Intent Speaks Louder: Controllable User Simulation Beyond Response Imitation
Abstract
UserIDA improves user simulators by explicitly controlling interaction intent per turn through directive-conditioned generation and calibrated reinforcement learning.
User simulators are widely used as scalable environments for training and evaluating interactive assistants. Generating the next user turn is inherently one-to-many: the same profile and dialogue context may support multiple plausible continuations with different local interaction intents. A fluent response may therefore advance the dialogue through an inappropriate intent, such as acceptance rather than repair. Our key insight is that controllable user simulation should separate which local interaction intent the next user turn should realize from how that intent is expressed in language. We introduce UserIDA (User Intent-Directive Alignment), which exposes interaction intent as an explicit per-turn directive. UserIDA defines a six-way intent interface, learns directive-conditioned generation through supervised fine-tuning, and uses intent-calibrated policy optimization during group-based reinforcement learning. The reward preserves composite response quality while ensuring that intent-violating candidates rank below compliant alternatives in mixed groups. On LMSYS-USP, UserIDA achieves 86.6\% intent accuracy, outperforming the strongest dedicated user-simulator baseline by 24.3 percentage points while improving semantic and stylistic similarity. In within-context interventions, it realizes at least four of the six target intents in 91.7\% of evaluated dialogue states, compared with 22.9\% for the strongest external baseline. These results establish per-turn intent control as a complementary dimension to response fidelity in user simulation.
Community
User simulators are widely used as scalable environments for training and evaluating interactive assistants. Generating the next user turn is inherently one-to-many: the same profile and dialogue context may support multiple plausible continuations with different local interaction intents. A fluent response may therefore advance the dialogue through an inappropriate intent, such as acceptance rather than repair. Our key insight is that controllable user simulation should separate which local interaction intent the next user turn should realize from how that intent is expressed in language. We introduce UserIDA (User Intent-Directive Alignment), which exposes interaction intent as an explicit per-turn directive. UserIDA defines a six-way intent interface, learns directive-conditioned generation through supervised fine-tuning, and uses intent-calibrated policy optimization during group-based reinforcement learning. The reward preserves composite response quality while ensuring that intent-violating candidates rank below compliant alternatives in mixed groups. On LMSYS-USP, UserIDA achieves 86.6% intent accuracy, outperforming the strongest dedicated user-simulator baseline by 24.3 percentage points while improving semantic and stylistic similarity. In within-context interventions, it realizes at least four of the six target intents in 91.7% of evaluated dialogue states, compared with 22.9% for the strongest external baseline. These results establish per-turn intent control as a complementary dimension to response fidelity in user simulation.
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- Enjoy Your Talk: A Human-Centered Benchmark for Multi-Turn Dialogue with Decoupled User Simulation, Target Modeling, and Judging (2026)
- Learning User Simulators with Turing Rewards (2026)
- Towards More Expressive Spoken LLMs: Fine-Grained Intent Benchmarking and Acoustic-Lexical Decoupled Policy Optimization (2026)
- Decoupling Conversational Dynamics in Full-Duplex Spoken Models through Reinforcement Learning (2026)
- Preference-Driven Online Adaptation for Personalized Interaction Initiation in Proactive AI Assistants (2026)
- Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation (2026)
- Latent-IM: Latent Interaction Management for Speech LLMs (2026)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend
Get this paper in your agent:
hf papers read 2608.09420 Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper