, we present CVE-Factory, the first multi-agent framework to achieve expert-level quality in automatically transforming sparse CVE metadata into fully executable agentic tasks. Cross-validation against human expert reproductions shows that CVE-Factory achieves 95\% solution correctness and 96\% environment fidelity, confirming its expert-level quality. It is also evaluated on the latest realistic vulnerabilities and achieves a 66.2\% verified success. This automation enables two downstream contributions. First, we construct LiveCVEBench, a continuously updated benchmark of 190 tasks spanning 14 languages and 153 repositories that captures emerging threats including AI-tooling vulnerabilities. Second, we synthesize over 1,000 executable training environments, the first large-scale scaling of agentic tasks in code security. Fine-tuned Qwen3-32B improves from 5.3\% to 35.8\% on LiveCVEBench, surpassing Claude 4.5 Sonnet, with gains generalizing to Terminal Bench (12.5\% to 31.3\%). We open-source CVE-Factory, LiveCVEBench, Abacus-cve (fine-tuned model), training dataset, and leaderboard. All resources are available at https://github.com/livecvebench/CVE-Factory .

  • 11 authors
·
Feb 2

A Systematic Taxonomy of Security Vulnerabilities in the OpenClaw AI Agent Framework

AI agent frameworks connecting large language model (LLM) reasoning to host execution surfaces--shell, filesystem, containers, and messaging--introduce security challenges structurally distinct from conventional software. We present a systematic taxonomy of 190 advisories filed against OpenClaw, an open-source AI agent runtime, organized by architectural layer and trust-violation type. Vulnerabilities cluster along two orthogonal axes: (1) the system axis, reflecting the architectural layer (exec policy, gateway, channel, sandbox, browser, plugin, agent/prompt); and (2) the attack axis, reflecting adversarial techniques (identity spoofing, policy bypass, cross-layer composition, prompt injection, supply-chain escalation). Patch-differential evidence yields three principal findings. First, three Moderate- or High-severity advisories in the Gateway and Node-Host subsystems compose into a complete unauthenticated remote code execution (RCE) path--spanning delivery, exploitation, and command-and-control--from an LLM tool call to the host process. Second, the exec allowlist, the primary command-filtering mechanism, relies on a closed-world assumption that command identity is recoverable via lexical parsing. This is invalidated by shell line continuation, busybox multiplexing, and GNU option abbreviation. Third, a malicious skill distributed via the plugin channel executed a two-stage dropper within the LLM context, bypassing the exec pipeline and demonstrating that the skill distribution surface lacks runtime policy enforcement. The dominant structural weakness is per-layer trust enforcement rather than unified policy boundaries, making cross-layer attacks resilient to local remediation.

  • 3 authors
·
Mar 28

LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration

Text-to-image generation (T2I) has become a key area of research with broad applications. However, existing methods often struggle with complex spatial relationships and fine-grained control over multiple concepts. Many existing approaches require significant architectural modifications, extensive training, or expert-level prompt engineering. To address these challenges, we introduce LayerCraft, an automated framework that leverages large language models (LLMs) as autonomous agents for structured procedural generation. LayerCraft enables users to customize objects within an image and supports narrative-driven creation with minimal effort. At its core, the system includes a coordinator agent that directs the process, along with two specialized agents: ChainArchitect, which employs chain-of-thought (CoT) reasoning to generate a dependency-aware 3D layout for precise instance-level control, and the Object-Integration Network (OIN), which utilizes LoRA fine-tuning on pre-trained T2I models to seamlessly blend objects into specified regions of an image based on textual prompts without requiring architectural changes. Extensive evaluations demonstrate LayerCraft's versatility in applications ranging from multi-concept customization to storytelling. By providing non-experts with intuitive, precise control over T2I generation, our framework democratizes creative image creation. Our code will be released upon acceptance at github.com/PeterYYZhang/LayerCraft

  • 3 authors
·
Mar 25, 2025

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

Interactive agent benchmarks face a tension between scalable construction and realistic workflow evaluation. Hand-authored tasks are expensive to extend and revise, while static prompt evaluation misses failures that only appear when agents operate over persistent state. Existing interactive benchmarks have advanced agent evaluation significantly, but most initialize tasks from clean state and do not systematically test how agents handle pre-existing partial, stale, or conflicting artifacts. We present ClawForge, a generator-backed benchmark framework for executable command-line workflows under state conflict. The framework compiles scenario templates, grounded slots, initialized state, reference trajectories, and validators into reproducible task specifications, and evaluates agents step by step over persistent workflow surfaces using normalized end state and observable side effects rather than exact trajectory matching. We instantiate this framework as the ClawForge-Bench (17 scenarios, 6 ability categories). Results across seven frontier models show that the best model reaches only 45.3% strict accuracy, wrong-state replacement remains below 17\% for all models, and the widest model separation (17% to 90%) is driven by whether agents inspect existing state before acting. Partial-credit and step-efficiency analyses further reveal that many failures are near-miss closures rather than early breakdowns, and that models exhibit qualitatively different failure styles under state conflict.

  • 11 authors
·
May 12

Cracks in The Stack: Hidden Vulnerabilities and Licensing Risks in LLM Pre-Training Datasets

A critical part of creating code suggestion systems is the pre-training of Large Language Models on vast amounts of source code and natural language text, often of questionable origin or quality. This may contribute to the presence of bugs and vulnerabilities in code generated by LLMs. While efforts to identify bugs at or after code generation exist, it is preferable to pre-train or fine-tune LLMs on curated, high-quality, and compliant datasets. The need for vast amounts of training data necessitates that such curation be automated, minimizing human intervention. We propose an automated source code autocuration technique that leverages the complete version history of open-source software projects to improve the quality of training data. This approach leverages the version history of all OSS projects to identify training data samples that have been modified or have undergone changes in at least one OSS project, and pinpoint a subset of samples that include fixes for bugs or vulnerabilities. We evaluate this method using The Stack v2 dataset, and find that 17% of the code versions in the dataset have newer versions, with 17% of those representing bug fixes, including 2.36% addressing known CVEs. The deduplicated version of Stack v2 still includes blobs vulnerable to 6,947 known CVEs. Furthermore, 58% of the blobs in the dataset were never modified after creation, suggesting they likely represent software with minimal or no use. Misidentified blob origins present an additional challenge, as they lead to the inclusion of non-permissively licensed code, raising serious compliance concerns. By addressing these issues, the training of new models can avoid perpetuating buggy code patterns or license violations. We expect our results to inspire process improvements for automated data curation, with the potential to enhance the reliability of outputs generated by AI tools.

  • 2 authors
·
Jan 5, 2025

Learning CLI Agents with Structured Action Credit under Selective Observation

Command line interface (CLI) agents are emerging as a practical paradigm for agent-computer interaction over evolving filesystems, executable command line programs, and online execution feedback. Recent work has used reinforcement learning (RL) to learn these interaction abilities from verifiable task feedback, yet few methods exploit the native structured attributes of CLI actions as learning signals. Beyond this underused action structure, CLI learning also couples two bottlenecks for coding agents. First, the agent must identify task-relevant evidence in a large codebase from partial observations. Second, sparse terminal rewards must be assigned to the actions that shape a long multi-turn trajectory. We study these bottlenecks through shell-driven information extraction and file editing tasks. For selective observation, we introduce σ-Reveal, an inference-time mechanism that selects token-budgeted context for the same CLI. For credit assignment, we propose Action Advantage Assignment (A^3), a native agentic RL method that preserves the algorithmic complexity of standard agentic RL. A^3 constructs turn-level advantages from episode-level relative feedback, abstract syntax tree (AST) based action sub-chain residuals, and tree-level trajectory margins. To further evaluate this problem setting, we construct ShellOps, a verifiable dataset suite covering CLI tasks in repository environments.

  • 2 authors
·
May 7

Can LLMs Obfuscate Code? A Systematic Analysis of Large Language Models into Assembly Code Obfuscation

Malware authors often employ code obfuscations to make their malware harder to detect. Existing tools for generating obfuscated code often require access to the original source code (e.g., C++ or Java), and adding new obfuscations is a non-trivial, labor-intensive process. In this study, we ask the following question: Can Large Language Models (LLMs) potentially generate a new obfuscated assembly code? If so, this poses a risk to anti-virus engines and potentially increases the flexibility of attackers to create new obfuscation patterns. We answer this in the affirmative by developing the MetamorphASM benchmark comprising MetamorphASM Dataset (MAD) along with three code obfuscation techniques: dead code, register substitution, and control flow change. The MetamorphASM systematically evaluates the ability of LLMs to generate and analyze obfuscated code using MAD, which contains 328,200 obfuscated assembly code samples. We release this dataset and analyze the success rate of various LLMs (e.g., GPT-3.5/4, GPT-4o-mini, Starcoder, CodeGemma, CodeLlama, CodeT5, and LLaMA 3.1) in generating obfuscated assembly code. The evaluation was performed using established information-theoretic metrics and manual human review to ensure correctness and provide the foundation for researchers to study and develop remediations to this risk. The source code can be found at the following GitHub link: https://github.com/mohammadi-ali/MetamorphASM.

  • 8 authors
·
Dec 20, 2024

CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, irregular mesh topologies, noisy surfaces, and difficulties in accommodating user edits, consequently impeding their widespread adoption and implementation in 3D modeling software. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we employ a 3D native diffusion model, which operates on latent space learned from latent set-based 3D representations, to generate coarse geometries with regular mesh topology in seconds. In particular, this process takes as input a text prompt or a reference image and leverages a powerful multi-view (MV) diffusion model to generate multiple views of the coarse geometry, which are fed into our MV-conditioned 3D diffusion model for generating the 3D geometry, significantly improving robustness and generalizability. Following that, a normal-based geometry refiner is used to significantly enhance the surface details. This refinement can be performed automatically, or interactively with user-supplied edits. Extensive experiments demonstrate that our method achieves high efficacy in producing superior-quality 3D assets compared to existing methods. HomePage: https://craftsman3d.github.io/, Code: https://github.com/wyysf-98/CraftsMan

  • 7 authors
·
May 23, 2024 2

RepoMaster: Autonomous Exploration and Understanding of GitHub Repositories for Complex Task Solving

The ultimate goal of code agents is to solve complex tasks autonomously. Although large language models (LLMs) have made substantial progress in code generation, real-world tasks typically demand full-fledged code repositories rather than simple scripts. Building such repositories from scratch remains a major challenge. Fortunately, GitHub hosts a vast, evolving collection of open-source repositories, which developers frequently reuse as modular components for complex tasks. Yet, existing frameworks like OpenHands and SWE-Agent still struggle to effectively leverage these valuable resources. Relying solely on README files provides insufficient guidance, and deeper exploration reveals two core obstacles: overwhelming information and tangled dependencies of repositories, both constrained by the limited context windows of current LLMs. To tackle these issues, we propose RepoMaster, an autonomous agent framework designed to explore and reuse GitHub repositories for solving complex tasks. For efficient understanding, RepoMaster constructs function-call graphs, module-dependency graphs, and hierarchical code trees to identify essential components, providing only identified core elements to the LLMs rather than the entire repository. During autonomous execution, it progressively explores related components using our exploration tools and prunes information to optimize context usage. Evaluated on the adjusted MLE-bench, RepoMaster achieves a 110% relative boost in valid submissions over the strongest baseline OpenHands. On our newly released GitTaskBench, RepoMaster lifts the task-pass rate from 40.7% to 62.9% while reducing token usage by 95%. Our code and demonstration materials are publicly available at https://github.com/QuantaAlpha/RepoMaster.

QuantaAlpha QuantaAlpha
·
May 27, 2025

GreenServ: Energy-Efficient Context-Aware Dynamic Routing for Multi-Model LLM Inference

Large language models (LLMs) demonstrate remarkable capabilities, but their broad deployment is limited by significant computational resource demands, particularly energy consumption during inference. Static, one-model-fits-all inference strategies are often inefficient, as they do not exploit the diverse range of available models or adapt to varying query requirements. This paper presents GreenServ, a dynamic, context-aware routing framework that optimizes the trade-off between inference accuracy and energy efficiency. GreenServ extracts lightweight contextual features from each query, including task type, semantic cluster, and text complexity, and routes queries to the most suitable model from a heterogeneous pool, based on observed accuracy and energy usage. We employ a multi-armed bandit approach to learn adaptive routing policies online. This approach operates under partial feedback, eliminates the need for extensive offline calibration, and streamlines the integration of new models into the inference pipeline. We evaluated GreenServ across five benchmark tasks and a pool of 16 contemporary open-access LLMs. Experimental results show that GreenServ consistently outperforms static (single-model) and random baselines. In particular, compared to random routing, GreenServ achieved a 22% increase in accuracy while reducing cumulative energy consumption by 31%. Finally, we evaluated GreenServ with RouterBench, achieving an average accuracy of 71.7% with a peak accuracy of 75.7%. All artifacts are open-source and available here: https://github.com/TZData1/llm-inference-router{GitHub}

  • 6 authors
·
Feb 26

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.

NJU-LINK NJU-LINK Lab
·
Jun 21 2

Unsupervised Translation of Programming Languages

A transcompiler, also known as source-to-source translator, is a system that converts source code from a high-level programming language (such as C++ or Python) to another. Transcompilers are primarily used for interoperability, and to port codebases written in an obsolete or deprecated language (e.g. COBOL, Python 2) to a modern one. They typically rely on handcrafted rewrite rules, applied to the source code abstract syntax tree. Unfortunately, the resulting translations often lack readability, fail to respect the target language conventions, and require manual modifications in order to work properly. The overall translation process is timeconsuming and requires expertise in both the source and target languages, making code-translation projects expensive. Although neural models significantly outperform their rule-based counterparts in the context of natural language translation, their applications to transcompilation have been limited due to the scarcity of parallel data in this domain. In this paper, we propose to leverage recent approaches in unsupervised machine translation to train a fully unsupervised neural transcompiler. We train our model on source code from open source GitHub projects, and show that it can translate functions between C++, Java, and Python with high accuracy. Our method relies exclusively on monolingual source code, requires no expertise in the source or target languages, and can easily be generalized to other programming languages. We also build and release a test set composed of 852 parallel functions, along with unit tests to check the correctness of translations. We show that our model outperforms rule-based commercial baselines by a significant margin.

  • 4 authors
·
Jun 5, 2020

GDC Cohort Copilot: An AI Copilot for Curating Cohorts from the Genomic Data Commons

Motivation: The Genomic Data Commons (GDC) provides access to high quality, harmonized cancer genomics data through a unified curation and analysis platform centered around patient cohorts. While GDC users can interactively create complex cohorts through the graphical Cohort Builder, users (especially new ones) may struggle to find specific cohort descriptors across hundreds of possible fields and properties. However, users may be better able to describe their desired cohort in free-text natural language. Results: We introduce GDC Cohort Copilot, an open-source copilot tool for curating cohorts from the GDC. GDC Cohort Copilot automatically generates the GDC cohort filter corresponding to a user-input natural language description of their desired cohort, before exporting the cohort back to the GDC for further analysis. An interactive user interface allows users to further refine the generated cohort. We develop and evaluate multiple large language models (LLMs) for GDC Cohort Copilot and demonstrate that our locally-served, open-source GDC Cohort LLM achieves better results than GPT-4o prompting in generating GDC cohorts. Availability and implementation: The standalone docker image for GDC Cohort Copilot is available at https://quay.io/repository/cdis/gdc-cohort-copilot. Source code is available at https://github.com/uc-cdis/gdc-cohort-copilot. GDC Cohort LLM weights are available at https://huggingface.co/uc-ctds.

  • 5 authors
·
Jul 2, 2025

Exploration Structure in LLM Agents for Multi-File Change Localization

Software engineering tools increasingly rely on LLM based agents to localize files to change to resolve a software issue. Most AI agents explore repositories linearly, that is, visiting one directory or file per step. We postulate that this is a structural mismatch for changes that span several subsystems. We compare linear sequential exploration against non-linear, domain-scoped parallel agentic exploration. Using SWE Bench Pro as initial benchmark, we focus on ansible as an exemplar. We construct an approach for persistent-session evaluation of GitHub issues anchored at a single base commit. We compare our non-linear domain-agent file traversal system against a base LLM without direct repository access, a single agent Recursive Language Model (RLM) baseline with a persistent Python REPL and an external CLI baseline using Codex 5.5 High. Domain scoped parallel agent spawning with a small Haiku-class model achieves the highest micro F1 among Haiku class models by a large margin. Domain-agents is the second highest behind only the much larger Codex 5.5 High on our own expanded benchmark including over more recent PRs from 2025 and 2026. On the original, curated, 2020 SWE-bench Pro benchmark, a larger Sonnet plain LLM baseline attains higher micro F1 by predicting few files, leading to higher precision, but at significantly lower all gold recall. We also present three additional findings. First, documentation evolution is a latent dependency unresolved by any approach. Second, naive file system access can degrade localization driven by test-file over prediction. Lastly, forced multi-agent consultation does not measurably help and raises token cost substantially.

  • 4 authors
·
Jun 9

Active Context Compression: Autonomous Memory Management in LLM Agents

Large Language Model (LLM) agents struggle with long-horizon software engineering tasks due to "Context Bloat." As interaction history grows, computational costs explode, latency increases, and reasoning capabilities degrade due to distraction by irrelevant past errors. Existing solutions often rely on passive, external summarization mechanisms that the agent cannot control. This paper proposes Focus, an agent-centric architecture inspired by the biological exploration strategies of Physarum polycephalum (slime mold). The Focus Agent autonomously decides when to consolidate key learnings into a persistent "Knowledge" block and actively withdraws (prunes) the raw interaction history. Using an optimized scaffold matching industry best practices (persistent bash + string-replacement editor), we evaluated Focus on N=5 context-intensive instances from SWE-bench Lite using Claude Haiku 4.5. With aggressive prompting that encourages frequent compression, Focus achieves 22.7% token reduction (14.9M -> 11.5M tokens) while maintaining identical accuracy (3/5 = 60% for both agents). Focus performed 6.0 autonomous compressions per task on average, with token savings up to 57% on individual instances. We demonstrate that capable models can autonomously self-regulate their context when given appropriate tools and prompting, opening pathways for cost-aware agentic systems without sacrificing task performance.

  • 1 authors
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Jan 11

Decompile-Bench: Million-Scale Binary-Source Function Pairs for Real-World Binary Decompilation

Recent advances in LLM-based decompilers have been shown effective to convert low-level binaries into human-readable source code. However, there still lacks a comprehensive benchmark that provides large-scale binary-source function pairs, which is critical for advancing the LLM decompilation technology. Creating accurate binary-source mappings incurs severe issues caused by complex compilation settings and widespread function inlining that obscure the correspondence between binaries and their original source code. Previous efforts have either relied on used contest-style benchmarks, synthetic binary-source mappings that diverge significantly from the mappings in real world, or partially matched binaries with only code lines or variable names, compromising the effectiveness of analyzing the binary functionality. To alleviate these issues, we introduce Decompile-Bench, the first open-source dataset comprising two million binary-source function pairs condensed from 100 million collected function pairs, i.e., 450GB of binaries compiled from permissively licensed GitHub projects. For the evaluation purposes, we also developed a benchmark Decompile-Bench-Eval including manually crafted binaries from the well-established HumanEval and MBPP, alongside the compiled GitHub repositories released after 2025 to mitigate data leakage issues. We further explore commonly-used evaluation metrics to provide a thorough assessment of the studied LLM decompilers and find that fine-tuning with Decompile-Bench causes a 20% improvement over previous benchmarks in terms of the re-executability rate. Our code and data has been released in HuggingFace and Github. https://github.com/albertan017/LLM4Decompile

  • 9 authors
·
May 18, 2025

RPG: A Repository Planning Graph for Unified and Scalable Codebase Generation

Large language models excel at function- and file-level code generation, yet generating complete repositories from scratch remains a fundamental challenge. This process demands coherent and reliable planning across proposal- and implementation-level stages, while natural language, due to its ambiguity and verbosity, is ill-suited for faithfully representing complex software structures. To address this, we introduce the Repository Planning Graph (RPG), a persistent representation that unifies proposal- and implementation-level planning by encoding capabilities, file structures, data flows, and functions in one graph. RPG replaces ambiguous natural language with an explicit blueprint, enabling long-horizon planning and scalable repository generation. Building on RPG, we develop ZeroRepo, a graph-driven framework for repository generation from scratch. It operates in three stages: proposal-level planning and implementation-level refinement to construct the graph, followed by graph-guided code generation with test validation. To evaluate this setting, we construct RepoCraft, a benchmark of six real-world projects with 1,052 tasks. On RepoCraft, ZeroRepo produces repositories averaging nearly 36K LOC, roughly 3.9times the strongest baseline (Claude Code) and about 64times other baselines. It attains 81.5% functional coverage and a 69.7% pass rate, exceeding Claude Code by 27.3 and 35.8 percentage points, respectively. Further analysis shows that RPG models complex dependencies, enables progressively more sophisticated planning through near-linear scaling, and enhances LLM understanding of repositories, thereby accelerating agent localization.

  • 14 authors
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Sep 19, 2025 23

Why Git Is the Memory Solution for the Agentic Development Lifecycle

Coding agents now produce a growing share of a team's code, while the reasoning behind each change -- the alternatives weighed, the constraints discovered, the approaches rejected -- is trapped in assistant transcripts that vanish with the session. Memory for this setting, the agentic development lifecycle (ADLC), is usually posed as one retrieval problem and built as machinery: tiered stores, memory graphs, compiled wikis, model-judged admission. We argue memory should instead be git-bound -- built into the repository's version control, inheriting the guarantees the machinery struggles to construct: ground truth from commits, freshness from rebuild, verification from the merge, containment from review. On this ledger we solve two problems separately, then combine them. Seed supply is closed as an eight-corpus retrieval study under a pre-registered ship discipline: five imported ranking mechanisms rejected, two kept, and a best configuration of ~0.31 pooled MRR -- ~60x the raw-transcript grep floor, ~15x an honest parsed-turn floor. Answer assembly is where ranking stops helping: single-shot retrieval scores only 0.07-0.20 answer-sufficiency on real developer questions, and ungated episode injection measurably degrades good answers. A router dispatches breadth to a git-anchored structural map, pointed lookups to confidence-gated episodes, and rationale to decision synthesis, which reconstructs why-arcs no single session contains (0.83 sufficiency on a young ~50k-LOC production system). Routed, the system answers at 382-980 tokens per question -- three orders of magnitude below the recorded history. Because ground truth is mined from commit-session links rather than annotated, every result is replicable on any user's own history at zero labeling cost. The remaining constraint is capture. Code, benchmark, and paper source: github.com/rekal-dev/rekal-cli.

  • 1 authors
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Jul 14

CSR-Bench: Benchmarking LLM Agents in Deployment of Computer Science Research Repositories

The increasing complexity of computer science research projects demands more effective tools for deploying code repositories. Large Language Models (LLMs), such as Anthropic Claude and Meta Llama, have demonstrated significant advancements across various fields of computer science research, including the automation of diverse software engineering tasks. To evaluate the effectiveness of LLMs in handling complex code development tasks of research projects, particularly for NLP/CV/AI/ML/DM topics, we introduce CSR-Bench, a benchmark for Computer Science Research projects. This benchmark assesses LLMs from various aspects including accuracy, efficiency, and deployment script quality, aiming to explore their potential in conducting computer science research autonomously. We also introduce a novel framework, CSR-Agents, that utilizes multiple LLM agents to automate the deployment of GitHub code repositories of computer science research projects. Specifically, by checking instructions from markdown files and interpreting repository structures, the model generates and iteratively improves bash commands that set up the experimental environments and deploy the code to conduct research tasks. Preliminary results from CSR-Bench indicate that LLM agents can significantly enhance the workflow of repository deployment, thereby boosting developer productivity and improving the management of developmental workflows.

  • 5 authors
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Feb 9, 2025