Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems
Abstract
The study formalizes multi-agent LLM coordination via bilevel games and stochastic memory reflection, introducing a grounded evaluation gate and SRMA algorithm with convergence guarantees, validated on SWE-bench.
Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection
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This paper gives a theoretical account of orchestrator-worker LLM systems by modeling them as a bilevel coordination game, showing that the workers' local-update game is an approximate potential game whose equilibrium slack depends on how well the task was decomposed. On the reflection side, it proves that any gate seeing only the generated transcript cannot uniformly improve memory across text-indistinguishable environments, while an environment-grounded gate can. This separation motivates SRMA (Stochastic Reflective Memory Ascent), which accepts a candidate memory only when a grounded evaluation risk strictly decreases, with exact convergence and order-tight geometric/polynomial rates. On 500 SWE-bench instances the full Kimi-based system resolves 72.2% vs. a 70.8% public mini-SWE-agent reference.
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