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imezx/JPSPlus
README.md
# JPSPlus JPSPlus is a high-performance **2D grid pathfinding** library for Roblox based on **Jump Point Search Plus (JPS+)** algorithm. It preprocesses static maps to enable very fast A* queries by β€œjumping” between critical nodes while preserving **optimal** paths on uniform-cost grids. **The Concept:** Traditional...
368
readme
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EgoMoose/rbx-viewport-window
README.md
# rbx-viewport-window Huge shout-out to [EmilyBendsSpace](https://x.com/EmilyBendsSpace) as their work is instrumental in ViewportWindows. ViewportWindow provides developers with the tools to use viewport frames much like you'd use a window in real life. You can look into them and see a different space that is contai...
246
readme
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EgoMoose/rbx-wallstick
README.md
# rbx-wallstick A system for sticking characters to surfaces within Roblox. ### Videos https://github.com/user-attachments/assets/bd4efde2-9323-4db1-896c-6407263e458e https://github.com/user-attachments/assets/2a0478de-6e1f-4676-b778-9709b9e3f18f https://github.com/user-attachments/assets/c6d9a53d-f6c2-4924-9286-72...
120
readme
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EgoMoose/rbx-bufferize
README.md
[bufferize/releases]: https://github.com/EgoMoose/rbx-bufferize/releases [bufferize/wally]: https://wally.run/package/egomoose/bufferize [badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg [badges/wally]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191...
1,879
readme
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AnotherSubatomo/RbxShader
README.md
# RbxShader A robust, simple, and performant fragment shader engine, for everyone. The shader engine can run virtually any shader program that operates on a per-pixel basis, just like those on [Shadertoy](https://www.shadertoy.com/). Porting these programs are relatively easy due to their code structuring being simila...
660
readme
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Sleitnick/RbxObservers
README.md
# RbxObservers A collection of observer utility functions. ## Installation ### Wally Add `sleitnick/observers` to dependencies list: ```toml [package] name = "your_name/your_project" version = "0.1.0" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" [dependencies] Observers = "sleitnick/obs...
168
readme
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imezx/InfiniteMath
README.md
InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit of `10^308`. Here's the [installation](https://kdudedev.github.io/InfiniteMath/docs/Installation) page, an in-depth [explanation](https://kdudedev.github.io/InfiniteMath/docs/Explanation) of the module, and API [docume...
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readme
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imezx/InfiniteMath
null
# What is this? InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit which about: > -10^308 to 10^308 This is normally perfectly fine for games, but sometimes you might want to go past that limit, even just a little bit. InfiniteMath allows you to have practically infi...
676
documentation
https://kdudedev.github.io/InfiniteMath/docs/Explanation/
imezx/InfiniteMath
null
# Datastore Implementation InfiniteMath uses metatables, meaning numbers created using it can't be saved in a datastore. If you do save an InfiniteMath number in a datastore, it will lose its metamethods which means no operations, comparisons, etc. The solution is to recreate the number when loading it using `.new()`...
115
documentation
https://kdudedev.github.io/InfiniteMath/docs/Datastore/
Ultray-Studios/RBXConnectionManager
README.md
# RBXConnectionManager This is our first open-source release. Please add a ⭐ if you like the idea of this project or if you like to use it. Roblox Developer Forum Thread: https://devforum.roblox.com/t/3503750 Consider joining our community aswell! https://discord.gg/8ed3W53kHv/ to see progress on our very advanced p...
799
readme
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Quamatic/rbxts-profile-store
README.md
# @rbxts/profile-store ## Installation: `npm i @rbxts/profile-store` ## Documentation See [MadStudioRoblox/ProfileStore](https://github.com/MadStudioRoblox/ProfileStore)
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readme
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Shiawaseu/RBLX-Whitelist
README.md
# RBLX-Whitelist Source repo for my series on writing secure Authentication systems in Roblox - To read the guide, visit my [website](https://shiawase.dev/blog/rblx-auth1) ## Flowchart Image Version ![flowchart](/assets/FlowchartDiagram.png) Mermaid (interactive) Version ```mermaid graph TD; A[User execute...
500
readme
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Sleitnick/Knit
README.md
## :warning: No Longer Maintained :warning: Knit has been archived and will no longer receive updates. Please [read here](/ARCHIVAL.md) for more information. # Knit Knit is a lightweight framework for Roblox that simplifies communication between core parts of your game and seamlessly bridges the gap between the ser...
880
readme
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imezx/Warp
README.md
# Warp # A rapidly-fast & powerful networking library. ## Why Warp ### ⚑ Performance Warp is rapidly-fast with much less bandwidth compared to native. ### πŸƒ Compact Warp is a simple, efficient & lightweight library. ### πŸ“Š Dynamic Warp is dynamic by default. It serializes and deserializes data dynamically without...
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imezx/Warp
null
# Warp 1.1 pre-release ​ The public main of the Warp library. WARNING This version (1.1.x) is not backward compatible with 1.0.x. ## `.Server` server side ​ Get the Server operation for server-side. lua -- Server local Server = Warp.Server() ## `.Client` client side ​ Get the Client operation for clien...
135
documentation
https://imezx.github.io/Warp/api/1.1/warp
imezx/Warp
null
# Warp 1.0 deprecated ​ The public main of the Warp library. ## `.Server` server side ​ Create a new event for Server-Side lua -- Server local Event1 = Warp.Server("Event1") ## `.Client` client side ​ Create a new event for Client-Side. lua -- Client local Event1 = Warp.Client("Event1")
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documentation
https://imezx.github.io/Warp/api/1.0/warp
imezx/Warp
null
# Overview ​ Warp is a powerful networking library for Roblox that comes with rapidly-fast performance and efficient with Typing to any-scale games. ## Why Warp ​ ### ⚑ Performance ​ Warp is rapidly-fast with much less bandwidth compared to native. ### πŸƒ Compact ​ Warp is a simple, efficient & lightweight librar...
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documentation
https://imezx.github.io/Warp/guide/
imezx/Warp
null
# Buffer module ​ For efficient data serialization and schema definition with optimized packing. ## Getting the Buffer Object ​ lua local Buffer = Warp.Buffer ## Schema System v1.1 ​ Define strict data schemas for optimized serialization and type safety. ### Available Schema Types ​ lua -- Basic ty...
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documentation
https://imezx.github.io/Warp/api/1.1/buffer
imezx/Warp
null
# Client 1.1 ​ For Client-sided operations. ## Getting the Client Object ​ lua local Client = Warp.Client() ## `.awaitReady` yield ​ Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier). INFO Its optionally, but highly recom...
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documentation
https://imezx.github.io/Warp/api/1.1/client
imezx/Warp
null
# Server 1.1 ​ For Server-sided operations. ## Getting the Server Object ​ lua local Server = Warp.Server() ## `.reg_namespaces` ​ Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client. INFO this is optional and condition...
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documentation
https://imezx.github.io/Warp/api/1.1/server
imezx/Warp
null
# Signal utilities ​ A alternative of BindableEvent. ## `.Signal` ​ Create new Signal. VariableExample luau ( Identifier: string ) luau local Signal1 = Warp.Signal("Signal1") ## `.fromSignalArray` ​ Create new Signal. VariableExample luau ( { string } ) luau local ...
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documentation
https://imezx.github.io/Warp/api/1.0/signal
imezx/Warp
null
# Rate Limit feature ​ Ratelimit is one of most useful feature. ( Configured on Server only and For Client ) ## `Setup` ​ When creating a event on Server, you can add second argument (optional) as table `rateLimit` to limit the number of times the event can be called and the interval for reset the counter on client...
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documentation
https://imezx.github.io/Warp/api/1.0/ratelimit
imezx/Warp
null
# Server event ​ For Server-sided ## `.Server` yield ​ Create new Warp event. VariableExample luau ( Identifier: string, rateLimit: { maxEntrance: number?, interval: number?, }? ) luau local Remote = Warp.Server("Remote") ## `.fromServerArray` yield ​...
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documentation
https://imezx.github.io/Warp/api/1.0/server
imezx/Warp
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# Client event ​ For Client-sided ## `.Client` yield ​ Create new Warp event. VariableExample luau ( Identifier: string ) luau local Remote = Warp.Client("Remote") ## `.fromClientArray` yield ​ Create new Warp events with array. VariableExample luau ( { any } ) luau ...
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documentation
https://imezx.github.io/Warp/api/1.0/client
imezx/Warp
null
# Getting Started 1.1 ​ ### `Installation` ​ First, you have to require the Warp module. lua local Warp = require(path.to.module) Then, you should do `.Server` or `.Client` lua local Server = Warp.Server() --> for Server-side only local Client = Warp.Client() --> for Client-side only ### `Basic Usag...
275
documentation
https://imezx.github.io/Warp/guide/getting-started
imezx/Warp
null
# Example 1.1 ​ Let's try and play something with Warp! SchemasServerClient luau local Schema = require(path.to.warp).Buffer.Schema return { Example = Schema.array(Schema.string), Ping = Schema.string, Pong = Schema.string, PingAll = Schema.string, luau local Warp = re...
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documentation
https://imezx.github.io/Warp/guide/example
imezx/Warp
null
# Installation ​ ## wally ​ wally.toml toml [dependencies] warp = "imezx/warp@1.1.0" ## pesde ​ pesde.tomlcli toml [dependencies] warp = { name = "eternitydev/warp", version = "^1.1.0" } bash pesde add eternitydev/warp ## Roblox Studio ​ 1. Get the `.rbxm` file from the [github](https:...
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documentation
https://imezx.github.io/Warp/guide/installation
evaera/Cmdr
README.md
View Docs **Cmdr** is a fully extensible and type safe command console for Roblox developers. - Great for admin commands, but does much more. - Make commands that tie in specifically with your game systems. - Intelligent autocompletion and instant validation. - Run commands programmatically on behalf of the local use...
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evaera/Cmdr
null
## Integrates with your systems Make commands that integrate and control your existing systems. Use commands to help debug your game during development by triggering events in your game or print out targeted debug information. ## Type-Safe with Intelligent Auto-completion Discover commands and possible values for ar...
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documentation
https://eryn.io/Cmdr/
evaera/Cmdr
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# Dispatcher The Dispatcher handles parsing, validating, and evaluating commands. Exists on both client and server. ## Properties ### # `Cmdr` `Dispatcher.Cmdr: `````[Cmdr](https://eryn.io/Cmdr/api/Cmdr.html#cmdr) | [CmdrClient](https://eryn.io/Cmdr/api/CmdrClient.html#cmdrclient)`````` A reference to Cmdr. This m...
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documentation
https://eryn.io/Cmdr/api/Dispatcher.html
evaera/Cmdr
null
# # Hooks Hooks are callback functions that you can register which _hook_ into the command execution process. Hooks are extremely useful: they can be used for implementing a custom permission system, logging commands, or overriding command output. Hooks can be registered on both the server and the client. Server comm...
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documentation
https://eryn.io/Cmdr/guide/Hooks.html
evaera/Cmdr
null
# # Network Event Handlers Some commands that run on the server might need to also do something on the client, or on every client. Network event handlers are callback functions that you can set to run when a server command sends a message back to the client. Only one handler can be set to a certain event at a time, so...
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documentation
https://eryn.io/Cmdr/guide/NetworkEventHandlers.html
evaera/Cmdr
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# # Types By default, these types are available: Type name | Data type | Type name | Data type ---|---|---|--- `string` | `string` | `strings` | `array<string>` `number` | `number` | `numbers` | `array<number>` `integer` | `number` | `integers` | `array<number>` `boolean` | `boolean` | `booleans` | `array<boolean>` `...
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documentation
https://eryn.io/Cmdr/guide/Types.html
evaera/Cmdr
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# Registry The registry handles registering commands, types, and hooks. Exists on both client and server. ## Types ### # `TypeDefinition` `interface ``TypeDefinition {`` DisplayName: `````string````` Optionally overrides the user-facing name of this type in the autocomplete menu. If omitted, the registered name o...
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https://eryn.io/Cmdr/api/Registry.html
evaera/Cmdr
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# # Meta-Commands The `bind`, `alias`, and `run` commands make use of _command strings_. A command string is raw text made up of a command name and possibly predefined arguments that is run in the background as a command itself. Before these command strings are run, they are preprocessed, replacing arguments (in the f...
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documentation
https://eryn.io/Cmdr/guide/MetaCommands.html
evaera/Cmdr
null
# Cmdr server only ## Properties ### # `Registry` `Cmdr.Registry: `````[Registry](https://eryn.io/Cmdr/api/Registry.html#registry)`````` Refers to the current command Registry. ### # `Dispatcher` `Cmdr.Dispatcher: `````[Dispatcher](https://eryn.io/Cmdr/api/Dispatcher.html#dispatcher)`````` Refers to the current ...
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documentation
https://eryn.io/Cmdr/api/Cmdr.html
evaera/Cmdr
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# Util ## Types ### # `NamedObject` `interface ``NamedObject {`` Name: `````string````` Any object with a `Name` property. ## Static Functions ### # `MakeDictionary` static `Util.``MakeDictionary(array: ``array<T>``) β†’ ``dictionary<T, true>````` Accepts an array and flips it into a dictionary, its values becom...
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documentation
https://eryn.io/Cmdr/api/Util.html
evaera/Cmdr
null
# CmdrClient client only β†ͺ Extends [Cmdr](https://eryn.io/Cmdr/api/Cmdr.html) ## Properties β†ͺ Inherited from [Cmdr](https://eryn.io/Cmdr/api/Cmdr.html) ### # `Registry` `CmdrClient.Registry: `````[Registry](https://eryn.io/Cmdr/api/Registry.html#registry)`````` Refers to the current command Registry. β†ͺ Inherited...
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documentation
https://eryn.io/Cmdr/api/CmdrClient.html
evaera/Cmdr
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# # Set-up ### # Installation Pick one of the below methods to install Cmdr: #### # Manual You can download the latest model file release from the [releases section](https://github.com/evaera/Cmdr/releases/latest), but this may not always be the most up to date version of Cmdr. You'll want to put this is a server d...
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documentation
https://eryn.io/Cmdr/guide/Setup.html
evaera/Cmdr
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# # Commands No commands are registered by default. Cmdr ships with a set of default commands, which can be loaded if you so wish by calling `Cmdr:RegisterDefaultCommands()`. See Default Commands for a list. Custom commands are defined in ModuleScripts that return a single table. -- Teleport.lua, inside your com...
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documentation
https://eryn.io/Cmdr/guide/Commands.html
evaera/Cmdr
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# ArgumentContext ## Properties ### # `Command` `ArgumentContext.Command: `````[CommandContext](https://eryn.io/Cmdr/api/CommandContext.html#commandcontext)`````` The command that this argument belongs to. ### # `Name` `ArgumentContext.Name: `````string`````` The name of this argument. ### # `Type` `ArgumentCo...
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documentation
https://eryn.io/Cmdr/api/ArgumentContext.html
evaera/Cmdr
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# CommandContext ## Properties ### # `Cmdr` `CommandContext.Cmdr: `````[Cmdr](https://eryn.io/Cmdr/api/Cmdr.html#cmdr) | [CmdrClient](https://eryn.io/Cmdr/api/CmdrClient.html#cmdrclient)`````` A reference to Cmdr. This may either be the server or client version of Cmdr depending on where the command is running. ##...
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documentation
https://eryn.io/Cmdr/api/CommandContext.html
imezx/Gradien
README.md
DevForum: https://devforum.roblox.com/t/gradien-parallelized-machine-deep-learning/4055552 Wally: https://wally.run/package/imezx/gradien
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readme
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imezx/Gradien
null
πŸš€ ## Parallel-first Compute Heavy numeric operations (matrix multiplication, element-wise math) are dispatched to parallel threads, unlocking performance impossible in serial Luau.
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documentation
https://imezx.github.io/Gradien/
imezx/Gradien
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# Tensor Core ​ The `Tensor` is the fundamental data structure in Gradien. It represents a multi-dimensional array and supports automatic differentiation. ## Constructors ​ ### `.zeros` Parallel ​ Creates a new tensor filled with zeros. Definition lua (shape: {number}, dtype: "f32"|"f64"|"i32"?, requiresGrad...
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documentation
https://imezx.github.io/Gradien/api/core/tensor
imezx/Gradien
null
# Getting Started ​ Welcome to **Gradien**. This guide will help you set up the library and train your first neural network. ## Installation ​ ### `Method 1: Wally` Recommended ​ If you use [Wally](https://wally.run/) for dependency management, add Gradien to your `wally.toml`. wally.tomlTerminal toml [depen...
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documentation
https://imezx.github.io/Gradien/guide/getting-started
imezx/Gradien
null
# Math Operations Parallel ​ Located in `Gradien.Ops.Math` and `Gradien.Ops.BLAS`. These operations are parallelized. ## Element-wise ​ All element-wise operations support broadcasting semantics implicitly if implemented in the kernel. ### `.add` ​ Definition lua (A: Tensor, B: Tensor) -> Tensor ### `.sub` ...
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documentation
https://imezx.github.io/Gradien/api/core/math
imezx/Gradien
null
# Optimizers Optimization ​ Gradien includes a wide variety of optimizers for different use cases. ## Adaptive Methods ​ ### `Adam` ​ Adaptive Moment Estimation. Good default. Supports L2 weight decay (applied to gradients). ConstructorExample lua (params: {Tensor}, lr: number, b1: num?, b2: num?, eps: num?,...
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documentation
https://imezx.github.io/Gradien/api/optim/optimizers
imezx/Gradien
null
# Learning Rate Schedulers Utils ​ Located in `Gradien.Optim.Schedulers`. These functions return a callback `(step) -> newLr`. ## Standard ​ ### `step` ​ Decays LR by `gamma` every `stepSize`. lua local sched = Schedulers.step(lr, 0.9, 100) ### `cosine` ​ Cosine annealing from `lr` down to `lrMin` over `T` ...
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documentation
https://imezx.github.io/Gradien/api/optim/schedulers
imezx/Gradien
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# Loss Functions Parallel ​ Located in `Gradien.NN.Losses`. Loss functions measure how far the model's predictions are from the targets. ## Regression ​ ### `mse_backward` ​ Mean Squared Error. Definition lua (pred: Tensor, target: Tensor) -> (number, Tensor) ### `l1_backward` ​ Mean Absolute Error (L1). ...
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https://imezx.github.io/Gradien/api/nn/losses
imezx/Gradien
null
# Mamba ​ Implementation of the Mamba state space model architecture. ## MambaBlock ​ Creates a Mamba block with selective scan mechanism. lua local MambaBlock = Gradien.Experimental.NN.MambaBlock -- Args: dModel, dState (default 16), dConv (default 4), expand (default 2) local block = MambaBlock(64, ...
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https://imezx.github.io/Gradien/api/experimental/mamba
imezx/Gradien
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# Data Pipeline Utils ​ Tools for loading, scaling, and encoding data. Located in `Gradien.Preprocess`. ## Data Loading ​ ### `DataLoader` ​ Creates an iterator that yields batches of data from a dataset. Definition lua ( dataset: Dataset, batchSize: number, shuffle: boolean, ...
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documentation
https://imezx.github.io/Gradien/api/utils/data
imezx/Gradien
null
# Gradient Clipping Parallel ​ Located in `Gradien.GradClip`. Used to prevent exploding gradients, especially in RNNs or deep networks. ## Functions ​ ### `.clipValue` ​ Clips gradient values element-wise to be within `[-clip, clip]`. Definition lua (params: {Tensor}, clip: number) -> () ### `.clipNorm` ​ ...
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documentation
https://imezx.github.io/Gradien/api/optim/gradclip
imezx/Gradien
null
# Feudal Networks ​ Implementation of Feudal Reinforcement Learning agent hierarchy. ## Feudal Agent ​ Creates a hierarchical agent with Manager and Worker levels. lua local Feudal = Gradien.Experimental.RL.Feudal local agent = Feudal({ inputDim = 32, actionDim = 4, hiddenDim = 64,...
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documentation
https://imezx.github.io/Gradien/api/experimental/feudal
imezx/Gradien
null
# Autograd (Tape) Core ​ The `Tape` module records operations and manages the backward pass. ## Functions ​ ### `.backwardFrom` Parallel ​ Computes the gradient of current tensor w.r.t. graph leaves. DefinitionExample lua (y: Tensor, grad: Tensor) -> () lua Tape.backwardFrom(loss, Tensor.ones(loss._sha...
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https://imezx.github.io/Gradien/api/core/autograd
imezx/Gradien
null
# State Management Important ​ Since Roblox games rely on `DataStoreService` for persistence, Gradien provides utilities to serialize models and optimizers into simple tables that can be saved directly. ## Models ​ ### Dumping ​ Converts the model's parameters into a serializable Snapshot format. lua local sn...
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documentation
https://imezx.github.io/Gradien/guide/state
imezx/Gradien
null
# Activations Parallel ​ Activation functions introduce non-linearity to the network. Located in `Gradien.NN.Activations`. ## Standard ​ Function| Definition **`ReLU(x)`**| `max(0, x)` **`Sigmoid(x)`**| `1 / (1 + exp(-x))` **`Tanh(x)`**| `(exp(x) - exp(-x)) / (exp(x) + exp(-x))` ## Probability ​ ### `Softmax` ​ C...
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https://imezx.github.io/Gradien/api/nn/activations
imezx/Gradien
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# Initializers Parallel ​ Located in `Gradien.Init`. Functions to initialize tensor weights. Function| Description `xavierUniform(W)`| Uniform initialization for Sigmoid/Tanh layers. `kaimingUniform(W)`| Uniform initialization for ReLU layers (He Init). `heUniform(W)`| Alias for `kaimingUniform`. `heNormal(W)`| Norma...
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https://imezx.github.io/Gradien/api/nn/initializers
imezx/Gradien
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# How to Create a Neural Network Tutorial ​ This guide will walk you through creating, configuring, and training a simple model to learn a mathematical pattern. We will teach the model the function: **`y = 2x`**. ## 1. Require the Library ​ Start by requiring the Gradien module. lua local Gradien = require(ga...
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https://imezx.github.io/Gradien/guide/create-nn
imezx/Gradien
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# Layers Module ​ Layers are the building blocks of neural networks. They store learnable parameters (`weights` and `biases`). ## `NN.Linear` ​ Applies a linear transformation to the incoming data: `y = x * W^T + b`. DefinitionExample lua ( inFeatures: number, outFeatures: number, init...
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https://imezx.github.io/Gradien/api/nn/layers
imezx/Gradien
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# Experimental Neural Networks Experimental ​ Located in `Gradien.Experimental.NN`. These are experimental neural network architectures and layers. ## `KAN` (Kolmogorov-Arnold Network) ​ A Kolmogorov-Arnold Network layer that uses learnable univariate functions (approximated via Radial Basis Functions) instead of fi...
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https://imezx.github.io/Gradien/api/experimental/nn
imezx/Gradien
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# QIMHNN Experimental ​ **Quantum-Inspired Metaheuristic Neural Network** This module implements a neural network architecture inspired by quantum mechanics concepts (Superposition, Interference, and Entanglement) to potentially escape local minima and improve generalization. ## Constructor ​ Located in `Gradien.Ex...
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documentation
https://imezx.github.io/Gradien/api/experimental/qimhnn
imezx/Gradien
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# Model Tools Utils ​ Located in `Gradien.Util`. These tools help you inspect, profile, and modify models. ## `ModelStats` ​ Utilities to calculate parameter counts and memory usage. ### `.summary` ​ Prints or returns a summary of the model size. DefinitionExample lua (model: Module, printOut: boolean?) -> ...
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https://imezx.github.io/Gradien/api/utils/model-tools
imezx/Gradien
null
# Debugging & Metrics Tools ​ ## Metrics Parallel ​ Located in `Gradien.Metrics`. * **`accuracy(logits, targets)`**: Returns classification accuracy (0.0 - 1.0). * **`topk(logits, targets, k)`**: Returns top-k accuracy. * **`mse(pred, target)`**: Mean Squared Error. * **`prf1(pred, target, C)`**: Returns Pre...
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https://imezx.github.io/Gradien/api/utils/debug
imezx/Gradien
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# RL Agents Module ​ Gradien provides a unified API for Reinforcement Learning agents. ## Agent Types ​ ### `DQL` & `DoubleDQN` Off-Policy ​ Deep Q-Learning algorithms. `DoubleDQN` reduces overestimation bias. Config lua actionDim: number, batchSize: number, gamma: number, epsilon...
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https://imezx.github.io/Gradien/api/rl/agents
imezx/Gradien
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# The Trainer Loop Feature ​ Writing custom training loops can be repetitive. The `Trainer` class abstracts the boilerplate of zeroing gradients, forward passes, loss calculation, backpropagation, and optimization steps. ## Basic Usage ​ ConfigFit lua local trainer = Gradien.Trainer.new({ model = myMod...
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documentation
https://imezx.github.io/Gradien/guide/trainer
imezx/Gradien
null
# Tokenizers ​ The `Gradien.Tokenizers` module provides a comprehensive toolkit for text tokenization, inspired by the Hugging Face Tokenizers library. It supports Byte-Pair Encoding (BPE), normalization, pre-tokenization, and post-processing. ## Tokenizer Class ​ The main entry point is the `Tokenizer` class, which...
794
documentation
https://imezx.github.io/Gradien/api/utils/tokenizers
imezx/Gradien
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# Visualization Tools ​ ## `Visual3D.render` ​ Renders the neural network into the 3D workspace using Parts and Beams. DefinitionOptionsExample lua (model: Module, origin: CFrame, options: RenderOptions?) -> RenderHandle lua layerSizeHints: {number}?, maxNeuronsPerLayer: number?, maxB...
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documentation
https://imezx.github.io/Gradien/api/utils/visualization
imezx/Gradien
null
# Core Concepts ​ ## Tensors Core ​ The `Tensor` is the fundamental data structure in Gradien. It is a multi-dimensional array that supports automatic differentiation and parallelized operations. ## Autograd (The Tape) ​ Gradien uses a **Tape-based** autograd system. Operations on tensors that have `requiresGrad = ...
200
documentation
https://imezx.github.io/Gradien/guide/core-concepts
imezx/Gradien
null
# Porting PyTorch to Gradien Example ​ This show you examples bridging **PyTorch** (running on a Python server) with **Gradien** (running on Roblox). This allows you to run massive models (LLMs, heavy RL policies) on a GPU and send the results to your Roblox game in real-time. dependenciesserverscriptmodelbridge bas...
1,628
documentation
https://imezx.github.io/Gradien/guide/porting-pytorch
imezx/Gradien
null
# Optimization Wrappers Advanced ​ These modules wrap an existing optimizer (the "base") to add functionality like averaging or accumulation. ## `Lookahead` ​ Improves stability by keeping a set of "slow weights" that interpolate with the "fast weights" trained by the base optimizer. ConstructorExample lua ( ...
346
documentation
https://imezx.github.io/Gradien/api/optim/wrappers
imezx/Gradien
null
# Experimental Optimizers Experimental ​ Located in `Gradien.Experimental.Optim`. These optimizers use population-based metaheuristics rather than (or in addition to) standard backpropagation. ## `SwarmPSO` ​ **Particle Swarm Optimization**. This is a gradient-free optimizer that maintains a swarm of model variation...
419
documentation
https://imezx.github.io/Gradien/api/experimental/optimizers
Sleitnick/RbxUtil
README.md
# RbxUtil | Module | Dependency | Description | | -- | -- | -- | | [BufferUtil](https://sleitnick.github.io/RbxUtil/api/BufferUtil) | `BufferUtil = "sleitnick/buffer-util@0.3.2"` | Buffer utilities | | [Comm](https://sleitnick.github.io/RbxUtil/api/Comm) | `Comm = "sleitnick/comm@1.0.1"` | Comm library for remote comm...
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readme
null
Sleitnick/RbxUtil
null
[](https://github.com/Sleitnick/RbxUtil/actions/workflows/ci.yaml) [](https://github.com/Sleitnick/RbxUtil/actions/workflows/docs.yaml) Module| Dependency| Description ---|---|--- [BufferUtil](https://sleitnick.github.io/RbxUtil/api/BufferUtil)| `BufferUtil = "sleitnick/buffer-util@0.3.2"`| Buffer utilities [Comm](htt...
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documentation
https://sleitnick.github.io/RbxUtil/
Sleitnick/RbxUtil
null
Show raw api "functions": [], "properties": [], "types": [], "name": "Find", "desc": "A utility function for finding objects in the data model hierarchy.\n\nSimilar to `FindFirstChild`, except it explicitly errors if any object\nis not found, as well as a more helpful message as...
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documentation
https://sleitnick.github.io/RbxUtil/api/Find/
Sleitnick/RbxUtil
null
Show raw api "functions": [], "properties": [], "types": [], "name": "Input", "desc": "The Input package provides access to various user input classes.\n\n- [PreferredInput](/api/PreferredInput)\n- [Mouse](/api/Mouse)\n- [Keyboard](/api/Keyboard)\n- [Touch](/api/Touch)\n- [Gamep...
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documentation
https://sleitnick.github.io/RbxUtil/api/Input/
Sleitnick/RbxUtil
null
Show raw api "functions": [], "properties": [], "types": [], "name": "Symbol", "desc": "Represents a unique object.\n\nSymbols are often used as unique keys in tables. This is useful to avoid possible collisions\nwith a key in a table, since the symbol will always be unique and ...
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documentation
https://sleitnick.github.io/RbxUtil/api/Symbol/
littensy/charm
README.md
# Charm Atomic state management for Roblox. npm package β†’ **Charm** is an atomic and immutable state management library, inspired by [Jotai](https://jotai.org) and [Nanostores](https://github.com/nanostores/nanostores). Store your state in atoms, and write your own functions to read, write, and observe state...
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readme
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ffrostfall/ByteNet
README.md
# ByteNet ## Simple, buffer-based networking. [GitHub](https://github.com/ffrostfall/ByteNet) | [Documentation](https://ffrostfall.github.io/ByteNet/) ByteNet is an networking library which takes your Luau data, and serializes it into buffers. On the other end, ByteNet deserializes your data, and then feeds it back ...
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readme
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ffrostfall/ByteNet
null
# simple buffer-based networking In ByteNet, you don't need to worry about type validation, optimization, packet structure, etc. ByteNet does all the hard parts for you! Strictly typed with an incredibly basic API that explains itself, ByteNet makes networking simple, easy, and quick. [Getting started](https://ffrost...
404
documentation
https://ffrostfall.github.io/ByteNet/
ffrostfall/ByteNet
null
# Available primitive types ByteNet provides a large amount of "primitive" types for you to build more complex types that suit your game. Since primitive types don't need any parameters, you can just access them like the following: `ByteNet.<typename>`. For building more complex data structures, go look at the [Specia...
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documentation
https://ffrostfall.github.io/ByteNet/api/dataTypes/Primitives/
ffrostfall/ByteNet
null
# Available special types Special types are how complex packet types are made. They can take in nearly any type, including themselves, and most importantly they are dynamic. This means you can have an array of any length, a map of any key type and any value type, and an optional value of any type. Special types alway...
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documentation
https://ffrostfall.github.io/ByteNet/api/dataTypes/Specials/
ffrostfall/ByteNet
null
# Defining a packet ## what even is a packet in ByteNet anyway? Packets are the structured dictionaries you use to define the "format" your data is going to be sent in. These are named packets as you 'send' packets through network, and packets have their contents usually formatted in a specific way because, well they...
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documentation
https://ffrostfall.github.io/ByteNet/api/functions/definePacket/
1Axen/blink
README.md
An IDL compiler written in Luau for ROBLOX buffer networking # Performance Blink aims to generate the most performant and bandwidth-efficient code for your specific experience, but what does this mean? It means lower bandwidth usage directly resulting in **lower ping\*** experienced by players and secondly, it means ...
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readme
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1Axen/blink
null
πŸ“¦ ## Buffer Packing Zap packs data into buffers with no overhead. The same data can be sent using a fraction of the bandwidth.
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documentation
https://zap.redblox.dev/
1Axen/blink
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# Installation ​ ## With Aftman ​ ## From GitHub Releases ​ You can get the latest version from [GitHub Releases](https://github.com/red-blox/zap/releases/).
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documentation
https://zap.redblox.dev/install.html
1Axen/blink
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# Options ​ Options are placed at the beginning of Zap config files and allow you to configure the way Zap generates code. ## `server_output` & `client_output` ​ These two options allow you to configure where Zap will output generated code. If you're not using the CLI these options can be ignored. The paths are rel...
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documentation
https://zap.redblox.dev/config/options.html
1Axen/blink
null
# What is Zap? ​ Zap is a tool to generate highly efficient networking code for Roblox. It has no compromises on performance or developer experience. Zap takes a description of your data and event, and generates code specific to your game. Already convinced? Head over to [getting started](https://zap.redblox.dev/intr...
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documentation
https://zap.redblox.dev/intro/what-is-zap.html
1Axen/blink
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# Functions ​ Functions are another method of communication where the client can send arguments and have them returned by the server. For security, Zap only supports Client -> Server -> Client functions, not Server -> Client -> Server. ## Defining Functions ​ Functions are defined in your config file using the `func...
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documentation
https://zap.redblox.dev/config/functions.html
1Axen/blink
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# Tooling Integration ​ Zap supports the ability to output a Lua file that can deseralise compressed data so that it can be read by plugins and/or scripts such as [PacketProfiler](https://github.com/Pyseph/PacketProfiler/). Zap and PacketProfiler have created a common format for this interfacing as detailed below: #...
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documentation
https://zap.redblox.dev/usage/tooling.html
1Axen/blink
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# Types ​ ## Range Syntax ​ In some cases using the entire range of numbers isn't desirable and you'd rather limit the range. This can be done by using Zap's range syntax. This syntax will be very similar for users of Rust. A full range is written by giving a minimum and maximum, separated by two dots. This looks li...
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documentation
https://zap.redblox.dev/config/types.html
1Axen/blink
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# Using Your Generated Code ​ After [generating code](https://zap.redblox.dev/usage/generation.html), Zap provides two output files: the client API and the server API. Detailed documentation for both is provided below. INFO This page will assume you're using the default casing value of `PascalCase`. Learn more abou...
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documentation
https://zap.redblox.dev/usage/generated-api.html
1Axen/blink
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# Generating Luau Code ​ ## Via the CLI ​ After [installing Zap](https://zap.redblox.dev/intro/getting-started.html), you can run the CLI with `zap [path to config file]`. The CLI assumes an output folder of `network` unless the [server_output and client_output](https://zap.redblox.dev/config/options.html#server-out...
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documentation
https://zap.redblox.dev/usage/generation.html
1Axen/blink
null
# Getting Started ​ ## Installation ​ For users who wish to use Zap as a CLI, you can download the latest release from [GitHub Releases](https://github.com/red-blox/zap/releases/), or you can install it using [aftman](https://github.com/lpghatguy/aftman): bash aftman add red-blox/zap You can also use Zap in St...
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documentation
https://zap.redblox.dev/intro/getting-started.html
1Axen/blink
null
# Events ​ Events are the primary method of communication between the client and the server. Events are also what is exposed to the developer from Zap's generated API. ## Defining Events ​ Events are defined in your config file using the `event` keyword. Display in Playground As you can see they have four fields. ...
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documentation
https://zap.redblox.dev/config/events.html
sayderkonkest/Rbxl-to-Local-Files
README.md
Rblx-to-Local-Files is a software to export your **.rbxl** file to separate local files. Tips: 1. Separate the service names with a space 2. If you type "all" in the services list, it will export all services visible in the Roblox Studio explorer Example video (Youtube): [Exporting .rbxl to local files and default.pr...
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readme
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sayderkonkest/Rbxl-to-Local-Files
null
# Lune A standalone [Luau](https://luau-lang.org) runtime. Write and run programs, similar to runtimes for other languages such as [Node](https://nodejs.org), [Deno](https://deno.land), [Bun](https://bun.sh), or [Luvit](https://luvit.io) for vanilla Lua. Lune provides fully asynchronous APIs wherever possible, and i...
349
documentation
https://lune-org.github.io/docs/
sayderkonkest/Rbxl-to-Local-Files
null
# Migrating from Remodel If you have used [Remodel](https://github.com/rojo-rbx/remodel) before to manipulate place and/or model files, this migration guide will help you get started with accomplishing the same tasks in Lune. ## Drop-in Compatibility Section titled β€œDrop-in Compatibility” This guide provides a modu...
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documentation
https://lune-org.github.io/docs/roblox/3-remodel-migration/
sayderkonkest/Rbxl-to-Local-Files
null
# Spawning Processes Whenever Lune doesn’t have the API you need as part of its standard libraries, or when you want to use a program that already exists, but interact with it from within Lune, you can spawn a subprocess using [`process.exec`](https://lune-org.github.io/docs/api-reference/process#exec). ## Example S...
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documentation
https://lune-org.github.io/docs/the-book/8-spawning-processes/
sayderkonkest/Rbxl-to-Local-Files
null
# Working with Files The `fs` library lets you work with files and directories in Lune. You can read, write, copy, and move files around with no extra boilerplate. ## Example File Tree Section titled β€œExample File Tree” Let’s use this directory and file structure for our examples: * files.luau * dirs.luau * ...
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documentation
https://lune-org.github.io/docs/the-book/6-working-with-files/