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Sol Ring Dataset

(c) 2026, HanClinto Games, LLC

A collection of 307 reference frames for benchmarking Magic: The Gathering card identification — specifically edition (set) discrimination under real-world camera conditions.

Purpose

To provide a meaningful, reproducible metric for measuring and comparing the accuracy of card recognition algorithms, with particular focus on set / edition identification rather than just card-name recognition.

Theory

In Magic: The Gathering, Commander is the most popular way to play the game.

In Commander, the single most-popular card (ranked #1 on EDHREC) is Sol Ring.

The Mike Bierik artwork for Sol Ring is the most-reprinted artwork in the entire game, appearing across dozens of Commander precon sets with nearly identical artwork and card layout.

This makes Sol Ring uniquely valuable as a benchmark: it is simultaneously the most-played card in the most-played format, and the card whose printings are most easily confused with one another. A system that can reliably distinguish a C17 Sol Ring from a C18 Sol Ring from a CMR Sol Ring — all sharing the same artwork — has demonstrated meaningful edition discrimination, not just card-name lookup.

This dataset therefore represents a practical, high-stakes standard for edition identification accuracy across a wide swath of modern sets.

Dataset construction

21 distinct printings of Sol Ring were acquired through TCGPlayer — each from a different edition, each bearing the iconic Mike Bierik artwork.

Short videos were recorded of each card using a mobile phone against a plain white background, capturing dozens of frames per card across varied lightings, angles, and minor motion blur.

Each video filename is labeled with the Scryfall UUID of the correct card.

Keyframes were extracted with FFmpeg, and blur detection was used to filter out unwanted frames. The remaining sharp ("good") frames are what appear in this dataset under data/frames/.

Corner coordinates for each frame were then detected via a SIFT homography pipeline matching against the known Scryfall reference image for that card. These are stored in corners.csv and can be used to dewarp each frame to a clean, perspective-corrected card crop before running an identification model.

Temporal structure

Frames within each edition are temporally ordered by frame_number (the source video frame index, spaced roughly every 60 source frames ≈ 1–2 seconds at 30 fps). This ordering is critical for simulating a live-camera rolling-buffer evaluation:

from collections import deque, defaultdict
import csv, cv2
from pathlib import Path

rows = list(csv.DictReader(open("corners.csv")))
by_card = defaultdict(list)
for r in rows:
    by_card[r["card_id"]].append(r)
for frames in by_card.values():
    frames.sort(key=lambda r: int(r["frame_number"]))

# Simulate a rolling buffer of up to 5 embeddings
for card_id, frames in by_card.items():
    buffer = deque(maxlen=5)
    for row in frames:
        img  = cv2.imread(row["img_path"])
        emb  = embed(dewarp(img, row))          # your model here
        kept = [e for e in buffer
                if cosine_sim(emb, e) >= 0.7]  # filter bad grabs
        search_emb = normalize(mean([emb] + kept)) if kept else emb
        top1 = gallery_search(search_emb)
        buffer.append(emb)
        record(top1 == card_id)

File layout

corners.csv          307-row metadata file (schema below)
data/frames/*.jpg    source JPEG frames (original camera perspective, not cropped)

corners.csv schema

Column Type Description
img_path str Path relative to repo root: data/frames/{filename}
card_id str Scryfall UUID — ground-truth card identity
set_code str Set abbreviation parsed from filename (e.g. khc)
frame_number int Source video frame index — establishes temporal order within an edition
corner0_xcorner3_y float Homography-detected card corners, normalized 0–1
num_good_matches int SIFT inlier count — proxy for detection confidence
matching_area_pct float Fraction of the Scryfall reference card area matched

Edition list

All 21 printings share the Mike Bierik Sol Ring artwork.

card_id set frames frame range
2c52c96d-e20f-4025-b759-674b36cf0db3 AFC 14 0–784
1b59533a-3e38-495d-873e-2f89fbd08494 C13 14 0–780
b79cb394-eb91-4b3b-91d4-c6a0f723feb1 C14 15 0–840
3459b229-7c46-4f70-87d4-bb31c2c17dd9 C15 13 0–720
0f003fde-be17-4159-a361-711ed0bee911 C16 9 182–662
c6399a22-cebf-4c1d-a23e-4c68f784ac1b C17 16 1–900
83a0f2eb-2f6d-4aaa-b7a9-ea06d5de7eca C18 18 0–1020
e672d408-997c-4a19-810a-3da8411eecf2 C19 15 0–842
286bea73-8ad8-4423-8a7c-8497420fdb54 C20 11 0–663
4cbc6901-6a4a-4d0a-83ea-7eefa3b35021 C21 21 0–1200
199cde21-5bc3-49cd-acd4-bae3af6e5881 CLB 17 0–964
f9a32f17-49c4-4654-a087-1ba474f37377 CM2 15 1–904
f48f7190-9ee3-477f-8b25-91e8c2916624 CMA 14 0–782
71357a3d-9a9f-4ec6-8e01-1966b220206c CMD 13 0–722
58b26011-e103-45c4-a253-900f4e6b2eeb CMR 11 0–720
beebe533-29b9-4041-ab66-0a8233c50d56 DMC 17 0–1085
0afa0e33-4804-4b00-b625-c2d6b61090fc KHC 13 0–787
1b3a4537-1d51-47ac-a12e-6b8d68f530e6 MB1 13 0–780
3917f744-b876-47ae-94ad-f72b215ff1e7 NEC 14 0–786
38d347b7-dc17-417a-ab07-29fe99b9a101 PHED 19 0–1143
8a5edac3-855a-4820-b913-44de5b29b7d0 ZNC 15 0–840

License

This dataset is released under the Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).

You are free to share and adapt this material for any purpose, including commercially, as long as you provide appropriate credit and distribute any derivative datasets under the same license. You are explicitly free to use this dataset for commercial purposes under those terms.

The goal is a universal, openly-accessible standard for measuring card identification accuracy — usable for comparing closed-source and open-source solutions alike. If the above terms don't work for your situation, reach out and we can discuss alternative licensing.

Contributions are welcome. Additions or corrections to the dataset are appreciated but not required.

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